RedCoyote, AKA Miss Scarlet
Thurhame, AKA Col. Mustard
Mitillos, AKA Mrs. White
Snakes, AKA Mr. Green
Klick, AKA Mrs. Peacock
Save the Dragons, AKA Prof. Plum
Each character is represented by a dot of their color.
Miss Scarlet goes first and it will then follow in a clockwise order: [Ms. Scarlet -> Col. Mustard -> Mrs. White -> Mr. Green -> Mrs. Peacock -> Prof. Plum -> Ms. Scarlet]
All cards will be shown in the order they were dealt. However, if you choose to do so, you may PM me the order you want your cards shown in on future turns.
[b]My final accusation is [suspect], [weapon], [any room].[/b]
You can only make a final accusation at the end of your turn.
Spoiler: The players
Thurhame - Col. Mustard
RedCoyote - Miss Scarlet
Save the Dragons - Prof. Plum
Snakes - Mr. Green
Mitillos - Mrs. White
Klick - Mrs. Peacock
Spoiler: The suggestions
Snakes: Mrs. White, Revolver, Ballroom. Klick shows a card.
Klick: Mrs. White, Revolver, Conservatory. Nobody can show a card.
RedCoyote: Mrs. White, Revolver, Lounge. Mitillos shows a card.
Thurhame: Mrs. Peacock, Rope, Dining Room. RedCoyote shows a card.
Mitillos: Prof. Plum, Lead Pipe, Conservatory. Klick shows a card.
Snakes: Mrs. White, Candlestick, Conservatory. Klick shows a card.
Klick: Mrs. Peackock, Revolver, Dining Room. RedCoyote shows a card.
Save the Dragons: Mr. Green, Candlestick, Conservatory. RedCoyote shows a card.
RedCoyote: Mrs. White, Knife, Dining Room. Klick shows a card.
Mitillos: Miss Scarlet, Wrench, Dining Room. Snakes shows a card.
Snakes: Col. Mustard, Wrench, Ballroom. Save the Dragons shows a card.
Save the Dragons: Miss Scarlet, Revolver, Lounge. Mitillos shows a card.
RedCoyote: Col. Mustard, Revolver, Conservatory. Klick shows a card.
Thurhame: Miss Scarlet, Lead Pipe, Conservatory. Snakes shows a card.
Mitillos: Green, Wrench, Lounge. RedCoyote shows a card.
Snakes: Prof. Plum, Lead Pipe, Conservatory. Klick shows a card.
Save the Dragons: Prof. Plum, Revolver, Conservatory. Klick shows a card.
Spoiler: Additional Rules
Other rules of interest supplied by Thurhame:
You must move the full number of spaces on the die. EXCEPTION: You do not need exact count to enter a room.
You may not enter the same space twice in the same move.
You must leave a room the turn after you entered it. You may not "pass." EXCEPTION: If the exits of a room are blocked by other players, you must wait for one of them to move before you can leave.
You may only make one suggestion in a room. To make another, you must leave and re-enter.
If you are moved to a room by another player's suggestion, on your next turn you may make a suggestion there instead of moving.
In my family, we played that #5 had priority over #4: If you were "moved" by another player's suggestion to the room you were already in, you could still make a new suggestion there. I don't think that was what they intended though.
I think that covers the basics. If you have any questions PM me.
To join post "/in" [or something along those lines] and the character you want to be [Ms. Scarlet, prof. Plum, etc.].
The game will begin once at least 3 people have signed up.
Last edited by Aronis on Mon Jun 23, 2014 8:48 am, edited 37 times in total.
Just found an official copy of the rules online - there is one die, and Miss Scarlet always goes first. (I wonder if the initial starting positions are arranged to counter the turn order advantage?)
You must move the full number of spaces on the die. EXCEPTION: You do not need exact count to enter a room.
You may not enter the same space twice in the same move.
You must leave a room the turn after you entered it. You may not "pass." EXCEPTION: If the exits of a room are blocked by other players, you must wait for one of them to move before you can leave.
You may only make one suggestion in a room. To make another, you must leave and re-enter.
If you are moved to a room by another player's suggestion, on your next turn you may make a suggestion there instead of moving.
In my family, we played that #5 had priority over #4: If you were "moved" by another player's suggestion to the room you were already in, you could still make a new suggestion there. I don't think that was what they intended though.
p-edit: Nah, I'll stick with the colonel. Though recently I keep imagining him as the Modern Major General from Pirates of Penzance.
They're not "additions", I was just stating some of the less-intuitive rules. They're directly from Hasbro's official instruction booklet (though paraphrased).
I know. I just meant that I'm fine with Aronis enforcing those rules here, specifically your addendum about being "brought" into a room you're already in.
It was Mrs. White with the lead pipe in the ballroom
Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.
It is now RedCoyote's turn. Unless someone reaches a room, you guys can just keep rolling in order until I show back up. The turn order is: RedCoyote -> Thurhame -> Mitillos -> Snakes -> Klick -> Save the Dragons -> RedCoyote and so forth.