The New Set-Up Review Thread
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Tarhalindur Mod Screw
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Simenon Entitled
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Dead Rikimaru Goon
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I can.Tarhalindur wrote:I need someone to review a Mini Normal.[i]"Dead Rikimaru is... well, dead. When the lights came back on, he was found turned inside-out, somehow. Disgusting, really. Anyway, he was "Dead Dead Rikimaru" (Self-fulfilling Prophecy)".
-The Scummies 2006 - Red Carpet and Ceremony![/i]-
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Shanba So win
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Simenon Entitled
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Nocmen meep meep
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undo Mafia Scum
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I have come up with a whole-new (I think) concept for a mafia game, with some important differences in gameplay and all that. Of course, it is still a 'rude' idea. I'd like to discuss it with an experienced player/moderator to see if it is feasible or not.
I'm still looking (with no urgency) for people to review two large theme games (around 20 players).-
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JDodge Accept it
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Rishi A Meer townie
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I need someone to look at a Mini idea. It would have a very light theme, but there is one semi-big rules change.So, in addition to game balance, I would want to know if the setup is major enough to warrant being a Mini Theme game.
I am actually hoping that it would qualify as a Theme game. Since, after I finish modding my Mini Normal, the Mini Theme queue is a heck of a lot shorter than the Normal queue.
EDIT: I don't need to know if it qualifies as a Theme game any more. MeMe has confirmed that it does. But I wouldn't mind another person taking a look at the setup for balance.Last edited by Rishi on Wed Sep 19, 2007 1:30 am, edited 1 time in total.Taking a break from MS. Please send e-mail if you want to get in touch with me.-
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Adel Crystalline Logick
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I'll take a look at it if you like.Tarhalindur wrote:I need someone to review a Mini Normal.-
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Glork Burdened by Proficiency
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Open review for an Open Setup:Martyr Mafia
3 Infidels (Mafia) -- One collective nightkill per night, no other special abilities
--Win condition:
Eliminate all protown players.
3 Suicide Bombers (Protown) -- One daykill which doesNOTend the day. SuiBombers die when they kill.
--Win condition:
Get Nightkilled
OR
SuiBomb an Infidel
OR
Survive and eliminate all Infidels
6 Militants (Protown) -- No special abilities
Win condition:
Get nightkilled
OR
Survive and eliminate all Infidels
The game is based from an idea I spawned in this thread, the idea being that, instead of "Survive to Win," players should play to get nightkilled. I am going to keep it very simple this time around, so Infidel/SuiBomb/Militant will be the only roles. I'm looking for feedback on both the mechanic and the numbers.
Thanks.-
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NabakovNabakov LalitaLalita
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@Glork
I hope the players would follow the spirit of the game and actually play it out, but that setupcanbe broken so everybody wins. If the town never lynches, then the Infidels can just kill off the SuiBombers/Militants at night and it's all good.
I would probably replace some of the militants (2-3) with regular townies. Not everybody is a Jihadist you know. The townies can either be standard town or plain STW, just remove the "NK = win" component. (I think STW would add some spice, but it's your call).
Or, you could force a lynch every day.Show"Shut up!" one woman shouted at another.
"You shut up!" the second woman shouted back.
"I agree with NN"
-Yosarian2-
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Aimee Mafia Scum
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Glork Burdened by Proficiency
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Yes, I would force a lynch every day. I forgot to mention that.
Also, protown players who get endgamed lose. So not everyone would be able to win anyway.-
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Zindaras Mr(s) Popularity
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I think the town could use a little bit more.
Why don't you make it 2 SuiBombers and 2 Martyrs (the role, that is). And the Martyrs would also be able to win if they save someone else from a kill.ShowFinished: 159 (120 Town, 33 Mafia, 5 Other, 1 Cult, 4 Cultivated)
68 Wins, 71 Losses
Town: 52 Wins, 54 Losses (2 Wins as Cult)
Mafia: 13 Wins, 15 Losses (1 Win as Cult)
Other: 3 Wins, 1 Loss (1 Win as Cult)
Cult: 0 Wins, 1 Loss
Cultivated: 4 Wins, 0 Losses
59 Survived, 31 Lynched, 60 Killed-
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Glork Burdened by Proficiency
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Actually, after some substantial discussion with PJ, here will be the new setup:
2 Infidels
2 Suicide Bombers (take action at night -- Bombers' kills will be distinguished from nightkills from the Infidels)
8 Militants
The game is very close to Mountainous, except that the SuiBombers can speed it up a bit by effectively annihilating one day/night cycle. Also, with bombers killing in the day, they would automatically have a better shot at winning than Militants (because they'd never be lynched -- if they hit Lynch -1, they'd just blow up their top suspect and at least have a chance of winning).-
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Nocmen meep meep
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Still trying to find someone to check this over, I've actually added a Theme to it overall, calling it "Alchoholics Anonymous Mafia"...theres a bit more mechanical change, but it really doesn't affect the game that much (Days and Nights are switched, so everyone talks and lynches during nights, the Scum group kills during Day...Nocmen wrote:I'm looking for someone who wouldn't mind taking a look at a mini theme I am planning on possibly running once my mini normal is complete. The wording of "theme" is loose, as there really isn't one, just this game is too f-ed up to be a normal.-
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Oman NK Immune Miller Vig
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Looking for someone to review my Closed mini theme: Utopia Mafia (No knowledge of theme neccesary, its more mechanics than roles and stuff and I've clearly explained the mechanics)
This is the second review, so most of the REALLY BAD bugs are gone.
Nocmen, I'd be happy to take a squizzle at that review, but I warn, I'll probably get really interesting in it and hound you with questionsIt's unfortunate that good oral sex excuses bad chemistry. - Korts-
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Aimee Mafia Scum
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Erg0 Mafia Scum
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Aimee Mafia Scum
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Erg0 Mafia Scum
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-TinVision- Goon
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Primate Mafia Scum
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DrippingGoofball Mafia Piñata
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Who would like to volunteer to review my setup for FOOD FIGHT MAFIA?Paraphrasing a role PM takes seconds, fabricating a good fakeclaim takes an eternity.
"Metadiving DGB is like playing Roblox" - T3
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