Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #7970 (isolation #600) » Sun Dec 15, 2019 11:34 am

Post by Gamma Emerald »

Town Art Aficionado

May investigate a player to determine the color of their role each night.
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Post Post #7977 (isolation #601) » Sun Dec 15, 2019 12:42 pm

Post by Gamma Emerald »

Moody Clause


(to determine alignment, reroll; you have the same alignment as the reroll, but no other aspects of it)

For as long as you are alive, the following rule is (secretly) in effect:
-For as long as you are alive, all roles that can freely change their abilities have fixed powers. If they need to use their role to get any abilities, the first ability they select is what they have until this rule is removed.

Apart from that, you’re just a normal member of your faction.
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Post Post #7984 (isolation #602) » Tue Dec 17, 2019 3:21 am

Post by Gamma Emerald »

Town Strongman Vigilante


@TL how would something normalized mid-way through the game be handled?
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Post Post #7985 (isolation #603) » Tue Dec 17, 2019 3:26 am

Post by Gamma Emerald »

Town Normalizer

Target a player each night, if their role could not exist in a normal, it is changed to do so, either by modifying the existing role or randomly selecting a new one. If they target is part of a groupscum faction that is not Mafia/Werewolves, it becomes one, chosen by whichever currently existing faction has less members. If the target is any sort of third party alignment, they become a Serial Killer.
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Post Post #7987 (isolation #604) » Tue Dec 17, 2019 9:09 pm

Post by Gamma Emerald »

In post 7974, callforjudgement wrote:
Evasion Clause
(to determine alignment, reroll; you have the same alignment as the reroll, but no other aspects of it)

For as long as you are alive, the following rule is (secretly) in effect:
- If a player's role has any random aspects to it, any actions targeting that player cannot be blocked, redirected, or otherwise prevented (as if the action was Strong-willed).

Apart from that, you're just a normal member of your faction.
reposting this because F*** EVASION
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Post Post #8001 (isolation #605) » Fri Dec 20, 2019 7:17 pm

Post by Gamma Emerald »

Lynchproof Serial Killer
In post 7992, Korina wrote:
VT

In post 7947, Gamma Emerald wrote:
Anti-Social Survivor

Has Survivor wincon, but if it wins all others who would win with it lose.
This is basically a SK without a kill, jsyk.
Bring that up with the first guy who posted it mkay
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Post Post #8012 (isolation #606) » Tue Dec 31, 2019 7:44 am

Post by Gamma Emerald »

Calamity Witch

This role starts with a 1-Shot Bulletproof, but loses it after its power triggers. Anytime after an amount of full game cycles predetermined by the mod have passed, you invoke “RAW, UNFILTERED CALAMITY”. In this state, killing actions have a 50% chance of being Strongman, and all non-killing actions will have a 10% chance to fail. All non-killing actions on you also have an additional 10% chance to be redirected elsewhere. Any users of non-killing actions affected by this roles abilities will be informed of some tampering. In addition if no other kills would happen, you have a Compulsive kill that you triggers at the end of each night phase but may be set to target a player at any time. If there is no current valid target the action is randomized. The target always dies, regardless of any and all roles that would change that fact. Finally during this state all roles that may or may not end the game immediately when they win (Jester, Lyncher, Unjester, etc.) are required to end the game when they win. If this state is active for an amount of time predetermined by the mod (which should generally match the time until this state starts), it advances to “STAINED, BRUTAL CALAMITY”. In this state killing actions become able to succeed through anything 50% of the time, including Commuting type actions. The failure rate of all non-killing actions becomes 20%, with an addition 5% chance to fail and 25% chance to be redirected if directed at you. In if the conditions for your Compulsive kill are met, you may use it even while dead. All other effects remain the same.

WIN CONDITIONS:
>All other players die (does not need to live to win this way)
>“STAINED, BRUTAL CALAMITY” runs for the amount of time “RAW, UNFILTERED CALAMITY” ran for
A third party that ends the game on a win (Jester, Lyncher, Unjester, etc.) wins

LOSS CONDITIONS:
>Player dies before “RAW, UNFILTERED CALAMITY” is triggered
>Player is dead and the game is set to end before the second Win Condition is met

Extra note: any Serial Killers in the game should be informed this role exists.
Role is inspired by lore content from Terraria’s Calamity mod, but may or may not be comparable to actual gameplay content within the mod, as the core exposure I have to it is through its OST.

This role should generally be reserved for larger games. The time periods for the state advancement should be designed so it would be able to achieve it’s second win condition around the time it could achieve the first. The third win condition exists so it doesn’t lose to its own power incidentally. While it’s first win condition resembles Serial Killer win condition, if any state triggered by this role is active, all Serial Killers will lose if they and this role would win at the same time. This is why SKs are informed of this role, as it provides them a warning that their ability to win is jeopardized.
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Post Post #8013 (isolation #607) » Tue Dec 31, 2019 7:46 am

Post by Gamma Emerald »

Town Alien
In post 8007, Jake The Wolfie wrote:
The Keymaster


Each night, may give a player a key.

Keys are items that secretly do nothing, but tell the user of the key that they do something.
How does this role win?
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Post Post #8091 (isolation #608) » Sat Apr 11, 2020 1:18 pm

Post by Gamma Emerald »

Mafia Dice Rigger

You will be told every random ability in the game, but not the player who has each. You may dictate which ones do what at any time while you are alive.
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Post Post #8106 (isolation #609) » Sat Apr 25, 2020 6:34 am

Post by Gamma Emerald »

Town Day Regulator

At any time during the game if the day or night is not an integer value you may set it so it resets to 1. The Day and Night phases will then progress as in a standard game

as a counterbalance to the other roles
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Post Post #8107 (isolation #610) » Sat Apr 25, 2020 6:43 am

Post by Gamma Emerald »

Alien Day Fluctuator


If the day would be odd and you are alive it becomes Day X + i. If the day would be even and you are alive it becomes Day Y + omega.
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Post Post #8108 (isolation #611) » Sat Apr 25, 2020 6:44 am

Post by Gamma Emerald »

Complex Day Deathproof Survivor

On days that are complex numbers you cannot die by any means.
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Post Post #8109 (isolation #612) » Sat Apr 25, 2020 6:46 am

Post by Gamma Emerald »

Ordinal Day Deathproof Survivor

On days that are limit ordinals or successor ordinals you cannot die by any means.

for this role and the previous, Day refers to the full day/night cycle

Edited to apply to all ordinal days
Last edited by Gamma Emerald on Sat Apr 25, 2020 3:44 pm, edited 1 time in total.
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Post Post #8110 (isolation #613) » Sat Apr 25, 2020 6:50 am

Post by Gamma Emerald »

Town Mean Girl

On Wednesdays you wear
pink
. On certain days determined by the moderator you must only write your words with pink-colored text.

Mod notes: roll 1d7. This post restrictionis active that day phase and all day phases 7 days away from the last. So if the player was last restricted on Day 2 the next Day phase they’d be restricted is Day 9.
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Post Post #8409 (isolation #614) » Sat Aug 08, 2020 5:36 pm

Post by Gamma Emerald »

Town ICBM

Night Vigilante that still works on Commuters, but the kill happens the next night.
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Post Post #8410 (isolation #615) » Sat Aug 08, 2020 5:39 pm

Post by Gamma Emerald »

Town Trick Knife Thrower

May post
Kill: Player
in thread at anytime, the first player to take to action seriously gets eliminated.

this is evil, yes. feel free to reroll this if you're not in the mood for a super chaotic game
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Post Post #8411 (isolation #616) » Sat Aug 08, 2020 5:43 pm

Post by Gamma Emerald »

Mafia Empowerment Disabler

While you are alive no functions which enhance or positively modify a role, either temporarily or permanently, may be used. This includes refilling of X-Shot roles.
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Post Post #8441 (isolation #617) » Thu Aug 13, 2020 6:45 am

Post by Gamma Emerald »

Town Shinigami

You are a Town Vigilante, but your action only works on named roles.

name based on Death Note
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Post Post #8447 (isolation #618) » Mon Aug 17, 2020 12:44 pm

Post by Gamma Emerald »

Town Microchipper

Target a player each night. If you are not blocked on this night, you will receive reports each day informing you whether their alignment or role has been changed within the past Day/Night cycle (Night 4 would get results for Day 4 and Night 4). This can only be stopped by something deliberately interfering with the microchip effect, death and other interfering powers will otherwise fail.
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Post Post #8482 (isolation #619) » Wed Sep 02, 2020 7:59 pm

Post by Gamma Emerald »

Rigged Dice Buster

Cannot ever be selected by a non-random method. This includes ways to affect randomization weight, like GPick. Roles with this name do not count as duplicates unless they have the same role.
Role: Vanilla Town
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Post Post #8483 (isolation #620) » Wed Sep 02, 2020 8:00 pm

Post by Gamma Emerald »

Rigged Dice Buster

Cannot ever be selected by a non-random method. This includes ways to affect randomization weight, like GPick. Roles with this name do not count as duplicates unless they have the same role.
Role: Mafia Goon
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Post Post #8484 (isolation #621) » Wed Sep 02, 2020 8:00 pm

Post by Gamma Emerald »

Rigged Dice Buster

Cannot ever be selected by a non-random method. This includes ways to affect randomization weight, like GPick. Roles with this name do not count as duplicates unless they have the same role.
Role: Alien Goon
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Post Post #8491 (isolation #622) » Thu Sep 03, 2020 8:31 am

Post by Gamma Emerald »

Werewolf Rolecop
In post 8488, TemporalLich wrote:
Alien Sympathizer


If there are no other Aliens in the game, you are a
Vanilla Townie
.



In post 8482, Gamma Emerald wrote:
Rigged Dice Buster

Cannot ever be selected by a non-random method. This includes ways to affect randomization weight, like GPick. Roles with this name do not count as duplicates unless they have the same role.
Role: Vanilla Town
What if the Grand Idea variant only uses rigged dice, such as Grand Idea GPick?
Then it cannot be selected.
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Post Post #8493 (isolation #623) » Thu Sep 03, 2020 9:08 am

Post by Gamma Emerald »

Rigged Dice Buster

Cannot ever be selected by a non-random method. This includes ways to affect randomization weight, like GPick. Roles with this name do not count as duplicates unless they have the same role.

Role: Miraculous Rolecard! If you get one of these you may select your alignment and role at will, provided it doesn’t violate the rules of the specific iteration of Grand Idea that is being run (if Town Traitor is disallowed by a rule, it cannot be selected with this ability).
If this is rolled on both cards in Grander Idea, or two cards in Grandest, you gain a boon that helps your selected alignment, either at player choice or at random, as the mod decides.
Town: D3 IC, One-Shot Double-Day Enabler, Virgin
Mafia/other group scum (except Aliens): factional One-Shot Strongman, Single-Night triple Roleblocker, Godfather/Death Miller modifier on this player’s choice
Serial Killer: universal investigative immunity, One-Shot Bulletproof, guaranteed kills on non-town players
Aliens: Psychotrooper, Bloodsucker, Parrot
Non-Serial Killer third party: One-Shot Deathproof, Nightkill Redirector, Limited-Time Sympathizer (has until Night 3 ends to become a Sympathizer for town or any groupscum faction. Is informed of all groupscum factions in the game as such)
If this is rolled for all three cards in Grandest Idea Mafia, this player automatically wins and all other players who failed to meet this condition lose.

Bonuses for rolling this multiple times only apply if the copies were rolled in the same roll. Rerolling to get this card when this card was already in a non-rerolled slot will not give a bonus. Bonuses are not locked to the start of the game, and can be obtained at any time as long as the format allows for it. Bonuses can only be obtained in the versions listed. Any cards that roll for multiple cards for one card slot (such as Double Roler) cannot select this unless it is selected on every roll generated by that card. This role can never be selected by a method with no element of randomness.
Inspired by Mario Party 5’s Miracle Capsules. I may add/modify rules/abilities in the future. To prevent hassle regarding this all future incarnations of this role should have a link to this original version, rather than have the rules written out again.
Last edited by Gamma Emerald on Thu Sep 03, 2020 4:46 pm, edited 1 time in total.
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Post Post #8494 (isolation #624) » Thu Sep 03, 2020 9:10 am

Post by Gamma Emerald »

Rigged Dice Buster

Cannot ever be selected by a non-random method. This includes ways to affect randomization weight, like GPick. Roles with this name do not count as duplicates unless they have the same role.

Role: Miraculous Rolecard! See for how this role works.
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Post Post #8495 (isolation #625) » Thu Sep 03, 2020 9:11 am

Post by Gamma Emerald »

Rigged Dice Buster

Cannot ever be selected by a non-random method. This includes ways to affect randomization weight, like GPick. Roles with this name do not count as duplicates unless they have the same role.

Role: Miraculous Rolecard! See for how this role works.
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Post Post #8498 (isolation #626) » Thu Sep 03, 2020 9:21 am

Post by Gamma Emerald »

Odd-Phase-Antisocial Survivor

Wins if any other alignment would meet its win condition regardless of this role’s presence. If this happens on an odd-numbered day or night all other players who would win end up losing.
In post 8496, TemporalLich wrote:
Fair Dice Buster


Must be selected by a non-random method. This includes ways to affect randomization weight, like GPick. Roles with this name do not count as duplicates unless they have the same role.

Role: Miraculous Rolecard! See for how this role works.
I’d suggest you stipulate this can only be selected by methods that still require some randomness of selection
Otherwise it can be handpicked, which I don’t want happening with that role specifically.
Last edited by Gamma Emerald on Thu Sep 03, 2020 9:24 am, edited 1 time in total.
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Post Post #8503 (isolation #627) » Thu Sep 03, 2020 2:42 pm

Post by Gamma Emerald »

Town Death Miller

Shows up as Mafia to Cops and on flip.
In post 8500, TemporalLich wrote:
Town 1-shot Universal Cop


Once in the game during Night, you may investigate a player to see their true role card, including mod notes and stuff the moderator has hidden from the player. Furthermore, you will learn the exact post(s) the player's role and alignment come(s) from.



In post 8498, Gamma Emerald wrote:
In post 8496, TemporalLich wrote:
Fair Dice Buster


Must be selected by a non-random method. This includes ways to affect randomization weight, like GPick. Roles with this name do not count as duplicates unless they have the same role.

Role: Miraculous Rolecard! See for how this role works.
I’d suggest you stipulate this can only be selected by methods that still require some randomness of selection
Otherwise it can be handpicked, which I don’t want happening with that role specifically.
It's meant to be the counterpart to Rigged Dice Buster (fair dice meaning dice with equal probability to land on each face), only allowing semi-random picks would make it not a counterpart but a strange variant and I'd have to rename the role to something like Weighted Dice Role. I'd rather change the role to some other strong role card like a Town 1-shot Universal Cop.
I think I’ll just add a clause to the role itself
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Post Post #8504 (isolation #628) » Thu Sep 03, 2020 2:46 pm

Post by Gamma Emerald »

Death Hirsute Townie

Appears as Werewolf to Seers and on flip.

Why not? FYI this role will still turn up as Werewolf to cops that return an exact alignment as well, not just Seers.
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Post Post #8508 (isolation #629) » Thu Sep 03, 2020 4:51 pm

Post by Gamma Emerald »

Alien Elementalizer


All killing actions in the game are randomized at their inception within the game to be Fire or Ice while you are alive. Ninjas and Pirates must be opposite.
In post 8506, Farren wrote:
Mafia Tree


If you are killed by any means other than fire, you become a Treestump upon death.

As a Treestump, you may continue to post when dead. You may not vote, and you do not count towards the Mafia wincon.

If all other members of the Mafia are dead, you lose and leave the game.
I think Trees should have some sort of extra clause around Ice kills tbh. Maybe it works as a cold snap that kills the tree?
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Post Post #8515 (isolation #630) » Fri Sep 04, 2020 8:52 am

Post by Gamma Emerald »

Miraculous Rolecard!

See for how this role works.
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Post Post #8518 (isolation #631) » Fri Sep 04, 2020 10:15 am

Post by Gamma Emerald »

Mafia Hyperaware Roleblocker

You may block another player each night. If your actions fails for any reason that isn't a commute you will be told your action failed.

inspired by how my homesite tells all PRs when their action fails because of roleblocking
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Post Post #8520 (isolation #632) » Fri Sep 04, 2020 1:34 pm

Post by Gamma Emerald »

Town Hyperaware Cop


because of how Cops work the Hyperaware modifier is almost redundant
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Post Post #8523 (isolation #633) » Fri Sep 04, 2020 3:11 pm

Post by Gamma Emerald »

Nice Guy

Starts as town aligned. May make a business proposal with any player at any time, and can have up to three active proposals; if the player wants to make more, they must withdraw a proposal that was already made. The player can also withdraw a proposal at any time without making another. If a player given a proposal accepts it, it becomes a partnership for the day, and no more proposals can be accepted, clearing all active proposals.
Business proposals/partnerships work like this: both players must be voting the same person, and that person must be the person eliminated at the end of the day, or whenever the current vote goes through if there is to be another elimination vote after the current one. The partnership expires once the night phase starts. If this condition is met, both the Nice Guy and business partner get a one shot ability, determined by the amount of times a successful partnership has occurred (1st success = tracker shot, 2nd success = jailkeeper shot, 3rd+ success = vigilante shot).
If any role tries to recruit this role, it transforms into the
Not-So-Nice Guy
, immediately killing the role that tried to recruit it, and becoming a groupscum faction with all players it had successful partnerships with that are still alive, with revived players who had successful partnerships with this role instantly converting to its group upon revival. Within this groupscum faction, there is a factional killing action that only the Not-So-Nice Guy can use. If the Not-So-Nice guy dies, the faction still persists with no killing action unless all players within it privately opt to disband the faction. This results in all players returning to their previous alignment.
inspired by something from a Terraria mod
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Post Post #8536 (isolation #634) » Fri Sep 04, 2020 4:28 pm

Post by Gamma Emerald »

If the player has numbers in their username, take the numbers and use it as the post number. Otherwise, use a base 36 to base 10 converter and take the number value generated. If the number is 8536, reroll. If the number is greater than the largest post number currently in the thread, remove the first digit repeatedly until it is.
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Post Post #8541 (isolation #635) » Fri Sep 04, 2020 4:32 pm

Post by Gamma Emerald »

Town Odd-Night Macho-Role-Cop

Has Macho modifier and a Role Cop ability on odd nights
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Post Post #8544 (isolation #636) » Fri Sep 04, 2020 4:33 pm

Post by Gamma Emerald »

Town Odd-Night-Macho Role-Cop

Is Macho on odd nights, has role cop ability on all nights
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Post Post #8548 (isolation #637) » Fri Sep 04, 2020 4:35 pm

Post by Gamma Emerald »

Town Odd-Night Macho-Role Cop

Can check a player to see if they have a role with Macho in the name on odd nights
xkcd has taught me the fun of wonky hyphenation
also tbh this should be a finder and not a cop but lol
Last edited by Gamma Emerald on Fri Sep 04, 2020 4:50 pm, edited 1 time in total.
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Post Post #8554 (isolation #638) » Fri Sep 04, 2020 4:43 pm

Post by Gamma Emerald »

Weak-minded Townie

If there is a role with the ability to convert players that get revived in some way (like a Cult Necromancer or the Not-So-Nice Guy) this role will convert to that alignment if it is revived by any method.
if cult necromancer isn't the thing that revives players that are dead and converts them to cult in the same action lmk. Also, the Not-So-Nice Guy takes priority over any other effect, then if multiple other effects that count are around, randomize which one occurs
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Post Post #8556 (isolation #639) » Fri Sep 04, 2020 4:46 pm

Post by Gamma Emerald »

Town Macho-Ascetic Vigilante

Has a Vigilante action that only works on players with Macho or Ascetic modifiers.
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Post Post #8558 (isolation #640) » Fri Sep 04, 2020 4:46 pm

Post by Gamma Emerald »

Mafia Macho-Role Cop
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Post Post #8560 (isolation #641) » Fri Sep 04, 2020 4:49 pm

Post by Gamma Emerald »

Town Roleblocker Finder
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Post Post #8561 (isolation #642) » Fri Sep 04, 2020 4:49 pm

Post by Gamma Emerald »

Town Normal Role Finder
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Post Post #8562 (isolation #643) » Fri Sep 04, 2020 4:49 pm

Post by Gamma Emerald »

Town Abnormal Role Finder
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Post Post #8566 (isolation #644) » Fri Sep 04, 2020 4:54 pm

Post by Gamma Emerald »

Mafia Tiger Tamer

May unleash Tigers on the game one night during the game, which makes all deaths that night not flip due to being eaten by Tigers. All flips prevented by this role are shown if this role ever dies.
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Post Post #8567 (isolation #645) » Fri Sep 04, 2020 4:56 pm

Post by Gamma Emerald »

Mafia Naive Tiger Tamer

All players who die until you are dead fail to flip due to being eaten by Tigers. These flips are not shown upon this player's death.
inspired by something I'll put here later
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Post Post #8570 (isolation #646) » Fri Sep 04, 2020 4:59 pm

Post by Gamma Emerald »

Town Trapeze Artist

Works like a Dolphin, doing a flip any time a player is voted off, which is shown as
Player, a Trapeze Artist, has flipped.

Your role and alignment will not be revealed upon your death due to being eaten by a Tiger.
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Post Post #8573 (isolation #647) » Fri Sep 04, 2020 5:05 pm

Post by Gamma Emerald »

Officer Jenny

Cop with Undetermined Sanity, but is informed of all Growlithes in the game. Any Growlithes in the game are informed of this role. Town Aligned.
sanity: sane
Last edited by Gamma Emerald on Fri Sep 04, 2020 5:19 pm, edited 1 time in total.
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Post Post #8574 (isolation #648) » Fri Sep 04, 2020 5:06 pm

Post by Gamma Emerald »

Officer Jenny

Cop with Undetermined Sanity, but is informed of all Growlithes in the game. Any Growlithes in the game are informed of this role. Town Aligned.
sanity: insane
Last edited by Gamma Emerald on Fri Sep 04, 2020 5:19 pm, edited 1 time in total.
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Post Post #8575 (isolation #649) » Fri Sep 04, 2020 5:06 pm

Post by Gamma Emerald »

Officer Jenny

Cop with Undetermined Sanity, but is informed of all Growlithes in the game. Any Growlithes in the game are informed of this role. Town Aligned.
sanity: naive
Last edited by Gamma Emerald on Fri Sep 04, 2020 5:19 pm, edited 1 time in total.
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Post Post #8576 (isolation #650) » Fri Sep 04, 2020 5:06 pm

Post by Gamma Emerald »

Officer Jenny

Cop with Undetermined Sanity, but is informed of all Growlithes in the game. Any Growlithes in the game are informed of this role. Town Aligned.
sanity: paranoid
Last edited by Gamma Emerald on Fri Sep 04, 2020 5:20 pm, edited 1 time in total.
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Post Post #8578 (isolation #651) » Fri Sep 04, 2020 5:07 pm

Post by Gamma Emerald »

Officer Jenny

Cop with Undetermined Sanity, but is informed of all Growlithes in the game. Any Growlithes in the game are informed of this role. Town Aligned.
sanity: random
Last edited by Gamma Emerald on Fri Sep 04, 2020 5:20 pm, edited 1 time in total.
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Post Post #8586 (isolation #652) » Fri Sep 04, 2020 5:11 pm

Post by Gamma Emerald »

Town Reroll Vigilante

Has a Vigilante action that only works on players who have had their role/alignment rerolled. Global rerolls do not count.
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Post Post #8598 (isolation #653) » Fri Sep 04, 2020 5:17 pm

Post by Gamma Emerald »

secret duck incantation

If the current iteration of Grand Idea Mafia is not a Grandest Idea game, this role is rerolled and does nothing. If it is, initiate a global reroll, but the player gets to select a number of post numbers in the thread equal to the number of players in the game, which becomes one-third of the options provided to every player. The player has no say in which post number corresponds to which player.
inspired by my Grandest Idea iteration called "worst idea mafia"
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Post Post #8607 (isolation #654) » Fri Sep 04, 2020 5:24 pm

Post by Gamma Emerald »

Reroll all roles that are either preceded or followed by the same role, except for Miraculous Rolecards. Then reroll this role.
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Post Post #8610 (isolation #655) » Fri Sep 04, 2020 5:29 pm

Post by Gamma Emerald »

Rigged Dice Buster

Cannot ever be selected by a non-random method. This includes ways to affect randomization weight, like GPick. Roles with this name do not count as duplicates unless they have the same role.

Role: Bulletproof Serial Killer
going to stipulate that when it comes to evaluating whether these cards are duplicates, you always use the Role listed within the body text. So a standard Vanilla Townie is counted as a duplicate of a Rigged Dice Buster or Fair Dice Buster that has Vanilla Townie as the role specified in the body text.
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Post Post #8613 (isolation #656) » Fri Sep 04, 2020 5:30 pm

Post by Gamma Emerald »

Fair Dice Buster


Must be selected by a non-random method. This includes ways to affect randomization weight, like GPick. Roles with this name do not count as duplicates unless they have the same role.

Role: Bulletproof Serial Killer
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Post Post #8614 (isolation #657) » Fri Sep 04, 2020 5:31 pm

Post by Gamma Emerald »

Anti-Bulletproof Serial Killer

This role can never be Bulletproof by any means.


gdi Sirius can you stop for one minute so I can actually post roles that are designed to be consecutively placed
Last edited by Gamma Emerald on Fri Sep 04, 2020 5:33 pm, edited 1 time in total.
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Post Post #8615 (isolation #658) » Fri Sep 04, 2020 5:32 pm

Post by Gamma Emerald »

In post 8610, Gamma Emerald wrote:
Rigged Dice Buster

Cannot ever be selected by a non-random method. This includes ways to affect randomization weight, like GPick. Roles with this name do not count as duplicates unless they have the same role.

Role: Bulletproof Serial Killer
going to stipulate that when it comes to evaluating whether these cards are duplicates, you always use the Role listed within the body text. So a standard Vanilla Townie is counted as a duplicate of a Rigged Dice Buster or Fair Dice Buster that has Vanilla Townie as the role specified in the body text.
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Post Post #8616 (isolation #659) » Fri Sep 04, 2020 5:32 pm

Post by Gamma Emerald »

In post 8613, Gamma Emerald wrote:
Fair Dice Buster


Must be selected by a non-random method. This includes ways to affect randomization weight, like GPick. Roles with this name do not count as duplicates unless they have the same role.

Role: Bulletproof Serial Killer
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Post Post #8618 (isolation #660) » Fri Sep 04, 2020 5:38 pm

Post by Gamma Emerald »

at least with things that require them to be consecutive for now
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Post Post #8620 (isolation #661) » Fri Sep 04, 2020 5:43 pm

Post by Gamma Emerald »

Townie Town Townie

Town Activated IC with a different name, counts as a Named Role.
In post 8619, Sirius9121 wrote:Officer Jenny, Modifier Aech
Is informed of the number of Growlithes in the game. Any Growlithes in the game are informed of this role. Town Aligned.
what does "Modifier Aech" mean
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Post Post #8627 (isolation #662) » Fri Sep 04, 2020 6:49 pm

Post by Gamma Emerald »

Vanilla Townie with a Trashy Tabloid


You have no special abilities.

You possess a
Trashy Tabloid
.

During the night, you may read this book. If you do, any non-Bloodhound cop-like investigatives will get an unfavorable result on you, but you also gain a Alignment Cop (gets exact alignment of target) the next night. Cannot use a read action and Full Cop action gained by reading the Trashy Tabloid on the same night. The Full Cop action precedes any compulsive reading.
Last edited by Gamma Emerald on Fri Sep 04, 2020 7:09 pm, edited 1 time in total.
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Post Post #8634 (isolation #663) » Fri Sep 04, 2020 7:04 pm

Post by Gamma Emerald »

Pokemon

Is randomized to be a random Pokemon in this thread. Takes that Pokemon's win condition(s).
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Post Post #8640 (isolation #664) » Fri Sep 04, 2020 7:10 pm

Post by Gamma Emerald »

Mafia Full Cop
In post 8636, TemporalLich wrote:
Mafia Multitasking 1-shot Full Cop


You may perform more than one action each night.

Once in the game during night, you may learn the full role and alignment of a player.



In post 8627, Gamma Emerald wrote:
Vanilla Townie with a Trashy Tabloid


You have no special abilities.

You possess a
Trashy Tabloid
.

During the night, you may read this book. If you do, any non-Bloodhound cop-like investigatives will get an unfavorable result on you, but you also gain a Full Cop (gets exact alignment of target) the next night. Cannot use a read action and Full Cop action gained by reading the Trashy Tabloid on the same night. The Full Cop action precedes any compulsive reading.
Alignment Cop gets exact alignment (like a role cop that sees alignment instead of role). Full Cop gets exact alignment and exact role (similar to a Combined Role Cop Alignment Cop, but gets one Results PM and not two).

The difference between the three "power investigatives", using a
Mafia Death Miller
as an example role.

Alignment Cop - Gets result of
Mafia
and the Mafia wincon.

Full Cop - Gets result of
Mafia Death Miller
, along with the Death Miller ability and Mafia wincon.

Universal Cop - Gets result of
Mafia Death Miller
, any mod notes and stuff the moderator has hidden from the player, and the exact post(s) that resulted in that role card being given to the player. Also this is the only investigative from the three that would see the quoted role's Trashy Tabloid (assuming starting items don't affect role names or flips).
fixed
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Post Post #8645 (isolation #665) » Fri Sep 04, 2020 7:15 pm

Post by Gamma Emerald »

Town Forensics Professional

Can target a dead player each night. If the action is successful, this role receives the equivalent of a Universal Cop report on that player, expect the exact post that generated their role, but will also get the history of who they visited and who visited them every night.
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Post Post #8651 (isolation #666) » Fri Sep 04, 2020 7:19 pm

Post by Gamma Emerald »

Town First Pokemon

Is randomized to be either Bulbasaur, Rhydon, Mew, or Arceus at the start of each Day Phase.
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Post Post #8657 (isolation #667) » Fri Sep 04, 2020 7:27 pm

Post by Gamma Emerald »

Town Rhyhorn

Has the ability to use
Fissure
each night.
Fissure
is a Vigilante ability that works based on the Pokemon using it. If used by Rhyhorn, it only works on Vanilla roles. If used by Rhydon, it only works on Normal roles. If used by Rhyperior, it works on any role.
This role will automatically evolve to the next stage in its evolutionary line after 2 full cycles.
btw I think I should make this clear: when I say a role does or does not work on something, that deals with the potential to act as intended. Just because a role works on another role doesn't mean it should always succeed on that role.
Last edited by Gamma Emerald on Fri Sep 04, 2020 7:43 pm, edited 1 time in total.
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Post Post #8659 (isolation #668) » Fri Sep 04, 2020 7:32 pm

Post by Gamma Emerald »

Mew

Wins with other Pokemon and Pokemon Trainer. Gets a list of every distinct ability in the game (if two Cops exist, Cop only appears once, unless the way the two roles function are different in some way). May use any of those abilities during a valid phase, with an unlimited number of shots, and has Multitasking that lets it use up to 3 abilities during the same phase.
well dang
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Post Post #8660 (isolation #669) » Fri Sep 04, 2020 7:33 pm

Post by Gamma Emerald »

one of us is gonna have to change and I don't wanna
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Post Post #8664 (isolation #670) » Fri Sep 04, 2020 7:41 pm

Post by Gamma Emerald »

Pikachu

See for role details
In post 8661, TemporalLich wrote:
Goodra
(Wins with other Pokémon and Pokémon Trainer.)

Each night, you may coat someone in sticky ooze.

If you are coated in sticky ooze, you can't act the next Day or Night after you act. Furthermore, anyone targeting you with a kill action will be coated in sticky ooze.

As a Goodra, you can't be coated in sticky ooze, but you will coat anything targeting you in sticky ooze.

You will know if you are coated in sticky ooze.



In post 8657, Gamma Emerald wrote:
Town Rhydon

Has the ability to use
Fissure
each night.
Fissure
is a Vigilante ability that works based on the Pokemon using it. If used by Rhydon, it only works on Vanilla roles. If used by Rhyhorn, it only works on Normal roles. If used by Rhyperior, it works on any role.
This role will automatically evolve to the next stage in its evolutionary line after 2 full cycles.
btw I think I should make this clear: when I say a role does or does not work on something, that deals with the potential to act as intended. Just because a role works on another role doesn't mean it should always succeed on that role.
Isn't the Rhyhorn line Rhyhorn > Rhydon > Rhyperior?
you might be right
Last edited by Gamma Emerald on Fri Sep 04, 2020 7:46 pm, edited 1 time in total.
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Post Post #8670 (isolation #671) » Fri Sep 04, 2020 7:49 pm

Post by Gamma Emerald »

Youngster Joey

Pokemon Trainer, but is informed of a single Rattata in the game, and gets a neighborhood with it. That Rattata is also told it is the top Rattata in the game. If no Rattata exists, randomly select a player to become a Rattata, replacing their existing role.
In post 8669, TemporalLich wrote:
Rattata
(Wins with other Pokémon and Pokémon Trainer.)

You have no special abilities.




What even is the Pokémon alignment's wincon?
seems like a sort of groupscum faction
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Post Post #8672 (isolation #672) » Fri Sep 04, 2020 7:54 pm

Post by Gamma Emerald »

Kimono Girl Zuki

ON Night 1, must give another player a Pokemon Egg. On Night 2, it will hatch into a Togepi, granting the player the abilities given to a Togepi on top of and usable with any active abilities they already have.
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Post Post #8688 (isolation #673) » Fri Sep 04, 2020 8:46 pm

Post by Gamma Emerald »

Maifa-Werewolf Inverter

All Mafia become Werewolves, and vice versa. Alignment specific roles belonging to affected player will be modified to work with the new alignment. After this effect is resolved, reroll this.
trying to displace the imbalance of mafia to werewolf utilization
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Post Post #8689 (isolation #674) » Fri Sep 04, 2020 8:46 pm

Post by Gamma Emerald »

Maifa-Werewolf Inverter

All Mafia become Werewolves, and vice versa. Alignment specific roles belonging to affected player will be modified to work with the new alignment. After this effect is resolved, reroll this.
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Post Post #8690 (isolation #675) » Fri Sep 04, 2020 8:46 pm

Post by Gamma Emerald »

Maifa-Werewolf Inverter

All Mafia become Werewolves, and vice versa. Alignment specific roles belonging to affected player will be modified to work with the new alignment. After this effect is resolved, reroll this.
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Post Post #8691 (isolation #676) » Fri Sep 04, 2020 8:46 pm

Post by Gamma Emerald »

Maifa-Werewolf Inverter

All Mafia become Werewolves, and vice versa. Alignment specific roles belonging to affected player will be modified to work with the new alignment. After this effect is resolved, reroll this.
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Post Post #8692 (isolation #677) » Fri Sep 04, 2020 8:46 pm

Post by Gamma Emerald »

Maifa-Werewolf Inverter

All Mafia become Werewolves, and vice versa. Alignment specific roles belonging to affected player will be modified to work with the new alignment. After this effect is resolved, reroll this.
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Post Post #8693 (isolation #678) » Fri Sep 04, 2020 8:47 pm

Post by Gamma Emerald »

Maifa-Werewolf Inverter

All Mafia become Werewolves, and vice versa. Alignment specific roles belonging to affected player will be modified to work with the new alignment. After this effect is resolved, reroll this.
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Post Post #8694 (isolation #679) » Fri Sep 04, 2020 8:47 pm

Post by Gamma Emerald »

Maifa-Werewolf Inverter

All Mafia become Werewolves, and vice versa. Alignment specific roles belonging to affected player will be modified to work with the new alignment. After this effect is resolved, reroll this.
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Post Post #8695 (isolation #680) » Fri Sep 04, 2020 8:47 pm

Post by Gamma Emerald »

Maifa-Werewolf Inverter

All Mafia become Werewolves, and vice versa. Alignment specific roles belonging to affected player will be modified to work with the new alignment. After this effect is resolved, reroll this.
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Post Post #8848 (isolation #681) » Mon Sep 07, 2020 3:10 pm

Post by Gamma Emerald »

Town Adaptive Odds Vigilante

Starts with a 2/4 chance of success, each success or failure increases the chance of failure or success respectively, by reducing the denominator by one and reducing the numerator by one only if the shot succeeds. Can also opt to, instead of using a shot, guaranteed succeed or fail for either a 3/8 or 5/8 chance to succeed on the next one. Shoots twice a night. Must fire both shots.
Also, if you cannot succeed/fail with your current odds, you are forced to use your next action, but it counts as a guaranteed of that result, changing your odds to the odds for whenever you select that guaranteed.
future adaptive odds roles will just list the name, and then the specific odds for starting, after guaranteed success, and after guaranteed failure
Last edited by Gamma Emerald on Mon Sep 07, 2020 3:38 pm, edited 1 time in total.
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Post Post #8849 (isolation #682) » Mon Sep 07, 2020 3:11 pm

Post by Gamma Emerald »

Town Adaptive Odds Cop

2/4, 3/8, 5/8
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Post Post #8852 (isolation #683) » Mon Sep 07, 2020 3:33 pm

Post by Gamma Emerald »

Mafia Adaptive Odds Strongman

3/6, 1/6, 5/6
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Post Post #8854 (isolation #684) » Mon Sep 07, 2020 3:49 pm

Post by Gamma Emerald »

Alien Artist
In post 8853, Jake The Wolfie wrote:
Alternate Mafia Artist


Each night, you can choose one of the following paints, along with a player. Painting a player causes all checks on them to appear as that color's alignment.
Mafia

Alternate Mafia (Blood red)

Alien

Town





"
Artist
" is a multi-funtional framer. The least restricting artist is one that can paint any player as any alignment. An x-shot artist refers to how many times they can paint in total, while a JoaT artist refers to how many times they can use each individual paints.
The Paint Mafia series actually had this mechanic
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Post Post #8885 (isolation #685) » Tue Sep 08, 2020 9:32 am

Post by Gamma Emerald »

Town Valiant Hero

You have a Suicide Bomber power, usable at night. If you hit an Anti-Town alignment with it, the next Night Phase is skipped. You may also set up a Bomb to go off if you die on non-consecutive nights as long as you don’t use your Suicide Bomber power that night. If this Bomb kills Anti-Town, the next Night Phase is skipped.

This is a reference but one that’s insider only.
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Post Post #9026 (isolation #686) » Mon Sep 14, 2020 12:49 pm

Post by Gamma Emerald »

Alien Role Freezer

You may target a player each night, freezing their role. Their role may never change after being frozen. This resolves after role changing effects.
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Post Post #9027 (isolation #687) » Mon Sep 14, 2020 12:53 pm

Post by Gamma Emerald »

Town Rolecard Freezer

You may target a player at night, freezing their role card. After this, their role card cannot be changed, either by reroll or some other method. This resolves immediately after the time a Roleblocker would.
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Post Post #9028 (isolation #688) » Mon Sep 14, 2020 12:57 pm

Post by Gamma Emerald »

Town Novice Ultimate Freezer

Starting Day 2 (Night 2 in a Night start game, Night 1 in a N0 start game), you may privately message the moderator to stop all role and alignment changes throughout the entire setup. If done at night, this resolves at the end of the night, if it is done during the day, it resolves in real time whenever it was sent compared to any other actions.
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Post Post #9029 (isolation #689) » Mon Sep 14, 2020 1:03 pm

Post by Gamma Emerald »

Cult Alignment Freezer

May target a player each night, freezing their alignment. After this, their alignment cannot change. This resolves before alignment changes.
This role follows KCC, but cannot be cult leader, if it is the only cult role generated, randomly select another player to become cult leader, replacing their original role and alignment
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Post Post #9030 (isolation #690) » Mon Sep 14, 2020 1:08 pm

Post by Gamma Emerald »

Cult Necro Wizard

Possesses a Daykill, usable ((starting players - 5) / 4) times during the game, once per day phase. If it would successfully kill a non-groupscum player, they are instead revived as part of the cult. If someone is recruited using this role the Cult Leader cannot recruit the following night.
This role follows KCC
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Post Post #9031 (isolation #691) » Mon Sep 14, 2020 1:32 pm

Post by Gamma Emerald »

Chaos Containment Agent

Only one of this role can exist in the game. If multiple are generated, randomizer which one stays in the game, rerolling the others.
This role wins when there are no “chaotic” roles or alignments in the game. Chaotic roles are ones that can change alignments or roles, either for themselves or others, ones that interfere with basic game mechanics (Double Day Enablers, Kings, and Revivers are among these), or ones that require long blocks of text to explain. Chaotic alignments are groupscum factions without a regular kill (Aliens and Cults) and any non-Serial Killer/Survivor third parties (other than itself).
Before the game starts, this role must select one protocol from the following three protocol to enable.
Ultimate Freeze: Roles and Alignments May never change during the game. Alignments that gave this integrated into how they win or lose (such as Cults) get their alignments changed to a random alignment already in the game, including third party (which randomizes between any of the common third parties, which are Serial Killer, Survivor, Jester, Unjester, Condemner, and Uncondemner). The role will remain the same if possible, any roles with powers only related to their faction (like Cult Leader) will become vanilla, roles with abilities only partly related to their faction will become something similar without the faction-related portions (so Cult Necro Wizard may become a Day Vigilante, this is up to mod discretion as to what should be used as the replacement).
Devolver: all other roles with lengthy explanations and all roles that interfere with basic mechanics become a random normal role.
Multiball Defragmenter: all Aliens, Cults, and non-Serial Killer/Survivor third parties excluding this role get rerolled until they are either Town, a groupscum faction with a regular kill, or Serial Killer/Survivor.

This is a reference to the Center for Chaos Containment from the Henry Stickmin Collection. The blatant hypocrisy is actually a reference to how their solutions seem to cause more chaos than they prevent.
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Post Post #9035 (isolation #692) » Mon Sep 14, 2020 2:02 pm

Post by Gamma Emerald »

Mafia SAM Turret

As long as you are alive roles with Flight can always be targeted by your faction.

The SAM Turret role is groupscum only, but a SAM modifier can be placed on any role to give it the ability to target roles with Flight. Jsyk SAM means Surface To Air Missile, however the role/modifier does not need to relate to killing at all, the important part is the “surface to air targeting” it indicates.
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Post Post #9036 (isolation #693) » Mon Sep 14, 2020 2:02 pm

Post by Gamma Emerald »

Alien SAM Turret

As long as you are alive roles with Flight can always be targeted by your faction.
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Post Post #9037 (isolation #694) » Mon Sep 14, 2020 2:03 pm

Post by Gamma Emerald »

Cult SAM Turret

As long as you are alive roles with Flight can always be targeted by your faction.
This role follows KCC
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Post Post #9053 (isolation #695) » Mon Sep 14, 2020 5:39 pm

Post by Gamma Emerald »

Mafia Venter

Becomes Ascetic on nights it submits the mafia factional kill.

quick little Among Us nod
In post 9051, redcardinal wrote:
Backstabber

You start the game as Vanilla Townie. You have a 1-shot bulletproof vest. If you lose the vest, you switch roles to mafia, are added to the mafia PT, everything.
That just sounds like Saulus but with extra steps
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Post Post #9054 (isolation #696) » Mon Sep 14, 2020 5:40 pm

Post by Gamma Emerald »

Werewolf Venter
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Post Post #9056 (isolation #697) » Mon Sep 14, 2020 5:45 pm

Post by Gamma Emerald »

Alien Venter

If the Aliens have a Venter, they get additional nightkills for each member past the first they had when they got the Venter. If the Venter is there at gamestart they have kills for each member they started with.

Also lol got the name wrong on Saulus/Judas
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Post Post #9057 (isolation #698) » Mon Sep 14, 2020 5:49 pm

Post by Gamma Emerald »

God of Madness

Town aligned. Each night, may target two players. Their roles, but not alignments, are swapped. If a role swapped is incompatible with the new alignment it has, make the minimum amount of changes needed to make it work.

Inspired by a game on my homesite with this mechanic.
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Post Post #9060 (isolation #699) » Mon Sep 14, 2020 5:55 pm

Post by Gamma Emerald »

Goddess of Madness

Town aligned. Each night, may target two players. Their alignments, but not roles, are swapped. If a swapped alignment does not work with the role it is swapping into, make the minimum amount of changes needed to make it work.
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Post Post #9069 (isolation #700) » Mon Sep 14, 2020 6:49 pm

Post by Gamma Emerald »

Alien Venter
In post 9059, redcardinal wrote:
Prince of Death


Town aligned. You cannot be killed by a day vote. If you are voted down during the day, you must choose to kill one player on your wagon.

What's your homesite, gamma?
the Starmen.net forums. They have a decent mafia scene that attracts some fairly regular players, but the site itself is primarily focused on the Mother/Earthbound series. The site mafia culture there is pretty different to here, voting is much slower due to a focus on nightplay vs. dayplay
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Post Post #9088 (isolation #701) » Wed Sep 16, 2020 4:35 pm

Post by Gamma Emerald »

Gallis

Dies if the elimination vote fails via tie or a roel that causes the vote the fail with no chance of alternative vote (so eliminationproof players being elimination would result in this)

quick check, what's the new term for l****proof?
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Post Post #9220 (isolation #702) » Sun Sep 27, 2020 7:18 pm

Post by Gamma Emerald »

Town Tiring Cop

May investigate a player to learn their alignment each night. The next night, this player will be unable to act, as well as being asceticized, due to being so tired they immediately fall asleep once the day ends.
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Post Post #9247 (isolation #703) » Thu Oct 01, 2020 8:24 pm

Post by Gamma Emerald »

In post 9245, TemporalLich wrote:
Town Mysterious Researcher


You start the game charged with a mysterious energy.

If you are charged with a mysterious energy, you may learn if a player is of X alignment or not of X alignment. You must specify what alignment you are checking for. If they are X alignment, you charge them with a mysterious energy.

Mod Note: This role charges someone with a mysterious energy indefinitely if they are of X alignment. (Roles like Mysterious Eidolon can lose mysterious energy charge)

Still, have fun figuring out what being charged with a mysterious energy does.
I think there might need to be a rule that X cannot be Town for reasons that after saying this, should be obvious
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Post Post #9248 (isolation #704) » Thu Oct 01, 2020 8:25 pm

Post by Gamma Emerald »

In post 9225, Mizzytastic wrote:
Town Lazy Votecounter


While you are alive votes at deadline are resolved by plurality, with ties being no elim. A majority vote before deadline is still successful. The main game thread is made aware of these changes but not the source.

You start off with a random player whose votes you are too lazy to count. That player's vote do not count while you are alive but the player still counts for determining what is a majority. At any point you may pm the mod to change which player whose votes you are too lazy to count.
Also I feel particularly incensed by this role
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Post Post #9269 (isolation #705) » Fri Oct 02, 2020 10:46 am

Post by Gamma Emerald »

Mob Boss

Third party, but always is made part of a groupscum's PT at the start of the game, in this order: Mafia/Alternate Mafia (chosen randomly if both exist), Pirate, Ninja, Alien, Werewolf. Wins if the group they are a part of would win. If the Mob Boss wins the other members of their group lose. Has infinite shots of all abilities their partner's have, but may not use the same one twice in a row. Also has a self tailor ability on non consecutive nights.
I tried to make a version of EM's Mastermind more suitable to a place like this, giving it ways to insulate against being sussed out by it's own group
In post 9267, Gypyx wrote:
Right Hand Man


If there is any self-aligned player in the game (apart from a jester, fuck jesters) , you are put in a PT with them and get the choice Night 1 between being a doctor, a roleblocker, or a strongmanizer, you win if that player wins

If there aren't any self-aligned roles, you become a bulletproof serial killer

alignement : right hand man
Role : whatever he picks
as a Henry Stickmin fan I get strength from this
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Post Post #9273 (isolation #706) » Sat Oct 03, 2020 2:25 pm

Post by Gamma Emerald »

Nilla Townie

Named Vanilla Townie.
In post 9272, Jake The Wolfie wrote:
Vanilla Townie©


You are the only Vanilla Townie in the setup. All other Vanilla Townies are rerolled to be a power role. Town cannot be vanillaized.
This is funny because it’s kinda like a role madness VT
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Post Post #9275 (isolation #707) » Sat Oct 03, 2020 2:28 pm

Post by Gamma Emerald »

Town Fruit Market

Anyone who targets you receives fruit and is informed of it. You may target a player each night to give them fruit.
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Post Post #9336 (isolation #708) » Thu Oct 08, 2020 10:01 pm

Post by Gamma Emerald »

I was expecting not to expect something so it doesn’t count.

All Neutral Survivors and Inquisitors become Town, except one that becomes a Serial Killer. Inform all players whose roles are affected by this that “someone was two steps ahead of them” at the time they receive their Town/SK role PM.
This role itself is a
Mafia Traitor
.
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Post Post #9394 (isolation #709) » Sat Oct 17, 2020 8:09 pm

Post by Gamma Emerald »

Vanilla Townie


(I have a new goal, rather than to simply surpass a certain person in post count. I want to get to 1000 posts in this thread before August 9 2021)
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Post Post #9405 (isolation #710) » Sat Oct 24, 2020 12:36 pm

Post by Gamma Emerald »

Town Fact Checker

Each night you may ask the mod a true/false question about the setup. The mod MUST answer accurately, regardless of how bastard the game is. The question cannot be used to explicitly determine facts about players (asking “does Gamma Emerald know NitroNerd’s alignment” is not allowed but asking “are there at least 5 players who know each others’ alignments” is allowed even in the case it also answers the question previously stated to be disallowed).
Pretty much the intersection of the Oracle and Lie Detector roles.
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Post Post #9406 (isolation #711) » Sat Oct 24, 2020 12:39 pm

Post by Gamma Emerald »

Independent Fact Checker Treestump

Each night you may ask the mod a true/false question about the setup. The mod MUST answer accurately, regardless of how bastard the game is. The question cannot be used to explicitly determine facts about players (asking “does Gamma Emerald know NitroNerd’s alignment” is not allowed but asking “are there at least 5 players who know each others’ alignments” is allowed even in the case it also answers the question previously stated to be disallowed).
This player will turn into a tree stump if killed in any way except a modkill. Nothing can change this except a modkill. This player may never be added to the dead PT while they are a tree stump.

Wins if they can get 3 True answers before the end of the game. Asking gimme questions will not count towards this.
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Post Post #9407 (isolation #712) » Sat Oct 24, 2020 12:39 pm

Post by Gamma Emerald »

Independent Fact Checker Treestump

Each night you may ask the mod a true/false question about the setup. The mod MUST answer accurately, regardless of how bastard the game is. The question cannot be used to explicitly determine facts about players (asking “does Gamma Emerald know NitroNerd’s alignment” is not allowed but asking “are there at least 5 players who know each others’ alignments” is allowed even in the case it also answers the question previously stated to be disallowed).
This player will turn into a tree stump if killed in any way except a modkill. Nothing can change this except a modkill. This player may never be added to the dead PT while they are a tree stump.

Wins if they can get 3 True answers before the end of the game. Asking gimme questions will not count towards this.
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Post Post #9408 (isolation #713) » Sat Oct 24, 2020 12:39 pm

Post by Gamma Emerald »

Independent Fact Checker Treestump

Each night you may ask the mod a true/false question about the setup. The mod MUST answer accurately, regardless of how bastard the game is. The question cannot be used to explicitly determine facts about players (asking “does Gamma Emerald know NitroNerd’s alignment” is not allowed but asking “are there at least 5 players who know each others’ alignments” is allowed even in the case it also answers the question previously stated to be disallowed).
This player will turn into a tree stump if killed in any way except a modkill. Nothing can change this except a modkill. This player may never be added to the dead PT while they are a tree stump.

Wins if they can get 3 True answers before the end of the game. Asking gimme questions will not count towards this.
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Post Post #9409 (isolation #714) » Sat Oct 24, 2020 12:40 pm

Post by Gamma Emerald »

Independent Fact Checker Treestump

Each night you may ask the mod a true/false question about the setup. The mod MUST answer accurately, regardless of how bastard the game is. The question cannot be used to explicitly determine facts about players (asking “does Gamma Emerald know NitroNerd’s alignment” is not allowed but asking “are there at least 5 players who know each others’ alignments” is allowed even in the case it also answers the question previously stated to be disallowed).
This player will turn into a tree stump if killed in any way except a modkill. Nothing can change this except a modkill. This player may never be added to the dead PT while they are a tree stump.

Wins if they can get 3 True answers before the end of the game. Asking gimme questions will not count towards this.
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Post Post #9410 (isolation #715) » Sat Oct 24, 2020 12:40 pm

Post by Gamma Emerald »

Independent Fact Checker Treestump

Each night you may ask the mod a true/false question about the setup. The mod MUST answer accurately, regardless of how bastard the game is. The question cannot be used to explicitly determine facts about players (asking “does Gamma Emerald know NitroNerd’s alignment” is not allowed but asking “are there at least 5 players who know each others’ alignments” is allowed even in the case it also answers the question previously stated to be disallowed).
This player will turn into a tree stump if killed in any way except a modkill. Nothing can change this except a modkill. This player may never be added to the dead PT while they are a tree stump.

Wins if they can get 3 True answers before the end of the game. Asking gimme questions will not count towards this.
<Embrace The Void>


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Post Post #9411 (isolation #716) » Sat Oct 24, 2020 12:42 pm

Post by Gamma Emerald »

Town 1-shot Public Fact Checker

Once during the game, you may ask the mod in the main thread during the day phase a single true/false question about the setup. The mod MUST answer accurately and in the main thread to be viewed by all alive players, regardless of how bastard the game is. The question cannot be used to explicitly determine facts about players (asking “does Gamma Emerald know NitroNerd’s alignment” is not allowed but asking “are there at least 5 players who know each others’ alignments” is allowed even in the case it also answers the question previously stated to be disallowed).
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Post Post #9412 (isolation #717) » Sat Oct 24, 2020 12:42 pm

Post by Gamma Emerald »

Town 1-shot Public Fact Checker

Once during the game, you may ask the mod in the main thread during the day phase a single true/false question about the setup. The mod MUST answer accurately and in the main thread to be viewed by all alive players, regardless of how bastard the game is. The question cannot be used to explicitly determine facts about players (asking “does Gamma Emerald know NitroNerd’s alignment” is not allowed but asking “are there at least 5 players who know each others’ alignments” is allowed even in the case it also answers the question previously stated to be disallowed).
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Post Post #9413 (isolation #718) » Sat Oct 24, 2020 12:42 pm

Post by Gamma Emerald »

Town 1-shot Public Fact Checker

Once during the game, you may ask the mod in the main thread during the day phase a single true/false question about the setup. The mod MUST answer accurately and in the main thread to be viewed by all alive players, regardless of how bastard the game is. The question cannot be used to explicitly determine facts about players (asking “does Gamma Emerald know NitroNerd’s alignment” is not allowed but asking “are there at least 5 players who know each others’ alignments” is allowed even in the case it also answers the question previously stated to be disallowed).
<Embrace The Void>


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Post Post #9415 (isolation #719) » Tue Oct 27, 2020 8:59 am

Post by Gamma Emerald »

Town Linked Bodyguard

If no other Linked Bodyguards exist, randomly select another player to become a Linked Bodyguard. All Linked Bodyguards will share a PT where they can talk at any time. All Linked Bodyguards have a Bodyguard action shared between them that can be used by one specific player each night, on any player that isn’t themselves (a manner of the Linked Bodyguard group may use it on another member). If all but one Linked Bodyguards are dead, the action cannot be taken.

Inspired by certain mechanics in mastina’s “[REDACTED] The Wolves” game.
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Post Post #9418 (isolation #720) » Thu Oct 29, 2020 11:26 am

Post by Gamma Emerald »

I think Porkens thinks this is worst role ideas 2.0
it's really not
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Post Post #9421 (isolation #721) » Fri Nov 13, 2020 6:13 pm

Post by Gamma Emerald »

Mafia Relapse Inducer

May target a player each night. If the target of this action had some vice that affected their role functionality that they have since gotten off of, they will start to use it again, triggering whatever effect that vice had on their role.
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Post Post #9463 (isolation #722) » Thu Nov 26, 2020 1:32 am

Post by Gamma Emerald »

Town Dreaming God of Power

Each night you may select one of the following powers to use, which will affect the game in some way by altering a circumstance or modifying someone's role.

Create
Give
Know
Change
Take
Destroy

mod note: assign whatever powers you like as long as they make sense
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Post Post #9484 (isolation #723) » Fri Nov 27, 2020 9:39 pm

Post by Gamma Emerald »

Bubble Dreamer

If this role exists in the game, there must be a special non-spoiled "bubble graveyard" in addition to whatever graveyard would exist otherwise. All players who die in the main game get sent here. While in the bubble graveyard, players may "like" a player to vote to send them back to the main game, or may "hate" a player to vote to permanently banish that player to the standard graveyard. There may be a player with the ability to kill those within your bubbles outside these means, but you're not sure.
You are a third party that wins when 50% or more of the original playerlist is in your bubbles, or when you survive to the end of the game, being alive in the main game.

If any self-aligned third parties are rolled besides this one, roll 1d2 for each one. the first one to roll a 2 becomes a serial killer with the ability to randomly kill a single player that is in the bubble graveyard at the same time as their regular night kill.
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Post Post #9539 (isolation #724) » Fri Dec 18, 2020 6:49 am

Post by Gamma Emerald »

Frail Townie

If anything targets you, you die. Protections on you only work if they are not the only action used on you.
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Post Post #9541 (isolation #725) » Fri Dec 18, 2020 7:43 pm

Post by Gamma Emerald »

Frail Paranoid Gun Owner


(Yeah that’s the intent, though if a killing action and normal-form, which means single-kill-stopping, doctor target a Frail player, they should probably still die, since the role dies both from the visit and the killing action.)
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Post Post #9543 (isolation #726) » Fri Dec 18, 2020 8:05 pm

Post by Gamma Emerald »

Town Hermit Crab

Is ascetic to everything except kills and protections. Starts the game with a 1-shot bulletproof vest, that will be replenished any time they are targeted by a protective action in a night where no killing actions target them.
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Post Post #9544 (isolation #727) » Fri Dec 18, 2020 8:33 pm

Post by Gamma Emerald »

Angry Internet Guy. Town Even-Odd 1-Shot Self-Hated Miller Night Vigilante/Cop/Doctor/Mason.

What the fuck is this role? This makes no sense. You are so angry that you can't contain yourself. The anger flows through like the rivers in the south. Your keyboard is your weapon and the might of your fingers will break them. All of them. You're so angrynntha you cantjne vne tpye. You are driven by your frustrations and you have found yourself in this game for one purpose alone: To be really angry.

Each night, you compulsively switch from Vigilante, Cop, Doctor, or Mason. You are not informed which one.

To use an ability, PM me Target: (Player) and your righteous indignation shall decide one's fate.

You win when all threats to the town are eliminated.

Thanks unwnd!
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Post Post #9670 (isolation #728) » Fri Jan 01, 2021 7:32 pm

Post by Gamma Emerald »

how do I come up with a role?

PM a randomly selected player in your playerlist and ask them for a role. Their selection becomes the role for this role card.
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Post Post #9698 (isolation #729) » Tue Jan 05, 2021 12:02 pm

Post by Gamma Emerald »

Mafia Cop

May check a player each night to see if they are mafia-aligned or not.
In post 9686, Sirius9121 wrote:
In post 3726, Gamma Emerald wrote:
Town JOAT with 3 Normal abilities
In post 9687, Sirius9121 wrote:
In post 3727, Gamma Emerald wrote:
Mafia Killmod JOAT

Has these options to modify the nightkill with:
Ninja
Strongman
Janitor
In post 9688, Sirius9121 wrote:
In post 3725, Gamma Emerald wrote:
Town Gunmaster

JOAT with the abilities:
Gunsmith
Activated PGO
Vig
Oh we’re quote-reposting roles again? Time to get ratio’d lezgo
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Post Post #9858 (isolation #730) » Fri Jan 29, 2021 7:04 pm

Post by Gamma Emerald »

Random EM Role

Roll a 1dX, X being the number of roles currently on the main role page of the EpicMafia Learn tab. Use that role, unless it doesn't work, in which case move to a random adjacent role that is usable
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Post Post #9860 (isolation #731) » Fri Jan 29, 2021 7:19 pm

Post by Gamma Emerald »

Town Infiltrator Siren

If this role is in a setup, all masonry-type groups are alerted of all the alignments that are within that group.
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Post Post #9877 (isolation #732) » Wed Feb 03, 2021 5:04 pm

Post by Gamma Emerald »

In post 9874, Sirius9121 wrote:
Bees

-You may recruit someone into your neighbourhood. They retain their original role and modifier, but becomes a Bee.
-If more than half of players are bees all bees win instantly.
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Post Post #10488 (isolation #733) » Mon May 31, 2021 7:38 pm

Post by Gamma Emerald »

In post 10483, Cook wrote:
Marathon Townie

If you die you have my permission to run a marathon game in the dead thread.
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Post Post #10600 (isolation #734) » Thu Jul 08, 2021 2:41 pm

Post by Gamma Emerald »

Vanilla Townie



can someone help me figure out the alignment balance of my submissions rn? I wanna know how functional a deck made solely of my submissions would be.
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Post Post #10620 (isolation #735) » Sun Aug 22, 2021 4:01 pm

Post by Gamma Emerald »

Miniature

Roll 1d2 for alignment, 1 being town and 2 being any standard groupscum faction in the game. Your role is confirmed at gamestart (a sample message of which being “Player is known to be Miniature”). You retain Miniature status for the first 3 cycles, after which you become a Vanilla member of your faction. While Miniature, you cannot be removed from the game via nightkill, and if you are voted out as town while Miniature, town automatically loses.
Taken from The Other Roles mod for Among Us, might do more but I feel like this is a brilliant concept.
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Post Post #10622 (isolation #736) » Wed Aug 25, 2021 5:17 am

Post by Gamma Emerald »

Mafia Commuter
In post 10621, Jake The Wolfie wrote:
Fungal Colony


You appear to be treestumped at the start of the game, however you still have powers you may exercise both during the day and at night.
If you die, the eldest infected player will become the new Fungal Colony, however they will not be treestumped.
  • During the day, you may submit a target to send Fungal Spores to. This has a 50% chance of targeting them, a 20% chance of targeting the player above them, a 20% chance of targeting the player below them, and a 10% chance of failing. Whomever is targeted by your action will become infected.
    Alternatively, you may release spores into the air. This has a 75% chance of targeting one player and a 25% chance of failing. Additionally, this has a 25% chance of being announced by the moderator. The targeted player will become infected.
  • During the night, you may submit a target to send Fungal Spores to. They will become infected.
    Alternatively, you may release spores into the air. Anyone who visits you tonight will become infected.
  • During any point in the game, you may activate your spores. This will instantly and secretly kill all players who are infected. In addition, each old infected player has a 50% chance to infect another living player. It is possible that one player is infected from two old infected players.
If an infected player visits or is visited by another player, that player will become infected.
You will always know how many players are infected at any given time.
You cannot become infected.

You win when all players are dead except for one Fungal Colony.
I don't see how this role can lose >:/
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Post Post #10650 (isolation #737) » Wed Sep 01, 2021 1:52 pm

Post by Gamma Emerald »

Arsonist
In post 10648, Guillotina wrote:
Galaxian Terraformer
(Galaxian alignment / Terraformer role)

Galaxians are neutral entities that are part of the game but do not qualify as players due to not having a wincon. Being a Galaxian allows you to alter the game flow imposing conditions, challenges, curses and blessings on ALL players.
For all intents and purposes, Galaxians are not part of the player list, they do not post to the thread, they cannot vote but they can influence the game in the shadows (Galaxians share a PT with the game mods). In other words Galaxians sacrifice playing the game to influence it with Mod-Permitted
destiny actions.


This Galaxian is the “Terraformer” who during pre-game and every night may alter the conditions of the game, unlocking and disabling new types of abilities for players to adapt and win under the new conditions.

World Of Water

Spoiler:
Image

Upon submitting the "World of Water" action, you disable mechanics and roles that deal with fire. You also cleanse every player from negative statuses and modifiers, including passive ones that the players started with.
In addition, if roles are not suited to explore water worlds, their actions are delayed one cycle.

Electricity roles are immune to this effect.

The host will post the "World of Water" artwork to the thread along with the changes.

World of Fire

Spoiler:
Image

Upon submitting “World of Fire”, you disable all mechanics and actions that deal with plants, animals and micro organisms. It also enhances mechanics and actions that deal with fire, such enhancements are up to the moderator discretion. The “World of Fire” automatically kills anyone that has been doused with a flammable liquid.

Water roles are immune to this effect.

The host will post the "World of Fire" artwork to the thread along with the changes.

World of Wind and Gasses

Spoiler:
Image

Upon submitting “World of Wind and Gasses”, you disable all mechanics and roles that deal with Stone and Soil. It enhances wind related roles by placing their actions first in the night order of resolutions. Roles that are equipped with wings or turbines will be able to perform their actions on two targets at night.

Fire roles are immune to this effect.

The host will post the "World of Wind and Gasses" artwork to the thread along with the changes.

World of Thunder and Energy

Spoiler:
Image

Upon submitting "World of Thunder and Energy", you disable all mechanics and roles that deal with water and enhances those that deal with electricity and energy (i.e. mysterious energy). Those that have been charged by electricity and energy will be immune to kills the following night and X-Shot roles are recharged with one extra shot.

Stone and Soil roles are immune to these effects.

The host will post the "World of Thunder and Energy" artwork to the thread along with the changes.

World of Stone and Soil

Spoiler:
Image

Upon submitting “World of Stone and Soil”, you disable all mechanics and roles that deal with Water. It enhances and unlocks actions that deal with plants, animals and micro organisms (enhancements up to the moderator discretion). Roles that are not equipped with wings or turbines will be immune to roleblocks and redirections the following night.

Gravity roles are immune to this effect.

The host will post the "World of Stone and Soil" artwork to the thread along with the changes.
You have two that negate water and none that negate wind/gasses, I feel like that’s a substantial oversight?
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Post Post #10664 (isolation #738) » Mon Sep 27, 2021 10:21 pm

Post by Gamma Emerald »

Town 8-Ball Holder

If ever you are eliminated, a random scum faction you are not aligned with (this is for Grandest Idea and cards that change alignment) gains an extra nightkill, with Aliens getting priority if the faction is present.
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Post Post #10679 (isolation #739) » Fri Oct 22, 2021 4:48 pm

Post by Gamma Emerald »

Mafia Miller
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Post Post #11073 (isolation #740) » Fri Feb 11, 2022 6:46 am

Post by Gamma Emerald »

Star-Crossed Lover

While technically town-aligned, this role is considered an independent. Any cards that say to reverse alignment will still make the player that rolls this aligned with the town.

After all alignments are determined, select a random groupscum, that player becomes a lover with this player, with a clear addendum to their flip to depict this (Star-Crossed Lover must be added to the role name at the very least, adding text to a potential flipped role card that shows the additional nature of the role element is somewhat advised).

The Star-Crossed Lovers start out knowing each other’s alignments, the “town” one knowing the exact faction the scum-aligned one belongs to. These alignments can change later, with the other SCL not knowing about it by default.

The Star-Crossed Lovers have 3 win conditions. If they die at any time, each lover only wins if the faction they belong to wins: they cannot win together unless by some means before or after dying they ended up sharing the same alignment. They may also win together with whatever faction wins at the end as long as 3 players other than them are alive. If the Star-Crossed Lovers are among the last 4 or less players alive, they win alone, endgaming all other factions still in the running.

The last win-condition exists as a way to punish claiming publicly early on, as they end up killed or voted out via concern of ending up in the last few players alive and making everyone else lose. The hope is that it will avoid an abundance of cases where the groupscum of the pair outs their team immediately.
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Post Post #11221 (isolation #741) » Wed Apr 06, 2022 10:04 pm

Post by Gamma Emerald »

Alien Wacky Watch


Once during the game, you may shift the day/night number up or down by one. This effect is permanent until another effect is taken on the day/night number value. This impacts the ability to act of any odd/even/specific night roles. Non-consecutive roles will ignore the change, essentially tracking the last potential usage within gameplay regardless of the cycle being disrupted.

Had this idea while watching Mario Party Superstars and seeing how Add Turns works
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Post Post #11231 (isolation #742) » Wed Jul 06, 2022 2:25 pm

Post by Gamma Emerald »

Mafia Goon with an Item Nullifier

May use the Item Nullifier to negate any abilities given to someone by an item vs. being innate with the role (for instance if a player received a vig shot, being targeted with the Item Nullifier would turn the shot into a blank). Item Nullifier is used by submitting a player name and if that player uses an item the nullifier activates and is consumed. The Item Nullifier may be used day or night, and once used stays targeting the player chosen until the next phase change.
this might not even do anything rn lol. just felt like submitting because I want to hit 1000 posts here eventually
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Post Post #11322 (isolation #743) » Wed Sep 28, 2022 2:58 am

Post by Gamma Emerald »

Town Odd-Night Bodyguard Even-Night VIP


VIP = target a player, if you are targeted by any kills they are redirected onto your target.
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Post Post #11323 (isolation #744) » Wed Sep 28, 2022 3:00 am

Post by Gamma Emerald »

Mafia Odd-Night Hider Even-Night Babysitter


Hider is the Normal version (evades kills but no other action by targeting a player, but dies if the targeted player dies).
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Post Post #11324 (isolation #745) » Wed Sep 28, 2022 3:01 am

Post by Gamma Emerald »

Town Odd-Night VIP Even-Night Bodyguard


VIP = target a player, if you are targeted by any kills they are redirected onto your target.
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Post Post #11325 (isolation #746) » Wed Sep 28, 2022 3:01 am

Post by Gamma Emerald »

Werewolf Odd-Night Babysitter Even-Night Hider


Hider is the Normal version (evades kills but no other action by targeting a player, but dies if the targeted player dies).
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Post Post #11823 (isolation #747) » Wed Sep 27, 2023 4:47 pm

Post by Gamma Emerald »

Town Post Restricted Innocent Child

Post restriction: you must have a typo in 50% of the words of every post you make.
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Post Post #11944 (isolation #748) » Thu Oct 12, 2023 7:34 am

Post by Gamma Emerald »

Town Loud Eavesdropper

All day talk is disabled while this role is alive, and all private threads should be locked during the day phase.
This player may target another player at night and during the next day phase, may read over any private threads they are in for this game. The target will be notified this player visited them.
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Post Post #11962 (isolation #749) » Fri Oct 13, 2023 12:53 pm

Post by Gamma Emerald »

good luck using this

You have a private thread with a non-banned player that hasn’t posted on the site in a year or more.

Alignment is mod discretion
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Post Post #12050 (isolation #750) » Fri Oct 20, 2023 2:30 pm

Post by Gamma Emerald »

Bialate Mafioso


You are immune to any actions except those performed by other Bialate people.

lol get copycatted
Last edited by Gamma Emerald on Fri Oct 20, 2023 3:36 pm, edited 1 time in total.
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