8 town, 2 scum. Each player has an individual percentage chance of being scum, ranging from 5% to 35%. (A bigger number is more likely to be scum.) These percentages will be posted publicly--if you have an alignment preference, let me know and I'll take it into account. Of course, even the 35% player is still going to be town 2/3rds of the time.
The town has a gaoler, assigned after the scum have been generated and independent of percentages. The scumteam have a factional one-shot roleblock, which takes priority over the jailkeep.
Status:
Nope.
Players:
6/10
Rainn
Enter
RadiantCowbells
Misa Amane
ClearlyClarity
nomnomnom
Last edited by Ether on Sat May 25, 2019 12:39 pm, edited 5 times in total.
As I move my vote
Towards your wagon, town is taking note
It fills my head up and gets louder and
Deadlines are one hour. (Sorry, there's a part of me that's still in 2008.) If there's a hammer before I lock the thread, you can have it. Bold your votes, don't be an asshole, you know the drill.
7 players will receive:
You are a
vanilla townie
.
You win when the only living players are town.
1 player will receive:
You are a
jailkeeper
. Each night, send me a target. If it tries to kill someone that night, or if the mafia tries to kill it, then the kill will fail and the game will return to day with no new players dead. (However, if the mafia knows who you are, it might roleblock you, in which case your action will fail.)
You win when the only living players are town.
2 players will receive:
You are a
mafia goon
, with
[...]
. The two of you can speak freely at all times.
Each night, you can choose a player to kill--please also specify which of you will be carrying the kill out. In addition, you share a single roleblock that either of you can use on any one night in the game. The same mafiate can kill and roleblock a player on the same night, and this takes priority over the jailkeeper's action.
You win when at least half of the living players are mafia-aligned, or nothing can prevent this from happening.
Alignments are distributed according to the percentage chances given in the opening post--that is, the 35% player is much more likely to be scum than the 5% player. See here for more setup information.
As I move my vote
Towards your wagon, town is taking note
It fills my head up and gets louder and