Mini 2127 - Fairly Special [Game Over]


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Post Post #1650 (ISO) » Fri May 01, 2020 8:54 pm

Post by TemporalLich »

VC 4.3
Egix96 (3) - Titus, gobbledygook, alimdia [L-1]

alimdia (1) - Egix96

Not voting: EspressoPatronum, Churros, eyestott

With 7 alive it takes 4 to lynch.

Day 4 will end in (expired on 2020-05-09 17:50:00) or when a lynch is reached.

Churros is V/LA until May 5th.
time will end
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Post Post #1651 (ISO) » Sat May 02, 2020 3:45 am

Post by eyestott »

Egos’ role and targeting from N1 and 2 seems too convenient. I don’t trust it.
Sorry for my inactivity, friends. Worrisome times with my father right now. I may need to go on V/LA for a few days to clear my head.
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Post Post #1652 (ISO) » Sat May 02, 2020 5:31 am

Post by EspressoPatronum »

In post 1651, eyestott wrote:[...]
Sorry for my inactivity, friends. Worrisome times with my father right now. I may need to go on V/LA for a few days to clear my head.
Take all the time you need. Family comes first.
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Post Post #1653 (ISO) » Sat May 02, 2020 5:32 am

Post by EspressoPatronum »

VOTE: Egix
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Post Post #1654 (ISO) » Sat May 02, 2020 5:34 am

Post by Egix96 »

In post 1640, alimdia wrote: Now... the wagon on pisskop would never get to 5 votes without me, because I'm town. The reason why I'm not on the wagon will soon be apparent
Hence, Egix has to be scum.
Yeah this is scum.
In post 1647, alimdia wrote:Me not claiming could possibly buying Titus another night.
Nah, come off it. She's dying regardless, because even if you are SOMEHOW town, you're not getting NKed.
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Post Post #1655 (ISO) » Sat May 02, 2020 5:45 am

Post by Egix96 »

This is me saying I flip town.
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Post Post #1656 (ISO) » Sat May 02, 2020 5:50 am

Post by EspressoPatronum »

In post 1655, Egix96 wrote:This is me saying I flip town.
Oof. Kk, who's the remaining scum?
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Post Post #1657 (ISO) » Sat May 02, 2020 7:22 am

Post by Egix96 »

gobble
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Post Post #1658 (ISO) » Sat May 02, 2020 7:36 am

Post by TemporalLich »

VC 4.4
Egix96 (4) - Titus, gobbledygook, alimdia, EspressoPatronum [LYNCH!]

alimdia (1) - Egix96

Not voting: Churros, eyestott

With 7 alive it takes 4 to lynch.

Day 4 will end in (expired on 2020-05-09 17:50:00) or when a lynch is reached.

Churros is V/LA until May 5th.
time will end
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Post Post #1659 (ISO) » Sat May 02, 2020 7:39 am

Post by TemporalLich »

Egix96 has been lynched! He was
As Far As I'm Concerned, That's America's Ass, Town Inspector


Spoiler: Egix96
Fairly Special

__________________________________________________________________________________________________________________________________________


Welcome, Egix96! You are a
Town Inspector
, aligned with the
Town
.

Abilities:
• Each night, you may learn whether someone has targeted a player or not.

Win Condition:
You win when all the threats to the
Town
are eliminated, and at least one
Townie
is still alive.

Please confirm this Role PM by replying with your role and alignment.


Night 4 has begun! Please send in your night actions within (expired on 2020-05-04 14:40:00)
time will end
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Post Post #1660 (ISO) » Mon May 04, 2020 8:21 am

Post by TemporalLich »

eyestott has died during the night. He was
Town Informed Role Flavourer*, Town Informed Role Flavorer


Spoiler: eyestott
Fairly Special

__________________________________________________________________________________________________________________________________________


Welcome, eyestott! You are a
Town Informed Role Flavorer
, aligned with the
Town
.

Abilities:
• During pregame, you must choose flavor for everyone on the playerlist (including you). Role Flavor will be known during Day 1 start. Role Flavor may not have formatting and must be 50 characters long or less. Players will flip with their role flavor, e.g. if you died with a flavor of
Demon Lord
you flip as
Demon Lord, Town Informed Role Flavorer
. The Role Flavorer results message informs the other players that your role exists.
• If you fail to choose flavor for a player, the moderator will generate random role flavor.
• You know
[redacted]


Win Condition:
You win when all the threats to the
Town
are eliminated, and at least one
Townie
is still alive.

Please confirm this Role PM by replying with your role and alignment.


Titus has been chilled until Day 6. She is effectively treestumped until then.


alimdia has been flavor revealed! His flavor is Totally Not A Majiffy Alt


gobbledygook, EspressoPatronum, and Titus have been endgamed.


The
Mafia
consisting of alimida, Churros, and pisskop have won!
time will end
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Post Post #1661 (ISO) » Mon May 04, 2020 8:38 am

Post by Titus »

Mod, if there were three mafia, unless one was a traitor, your Pisskop PM was very misleading.
Show
The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
Titus Academy

VLA Friday nights until Sunday morning.

All hail the Scum Empress!
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Post Post #1662 (ISO) » Mon May 04, 2020 8:40 am

Post by Titus »

Second, we had 3 v 2 wtf
Show
The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
Titus Academy

VLA Friday nights until Sunday morning.

All hail the Scum Empress!
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Post Post #1663 (ISO) » Mon May 04, 2020 8:42 am

Post by mastina »

Wait the treestumper wasn't one-shot?
...Oof.
That's NASTY against a town.

Oneshot to force an unexpected lylo was fine; being able to use the ability the next day when the town thinks it's no longer in lylo is a big oof since I don't think the town lynches Egix here if they knew it was going to endgame them.
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Post Post #1664 (ISO) » Mon May 04, 2020 8:47 am

Post by TemporalLich »

The Mod PT and Dead PT should be released now.

This setup did go through some revisions, the Chillbreather used to be a Frostbreather (which outright killed for a cycle) and the Beam Splitter used to not have the Personal modifier.

And as for the weird naming of the Mason 1-shot Role Cop, I was once considering an Alignment Mason in this setup
time will end
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Post Post #1665 (ISO) » Mon May 04, 2020 8:50 am

Post by TemporalLich »

But yeah, I apologize for the unbalanced role that is the scum Chillbreather, I balanced it as something close to a 1-shot vigilante but the true power is closer to a pure vigilante
time will end
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Post Post #1666 (ISO) » Mon May 04, 2020 8:58 am

Post by chkflip »

I very much enjoyed helping in the creation of this setup.

I didn't read the game but I hope you all had fun. <3
"Fuck you. I opened up my heart to you and you stabbed it a thousand times." - Gamma, to me, right before confessing to being the town vig and murdering my scum partner N1.
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Post Post #1667 (ISO) » Mon May 04, 2020 9:00 am

Post by EspressoPatronum »

In post 1662, Titus wrote:Second, we had 3 v 2 wtf
3v2 but you got treestumped by scum!Churros, making it 2v2 for the day.
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Post Post #1668 (ISO) » Mon May 04, 2020 9:01 am

Post by pisskop »

Twas a fun'in

That whole last day where I died was fun
beeboy - Everyone thought this game was made to troll pie but it was really made to troll pisskop.
Almost50 pisskop: Overall, that's a townie slot. Don't ask for specifics because with PK everything can be interpreted either way. It's probably WHEN he says/does things that matter, so it's more of a matter of conception rather than solid reasoning.
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Post Post #1669 (ISO) » Mon May 04, 2020 9:01 am

Post by pisskop »

I agree the treestumper scum role was a bit op.
beeboy - Everyone thought this game was made to troll pie but it was really made to troll pisskop.
Almost50 pisskop: Overall, that's a townie slot. Don't ask for specifics because with PK everything can be interpreted either way. It's probably WHEN he says/does things that matter, so it's more of a matter of conception rather than solid reasoning.
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Post Post #1670 (ISO) » Mon May 04, 2020 9:01 am

Post by TemporalLich »

I had to endgame Town on Day 5 because the situation was effectively a 2v2 (as in, Mafia would need to bus for a lynch to succeed on Mafia)
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Post Post #1671 (ISO) » Mon May 04, 2020 9:04 am

Post by EspressoPatronum »

Gg all. Hats off to the scum team. It's a bit unfortunate that we didn't know we were in mylo, but you all played well.

Thanks for running it, TL! I was really hoping my role would have some significance -- did you have a specific interaction in mind when you created the flavourer + flavour revealer?

Sorry I scumread you, gobble :p
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Post Post #1672 (ISO) » Mon May 04, 2020 9:06 am

Post by TemporalLich »

I was expecting eyestott to be an IC in power
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Post Post #1673 (ISO) » Mon May 04, 2020 9:09 am

Post by mastina »

Town 1-shot Neighborizer (weak role that does nothing)
Town Personal Beam Splitter (duplicator/redirector)
Town Informed Role Flavorer
Town Divine Protector (super-rolestopper)
Town Moonlight Dancer (basically fruit vendor)
Mafia Chillbreather (treestumper)
Town Inspector (basically original-motion-detector, aka, the weaker-voyeur)
Town Mailman
Town Mason
Town Role Mason (1x ?super?-rolecop*)
Town Flavor Revealer
Mafia Jack-of-all-trades (Roleblock, Rolecop, Mailman)
Mafia 1-shot Astral Demon (basically ninja/strongman)
*I am assuming that the rolecop in question was learning their role and alignment, not just the role, making it a cop+rolecop rather than just a rolecop. Because I am being generous in assuming this game had any semblance of an attempt at balancing it, and just-rolecop throws that illusion out the window altogether.

The town had no power here whatsoever. The closest the town had to an actual role was the divine protector--a role to stop nightkills.
For the rest:

Beam Splitter sounds like a cool OP rule, but what roles in the game actually benefit from this? The town 1x neighborizer getting a larger neighborhood? Not any benefit. The chillbreather getting an extra victim? Can cause mafia to instantly endgame the town. Cause the inspector to get a second worthless result because the beam splitter would always cause the second result to trigger? Send mail to a second person? Cause the mafia to rolecop two people instead of one? If the astral demon doesn't count as a factional action, duplicate the astral demon kill?

None of those give the town any value and the mafia ones give the mafia an edge.
The only actions the beam splitter duplicating being good are the one-shot super-rolecop (assuming it is a super-rolecop) and the super-rolestop.
So the beam splitter has very little utility and does almost nothing for the town.

One-shot neighborizer is a worthless role because neighborizers are not actually a town power role; they give the town nothing.
My role was a glorified fruit vendor--it did nothing.
The town inspector was a worthless role--it did nothing. Its only purpose is to verify players targeted who they said they did, which has a less than .01% chance of catching a scum lying. (It requires that NOT ONLY the scum fakeclaim, but be caught fakeclaiming, AND nobody having targeted the player in question, AND requiring that the lack of a visit cannot be explained by a blocked action. It'd take a perfect storm. The inspector seeing nobody visit the target, scum deciding to fakeclaim having visited the target and gotten a result back via their fakeclaim involving investigation. Mafia fakeclaim a role that doesn't get results, town targeting the same player the mafia did, mafia not fakeclaiming, mafia not fakeclaiming the target? All of those make any chance of a guilty drop to 0%.)

Mailman is essentially a neighborizer in strength--that is to say, in the NRG this is a sort of role that for the town would be considered as close to absolute zero power in a game as you can get without actually being zero power. The weakest of weak roles for a town to have.

A town flavorer, a role confirmed to be in the game but not alignment-confirmed, who was explicitly not adding any town power.
And a town flavor-revealer, again, not a role that adds any power.

The entirety of the town's power then boils down to 2.5 roles:
The super-rolestopper to stop one of the mafia's night actions (unable to stop both the same night so one would always go through), and the one-shot cop, plus the masonry.

3x Masons vs. an all-goon scumteam in an open would be balanced, but in a closed is ever so slightly scumsided.
Two masons versus an absolutely stacked scumteam with every ability to shut the town down via a strongman kill, a roleblock, the ability to peg a key town PR with the rolecop (say, nailing the town mason-cop N1), is absurdly scumsided.
Add in the rolestopper, and it is still absurdly scumsided.

For the town to win this, they would need to have played perfectly:
The super-rolecop would need to target the duplicator and get two investigations;
The super-rolestopper would need to target the duplicator and keep them alive;
The duplicator would need to correctly target the scum's nightkill to duplicate the save onto them;
The masons would need to not die;
The town would need to peg the role flavorer as a town role;
The town would need to peg the moon howler as a town role;
The town would need to peg the super-rolestopper as a town role.

If the town did
all
of that, they would have a
chance
at winning:
Two conftown from the masons, conftowning the role duplicator and their N1 target for four conftown; having the super-rolestopper as not investigated yet treated as town anyway for a fifth; identifying both the public roles as being town for 7 town.

And
even under those ideal circumstances
.
Even under those circumstances where THE TOWN CORRECTLY IDENTIFIES SEVEN OF THE TEN TOWN MEMBERS.
The town could
still
end up losing if they mislynched the three non-conftown town due to the mafia treestumper triggering a premature lylo.

IN THE PERFECT WORLD WHERE THE TOWN DOES EVERYTHING RIGHT,
the town can still lose the game
.

So, uh.

Yeah.

This setup was ABSURDLY scumsided.
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Post Post #1674 (ISO) » Mon May 04, 2020 9:12 am

Post by chkflip »

I don't think there's anything wrong with the role, per se, as it was executed really well. If anything I'd give town something to combat it in the future like maybe an anti-stumper or a half-day erase kind of thing.

I remember my only qualm with the initial role (where the target appeared dead only to come back next day phase) was that it would make slots fall behind and it might induce a replacement issue. I don't think either of us considered the role too powerful. It just made for a faster game.
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