Open 102- Lover Mafia (Game Over) before 712


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Adel
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Post Post #142 (isolation #0) » Fri Dec 05, 2008 12:32 pm

Post by Adel »

I think the setup needs to be run again. The result of the first one was players complaining that the town was overpowered, and now players are saying that the scum are overpowered.
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Post Post #144 (isolation #1) » Fri Dec 05, 2008 12:41 pm

Post by Adel »

Mr. Flay wrote:
I agree that the couple of hours of thread closure probably didn't matter.
ditto.

Flay, did you look at [url=http://www.mafiascum.net/forum/viewtopic.php?t=9774]Open 97[/url which was the first run of the game?

A mafia player dropped a quickhammer on day 1, and was lynched for the town win on day 2.
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Post Post #146 (isolation #2) » Fri Dec 05, 2008 2:11 pm

Post by Adel »

For townies to win, this setup (which is closely related to Polygamist Mafia) is more about identifying townies than identifying scum.

I think playing it is great practice for endgame scenarios in larger setups.
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Post Post #153 (isolation #3) » Fri Dec 05, 2008 5:52 pm

Post by Adel »

Mr. Flay wrote:
charter wrote:Well, we need all four townies to vote for one of the scum. I guess this means we need to convince Zazier.
This seems the biggest reason that the game is broken at 6p. There's no way to get scum to bus each other, because they're Lovers. But no Townies vote that lockstep, ever... .
the town won in Open 76 and Open 83 as well as Open 97 by voting in exactly that kind of lockstep.

Note that while the first two examples were
Polygamist games, the lynch dynamics are very similar, the difference being that (7/8 townies) is needed for an accurate day 1 lynch, and (6/6 townies) are needed for an accurate day 2 lynch.

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