You start the game charged with a mysterious energy.
If you are charged with a mysterious energy, you may learn if a player is of X alignment or not of X alignment. You must specify what alignment you are checking for. If they are X alignment, you charge them with a mysterious energy.
Mod Note: This role charges someone with a mysterious energy indefinitely if they are of X alignment. (Roles like Mysterious Eidolon can lose mysterious energy charge)
Still, have fun figuring out what being charged with a mysterious energy does.
You start the game charged with a mysterious energy.
If you are charged with a mysterious energy, you may learn if a player is of X alignment or not of X alignment. You must specify what alignment you are checking for. If they are X alignment, you charge them with a mysterious energy.
Mod Note: This role charges someone with a mysterious energy indefinitely if they are of X alignment. (Roles like Mysterious Eidolon can lose mysterious energy charge)
Still, have fun figuring out what being charged with a mysterious energy does.
I think there might need to be a rule that X cannot be Town for reasons that after saying this, should be obvious
The non-mysterious version of this role is an All-In-One Cop. Picking Town as the alignment is a Bloodhound check, for example. This is still a weaker role than the Alignment Cop (which learns the exact alignment, and can't be fooled by Wrong Place at the Wrong Time which would return an incorrect "Not Town" result to a Bloodhound).
Isis is a new micro mod. To celebrate that, all roles must have their names include the letters I and S. Reroll all roles that don’t have an I and a S in their name.
You are named loud roaming compulsive visitor i.e. each night you must visit a player you haven't visited before this game and and they will be informed you visited. If you want you may send the mod a music video to go with the message that you visited.
Any attempts to investigate you will got no result as if they were roleblocked (they just can't concentrate with all that noise), but they still count as visiting you and other actions as part of that visit succeed.
You are a jack of all trades. Each night you may use one of these abilities. You may only use each one once per game. You may use one of these abilities and perform your factional kill unless otherwise mentioned.
Hide your scent:
Tonight either you or target player you visit investigate as
Town
to Bloodhounds.
Cover your tracks:
Tonight you avoid action-investigative roles as a ninja
Leave no trace:
Tonight another player you visit avoids action-investigative roles as a ninja
Evade and escape:
You commute, preventing all actions targetting you and preventing yourself from using other actions.
Each night you may visit a player. That players actions are resolved as if they are insane - roles without a defined interpretation of sanity can be unchanged or change as the mod sees fit. Investigations on that player or their actions tonight will include copious "air-quotes" to give an air of distrust to the information recieved.
Each night you may send a post to the mod. At start of the day the mod will make a post quoting the one you sent, with the annotation "This is very sus."
You are an Unusual XXXX where XXXX is a rolecard that comes up with definied alignment. Your alignment is determined by whatever process the mod is using for roles that do not have a fixed alignment, or a description of how to determine their alignment.
If there is any self-aligned player in the game (apart from a jester, fuck jesters) , you are put in a PT with them and get the choice Night 1 between being a doctor, a roleblocker, or a strongmanizer, you win if that player wins
If there aren't any self-aligned roles, you become a bulletproof serial killer
alignement : right hand man
Role : whatever he picks
Is there any convenient collection of all the previous Grand Idea Mafia games. I wanna go look at a bunch and get a better sense of what goes into running one.
Third party, but always is made part of a groupscum's PT at the start of the game, in this order: Mafia/Alternate Mafia (chosen randomly if both exist), Pirate, Ninja, Alien, Werewolf. Wins if the group they are a part of would win. If the Mob Boss wins the other members of their group lose. Has infinite shots of all abilities their partner's have, but may not use the same one twice in a row. Also has a self tailor ability on non consecutive nights. I tried to make a version of EM's Mastermind more suitable to a place like this, giving it ways to insulate against being sussed out by it's own group
If there is any self-aligned player in the game (apart from a jester, fuck jesters) , you are put in a PT with them and get the choice Night 1 between being a doctor, a roleblocker, or a strongmanizer, you win if that player wins
If there aren't any self-aligned roles, you become a bulletproof serial killer
alignement : right hand man
Role : whatever he picks
as a Henry Stickmin fan I get strength from this
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”