Fruit company vs bioterrorists open 9p marathon setup (1/9)


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Fruit company vs bioterrorists open 9p marathon setup (1/9)

Post Post #0 (ISO) » Thu Sep 03, 2020 6:43 am

Post by PlusJOYED »

Just a random idea I had over lunch, let me know if anyone would be interested in trying out later during marathon. If it seems like it could be balanced better lmk.

Roles:
1 bioterrorist
1 bioterrorist assistant
5 compulsive company fruit vendors (does not leave any fruit message, just visits)
1 company HR (flavored neapolitian, returns a "company fruit vendor" or "this person studies diseases" result)
1 company epidemiologist (shows if target is infected or not, cannot be infected from visiting an infected target/bioterrorist but can be infected from a bioterroist or infected person visit)

bioterrorist has an infection mechanic. Fruit company aligned players will not know who is infected, but the bioterrorist team does, and the bioterrorist team is immune to infection.

If the bioterrorist dies the assistant takes their place. The bioterrorist assistant does not spread the infection if visited. The bioterrorist team has night chat.

The bioterrorist chooses to visit a target each night. That target is infected at the start of the next day.
Any infected target that visits a non infected target becomes infected at the start of the next day, and any infected target that is visited by a non infected target infects that target as well.

Once everyone is infected, everyone gets a public message that they are dying, and die at the end of the day unless the bioterrorist team is elimed, result in a company loss and bioterrorist win. If the company is dying and the bioterrorist and bioterrorist assistant are still alive, the bioterrorists win.

Still deciding day and night phase length.

Edit: the bioterrorists have day talk
Edit2: Doing 14 hour days, 10 hour nights, with a 24 hour day 1.
Spoiler: role pm examples
Company ompulsive fruit vendor

You are a
Company compulsive fruit vendor
, selling fruit and hoping to work your way up the corporate ladder.
Win Conditions:

You win when all threats to the company are eliminated.
Abilities:

Once per night, you must choose to visit a target via PM. If not submitted by the deadline, the mod will randomly force you to visit another player from a dice roll.

Company HR

You are a
company HR
. You visit other workers to observe their job performance.
Win Conditions:

You win when all threats to the company are eliminated.
Abilities:

Once per night, you may choose to observe a targets job performance. If they are a compulsive fruit vendor, they pass the performance review, returning a "pass" result to you. If they are a bioterrorist, bioterrorist assistant, or company epidemiologist, they fail the review, returning a "fail" result to you.

Company Epidemiologist

You are a
Company Epidemiologist
. You slack off at work, instead studying disease and work to stop the bioterrorists and save the company.
Win conditions:

You win when all threats to the company are eliminated.
Abilities:

Each night, you can visit another player to see if they are infected. Visiting infected players don't cause you go get infected and you can't spread the infection, but you can become infected from being visited by a the bioterrorist or an infected fruit vendor. The player visited will return one of 3 results at the end of the night: "not infected" if they are not infected; "recently infected" if they will become infected during the day but did not start the night infected; or "infected" if they were infected at the start of the night phase.

Bioterrorist

You are a
bioterrorist
. You secretly hate the fruit company and want all it's employees to die.
Your assistant is (player name), and your private chat is (here)
Win Conditions:

You win when everyone in the town dies from infection and at least 1 bioterrorist is alive.
Abilities:

You may visit 1 player each night to spread the infection, infecting that player at the end of the night. Infected players do not know when they are infected and pass infection from visiting or being visited. You also know each infected player and are immune to the infection.
Once all company players are infected, a message will be made publicly that all players have been infected, and have 1 more voting phase to eliminate the bioterrorists.

Bioterrorist assistant

You are a
Bioterrorist assistant
. You study disease under the tutelage of the bioterrorist, and share a hatred of the fruit company.
Your tutor is (player name). You share a private chat (here)
Win conditions:

You win when everyone in the town dies from infection and at least 1 bioterrorist is alive.
Abilities:

You know which players are infected, and are immune to the infection. When the Bioterrorist dies, you become the bioterrorist. You otherwise have no night actions.
Last edited by PlusJOYED on Fri Sep 04, 2020 6:40 am, edited 3 times in total.
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Post Post #1 (ISO) » Thu Sep 03, 2020 6:47 am

Post by TemporalLich »

it would be a good idea to enable daytalk in a marathon game
time will end
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Post Post #2 (ISO) » Thu Sep 03, 2020 7:18 am

Post by PlusJOYED »

alright will do
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Post Post #3 (ISO) » Fri Sep 04, 2020 2:57 am

Post by Noraa »

sounds fun
/in

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