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Post Post #0 (ISO) » Fri Jun 05, 2020 4:37 pm

Post by GeorgeBailey »


  1. TrueSoulEnergy
  2. votato
  3. Oromis (DkKoba + joqiza)
  4. Deimos27
  5. Doctor Drew
  6. Kaif
  7. Mohab500
  8. Porkens
  9. NorwegianboyEE
Access: GeorgeBailey, Micc, Datisi
Last edited by GeorgeBailey on Tue Jun 23, 2020 12:40 pm, edited 2 times in total.
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Post Post #1 (ISO) » Fri Jun 05, 2020 4:40 pm

Post by GeorgeBailey »

Horizontal:
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

Vertical:
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
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Post Post #2 (ISO) » Fri Jun 05, 2020 4:49 pm

Post by GeorgeBailey »

Role assignments:


Setup B1: Cult Leader, Cult Rolecop vs. Town Tracker, Town Friendly Neighbor, 5x Town Vanilla

(Setup table on Wiki https://wiki.mafiascum.net/index.php?title=CultD3)

There were 9 items in your list. Here they are in random order:

Porkens
Deimos27
votato
TrueSoulEnergy
Mohab500
NorwegianboyEE
Doctor Drew
Oromis (DkKoba + joqiza)
Kaif
IP: 70.55.47.122
Timestamp: 2020-06-06 03:44:26 UTC

There were 9 items in your list. Here they are in random order:

Town Friendly Neighbor
Town Vanilla
Town Vanilla
Town Vanilla
Town Vanilla
Cult Leader
Cult Rolecop
Town Tracker
Town Vanilla
IP: 70.55.47.122
Timestamp: 2020-06-06 03:45:39 UTC

TrueSoulEnergy - Town Vanilla
votato - Town Vanilla
Oromis (DkKoba + joqiza) - Town Tracker
Deimos27 - Town Vanilla

Doctor Drew - Cult Rolecop

Kaif - Town Vanilla
Mohab500 - Town Vanilla
Porkens - Town Friendly Neighbor

NorwegianboyEE - Cult Leader



---- People with Actions ------

Oromis (DkKoba + joqiza) - Town Tracker
Porkens - Town Friendly Neighbor

Doctor Drew - Cult Rolecop
NorwegianboyEE - Cult Leader
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Post Post #3 (ISO) » Fri Jun 05, 2020 4:53 pm

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Last edited by GeorgeBailey on Tue Jun 09, 2020 9:37 pm, edited 4 times in total.
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Post Post #4 (ISO) » Fri Jun 05, 2020 4:53 pm

Post by GeorgeBailey »

Game Events


day 1
  • Votato
    is lynched with 2 scum on his wagon ( Oromis(31), TrueSoulEnergy(26),
    NorwegianboyEE
    (50), Porkens(41),
    clidd
    (8) -- HAMMER )

night 1
  • Porkens
    is neighboring
    NorwegianboyEE

    Oromis
    is tracking
    TrueSoulEnergy


    NorwegianboyEE
    is recruiting clidd
    DoctorDrew
    is Rolecopping
    Oromis


day 2
  • NorwegianboyEE
    is lynched with 1 scum on his wagon (himself)

night 2
  • Oromis
    is tracking
    Porkens

    Porkens
    is neighboring
    Deimos25


day 3
  • DoctorDrew
    is lynched with 0 scum on his wagon

night 3
  • Oromis
    is tracking
    Porkens

    Porkens
    is neighboring
    Mohab500
Last edited by GeorgeBailey on Tue Jun 23, 2020 12:28 pm, edited 4 times in total.
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Post Post #5 (ISO) » Fri Jun 05, 2020 4:53 pm

Post by GeorgeBailey »

Next Flip:

Code: Select all

[color=#FF8040][area=Day 1 Lynch -][/color][center][img][/img][/center]
[line]100[/line]
[b]____ has been lynched day 1. __ was a [color=white]$alignment.role. [/color]

It is now Night 1. Deadline for night actions is [countdown]2 days[/countdown][/b][/area]
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Post Post #6 (ISO) » Fri Jun 05, 2020 4:53 pm

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Last edited by GeorgeBailey on Sat Jun 06, 2020 11:44 am, edited 1 time in total.
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Post Post #7 (ISO) » Fri Jun 05, 2020 4:54 pm

Post by GeorgeBailey »

Stuff I need to say a lot:

Prod:

Code: Select all

Hey, it's been a while since you posted! Go fix that: https://forum.mafiascum.net/viewtopic.php?f=83&t=83068


Night action reminders:

Code: Select all

Hey the night phase is half over and I don't know who you're going to ___ yet, if anybody. Let me know!
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Post Post #8 (ISO) » Fri Jun 05, 2020 4:55 pm

Post by GeorgeBailey »

Setup Specific Rules



Cult have daytalk.
The Cult cannot have more than three living players.
If the Cult Leader dies, the Cult does not gain another Cult Leader.
The Generated Cultist and Recruited Cultists have the same flip.
Cult Roleblocker resolves before Town Jailkeeper, but after Town Rolestopper. (Town Rolestopper > Cult Roleblocker > Town Jailkeeper)
Lynches are compulsive; there is no option to no-lynch.
Cult wins if they achieve parity with the town. Town wins by lynching all cult.
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Post Post #9 (ISO) » Fri Jun 05, 2020 5:14 pm

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Role PMs:



Spoiler:
Vanilla TownieWelcome, [Player Name], you are a
Vanilla Townie.


Abilities:

  • You have no special abilities apart from your voice and your vote.
Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town CopWelcome, [Player Name], you are a
Town Cop.


Abilities:

  • Each night phase, you may target one player in the game to investigate them. You will receive a result of "Town", "Not Town", or "No Result".
Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town TrackerWelcome, [Player Name], you are a
Town Tracker.


Abilities:

  • Each night, you may target a player in the game and learn if they targeted anyone, (if at all).
Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town JailkeeperWelcome, [Player Name], you are a
Town Tracker.


Abilities:

  • Each night, you may jail a player in the game, simultaneously protecting them from recruitment and roleblocking them.
Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Friendly NeighborWelcome, [Player Name], you are a
Town Friendly Neighbor.


Abilities:

  • Each night phase, you may target another player in the game to tell them you are Town.
Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town RolestopperWelcome, [Player Name], you are a
Town Tracker.


Abilities:

  • Each night phase, you may target another player in the game to attempt to prevent all other night actions from affecting your target.
Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Unrecruitable TownieWelcome, [Player Name], you are a
Unrecruitable Townie.


Abilities:

  • You may not be recruited by the Cult.
Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Cult LeaderWelcome, [Player Name]. You are a
Cult Leader
, along with your partner, [Player Name], the [Role].

Abilities:

  • You may talk with your allies at any given phase here [Link]
  • Each night phase, you may attempt to recruit somebody to the Cult. You will be informed if this is successful.
Win condition:

  • You win when the Cult obtain parity or when nothing can prevent this from occurring.


Cult RoleblockerWelcome, [Player Name]. You are a
Cult Roleblocker
, along with your partner, [Player Name], the Cult Leader.

Abilities:

  • You may talk with your allies at any given phase here [Link]
  • Each night phase, you may target another player in the game to attempt to prevent them from performing any night actions.
Win condition:

  • You win when the Cult obtain parity or when nothing can prevent this from occurring.


Cult RolecopWelcome, [Player Name]. You are a
Cult Rolecop
, along with your partner, [Player Name], the Cult Leader.

Abilities:

  • You may talk with your allies at any given phase here [Link]
  • Each night phase, you may target another player in the game to attempt to learn their role. Vanilla Townies and Cultist will both return 'Vanilla'. If your ability is prevented, you will receive 'No Result'
Win condition:

  • You win when the Cult obtain parity or when nothing can prevent this from occurring.


Cultist (generated)Welcome, [Player Name]. You are a
Cultist
, along with your partner, [Player Name], the Cult Leader.

Abilities:

  • You may talk with your allies at any given phase here [Link]
Win condition:

  • You win when the Cult obtain parity or when nothing can prevent this from occurring.


Cultist (recruited)Welcome, [Player Name]. You are now a
Cultist
, along with your partner(s), [Player Name] the Cult Leader, (and [Player Name] the [Role].)

Abilities:

  • You may talk with your allies at any given phase here [Link]
  • Each night phase, you may attempt to recruit somebody to the Cult. You will be informed if this is successful.
Win condition:

  • You win when the Cult obtain parity or when nothing can prevent this from occurring.
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Post Post #10 (ISO) » Fri Jun 05, 2020 5:15 pm

Post by GeorgeBailey »


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Post Post #11 (ISO) » Fri Jun 05, 2020 5:15 pm

Post by GeorgeBailey »



Comments begin now
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Post Post #12 (ISO) » Sat Jun 06, 2020 12:02 pm

Post by Datisi »

ego.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #13 (ISO) » Sat Jun 06, 2020 12:03 pm

Post by GeorgeBailey »

and it's own
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Post Post #14 (ISO) » Tue Jun 09, 2020 8:08 pm

Post by GeorgeBailey »

Town is going to get slaughtered
In post 35, GeorgeBailey wrote:
In post 34, NorwegianboyEE wrote:Norwee cults Clidd

Drew Investigates Oromis
Actions confirmed
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Post Post #15 (ISO) » Tue Jun 09, 2020 8:09 pm

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Oromis tracking TSE. Porkins last PR.
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Post Post #16 (ISO) » Tue Jun 09, 2020 8:18 pm

Post by Datisi »

lol there was hammer already
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
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Post Post #17 (ISO) » Tue Jun 09, 2020 9:37 pm

Post by GeorgeBailey »

Yeah i'm surprised too.

I think the lack of Vote counts might have attributed to it :o
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Post Post #18 (ISO) » Wed Jun 10, 2020 5:51 pm

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Porkens Friendly Neighbor Norwee.
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Post Post #19 (ISO) » Thu Jun 11, 2020 3:18 pm

Post by GeorgeBailey »

Holy fucking shit, Cult knows all the PRs after night 1
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Post Post #20 (ISO) » Thu Jun 11, 2020 4:18 pm

Post by GeorgeBailey »

In post 49, Doctor Drew wrote:Clidd or Norwee.......please tell me one of you got neighbored.

That would be amazing on so many levels.
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Post Post #21 (ISO) » Thu Jun 11, 2020 4:19 pm

Post by GeorgeBailey »

Every single game i've hosted, Town has just been slaughtered.

Am I cursed?

I blame Norwee.
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Post Post #22 (ISO) » Thu Jun 11, 2020 11:24 pm

Post by Datisi »

In post 21, GeorgeBailey wrote:Every single game i've hosted, Town has just been slaughtered.
:twisted:

also are scum aware they don't win if they mislynch today since cult can have max three members?
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
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Post Post #23 (ISO) » Thu Jun 11, 2020 11:46 pm

Post by Datisi »

nvm they are lol
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
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Post Post #24 (ISO) » Fri Jun 12, 2020 5:26 am

Post by GeorgeBailey »

I just realized the lack of NKs makes claiming a lot safer, so them knowing everything isn't as big as I thought
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