Guardian wrote:I've been meaning to post this and now I finally have time to:
My twist on Vengeful, self-titled.
Guardian
The same setup as vengeful, but with a few significant and fun changes.
1)One godfather is randomly selected by the mod, and he selects one of the townies to be his "guardian". In essence, this game is vengeful with a mafia recruiter instead of a godfather and goon, and a night 0 start. Still no night kills though.
ok.
2)The mafia loses even if the godfather is vengeful killed.
This happens in 3/5 * 1/4 = 3/20, 15% of games. You're making that 100% town win. Normally that's 33.3% town win. Just saying.
3)This is a no reveal game - the mod reveals roles only when the godfather is killed or when the mafia wins. The goon, if killed, is revealed as a vanilla townie. Being the guardian is his objective, not part of his role, in a sense.
I don't see the point or fun of no reveal. Vengeful is such a small game; really everything should be done to give the town good reasons for their decisions.
4)Thusly, and this is the really interesting part, even if the goon is lynched day one, he gets a vengeful kill.
This was one way that Vengeful was originally played when I was still trying to iron out the details. The result of scum getting a vengeful kill is that there is very little reason for scum not to bus each other. Arguably there is already not that much reason for the GF to not bus the goon, since this interaction is the main way you in theory find the scum; if the goon gets bussed then the GF looks protown and may be able to sail through the game.
I strongly suspect that giving the goon a vengeful kill, plus no role reveal, is extremely biased towards scum relative to the normal game, and making the mafia lose from a GF vigging doesn't come close to balancing it.
EDIT: Turns out I'm wrong about the odds there. Scum wins drop from 60% to 53.3%. Giving the goon a vengeful kill should only up scum win odds by 3.333%, while making the mafia lose from a GF venge kill hurts the mafia by 10%. It's still a big deal to let the goon choose somebody to kill rather than make the goon survive the final-4 lynch, though.
5)People can talk while the lynchee is deciding his kill; it's like day 1.5. He is still limited to killing one of the three who voted for him, though.
In normal Vengeful he is not limited to vigging someone who voted for him.
I really prefer that this discussion of who to vig occur
prior
to the lynch. I find that interesting. The town has to collectively try to plan out the best scenarios.
Another thing you could do, if you wanted to or felt the game was too fast or something, is have a second day where the D1 lynched townie can vote, but then leaves the game along with the D2 lynch.