[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #8476 (isolation #0) » Thu Nov 12, 2015 11:17 am

Post by pisskop »

How do I get an open grid-thingy looked at?
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Post Post #8480 (isolation #1) » Thu Nov 12, 2015 1:37 pm

Post by pisskop »

So here? Coo.

Spoiler: screenshot of excel
Image


In Case you want to look at the Doc.

And possible setups are:

Spoiler: .
Image



Not 100% happy with it, but I was hoping somebody could help tweak a few bits.

Here's the unstated exceptions rn:
-If only 1 WW is drawn it becomes an SK.
-An SK can choose 1 of <1s BP>, <Ninja>, <Strongman>
-I tried to keep roles limited.
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Post Post #8482 (isolation #2) » Thu Nov 12, 2015 1:45 pm

Post by pisskop »

-Yes, Citizen is another name for VT
-Town weak bodyguard is a role that protects from 1 kill attempt, but dies if they do and also dies if the protect scum. so they're like hiders in that they canfind scum but die, and die if their target gets hit.
-Ive answered this. They choose between Ninja, Strongarm, and 1shot BP
-No.

But If 2 WWs are drawn, their powers mimic the Mafia Team.
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Post Post #8484 (isolation #3) » Thu Nov 12, 2015 2:50 pm

Post by pisskop »

My opinion is that the wifom from a town weak BG dying is often too much to use. I get it though.
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Post Post #8490 (isolation #4) » Fri Nov 13, 2015 7:51 am

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Okay. I think Ive got it ironed out to a playable state. Who/How do make testings?
Document


Image
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Post Post #8503 (isolation #5) » Tue Nov 17, 2015 7:18 am

Post by pisskop »

drunk sends the Drunk's NA result PMs to a ranom person instead of the drunk.
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Post Post #8505 (isolation #6) » Tue Nov 17, 2015 8:03 am

Post by pisskop »

amnesiac takes a flipped role without the alignment.

The difference between Amnensiac Cop and the drunk modifier is that the cops results are presumably sent to 1, predetermined character.
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Post Post #8508 (isolation #7) » Fri Dec 18, 2015 4:38 pm

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Sincw there are no town killers, and the setup is semi-open; why scum rolestopper?

Its actually clears whomever it is used on as 'not rolestopper', since there are no blockers on team town.
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Post Post #8513 (isolation #8) » Sun Dec 20, 2015 4:26 pm

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This thread is for discussing 'open game' mechanics and setup.
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Post Post #8522 (isolation #9) » Thu Jan 28, 2016 10:29 am

Post by pisskop »

The game is mountainous if the middle row or column is choosen.

Not that scum wont know that from the get go.
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Almost50 pisskop: Overall, that's a townie slot. Don't ask for specifics because with PK everything can be interpreted either way. It's probably WHEN he says/does things that matter, so it's more of a matter of conception rather than solid reasoning.
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Post Post #8523 (isolation #10) » Thu Jan 28, 2016 10:30 am

Post by pisskop »

In post 8520, Karnage wrote:I had posted this setup idea a while back but I think this is a much stronger version:

Docs and Blocks Mafia

  • Mafia begins with THREE Mafia Goons
  • Town begins with SEVEN Vanilla Townies
  • Town is guaranteed to have THREE VT’s upgraded to a either a Doctor or a Roleblocker (2 of one, 1 one of the other)
  • During pre-game, Mafia have 72 hours to upgrade up to TWO goons to 1-Shot Strongman. They may choose not to upgrade any.
  • For each goon upgraded, TWO additional VTs will be upgraded to either a Doctor or a Roleblocker. (must be one of each)
  • During pre-game, ALL Town players will receive Vanilla Townie role PMs. Once the Mafia has decided how many goons to upgrade, power role PM’s will be sent out.
  • Town will not be notified how many goons the Mafia chose to upgrade.


Mod would "flip a coin" to decide if its 2 Docs and 1 RB or 1 Doc and 2 RBs to start. Town is guaranteed 1-4 Docs, 1-4 RBs and could have 0-4 VT's

If I wanted to give this a shot which (if any) queue could I try it in?

This sounds like it could be an open game. Would also be able to be run as a theme.
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Almost50 pisskop: Overall, that's a townie slot. Don't ask for specifics because with PK everything can be interpreted either way. It's probably WHEN he says/does things that matter, so it's more of a matter of conception rather than solid reasoning.
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Post Post #8532 (isolation #11) » Fri Feb 05, 2016 7:02 am

Post by pisskop »

So every day somebody is confirmed (VT) town. And the BG has to decide whom to keep? Its shoehorning scum into restrictive kills.

Additionally, can the same VT get 'The Oned' twice? And a single bad roll of the dice will undo a lot of work from the scum.


What if a single
Vanilla
player got 'Oned'. Goon or VT. Instead of confirming them town, confirm their vanilla status.
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Almost50 pisskop: Overall, that's a townie slot. Don't ask for specifics because with PK everything can be interpreted either way. It's probably WHEN he says/does things that matter, so it's more of a matter of conception rather than solid reasoning.
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Post Post #8551 (isolation #12) » Wed Feb 17, 2016 2:58 pm

Post by pisskop »

A reverse mafia?

I guess scum would have to play attention to how others treat that player. But that sort of borders on bastard, jaa? Scum have more power despite being outnumbered because they have more info
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Almost50 pisskop: Overall, that's a townie slot. Don't ask for specifics because with PK everything can be interpreted either way. It's probably WHEN he says/does things that matter, so it's more of a matter of conception rather than solid reasoning.
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Post Post #8603 (isolation #13) » Mon Mar 21, 2016 7:53 am

Post by pisskop »

In post 8601, Sméagol wrote:I try to avoid situations where players have to keep secrets from each other. As a mod, I wouldn't be happy about 2 private topics where one player can't tell the other who his secret teammate is.

Double Agent Mafia sounds interesting enough.

2 traitors and a single handler.
beeboy - Everyone thought this game was made to troll pie but it was really made to troll pisskop.
Almost50 pisskop: Overall, that's a townie slot. Don't ask for specifics because with PK everything can be interpreted either way. It's probably WHEN he says/does things that matter, so it's more of a matter of conception rather than solid reasoning.

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