Last edited by hitogoroshi on Sat Oct 06, 2012 4:17 pm, edited 45 times in total.
"Don’t buy a dozen eggs if you just want a hardboiled egg. Don’t buy a head of lettuce if you just want a salad. Don’t buy eggs and lettuce if you want egg salad because those are not the right ingredients." -Julius Bloop
Rules are subject to addition, deletion, or change any time. If you try to abuse some technicality, I will make that technicality cease to exist and retroactively punish if needed. There are several common sense rules that are implicitly here that I didn't bother writing. When in doubt, PM the mod. But remember, directly quoting PM's from the mod (including the role PM, any flavor or pictures from a PM, a rules adjucation quoted verbatim, etc) or impersonating the mod in game (by pretending I have "edited" a post I have not) is
strictly forbidden
. Paraphrasing is fine, as long as there's room for doubt. Again, common sense.
Play to your win condition:
I want you all to have fun, but you must always be trying to secure a win for your faction. Failure to do so might get you banned from all mafia games on-site, not just this one. Getting modkilled will turn you to a dead neutral survivor, so incurring a modkill is
always
playing against your factions wincon. Do not test my patience on this issue; I have none.
Roll with the punches, but don't be a shitlord
: This is a game where some people want you dead, and there's a certain degree of hostility inherent in the premise. “Attack the case, not the player” is a good guideline, but the line is thin and I'm not interested in playing baby-sitter.
However, there are certain boundaries you must respect. My general anti-harassment rule can be roughly stated as, “If it'd be illegal to fire someone for, it's forbidden to insult someone for.” To be more specific, insulting someone based on (or simply an insult including reference to) culture, gender, sexual orientation, income, or similar non-mafia related things is expressly prohibited, with punishments up to and including forced replacements/modkills on the FIRST OFFENSE. You guys probably know I'm pretty easy-going, and you probably don't know how absolutely small my tolerance is for this sort of behavior. This is me warning you.
Lynching:
It takes a full majority to lynch or to no-lynch. If there is no one with a majority at deadline, it's no-lynch. No lynch is a valid vote target, but does not take any fewer votes to achieve than a normal lynch.
First rule about ongoing games:
Don't talk about this game anywhere else, and don't talk about other ongoing games here. ESPECIALLY don't share QT links with anyone. Yes, talking about "[redacted]" is still talking about ongoing games.
Mistakes:
Everybody makes them. Call out vote count mistakes with a bolded note in thread. All other mistakes should be pointed out discreetly via PM.
Activity:
I will prod a player after 48 hours of inactivity. Prods can only be 'picked up' by actually posting in thread – a response to me will not cut it. Players will be replaced upon receiving their third prod, or if they take more than 48 hours to respond to a prod. (However, one prod on your record is removed for each full game Day you participate in.) Players are also free to request replacement at any time. I will not count Saturday hours for activity.
V/LA
: Declaring V/LA (Vacation/Limited Access) freezes your activity clock. It starts ticking on midnight the day AFTER the end date you've given.
Kills:
I will accept kills that are either bolded in the scum QT, or sent via PM. If I receive multiple kill orders, I will use the most recent one. You can only submit a kill order you yourself are carrying out. If I receive no kill orders all night, no kill will happen.
Deadlines:
Deadlines will be three weeks for the first Session, and two weeks for all subsequent Sessions. I will extend this only in extreme circumstances. Recesses will be 72 hours from when the lynch scene is posted.
Votes:
Votes must be bold, and be on the start of a new line. A vote inside a paragraph almost certainly won't count (unless I think you're deliberately abusing this policy – you should never PURPOSEFULLY place your vote in a paragraph). Unvotes are nice but not necessary. Don't play 'vote tricks' – whether you voted for someone or not is ultimately for me to decide, not you.
If the Mod said you're alive, you're alive:
I will not end the day if the number of votes stated in the last VC + the number of additional votes is not great enough to lynch - I won't penalize the town for a mod error.
To put this otherwise, if I make a mistake in the vote-count, point it out immediately, but UNTIL I fix it, someone will only be lynched if BOTH the actual vote total AND the vote counts agree they should be lynched. This ensures that someone doesn't get accidentally hammered because of bad mod information.
My color:
is
blue
. Don't use it. Also, no invisible/small text or robust cryptography/stenography. (Note that
dark blue
is the color of the Forces of Night, and I will have no qualms about blue/dark blue being used to signify the forces of Night in VCA.)
Twilight:
Standard site interpretation. If a majority is ever reached, it's twilight. Anyone can talk, including the person about to die but all votes/unvotes after the hammer don't count.
Bah?
: No bah. When you die, you're dead, and dead dudes can't post. There will be a fun dead QT though. (Yes, I know I'm a hypocrite who loves bah posts himself but doesn't allow them. This is because I can trust myself and I can't trust you kids.¯\_(ツ)_/¯ )
Abarat: Days of Magic, Nights of War Mafia Rules:
Matias is my backup mod. Note that he is not a co-mod, so you don't need to do stuff like cc-ing him into every pm you send. I can run Abarat alone provided I'm here. Contact Matias only if an issue is hanging for more than 48 hours (a requested VC, a PM, etc.) or if I have a planned absence where I specifically announce to send things to Matias.
This game is a battle between 18 members of
Day
, 5 members of
Night
, and 1 member of
Commexo
. There are no Jesters, Lynchers, Cultists, or Survivors. No player (except a modkilled one) will have their win condition change from what it was at the start of the game.
This game will involve a Council of the Mind attempting to find the members of Night and Commexo. As such, the game will be divided between Sessions of the Council of the Mind, and Recesses. These will function as "Day" and "Night" respectively.
This game has five classes of abilities - Active, Passive, Factional, Informational and Transcendent. There is a limit of one Active -or- Factional ability per Recess - however, something that affects Active abilties does
not
affect Factional abilities unless explicitly stated. Passive abilities are always in effect. Informational abilities are simply privileged information about the setup. Transcendent abilities are immune to all other actions and things that affect actions, and do not count towards any cap - if a Transcendent ability includes a component that must resolve in Action Resolution, it will resolve before any other abilities.
You know that at least one element of the game depends on who "killed" the target. The killer of a player is either the person who used a killing ability on them, or the person who cast the final vote on them. In the event that neither of these players is alive, the last living person to vote for the target is considered the "killer". In the unlikely case that none of these players exist or are alive, the "killer" will be randomly chosen and informed as such.
Flips are guaranteed to be true but not guaranteed to be definitive. Suppose kiwieagle is an Informed Bulletproof Watcher Roleblocker. "Citizen" or "Goon" are invalid flips that NO role power will make happen. However, "Bulletproof Watcher Roleblocker", "Watcher Roleblocker", "Fantomaya Sisterhood" (with no explanation as to what that means) or "ability unknown" are all potentially valid flips.
I publicly announce the following condition at the start of each Session for each faction it's true for:
[Faction]'s victory is imminent
: There is at least one living player who, if lynched this Session, would cause [Faction] to win without needing to have Recess options submitted. This is true even if a Recess is required - eg, if scum must kill a player after mislynching, but there's no "wrong" choice. It is
not
true if a Recess may or may not end the game (eg, if Night wins killing the Commexo aligned player, but not a Day aligned player)
Role PM's are Abarat flavored. I have tried to make them fit thematically with the story – but note that I reserve the right to interpret the story differently / make some roles not align with the story if I believe doing so is crucial to the game balance. Also, while most of the flavor is from the second book, I may use flavor, characters, etc that are found only in the first book as well.
There are at least 5 fakeclaims for Night, and at least 1 for Commexo. These fakeclaims are full PMs and include all of the trappings of regular PMs (flavor, a picture if appropriate, etc.). They may either be vanilla town pm's, or pm's with a given power.
Some role PM's have pictures. I have used this process: I went to this website and searched the name of the character. If they had a picture, I used it. If they did not, no picture is included. Again, the pictures or lack thereof are not a scumhunting tool, since the fakeclaims get them if applicable.
Finally, remember that theme games are the spot for two things: games given the flavor of some non-mafia thing, or games with severe mechanics changes. The fact that I am obviously embracing the first does not necessarily preclude me from indulging in the second.
Bilarki is not in the game, but if he was, his PM would look like this:
The following win conditions are in the game:
You are
Day
aligned. You win when all living players are
Day
aligned and at least one
Day
aligned player is currently alive. Please confirm by responding to this PM with your role name.
You are
Night
aligned. You win when all living players are
Night
aligned and at least one
Night
aligned player is currently alive. Please confirm by responding to this PM with your role name.
You are
Commexo
aligned. You win when there are three or fewer players alive, you are one of those players, and it is currently a Session. (If four players are alive, and one is lynched, you will win - the win condition "checks" after the lynch occurs but before a Recess is called.) Additionally, the check for this win condition occurs before the checks for the Day/Night win conditions. Please confirm by responding to this PM with your role name.
Last edited by hitogoroshi on Thu Jul 19, 2012 10:03 pm, edited 4 times in total.
"Don’t buy a dozen eggs if you just want a hardboiled egg. Don’t buy a head of lettuce if you just want a salad. Don’t buy eggs and lettuce if you want egg salad because those are not the right ingredients." -Julius Bloop
"Don’t buy a dozen eggs if you just want a hardboiled egg. Don’t buy a head of lettuce if you just want a salad. Don’t buy eggs and lettuce if you want egg salad because those are not the right ingredients." -Julius Bloop
The First Session of the Council of the Mind has begun.
You know this to be the PM received by the Two-In-One:
The Council of the Mind is a new and weak thing. So, for the first session only, it is important not to post too much or your presence may distort the Council. Every day, roughly around 8pm, there will be a "Replenishment Votecount." Posting too often between Replenishment Votecounts will cause difficulities as you strain the matter of the Council:
If a player posts more than five times between Replenishment votecounts, they will have a "phantom vote" on them which does not increase threshold but will remain for the rest of the session. (This can happen multiple times, but only once per Replenishment votecount.)
If they post more than seven times between replenishment votecounts, they will be roleblocked during this Recess, prevented from using Active abilities (but not Factional).
If they post more than nine times between replenishment votecounts, they will be killed and the day will end.
The first Replenishment Votecount will be in roughly two hours, so you may post five times between now and then without repercussion. Fate and Regfan have separate post counts but do face the same penalties.
With 23 votes in play, it takes 12 votes to lynch. Deadline is July 31st at 7pm CST.
Nachomamma8 is V/LA until Saturday.
Last edited by hitogoroshi on Tue Jul 10, 2012 3:16 pm, edited 2 times in total.
"Don’t buy a dozen eggs if you just want a hardboiled egg. Don’t buy a head of lettuce if you just want a salad. Don’t buy eggs and lettuce if you want egg salad because those are not the right ingredients." -Julius Bloop
Papa Zito - "Your signature has been blanked...we remove signatures at a users request if said signature references them, or if it quotes from a thread in the Speakeasy, which is not allowed without permission of the poster"
@Mod: If multiple players post 9 or more times between VCs, do they all die?
Papa Zito - "Your signature has been blanked...we remove signatures at a users request if said signature references them, or if it quotes from a thread in the Speakeasy, which is not allowed without permission of the poster"
No. When the first player posts 10 times (it's more than 9, not 9 or more) they are dead, which means the game is in twilight and just waiting for me to lock it.
"Don’t buy a dozen eggs if you just want a hardboiled egg. Don’t buy a head of lettuce if you just want a salad. Don’t buy eggs and lettuce if you want egg salad because those are not the right ingredients." -Julius Bloop
Second clearly nothing gets by you ... I'm voting for you because part of my informed Townie status gives me some info and of the choices I am presented you are by far my favorite option to lynch. Yes, I'm choosing you over Bella (who will flake and get replaced by Glork so that's a huge upgrade) and Chesskid.
"I am a leaf on the wind ... watch how I soar!"
Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.