Is it fine to be angry...

This forum is for discussion related to the game.
User avatar
Elephant Hell
Elephant Hell
Townie
User avatar
User avatar
Elephant Hell
Townie
Townie
Posts: 27
Joined: October 31, 2006

Is it fine to be angry...

Post Post #0 (ISO) » Mon Mar 19, 2007 7:07 am

Post by Elephant Hell »

...if your players are royally screwing up your game? Or, in a more general way, do game mods have the right to be pissed off when their players have no idea how to play Mafia, don't bother reading the game's rules, don't bother with properly reading their role PMs, can't be bothered to play the day game at all (for example, in my game the night phases (which have gone on for the normal length of a few days at most) have so far lasted far longer than the day phases, and that isn't an exaggeration), etc.?
User avatar
Zindaras
Zindaras
Mr(s) Popularity
User avatar
User avatar
Zindaras
Mr(s) Popularity
Mr(s) Popularity
Posts: 4343
Joined: April 13, 2006
Location: The Netherlands

Post Post #1 (ISO) » Mon Mar 19, 2007 7:16 am

Post by Zindaras »

You have the right to be angry, of course. The more important question is, of course: is a mod allowed to do something about it (forcefully replace, blacklist)?
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
User avatar
Mr Stoofer
Mr Stoofer
Less than scum
User avatar
User avatar
Mr Stoofer
Less than scum
Less than scum
Posts: 3827
Joined: February 25, 2005
Location: London Alignment: Lawful Evil

Post Post #2 (ISO) » Mon Mar 19, 2007 7:16 am

Post by Mr Stoofer »

Don't get angry, just replace them.
User avatar
Mr Stoofer
Mr Stoofer
Less than scum
User avatar
User avatar
Mr Stoofer
Less than scum
Less than scum
Posts: 3827
Joined: February 25, 2005
Location: London Alignment: Lawful Evil

Post Post #3 (ISO) » Mon Mar 19, 2007 7:18 am

Post by Mr Stoofer »

BTW, you seem to be an alt. For whom?
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #4 (ISO) » Mon Mar 19, 2007 7:23 am

Post by Mr. Flay »

If it's an ongoing game (on this site or otherwise), I'd just as rather EH didn't answer that.

That said, I agree with replacement if you really feel the players are causing the game to die. Reasons include
extreme
lurking (strategic lurking has its place for certain roles), personal attacks outside the game context, and breaking important rules.

Speedlynching and being more interested in the Night Game than the Day Game may be a factor of your game design than the players, though. It's always permissible to put a time limit on how long Nights can last (here, it's usually ~72 hours).
Retired as of October 2014.
User avatar
Adele
Adele
Big Sister
User avatar
User avatar
Adele
Big Sister
Big Sister
Posts: 2223
Joined: October 13, 2005
Location: Not in any Large games, that's for darn sure!

Post Post #5 (ISO) » Mon Mar 19, 2007 7:57 am

Post by Adele »

I like threatening players within an inch of their life:
Adele wrote:Punitive measures for lurkers include prods, lost night choices, lost voting privileges, replacements and/or MOD KILLS. It will not be pretty. Lurk thee not.
Problem is, I'm not an attentive enough mod to back these words up with action - but be aware of the threats you can send a player's way to make 'em fall in line :twisted: I especially like the idea of taking a player's vote priveleges if they've broken a rule (especially a rule besides lurking, like bad language, or possibly having sigs... :twisted: )
User avatar
Cogito Ergo Sum
Cogito Ergo Sum
YARR!
User avatar
User avatar
Cogito Ergo Sum
YARR!
YARR!
Posts: 11085
Joined: October 29, 2005
Location: Nottingham

Post Post #6 (ISO) » Mon Mar 19, 2007 8:01 am

Post by Cogito Ergo Sum »

Taking away someone's vote would be pro-scum as it makes harder to get people lynched. I don't think it's a good punishment.
Scumchat is awesome. Yarr!

~"Multiple exclamation marks are a sure sign of a diseased mind."~
User avatar
Adele
Adele
Big Sister
User avatar
User avatar
Adele
Big Sister
Big Sister
Posts: 2223
Joined: October 13, 2005
Location: Not in any Large games, that's for darn sure!

Post Post #7 (ISO) » Mon Mar 19, 2007 8:33 am

Post by Adele »

Depends on your definition of "good". "Uncomfortable for the victim"? Fits. It's mean, yes, but its effect on the victim's more felt than it's effect on the game - and if people are playing sillybuggers in endgame, they deserve whatever they get.

Bear in mind, though, that if
scum
were to lose vote privs, that'd be pro-town.

Of course, you'd have to give fair warning (unless it's bastardmod mafia)
User avatar
IH
IH
Always Scum
User avatar
User avatar
IH
Always Scum
Always Scum
Posts: 4247
Joined: August 7, 2006
Location: Atlanta, Ga

Post Post #8 (ISO) » Mon Mar 19, 2007 9:12 am

Post by IH »

No, not really. It gives the scum an excuse to throw suspicion without their vote following.
Untrod Tripod (7:27:18 PM): you enjoy whoring
xcaykex (7:27:24 PM): yes
xcaykex (7:27:26 PM): i know that
User avatar
Cogito Ergo Sum
Cogito Ergo Sum
YARR!
User avatar
User avatar
Cogito Ergo Sum
YARR!
YARR!
Posts: 11085
Joined: October 29, 2005
Location: Nottingham

Post Post #9 (ISO) » Mon Mar 19, 2007 9:35 am

Post by Cogito Ergo Sum »

Voting is an inherently pro-town action. Taking away the scum's vote simply removes any duty on their part to pretend to help the town in such a way.
Adele wrote:it's
FREUDIAN SLIP!
Scumchat is awesome. Yarr!

~"Multiple exclamation marks are a sure sign of a diseased mind."~
User avatar
Elephant Hell
Elephant Hell
Townie
User avatar
User avatar
Elephant Hell
Townie
Townie
Posts: 27
Joined: October 31, 2006

Post Post #10 (ISO) » Mon Mar 19, 2007 10:17 am

Post by Elephant Hell »

Mr Stoofer wrote:BTW, you seem to be an alt. For whom?
You.

Image

...On another note, how would you go about combating a play-to-survive mentality? A few of the players where I play/mob have this ideal, surprisingly enough some of the more experienced players included. I've tried explaining the concept of winning with your faction even if you're dead several times and most of them understand that, but there are a few who don't and who have a tendency to speedlynch and bandwagon to avoid being lynched themselves and so on (and inexplicably, they manage to get away with that).
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #11 (ISO) » Mon Mar 19, 2007 10:26 am

Post by Mr. Flay »

Lynch them anyway. Explain that play-to-survive is not pro-town. The lynchee may not get it, but your other players might, which will in turn raise the bar site-wide (albeit slowly).
Retired as of October 2014.
User avatar
Peter Venkman
Peter Venkman
Goon
User avatar
User avatar
Peter Venkman
Goon
Goon
Posts: 422
Joined: February 23, 2007

Post Post #12 (ISO) » Tue Mar 20, 2007 6:41 am

Post by Peter Venkman »

I was going to hit up these forums after my first newbie game and ask a similar question. I'm still incredibly new here, but have experienced (in my oppinion) exactly what the OP is talking about.

Specificly, before a game starts, can we ask to be dropped due to the presence of another player?

-Peter
Back off, man. I'm a scientist.
User avatar
Kelly Chen
Kelly Chen
Open-Minded
User avatar
User avatar
Kelly Chen
Open-Minded
Open-Minded
Posts: 2150
Joined: November 25, 2005
Location: in the party

Post Post #13 (ISO) » Tue Mar 20, 2007 9:18 am

Post by Kelly Chen »

The real Peter Venkman would never do that.
User avatar
Mr. Flay
Mr. Flay
Metatron
User avatar
User avatar
Mr. Flay
Metatron
Metatron
Posts: 24969
Joined: March 12, 2004
Location: Gormenghast

Post Post #14 (ISO) » Tue Mar 20, 2007 9:20 am

Post by Mr. Flay »

I think asking privately and before the game starts is the least drama-inducing way to avoid another player. Of course if you think they are one of the best lynch targets of the day, that can be useful as well, but it's a sort of metagaming that can be perilous to the course of the game (and get you a reputation for spurious lynches).
Retired as of October 2014.
User avatar
Peter Venkman
Peter Venkman
Goon
User avatar
User avatar
Peter Venkman
Goon
Goon
Posts: 422
Joined: February 23, 2007

Post Post #15 (ISO) » Tue Mar 20, 2007 11:48 am

Post by Peter Venkman »

I don't want to create drama. I just want to play fun, logical Mafia games. =)

If necessary, I will do as you suggest Mr. Flay. Thanks!

...and Kelly>

I make it a rule never to get involved with possessed people... Well, actually, it's more of a guideline than a rule.

-Peter
Back off, man. I'm a scientist.
User avatar
Adele
Adele
Big Sister
User avatar
User avatar
Adele
Big Sister
Big Sister
Posts: 2223
Joined: October 13, 2005
Location: Not in any Large games, that's for darn sure!

Post Post #16 (ISO) » Tue Mar 20, 2007 11:51 am

Post by Adele »

Kelly Chen wrote:The real Peter Venkman would never do that.
Please. The real Peter Venkman would
always
do that.
User avatar
Peter Venkman
Peter Venkman
Goon
User avatar
User avatar
Peter Venkman
Goon
Goon
Posts: 422
Joined: February 23, 2007

Post Post #17 (ISO) » Tue Mar 20, 2007 12:05 pm

Post by Peter Venkman »

Adele> You can read my mind!

Stop by my office, we can set up further testing...

-Peter
Back off, man. I'm a scientist.

Return to “Mafia Discussion”