Clue - Version 2 [RedCoyote wins!]

For completed/abandoned Mish Mash Games.
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Clue - Version 2 [RedCoyote wins!]

Post Post #0 (ISO) » Sat May 17, 2014 8:02 am

Post by Aronis »

So I've decided to try Clue with a game board.

Turn Order:

RedCoyote, AKA Miss Scarlet
Thurhame, AKA Col. Mustard
Mitillos, AKA Mrs. White
Snakes, AKA Mr. Green
Klick, AKA Mrs. Peacock
Save the Dragons, AKA Prof. Plum



Each character is represented by a dot of their color.

Miss Scarlet goes first and it will then follow in a clockwise order: [Ms. Scarlet -> Col. Mustard -> Mrs. White -> Mr. Green -> Mrs. Peacock -> Prof. Plum -> Ms. Scarlet]

All cards will be shown in the order they were dealt. However, if you choose to do so, you may PM me the order you want your cards shown in on future turns.

The cards in play are as follows:

Suspects:
  • Ms. Scarlet
  • Col. Mustard
  • Mrs. White
  • Mr. Green
  • Mrs. Peacock
  • Prof. Plum
Weapons:
  • Revolver
  • Candlestick
  • Lead Pipe
  • Wrench
  • Knife
  • Rope
Rooms:
  • Hall
  • Lounge
  • Dining Room
  • Kitchen
  • Ballroom
  • Conservatory
  • Billard Room
  • Library
  • Study
To move:

Code: Select all

[dice]1d6[/dice]

or

Code: Select all

[b]Take Secret Passage to [room name][/b]


All guesses will be posted in thread in this format:

Code: Select all

[b]I suggest that it was [suspect], [weapon], [room you are in].[/b]


To make a final accusation:

Code: Select all

[b]My final accusation is [suspect], [weapon], [any room].[/b]

You can only make a final accusation at the end of your turn.

Spoiler: The players
Thurhame - Col. Mustard
RedCoyote - Miss Scarlet
Save the Dragons - Prof. Plum
Snakes - Mr. Green
Mitillos - Mrs. White
Klick - Mrs. Peacock


Spoiler: The suggestions
Snakes: Mrs. White, Revolver, Ballroom. Klick shows a card.
Klick: Mrs. White, Revolver, Conservatory. Nobody can show a card.
RedCoyote: Mrs. White, Revolver, Lounge. Mitillos shows a card.
Thurhame: Mrs. Peacock, Rope, Dining Room. RedCoyote shows a card.
Mitillos: Prof. Plum, Lead Pipe, Conservatory. Klick shows a card.
Snakes: Mrs. White, Candlestick, Conservatory. Klick shows a card.
Klick: Mrs. Peackock, Revolver, Dining Room. RedCoyote shows a card.
Save the Dragons: Mr. Green, Candlestick, Conservatory. RedCoyote shows a card.
RedCoyote: Mrs. White, Knife, Dining Room. Klick shows a card.
Mitillos: Miss Scarlet, Wrench, Dining Room. Snakes shows a card.
Snakes: Col. Mustard, Wrench, Ballroom. Save the Dragons shows a card.
Save the Dragons: Miss Scarlet, Revolver, Lounge. Mitillos shows a card.
RedCoyote: Col. Mustard, Revolver, Conservatory. Klick shows a card.
Thurhame: Miss Scarlet, Lead Pipe, Conservatory. Snakes shows a card.
Mitillos: Green, Wrench, Lounge. RedCoyote shows a card.
Snakes: Prof. Plum, Lead Pipe, Conservatory. Klick shows a card.
Save the Dragons: Prof. Plum, Revolver, Conservatory. Klick shows a card.


Spoiler: Additional Rules
Other rules of interest supplied by Thurhame:
  1. You must move the full number of spaces on the die. EXCEPTION: You do not need exact count to enter a room.
  2. You may not enter the same space twice in the same move.
  3. You must leave a room the turn after you entered it. You may not "pass." EXCEPTION: If the exits of a room are blocked by other players, you must wait for one of them to move before you can leave.
  4. You may only make one suggestion in a room. To make another, you must leave and re-enter.
  5. If you are moved to a room by another player's suggestion, on your next turn you may make a suggestion there instead of moving.
In my family, we played that #5 had priority over #4: If you were "moved" by another player's suggestion to the room you were already in, you could still make a new suggestion there. I don't think that was what they intended though.


I think that covers the basics. If you have any questions PM me.

To join post "/in" [or something along those lines] and the character you want to be [Ms. Scarlet, prof. Plum, etc.].

The game will begin once at least 3 people have signed up.
Last edited by Aronis on Mon Jun 23, 2014 8:48 am, edited 37 times in total.
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Post Post #1 (ISO) » Sat May 17, 2014 8:24 am

Post by Thurhame »

/in

Ah, so nostalgic... Can I pick Col. Mustard? I was always the colonel back when my family played this.

Also, I thought we only rolled one die to move.

p-edit: almost forgot, dice to go first:
Original Roll String: 2d6 (STATIC)
2 6-Sided Dice: (1, 3) = 4
Last edited by Thurhame on Sat May 17, 2014 8:26 am, edited 1 time in total.
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Post Post #2 (ISO) » Sat May 17, 2014 8:26 am

Post by Aronis »

I've always rolled two. I'm fine with whatever though. It just depends on what everyone wants to do.
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Post Post #3 (ISO) » Sat May 17, 2014 8:27 am

Post by Thurhame »

Oops, forgot about that "don't edit posts with dice in them" thing. I'll be more careful from here on.
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Post Post #4 (ISO) » Sat May 17, 2014 8:36 am

Post by Thurhame »

Just found an official copy of the rules online - there is one die, and Miss Scarlet always goes first. (I wonder if the initial starting positions are arranged to counter the turn order advantage?)
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Post Post #5 (ISO) » Sat May 17, 2014 8:39 am

Post by Aronis »

So do you want to change to Miss Scarlet? :P And edited to one die.
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Post Post #6 (ISO) » Sat May 17, 2014 8:52 am

Post by Thurhame »

Other rules of interest:
  1. You must move the full number of spaces on the die. EXCEPTION: You do not need exact count to enter a room.
  2. You may not enter the same space twice in the same move.
  3. You must leave a room the turn after you entered it. You may not "pass." EXCEPTION: If the exits of a room are blocked by other players, you must wait for one of them to move before you can leave.
  4. You may only make one suggestion in a room. To make another, you must leave and re-enter.
  5. If you are moved to a room by another player's suggestion, on your next turn you may make a suggestion there instead of moving.
In my family, we played that #5 had priority over #4: If you were "moved" by another player's suggestion to the room you were already in, you could still make a new suggestion there. I don't think that was what they intended though.

p-edit: Nah, I'll stick with the colonel. Though recently I keep imagining him as the Modern Major General from Pirates of Penzance.
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Post Post #7 (ISO) » Sat May 17, 2014 8:56 am

Post by RedCoyote »

/in as Miss Scarlet <3

I'm cool with Thurhame's additions. I'd also prefer one die, but will play either way.
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Post Post #8 (ISO) » Sat May 17, 2014 9:07 am

Post by Thurhame »

They're not "additions", I was just stating some of the less-intuitive rules. They're directly from Hasbro's official instruction booklet (though paraphrased).
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Post Post #9 (ISO) » Sat May 17, 2014 9:32 am

Post by RedCoyote »

I know. I just meant that I'm fine with Aronis enforcing those rules here, specifically your addendum about being "brought" into a room you're already in.
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Post Post #10 (ISO) » Sat May 17, 2014 9:45 am

Post by Save The Dragons »

/in as prof plum

Been a while since I played.

Can you just leave a room and reenter and then make a suggestion? (I guess with a roll of 1 you would be stuck just outside the room).
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Post Post #11 (ISO) » Sat May 17, 2014 9:50 am

Post by Nero Cain »

It was Mrs. White with the lead pipe in the ballroom
Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.

edited c.s. lewis quote b/c limit
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Post Post #12 (ISO) » Sat May 17, 2014 9:52 am

Post by Thurhame »

In post 10, Save The Dragons wrote:Can you just leave a room and reenter and then make a suggestion?
Not in the same turn.
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Post Post #13 (ISO) » Sat May 17, 2014 10:15 am

Post by Snakes »

/in as Mr. Green
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Post Post #14 (ISO) » Sat May 17, 2014 10:30 am

Post by Mitillos »

Damn. I was going to ask for Green. I guess I will:

/in as Mrs. White.
You don't have ambiguity; you have
options
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Post Post #15 (ISO) » Sat May 17, 2014 10:34 am

Post by Mitillos »

Also,

Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6
You don't have ambiguity; you have
options
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Post Post #16 (ISO) » Sat May 17, 2014 11:21 am

Post by Aronis »

Miss Scarlet will take the first turn per the rules I was unaware of.

I'll start the game later tonight. Maybe we can get a sixth by then.
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Post Post #17 (ISO) » Sat May 17, 2014 12:02 pm

Post by Klick »

/ohai
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Post Post #18 (ISO) » Sat May 17, 2014 12:16 pm

Post by Aronis »

In post 17, Klick wrote:/ohai
Are you joining?

And apparently people not playing are voting on my poll. :igmeou:

We'll just do one die, assuming everyone is fine with that.
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Post Post #19 (ISO) » Sat May 17, 2014 12:58 pm

Post by Klick »

Yeah sorry, I meant that I'm joining. :P
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Post Post #20 (ISO) » Sat May 17, 2014 1:14 pm

Post by Aronis »

All card have been dealt.

It is now RedCoyote's turn. Unless someone reaches a room, you guys can just keep rolling in order until I show back up. The turn order is: RedCoyote -> Thurhame -> Mitillos -> Snakes -> Klick -> Save the Dragons -> RedCoyote and so forth.
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Post Post #21 (ISO) » Sat May 17, 2014 1:21 pm

Post by Snakes »

Just to be clear, what happens if we don't make it into a room? How do we show where we went? If I rolled a three, would I just post
North 1, West 2?
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Post Post #22 (ISO) » Sat May 17, 2014 3:15 pm

Post by Aronis »

Sorry. Forgot about that. Yes.
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Post Post #23 (ISO) » Sat May 17, 2014 3:23 pm

Post by Burning_Earth »

In post 18, Aronis wrote:
In post 17, Klick wrote:/ohai
Are you joining?

And apparently people not playing are voting on my poll. :igmeou:
But but it's true I really don't care :P
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Post Post #24 (ISO) » Sun May 18, 2014 2:40 am

Post by RedCoyote »

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

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