Blitz 26: Maintaining Law, Order... (Game Over)

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Post Post #50 (ISO) » Sat Feb 06, 2016 3:59 am

Post by lane0168 »

Can anyone point me to a game where someone got hammered by sometime on accident?
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Post Post #51 (ISO) » Sat Feb 06, 2016 3:59 am

Post by lane0168 »

In the first couple pages
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Post Post #52 (ISO) » Sat Feb 06, 2016 4:04 am

Post by Almost50 »

@lane: Just because it didn't happen doesn't mean it cannot happen, and just because I/you didn't see it happen doesn't mean it didn't happen. Better safe than sorry, so let's not be reckless/careless.
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Post Post #53 (ISO) » Sat Feb 06, 2016 4:07 am

Post by pisskop »

Im with lane here. This wagon has a small risk of issues, and is generating some talk. stop focusing on the wagon's 'theory' or 'principle', and start sorting it out.
beeboy - Everyone thought this game was made to troll pie but it was really made to troll pisskop.
Almost50 pisskop: Overall, that's a townie slot. Don't ask for specifics because with PK everything can be interpreted either way. It's probably WHEN he says/does things that matter, so it's more of a matter of conception rather than solid reasoning.
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Post Post #54 (ISO) » Sat Feb 06, 2016 4:07 am

Post by pisskop »

vote: almost50
beeboy - Everyone thought this game was made to troll pie but it was really made to troll pisskop.
Almost50 pisskop: Overall, that's a townie slot. Don't ask for specifics because with PK everything can be interpreted either way. It's probably WHEN he says/does things that matter, so it's more of a matter of conception rather than solid reasoning.
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Post Post #55 (ISO) » Sat Feb 06, 2016 4:07 am

Post by pisskop »

Scum for being overly concious about wagons in rvs.
beeboy - Everyone thought this game was made to troll pie but it was really made to troll pisskop.
Almost50 pisskop: Overall, that's a townie slot. Don't ask for specifics because with PK everything can be interpreted either way. It's probably WHEN he says/does things that matter, so it's more of a matter of conception rather than solid reasoning.
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Post Post #56 (ISO) » Sat Feb 06, 2016 4:14 am

Post by Persivul »

In post 49, lane0168 wrote:
Have you ever seen that happen before?

No...and? I don't need to see something happen to recognize the potential danger. Further, I said that doing so is reckless. Both town and scum can be reckless. The reason for my vote is Dwlee's response. If he had said
I wanted to see if Ranger would really put someone at L-1 so early
, or
I wanted to see Titus's reaction to an early L-1
, that would have indicated a town mindset. But, he said he did it just "for lolz," and that's not a town reason.

p-edit @ pisskop: see above.
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Post Post #57 (ISO) » Sat Feb 06, 2016 4:49 am

Post by Almost50 »

@Persy: My plan included a NO LYNCH on the first day. We enter N1 as 8 vs 2, and the scum cannot both arm bc it would mean 3 vs 2 entering D2 with BOTH SCUM confirmed. Automatic town win in other words. Now, even if only one arms we lose 3 town players at night, but automatically lynch one scum on D2, so entering N2 with 5 vs 1.

So, effectively we will enter D2 with 7 vs 2 (one confirmed town to the cop but yet unknown to the rest of us). And we get the game going as we see fit with a slight advantage.

So, the plan was designed to force the scum to NOT get armed on N1, thus giving the cop at least one result, unless the mafia are extremely lucky and they do target the cop on N1.

OK.. since the majority seems against it, I will no longer bring it up. It was just an idea that I saw fit to discuss. I thought going into D2 with one death & one confirmed looked much better than 2 deaths & one confirmed.
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Post Post #58 (ISO) » Sat Feb 06, 2016 4:50 am

Post by Titus »

VOTE: Almost50

No lynch D1? You can fry.
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Post Post #59 (ISO) » Sat Feb 06, 2016 4:51 am

Post by Dwlee99 »

Are your real rn, persivul? Did you ever think lulz is for a fun RVS wagon to get the game started?
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Post Post #60 (ISO) » Sat Feb 06, 2016 5:02 am

Post by Almost50 »

@Titus: What's the difference between a NL on D1 + 1 NK & a mislynch on D1 & no NK? Except we know it'd be 1/9 chance to have a no NK (only if the JK targets the mafia member assigned to do the kill), so it's actually a mislynch AND a NK.

Lynching on D1 is a good idea >IN GENERAL< but there are exceptions, and I consider this setup to be one of them IF we were to follow my proposed plan. Otherwise, my plan is flawed for the very reason Persy brought up.

Now if you think a NL is such a horrible proposition regardless, then I welcome you to lynch whomever you see fit to lynch. Just keep in mind the probability of lynching scum is the same as lynching a PR (which is also the case in a matrix 6 beginners game) but in this setup the mafia can have multiple NKs which WILL come in play starting N2 and beyond.
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Post Post #61 (ISO) » Sat Feb 06, 2016 5:07 am

Post by Persivul »

In post 57, Almost50 wrote:@Persy: My plan included a NO LYNCH on the first day. We enter N1 as 8 vs 2, and the scum cannot both arm bc it would mean 3 vs 2 entering D2 with BOTH SCUM confirmed. Automatic town win in other words. Now, even if only one arms we lose 3 town players at night, but automatically lynch one scum on D2, so entering N2 with 5 vs 1.

In that case - neither scum arms, they get a kill, but we don't get a lynch - doesn't work.
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Post Post #62 (ISO) » Sat Feb 06, 2016 5:08 am

Post by Persivul »

In post 58, Titus wrote:VOTE: Almost50

No lynch D1? You can fry.

Setup spec is common for Almost, and he's not pushing it, just talking out loud at this point.
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Post Post #63 (ISO) » Sat Feb 06, 2016 5:09 am

Post by Lucky2u »

In post 62, Persivul wrote:
In post 58, Titus wrote:VOTE: Almost50

No lynch D1? You can fry.

Setup spec is common for Almost, and he's not pushing it, just talking out loud at this point.

so are you saying he does this often as town or as scum or as both? I don't have much experience with him.
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Post Post #64 (ISO) » Sat Feb 06, 2016 5:11 am

Post by Persivul »

In post 59, Dwlee99 wrote:Are your real rn, persivul? Did you ever think lulz is for a fun RVS wagon to get the game started?

Do you think getting the game started somehow exempts you from votes, questions, and reaction tests?
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Post Post #65 (ISO) » Sat Feb 06, 2016 5:13 am

Post by Dwlee99 »

In post 64, Persivul wrote:
In post 59, Dwlee99 wrote:Are your real rn, persivul? Did you ever think lulz is for a fun RVS wagon to get the game started?

Do you think getting the game started somehow exempts you from votes, questions, and reaction tests?

So I'm gonna take that as a no. lol
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Post Post #66 (ISO) » Sat Feb 06, 2016 5:16 am

Post by Persivul »

In post 63, Lucky2u wrote:so are you saying he does this often as town or as scum or as both? I don't have much experience with him.

I haven't seen his scum game, but his posting so far is very consistent with a previous town game. In a game with multiple bus driving and various claims he was into sorting past actions and planning next actions.
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Post Post #67 (ISO) » Sat Feb 06, 2016 5:24 am

Post by Dwlee99 »

Titus where are your reads at?
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Post Post #68 (ISO) » Sat Feb 06, 2016 5:37 am

Post by lane0168 »

Yeah almost thought process seems town. It's good, except the wifom when scum don't arm at all.
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Post Post #69 (ISO) » Sat Feb 06, 2016 6:37 am

Post by Lucky2u »

VOTE: lane

You're usually scum so...
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Post Post #70 (ISO) » Sat Feb 06, 2016 6:50 am

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In post 20, Lucky2u wrote:I highly disagree with calling out targets.


Can you explain why it would be bad in this particular set up?
"I think I no longer believe in monsters as faces in the floor or feral infants or vampires or whatever. I think at seventeen now I believe the only real monsters might be the type of liar where there's simply no way to tell. The ones who give nothing away"
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Post Post #71 (ISO) » Sat Feb 06, 2016 6:51 am

Post by GuiltyLion »

In post 58, Titus wrote:VOTE: Almost50

No lynch D1? You can fry.


This is a terrible vote, my vote stays for now
"I think I no longer believe in monsters as faces in the floor or feral infants or vampires or whatever. I think at seventeen now I believe the only real monsters might be the type of liar where there's simply no way to tell. The ones who give nothing away"
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Post Post #72 (ISO) » Sat Feb 06, 2016 6:52 am

Post by Dwlee99 »

Titus where u at fam?
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Post Post #73 (ISO) » Sat Feb 06, 2016 6:56 am

Post by GuiltyLion »

I have a number of townreads but nothing too strong by way of a scumread.

The danger in this set up is scum using the PGO and killing multiple people without us knowing who they are as a result. Therefore coordinating our targets seems like a pro-town plan to deprive scum of their strongest play, and ensure that at most one person gets NKd by a PGO shot.
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Post Post #74 (ISO) » Sat Feb 06, 2016 6:58 am

Post by Lucky2u »

In post 70, GuiltyLion wrote:
In post 20, Lucky2u wrote:I highly disagree with calling out targets.


Can you explain why it would be bad in this particular set up?

I disagree with any plan in any game that attempts to game the setup. The simple answer is that with scum listening it's like trying to plan the landings at Normandy with the Germans listening. Even when I agree to the plans made by players during the day I usually don't follow them (as evidence by a recently ended town game of mine where I claimed vig and wasn't suppose to shoot at night at the command of other players but did anyway)
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