The New Set-Up Review Thread

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Post Post #160 (isolation #0) » Wed Sep 19, 2007 11:13 am

Post by Glork »

Open review for an Open Setup:
Martyr Mafia


3 Infidels (Mafia) -- One collective nightkill per night, no other special abilities
--Win condition:
Eliminate all protown players.

3 Suicide Bombers (Protown) -- One daykill which does
NOT
end the day. SuiBombers die when they kill.
--Win condition:
Get Nightkilled
OR
SuiBomb an Infidel
OR
Survive and eliminate all Infidels

6 Militants (Protown) -- No special abilities
Win condition:
Get nightkilled
OR
Survive and eliminate all Infidels



The game is based from an idea I spawned in this thread, the idea being that, instead of "Survive to Win," players should play to get nightkilled. I am going to keep it very simple this time around, so Infidel/SuiBomb/Militant will be the only roles. I'm looking for feedback on both the mechanic and the numbers.

Thanks.
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Post Post #163 (isolation #1) » Thu Sep 20, 2007 12:25 pm

Post by Glork »

Yes, I would force a lynch every day. I forgot to mention that.


Also, protown players who get endgamed lose. So not everyone would be able to win anyway.
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Post Post #165 (isolation #2) » Fri Sep 21, 2007 4:05 pm

Post by Glork »

Actually, after some substantial discussion with PJ, here will be the new setup:

2 Infidels

2 Suicide Bombers (take action at night -- Bombers' kills will be distinguished from nightkills from the Infidels)

8 Militants


The game is very close to Mountainous, except that the SuiBombers can speed it up a bit by effectively annihilating one day/night cycle. Also, with bombers killing in the day, they would automatically have a better shot at winning than Militants (because they'd never be lynched -- if they hit Lynch -1, they'd just blow up their top suspect and at least have a chance of winning).
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Post Post #1012 (isolation #3) » Wed Jan 06, 2010 8:45 pm

Post by Glork »

Looking for at least two EXPERIENCED moderators to help review/finalize Weather Mafia II... role design is largely complete, but needs to be checked against mechanics for game balance. Any specific tweaks and/or additional input are always welcome. Some key decisions regarding specific game details are yet to be determined.
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Post Post #1023 (isolation #4) » Sun Jan 10, 2010 10:53 am

Post by Glork »

Glork wrote:Looking for at least two EXPERIENCED moderators to help review/finalize Weather Mafia II... role design is largely complete, but needs to be checked against mechanics for game balance. Any specific tweaks and/or additional input are always welcome. Some key decisions regarding specific game details are yet to be determined.
Still looking for reviewers as well.... PM if you love me.
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