[CHALLENGE] February + March Challenge
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OkaPoka Survivor
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OkaPoka Survivor
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OkaPoka Survivor
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OkaPoka Survivor
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OkaPoka Survivor
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It'll work because it fits the "spirit" of the rule i.e. town decides on doing something unique d1In post 7, TemporalLich wrote:I'm not sure if this setup works. This meets restriction 1 and 5. It might fail 5 due to it being plurality and not majority though.
Although I imagine this setup could be very very townsided-
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OkaPoka Survivor
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OkaPoka Survivor
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OkaPoka Survivor
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OkaPoka Survivor
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OkaPoka Survivor
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wow now that you say its pops setup it garbage :^)In post 29, DrDolittle wrote:It's pop's setup all credit goes to her
jkjk
i think it'll be hilarious if someone ran this with newbs-
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OkaPoka Survivor
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OkaPoka Survivor
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OkaPoka
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OkaPoka
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OkaPoka Survivor
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OkaPoka Survivor
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OkaPoka Survivor
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I assume the roles are distributed AFTER the lynch right?In post 25, TemporalLich wrote:Going for a balanced marathon setup that resembles a traditional game. This might be insane, especially the Masons.
I think Public Cop and Reporter are always the right pick would be the "issue" with this setup.-
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OkaPoka Survivor
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I think of all the pairing setups this one works the best conceptually of trying to strike a balance between a weak player as your rival while not being lynchbait.In post 39, Jingle wrote:8p Choose Your Rival
Phase One: Playerlist is randomized. Starting with player 1, each unpaired player picks another unpaired player that is guaranteed not to be their scum buddy. Two scum are chosen with double the chances for the players who chose. Pairs are published.
Phase Two: The first lynch is on a rival pair. Both players flip.
Phase Three: Normal nightphase.
The game progresses normally from there.
Spoiler: Example
Although I do wonder if being slotted at player 1 is too strong and there is an elegant way to smooth out the power curve between first and last pick.-
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OkaPoka Survivor
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In reality I don't see a world where hitting switches is optimal right? Although the option to kill is ~nice~, it's like Dance where hitting switches/suiciding is suboptimal since lynching is an option and its all wifom as I think optimal play is for scum to gift each other switches on each other. (As in goon 1 holds switch to goon 2 and vice versa).In post 22, Hectic wrote:
I guess its extra info but I wonder if there is a modification that could be had to require switches being hit.
Also does hitting switches reset votes?-
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OkaPoka Survivor
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If scum pairs S-SIn post 21, Hectic wrote:
They need to be in the top 2 pairings to win.
lynch order of:
T-T T-T
T-T T-T
T-T S-S
S-S T-T
wins
If they pair S-T they literally cannot win unless scum self sacrifices before a town sacrifices which I think is unhealthy outside of marathon. (Since town sacrificing scum generates an IC and now you just force every pair to sacrifice)
So the proper way to play is a pseudo white flag but people are in pairings already which makes this very townsided-
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OkaPoka Survivor
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I think your right this setup will be suprisingly interesting as even if there are very clearly ~optimal~ choices for scum, there is always the wifom game to play.In post 59, popsofctown wrote:Mafia leak information about their partnership if they gift switches to eachother, though. Switches are going to be massclaimed.
Keep in mind that suiciding in Dance is suboptimal (in a way I can't ever overstate)before LyLo, whereas in LyLo it is equivalent to lynching. Asymptotes exhibit asymptotic behavior. Here switches can swing all the way to being protown in LyLo, a heavily scumread townie holding the switch that kills scum should activate it in f3. That might mean that the mafia NK the heavily scumread townie to avoid that, but that a. implicates the mafia and b. means mafia were forced to shoot USRs and so this setup is already decidedly distinct from mountainous.
And you can't just give the switches to lynchbait if you want to deepwolf as what if lynchbait/wildcards just decide to lol switch kill someone
oh god this setup looks fun and rage inducing-
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OkaPoka Survivor
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OkaPoka Survivor
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OkaPoka
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OkaPoka
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OkaPoka Survivor
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OkaPoka Survivor
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public cop + named townie is still superior to two masons because
public cop + named townie is potentially three clears by day 2 while masons are potentially two clears by day 2
day vig + backup is more interesting but i dont see scum shooting the dayvig since moving from even to odds doesn't advantage them too much, better just looking for the backup to kill-
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OkaPoka Survivor
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OkaPoka Survivor
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OkaPoka Survivor
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OkaPoka Survivor
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OkaPoka Survivor
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OkaPoka
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OkaPoka Survivor
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you need some way so that most rolls cannot just be determined by using random.org and list randomizing
like you can have it so there is no randomness: have players draft players onto their team in some fashion, or maybe alignments are picked as a result of people submitting numbers and taking the lowest two etc.
or you can have it so there is some weighted odds in alignment distribution, like players can fill in certain slots with 1% of rolling scum and others have 99% of rolling scum. something like that-
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OkaPoka Survivor
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OkaPoka Survivor
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OkaPoka Survivor
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OkaPoka Survivor
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What we have so far:
Spoiler: Kerset's Cunning Saints
Spoiler: BBmolla's I love you not
Spoiler: Hectic's Switch with your name on it
Spoiler: DrDolittle's Babbling Bjerg Redux
Spoiler: Jingle's 8p Choose Your Rival
Spoiler: Temporal Lich's Marathon Night v2
Spoiler: ceejayvinoya's ascension without meds
Spoiler: Gobbledygook's Flash Mob
Spoiler: popsofctown's The Best Patch
Spoiler: Ircher's SS3 Draft
Spoiler: Not Known 15's Jail V2
lmk if i missed anything/which setup you want to submit as your final one/any changes/how to fix this weird indentation formatting thing with pops and cj's setupLast edited by OkaPoka on Tue Mar 31, 2020 1:05 pm, edited 7 times in total.-
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OkaPoka Survivor
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that is a very good point lolIn post 126, ceejayvinoya wrote:Your guidelines heavily encourage pairing setups-
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OkaPoka Survivor
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OkaPoka Survivor
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OkaPoka Survivor
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OkaPoka Survivor
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Kerset - A very intuitive setup that can really lead to high content gameplay, and its pseudo mountainous which is a plus in my books.
TemporalLich - I like this setup. Good mix of relatively balanced setups that should lead to interesting discussion, could work as both marathon and normal game. Balance seems decent as well.
Gobbledy - I like this take on a dance game, an incentive not to lolpair actually exists, interesting modification to typical dance games. Actual clear incentive for mafia to pair together too which makes the chess maneuvering theoretically interesting. like 66% wr vs 33% wr.
pops - I have mixed feelings about this setup. On one hand its looks like a setup with lots of town and scum agency, could lead to thought provoking stylistic gameplay etc. On the other hand, I think the amount of agency scum has, I feel like it might lead to some lol!wins where they just yolo win and its like... ok I guess. IDK this one I think it has to be playtested before I can give ~actual~ good judgement.
Hectic Switch - I think this could work as a pretty decent marathon game, and switch killing sounds pretty interesting to at least try.
ceejay - I think this is also a decent setup, although I prefer the choice of power role type in TL's setup over choosing who to ascend. I do agree with Ircher, d1 feels too swingy even for a small game. I could imagine it gets annoying where you just ascend the statistically best player and concede if they roll scum, since its d1 and people would be less invested in winning.
NK15 - I think there are layers of complexity to this setup that I'm not wrapping my head around that requires some amount of playtesting. Its neat that I can't really think of optimal play right now, although I do suspect its something along the lines of jail the most townie until d3.
BBmolla - Okay, I like the theoretical concept of picking your scum partner, but secret lovers seems idk, annoying to play with.
Ircher - This should just be standard SS3. I don't like SS3 but this is a marginal improvement over normal SS3.
Hectic Sac Pacs - I had some issues with this setup that make this feel very townsided in practice. I don't think the choose pairings pregame is enough power for scum to balance it in practice.
Jingle - Idk, the idea of this setup of choosing someone you are essentially always against isn't that exciting. A bunch of 1v1s d1 sounds masochistic.
DDL - Conceptually interesting of having two variable setups with variable scum, but in its current form its not playable I think.-
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OkaPoka Survivor
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OkaPoka
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OkaPoka
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OkaPoka Survivor
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OkaPoka Survivor
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OkaPoka Survivor
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in hindsight i probably should've caught thisIn post 167, popsofctown wrote:The "game ends quick" requirement overlapped the playercount restriction-
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OkaPoka Survivor
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