Mini 1881 - Cult of Kira [Game Over!]
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Crystal Allies Goon
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Crystal Allies Goon
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WE are the Crystal Allies,
And we'll always save the day
And if you think we can't
Varsoon will be the one disappointing you.
You alignment does not seem to be confirmable at all based on what you've written here.In post 46, ThinkBig wrote:Claim: Newscaster
Each night I can send something to the moderator to post at the start of each day.
My alignment and role is literally comfortable. Off my wagon please
Did you edit the flavor at Pre-game?
Notably, do you know what the line about Kuroi is about?
Here's the thing--because people can be cult recruited, there's only one way you can absolutely prove you're not cult, and that's by somehow confirming, beyond a doubt, that you're an unrecruitable member of the town or of the police, since their wincon can't change. However, because cult got to recruit in pregame, I highly doubt there's an unrecruitable member of the town (or a delayed IC) that isn't a member of the police.
@SnarkySnowman/MOD:You wrote that 'The Death Note can be passed off temporarily'--if this temporary Death Note Holder is killed during the night, does town win? Furthermore, who can the Death Note be passed off to--is this temporary pass to anyone or just cult?
You also wrote that 'no Death Note actions' can be taken if the Death Note passed off permanently. What qualifies as a 'Death Note action'? Can the permanent passing off of the Death Note only be done to other cult members or can anyone be passed the Death Note?
I'm going to be gone for most, if not all, of today. I've got work for the next 10 hours, then I have a hot date with best girl.
Yume can, hopefully, fill in for me.
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In post 80, RadiantCowbells wrote:Ehh I feel like claiming is the wrong move.
Anyways, hi Varsoon & friend.
I agree, claiming is a terrible move in this game.
All it does is give Cult info, because any non-alignment claim just informs Cult on what PRs they can pick up and any police/town claim informs cult on who they can recruit vs who they should kill instead.
Only if run down to L-1 and absolutely sure you're going to be lynched otherwise, should anyone claim police or not-police, imo.
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Crystal Allies Goon
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Please re-read.In post 82, RadiantCowbells wrote:Where did I say I was claiming police
Actually I am ascetic. I'm not sure how that interacts with recruitment and SS won't give me a straight answer. Pls don't nightkill me or waste investigations.
I'm saying any form of claiming is bad, especially alignment claiming, not that you were doing that.
Why did you claim?
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Crystal Allies Goon
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Thinkbig, can you please answer my questions?
Mod, can you please answer my questions?
In post 79, Crystal Allies wrote:@Thinkbig:Did you edit the flavor at Pre-game?
Notably, do you know what the line about Kuroi is about?
@SnarkySnowman/MOD:You wrote that 'The Death Note can be passed off temporarily'--if this temporary Death Note Holder is killed during the night, does town win? Furthermore, who can the Death Note be passed off to--is this temporary pass to anyone or just cult?
You also wrote that 'no Death Note actions' can be taken if the Death Note passed off permanently. What qualifies as a 'Death Note action'? Can the permanent passing off of the Death Note only be done to other cult members or can anyone be passed the Death Note?
-VI didn't miss this, but I forgot to answer. And my answer for question one, I cannot answer that. For the one about Death Note Actions, I can't tell you anything aside from the obvious, which is, killing is a Death Note action, and there may or may not be others. -Snarky
I realize Snarky hasn't posted since, but I really don't want him to miss this and I'm not sure how to continue without some of this info.
I'm not feeling the Grey wagon.
Titus, what makes you so sure of your reads?
-VLast edited by SnarkySnowman on Wed Feb 15, 2017 12:41 pm, edited 1 time in total.-
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Crystal Allies Goon
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Like, when you submit a flavor addition, is it included in the whole flavor post or is it set aside in some specific way?
I know you said you're a reporter or something similar--I've had roles like that show up separate from other flavor.
Basically; Do your edits of the flavor stand with the rest of the flavor, as I assume the Kuroi line works, or are they separate/announced as separate?
Also, you mentioned you could clear your alignment. Are you talking out of your ass or do you have some sort of IC capability?
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For instance, in my Steven Universe II game, Ronaldo (played by Creature), had to post a 'blog' update each day phase, starting with pregame.
However, the blog showed up SEPARATE to my opening day flavor.
Any player in that game could submit an EVENT that would change the opening day flavor, however.
The reason why I'm critical about this is because either:
A) Your role functions exactly as what I assume is a scum-oriented effect or;
B) Your role functions in a way contrary to, and, perhaps, provable as contrary to, that scum-oriented effect.
That's the only thing I can see as confirmable about your role so far, but I don't understand how that somehow makes you confirmed as not just cult.
Speaking ofCreature, I'm curious why you haven't weighed in on the Newscaster/flavor-that-specifically-mentions-a-player thing given that you just played in my game where you had a role where that could have confirmed game info.
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But the Death Note player got to recruit someone in pregame, which leads me to believe, if you had that ability, you could still use it in pregame.
And, yeah, pending Snarky Snowman getting back to us, it seems like the Death Note Holder can... temporarily lend, permanently give, kill, or recruit. But not all of those at once. However, we shouldn't discount something hidden like a strongman kill or some factional cult abilities (2-shot roleblock, anyone?). Had I designed this setup, I would give the cult something like that so they could shut down claims. Then again, I love hidden factional abilities and I hate claims.
P-EDIT:
@Creature: I don't think the show's flavor matters much here. I'm talking purely mechanics.
@Thinkbig:But then the mod would have to say it's not confirmed, really. Also, yeah, this does beg the question:
MOD: What happens to a player when they are recruited into the cult?
How does the cult recruit resolve in NAR?
Does cult-recruiting count as visiting a player?
Outside of Police, what could possibly stop a cult recruit from happening?
Does being recruited into the cult change anything other than a player's win condition?
Win condition does change to the cult win condition when someone is successfully recruited, but otherwise I cannot answer any of those.Last edited by SnarkySnowman on Wed Feb 15, 2017 12:59 pm, edited 1 time in total.-
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No, it isn't. Giving Cult more info about roles to pick up/remove seems like a garbage idea.In post 299, yessiree wrote:
good pointIn post 153, Elena Fisher wrote:Yes. Also this goes without saying but we should drag out this day as much as possible given everyone is there original role and it's easier to get interactions today then tomorrow mafia can kill instead of get new people but that seems semi stupid
UNVOTE:
It's foolish to assume Police are all of town's PR's, but I think it's right to assume that Police are town's integral roles--similar to how the Crystal Gems were designed in my SU2 game.In post 301, Creature wrote:
AKA town PRs are immune to recruits.In post 0, SnarkySnowman wrote:The Police may not have their win conditions changed.
P-EDIT:
@Yesiree: All I care about re:setup spec is that people understand to play their cards close to their chest and I want to be able to understand how the whole passing off/lending the Death Note works. Also, how the cult recruit works in NAR is extremely important for people who may be able to stop it. All of this is info that I'm sure cult already has, so it only weakens us if we don't have it.
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Crystal Allies
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Titus is probably town and not recruited, given play so far, imo.
I don't know about Grey. I was originally reading Grey v Titus as a distancing gambit, but now it seems legit so I doubt that Grey and Titus are both cult or both Police.
People know what their roles are. People don't know how the cult recruit works in NAR. That's what is important to discerning how the roles will actually interact with, y'know, the unique game mechanic.
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No; I didn't want to vote for Thinkbig--that's Yume's doing. With TB replacing out and seeming more like they didn't understand the point of my inquiry rather than being dodgy, I'm good with a vote change:
VOTE: FishyFish
Really want more from this slot.
I also find it really bothersome that FishyFish was complicit in inciting the Titus v Grey stuff.
Also, Snarky got back to my questions with edits to my posts. I'll quote them all here.
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In post 297, Crystal Allies wrote:MOD: What happens to a player when they are recruited into the cult?
How does the cult recruit resolve in NAR?
Does cult-recruiting count as visiting a player?
Outside of Police, what could possibly stop a cult recruit from happening?
Does being recruited into the cult change anything other than a player's win condition?
Win condition does change to the cult win condition when someone is successfully recruited, but otherwise I cannot answer any of those.
So:In post 281, Crystal Allies wrote:@SnarkySnowman/MOD:You wrote that 'The Death Note can be passed off temporarily'--if this temporary Death Note Holder is killed during the night, does town win? Furthermore, who can the Death Note be passed off to--is this temporary pass to anyone or just cult?
You also wrote that 'no Death Note actions' can be taken if the Death Note passed off permanently. What qualifies as a 'Death Note action'? Can the permanent passing off of the Death Note only be done to other cult members or can anyone be passed the Death Note?
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I didn't miss this, but I forgot to answer. And my answer for question one, I cannot answer that. For the one about Death Note Actions, I can't tell you anything aside from the obvious, which is, killing is a Death Note action, and there may or may not be others. -Snarky
We do NOT know how a player's role changes when recruited. Why does ThinkBig think they're made vanilla? Maybe I should go back to voting ThinkBig...
Mod did not say if a player who is given the Death Note gets recruited/has to be cult or not. :/ I would assume 'yes', otherwise this opens a whole can of worms.
It's curious that Snarky says 'killing' is a Death Note action, but leaves out recruiting, which seems to be the case. Regardless, this seems to indicate that there may or may not be other cult actions we don't know about.
Regardless, I think we should proceed as though the Cult Recruit resolves as recruitment would in NAR. That's the big thing here.
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Here, though I suppose Creature is just as guilty of pitting them against each other on the same page, though seems to be reacting to Fishy's position:In post 275, Fishythefish wrote:Grey and Titus feel a little off to me. I want to think harder about them when I'm not sleepy.
In post 278, Creature wrote:I'm fine with Grey and Titus being competing wagons.
I was trying to avoid that conflict rather than push it further, because I don't think it was getting us anywhere and, lo and behold, now we've got replace-outs.
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Like this is literally the exchange, after Creature establishes who he thinks are likely Cult, including Titus and Grey on the list:
In post 274, Creature wrote:Hmm, who's a good wagon rn?In post 275, Fishythefish wrote:Grey and Titus feel a little off to me. I want to think harder about them when I'm not sleepy.
Not to mention both would be aware of Grey having Titus as head scum-read.In post 278, Creature wrote:I'm fine with Grey and Titus being competing wagons.
-VLast edited by SnarkySnowman on Wed Feb 15, 2017 3:18 pm, edited 1 time in total.-
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I think Creature was complicit in it, but didn't suggest it in the first place, if that makes sense.
Creature's earlier obliviousness in regards to Thinkbig's role (when they had a special newscaster role not too long ago in a game I ran) struck me as town not connecting the dots when it was something I'd see as scum!creature using to push out a ThinkBig wagon.
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I just don't like how you walked away from it despite the vigor you had early on. That felt really strange, like you had really sunk your hooks in but then went, "Eh, maybe not" and went on to kind of sputter out.In post 382, Fishythefish wrote:
Why do you not like my play on Elena?
Agree that I need to re-engage; I decided I couldn't be bothered to rethink immediately after my read on Elena went away. I'll start now. But if you're voting me for not having any scumreads for 12 hours - I'm not going to be consistently meeting your bar for "engagement". And I don't think that's any kind of scumtell - do you?
My vote on you was less for 'Fishy is scum' and more for 'Fishy, get back in here.'
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Re-read:In post 396, yessiree wrote:
what did you see in Fishy's response that made you clear your sr on him, and follow his sr on me?
I didn't have a scumread on fishy, just wanted to pressure fishy into not completely flaking re:Elena backoff.
My vote now throws more support into that.
Plus I don't like your votes, especially on Titus, who looked really really town to me.
I don't think your questions and posts lead anywhere productive--seems like just posting from time to time to keep up rather than really engaging.
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@Yesiree: It probably is a good deal influenced by meta. When we played together as Schrodinger's Mislynch in Clue Mafia 2, we both were really secure in our reads and butted heads very strongly against other players--I ended up posting far more and there were many times where Titus vouched wanting to do the same as what happened here--just dropping one or two straightforward lines and ditching the game because it was more stress than it is worth. On the other hand, I have run games with Scum!Titus and Scum!Titus does not give up for personal reasons.
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Like, scum Titus would also have a four-point outline for why she's town. Town Titus here just writes, "I am me. I am town. *shrug*"
I could see this as a game where Titus is pushing for less involved, smaller posts--as it struck me strange that Titus didn't have many posts with more than one sentence, but I feel like the length of posts is also NAI.
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In post 409, Creature wrote:Leaning on Crystal Allies and Fishythefish.
Good, now kindly explain why.
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To elaborate, suspecting us and not giving any reasons why except 'just because' makes you look shady. People can't look into your head and divine your reasons.In post 415, Yume wrote:
No, it tells me nothing, care to elaborate? Leaving this vague makes me suspect you.In post 411, Creature wrote:Everybody else looks town and the fact I didn't feel good enough to townread you should tell something.-
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Crystal Allies
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So what changed? You asked him what is wrong with us, meaning you wanted him to explain. The next moment, you aren't finding his refusal to explain a slightest bit shady? WTF?In post 428, -Grey- wrote:
Don't even try it.In post 423, Crystal Allies wrote:Yes, and whenever I listed 'feeling' as a reason, I got demands to give more substantive ones, or get hanged, so why should you be given a different treatment? Speak up or sink down.
Creature is town.-
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Not at all.
Perhaps this solely comes from a difference in game approach, but I think that Cult, given maximum info, get to make the most informed decisions on kills/recruits, which makes it harder for us to win.
Here's my take on this:
More interactions makes it clearer who Police and Non Police are.
Cult has two options:
1. Kill. This is the safe option and lowers non-cult by 1.
2. Recruit. This is the risky option and either does nothing or ups cult by 1 while lowering non-cult by 1.
Cult needs to recruit non-police and kill police.
By dragging the day out, yes, we get a baseline to judge players based on how they may change later in the game, if recruited, but that's a very meager benefit compared to how much info we'd be giving cult as to who they should recruit or kill.
But, what the fuck ever, don't listen to me, get snowed.
P-EDIT:
Exactly what Grey is saying here; if a player has a scummy baseline or inconsistent play, all dragging the day out for interactions (especially in regards of claims/role interactions) does is help cult out and mislead town.
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Where does Snarky qualify this?In post 449, Creature wrote:Also, lynching the recruited means that the original death note holder still must recruit someone and hold the death note the next day. Lynching town means the original death note holder may pass the death note to someone else and then we're back to zero.
As far as I was aware, passing the DeathNote permanently counted as a cult recruit, because nothing in the opening rules says it has to be passed to another cult member.
-VLast edited by SnarkySnowman on Mon Feb 20, 2017 5:34 pm, edited 1 time in total.-
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That's sort of how it worked in the original flavor, sans Police.In post 451, Creature wrote:Huh? Did the mod clarify somewhere?
I think it's sorta weird to come like "hey guy, do you want to join my group of criminals? here take this death note"
P-EDIT:
There's still no absolute knowledge if that's the case or not.
I wouldn't design the game such that the DN holder can recruit by passing the note, but I'm not Snarky.
I tried asking about how the pass/recruit worked earlier and Snarky pretty much dodged the question so.
I still don't want to make a safe assumption and then get reamed for it.
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In post 447, Creature wrote:If it was easy, I could lynch Yessiree and then force you all to lynch Fishythefish tomorrow if he's town. Though, I'm afraid Fishythefish will pass the death note to someone if he's the holder.
Nah, you brought up passing.
I did bring up that the DN could maybe be passed to town, but we don't know if that's the case or not.
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Then why doesn't the rule of passing the Deathnote say it can ONLY be passed to cult?In post 463, -Grey- wrote:
No, it doesn't. There are no reasonable grounds to make that assumption, especially when the rules specifically forbid it.In post 460, Crystal Allies wrote:However, you could JUST pass the DeathNote, which may function as a recruit. Does that make sense?
The rules ONLY say that you can't do DEATH NOTE actions when you make a permanent pass.
They say nothing about WHO the permanent pass has to target OR how it functions.
TEMP pass says that it can also be used to KILL or RECRUIT, which has me believe you can TEMP pass it to a player and they perform the kill/recruit, which can throw off something like a tracker.
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Again, you're making the assumption that the DN can ONLY be passed to cult members.In post 464, Creature wrote: If the original death note holder loses its partner, it can't pass its death note permanently. It must first recruit another partner, survive another day and then pass the death note if its partner is still alive.
However, if a town is lynched, the original death note holder can pass its death note permanently to its partner. Not losing if lynched the next day.
Regardless, why don't we just find and lynch the DN holder on D1?
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No, I should be voting Yessiree unless Yume changed the vote againIn post 467, Creature wrote:Okay, are you voting Fishy?
No, the function is pretty damn obvious:In post 468, -Grey- wrote:
Your bullshit theory would mean there is NO FUNCTIONAL MEANING TO PREVENTING RECRUITING THE SAME NIGHT THE NOTE IS PASSED.In post 465, Crystal Allies wrote:
Then why doesn't the rule of passing the Deathnote say it can ONLY be passed to cult?In post 463, -Grey- wrote:
No, it doesn't. There are no reasonable grounds to make that assumption, especially when the rules specifically forbid it.In post 460, Crystal Allies wrote:However, you could JUST pass the DeathNote, which may function as a recruit. Does that make sense?
The rules ONLY say that you can't do DEATH NOTE actions when you make a permanent pass.
They say nothing about WHO the permanent pass has to target OR how it functions.
TEMP pass says that it can also be used to KILL or RECRUIT, which has me believe you can TEMP pass it to a player and they perform the kill/recruit, which can throw off something like a tracker.
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You can't RECRUIT and ALSO pass the Death Note, because that'd be 2 RECRUITS.
Like, how fucking dense are you?
This is a really really simple idea.
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I've only ever townread Titus.In post 474, Creature wrote:Btw, Yume said you still scumread Titus, is that true?
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Hi new folks
I've been sick
and devoting a lot of time that I do have to running my FFTactics Mini theme, so
Apologies if I'm not around much
If anyone needs me, just bold at me until it happens
It's kinda lame the game's stalling into what's a wagon shaping up, seemingly apathetically, on me, but if I gotta bite it early so you rubes know what's up, it's all good.
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Hi new folks
I've been sick
and devoting a lot of time that I do have to running my FFTactics Mini theme, so
Apologies if I'm not around much
If anyone needs me, just bold at me until it happens
It's kinda lame the game's stalling into what's a wagon shaping up, seemingly apathetically, on me, but if I gotta bite it early so you rubes know what's up, it's all good.
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Thinkbig said they can mechanically confirm themselves as town.
Thinkbig claimed they can edit the game flavor.
Game flavor already specifically looks as though it has been edited in this game.
Thinkbig has said, in response to me, that they did not have to do with that edit.
What's important about this?
Thinkbig may be lying and actually did edit in the Kuroi flavor line.
There may be two roles that edit flavor. If so, the unclaimed one is almost certainly cult.
Thinkbig does NOT have a way to mechanically clear themselves.
What was important about my questioning?
Thinkbig may not understand how cult recruitment works--they seemed to think that they would lose their ability to edit flavor info.
However, it's clear that if they are telling the truth about this, then they should also be aware someone else can already edit flavor info.
So they either:
1. Knew something about cult recruitment we don't (IE, you lose powers upon being recruited)
2. Did not know how cult recruiting worked, indicating they haven't been recruited, etc.
3. Were aware of the other flavor-editor, if one exists, and were attempting to fake a a mechanical clear on themselves.
If you still think this was just 'mechanical talk' that was useless, then I don't know what more to say.
:/
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One player got recruited before gamestart, remember? Or, at least, that's what it says in the intro post, iirc.In post 606, Creature wrote:ThinkBig can be only recruited at night, remember?-
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Because if cult has a flavor-editor already, and Thinkbig's saying being recruited gets rid of your abilities, then the argument is 'oh hey flavor is getting edited, haha, I couldn't do that if recruited, see, I'm not recruited!'In post 618, Randomnamechange wrote:
why would point 3 clear me?In post 601, Crystal Allies wrote:Thinkbig said they can mechanically confirm themselves as town.
Thinkbig claimed they can edit the game flavor.
Game flavor already specifically looks as though it has been edited in this game.
Thinkbig has said, in response to me, that they did not have to do with that edit.
What's important about this?
Thinkbig may be lying and actually did edit in the Kuroi flavor line.
There may be two roles that edit flavor. If so, the unclaimed one is almost certainly cult.
Thinkbig does NOT have a way to mechanically clear themselves.
What was important about my questioning?
Thinkbig may not understand how cult recruitment works--they seemed to think that they would lose their ability to edit flavor info.
However, it's clear that if they are telling the truth about this, then they should also be aware someone else can already edit flavor info.
So they either:
1. Knew something about cult recruitment we don't (IE, you lose powers upon being recruited)
2. Did not know how cult recruiting worked, indicating they haven't been recruited, etc.
3. Were aware of the other flavor-editor, if one exists, and were attempting to fake a a mechanical clear on themselves.
If you still think this was just 'mechanical talk' that was useless, then I don't know what more to say.
:/
-V
would that imply im not a newscaster?
-V
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