Reverse Mafia C9 (called off)


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Reverse Mafia C9 (called off)

Post Post #0 (ISO) » Tue Mar 27, 2007 7:21 pm

Post by ChannelDelibird »

Exact same rules as the original Reverse Mafia:
Mini 370 wrote:
The Exact Game Mechanics


The first phase is Day 0.25, in which all twelve players may speak and vote for one player whom they wish to revive. This is done with lynching mechanics (simple majority). Once a decision is reached the game progresses to Day 0.5, in which all players must again revive a player, but obviously not the same player. Repeat on Day 0.75.

After this, 3 players will be alive and 9 dead. If at this point the mafia outnumber the town then the mafia win. If not, the most likely outcome, the game moves into Night 1. Any and all night choices are carried out by only the players who are alive, and they may only target other living players unless their role explicitly says that they may target limbo players as well, except that no killing will be allowed on Night 1.

In the morning, Day 1 begins. All players may again speak, and again the aim is to revive a player, but now only living players may vote. At the end of the day a player will be made living and Night 2 begins.

This continues until either side's win condition is fulfilled, and they are:

Mafia: More living mafia than living town players.
Town: Either: all of the pro-town players revived (it is not required that all pro-town players survive after being revived though), half of the total pro-town players alive, or all mafia dead.

Also, to ensure that you cannot determine who is mafia based on when nightkills start to happen, I have assigned each member of the mafia a randomly generated value that determines whether they may or may not kill on the first night after they are revived.

At day you may use any methods to get players revived that you would to get them lynched or saved from lynch in a normal mafia game. This includes claiming, if you so desire.
Except this time we'll be playing the C9 setup. I'm sure I don't have to tell you what that is.

Player List

1. myself
2. Zindaras
3.
4.
5.
6.
7.

Whether this game goes ahead is conditional on whether I can find a co-mod to plug a time gap in between myself and the gracious volunteer al_kohaulec. Sign up anyway so that if one does turn up we can get going. Otherwise don't be too disappointed.

If this game doesn't go ahead, you can get your Reverse Mafia fix in CDB's next Mini Theme game, Reverse Mafia Vanilla, to be run after McDonald's Mafia is over.
Last edited by ChannelDelibird on Wed Mar 28, 2007 4:17 am, edited 4 times in total.
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Post Post #1 (ISO) » Tue Mar 27, 2007 8:37 pm

Post by myself »

/in
yes I only chose this username because i wanted to see people say "[b]vote: myself[/b]"
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Post Post #2 (ISO) » Tue Mar 27, 2007 9:34 pm

Post by Zindaras »

/in, yo.

I don't think I can plug that hole.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #3 (ISO) » Tue Mar 27, 2007 11:39 pm

Post by ChannelDelibird »

4 hours 'til scheduled gamestart.

Looking at the speed of Marathon Day games I'm hoping I won't actually need anyone to plug the hole, but it is just to be safe. I might be able to extend my time online as well, but that's not for certain.
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Post Post #4 (ISO) » Wed Mar 28, 2007 12:07 am

Post by Zindaras »

I do have dinner in the middle of this, by the way.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed
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Post Post #5 (ISO) » Wed Mar 28, 2007 12:11 am

Post by ChannelDelibird »

Zindaras wrote:I do have dinner in the middle of this, by the way.
Join the club. Shouldn't be a huge problem.
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Post Post #6 (ISO) » Wed Mar 28, 2007 1:06 am

Post by Vel-Rahn Koon »

sounds really sweet :)


/in
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Post Post #7 (ISO) » Wed Mar 28, 2007 3:25 am

Post by ChannelDelibird »

5 minutes to scheduled start. Longest I'll wait for a full game is one hour after scheduled start before I'll call it off.
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Post Post #8 (ISO) » Wed Mar 28, 2007 3:47 am

Post by Vel-Rahn Koon »

CDb I'm really sorry but I have to bow out. Got a RL emergency and I can't be in front of the PC :(
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Post Post #9 (ISO) » Wed Mar 28, 2007 4:16 am

Post by ChannelDelibird »

Not going to get 5 players in 15 mins. I think I'll call this off.

You lot better play Reverse Mafia Vanilla.
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Post Post #10 (ISO) » Wed Mar 28, 2007 4:17 am

Post by Zindaras »

Well, I'm going to play in that particular Mini.
Show
Finished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed

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