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Post #1 (isolation #1) » Sat Jan 23, 2010 5:30 am
Postby zorastermod »
Setup:
Universe 1:
1-shot Mafia A Teleporter
Mafia A Goons x 2
Town 1 Teleporter
Across the Universe Mason
Vanilla Townies x 10
Universe 2:
1-shot Mafia B Teleporter
Mafia B Goons x 2
Town 2 Teleporter
Across the Universe Mason
Vanilla Townies x 10
Teleportation Mafia Rules:
1. You may only speak in the universe you are currently alive in.
2. If at any time a player receives a majority of the vote, they are lynched.
3. Each day has a deadline of 2 weeks. If the deadline is reached, there will be no lynch
4. All nights last precisely 48 hours. Any actions not given within this time will be seen as “no action.”
5. Night begins precisely when the majority vote post falls or the deadline is reached.
6. In the case of a conflict between actions between universes, the universe that exits night first will have all their actions performed first.
7. A mafia’s teleport will be considered to be done the instant the PM is sent.
8. One town may get "ahead" of another town by lynching quickly. This may or may not be helpful.
Clarifications and Corrections:
1. In any given 3 consecutive night choices, a teleporter must have pulled once and teleported twice. So T,T,P,T,T is allowed, but T,T,P,P,T,T is not.
2. Unsuccessful teleports/pulls do not count for the ratio.
3. A town teleporter that is teleported or pulled into the other universe becomes a vanilla townie in that universe and does not retain the powers.
4. Yes, Mafia A and B are different teams and have win conditions that are antithetical to each other if they are in the same universe.
5. A mafia may shoot once per night in either universe they have someone alive in. This means that if Mafia has a person in Universes 1 and 2 and shoots someone on night 3 in universe 1, they cannot shoot someone in night 3 in universe 2. This is true even if one universe gets substantially ahead of the other.
6. The limitation on not being able to teleport someone if they were teleported or pulled the night before is meant to mean as follows: The LAST person to be teleported or pulled into your universe may not be teleported back.
7. Clarification Seven Regarding Simultaneous Night.
8. Teleporters cannot target themselves.
9. Clarification Nine on When a Game is Auto-Won
10. Clarification Nine about how mafia know who to kill.
General Rules:
1. Have fun.
2. All votes should be bolded. Unvotes are unnecessary.
3. Please put your vote at the beginning of a line. Votes in the middle of a line are very annoying and easily missed.
4. Don’t be a jerk. I reserve the right to remove any jerks.
5. I prod by request. You may request a prod at any time on anyone. That person will have 36 hours from when I send the PM to post in a substantive way.
6. All communication with the mod should be bolded.
7. There will be a quicktime for the dead.
8. Once one universe has been won, that game is frozen and the other universe may neither pull from nor teleport to that universe. The teleporter becomes a vanilla townie.
9. All night actions should be submitted to this account (zorastermod). The two mods using this account are Zoraster and Slicey.
Order of Actions:
1. New Teleporter is selected if old one was killed or teleported.
2. Mafia Kill
3. Town Teleporting or Pulling
4. Mafia Teleporting or Pulling
5. New Teleporter is selected if old one was lynched or pulled.
*Note that this means that if a teleporter is killed, their action does not go through that night. Note that this new order now means that the new teleporter will now only be made aware she is the teleporter the next night. So If the teleporter dies on N1, the new teleporter will not be informed until N2.
Selection Method:
1. First, players will be put into their various universes, 15 in each. To do this, I will put players into 5 "pots," 6 players in each pot. Those players I think will drive the game the best, make it the most fun, etc. will be put into pot 1, pot 2 will be filled with the next 6, etc. I will then use random.org to play 3 people from each pot into each universe. For obvious reasons, I will not tell anyone who is in what pot. This will have no bearing on what roles any player receives, but is intended just to make sure that one universe isn't greatly more fun, experienced, etc. than another.
2. Once people are placed into their respective universes, I will use random.org to pair each player with their role.
Role PMs that START the game in Universe 2:
Last edited by zorastermod on Tue Feb 09, 2010 1:14 pm, edited 9 times in total.
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Post #24 (isolation #6) » Sun Jan 24, 2010 1:52 pm
Postby zorastermod »
Oh, as I do in all my games, I'd like to remind everyone to make sure they read the rules carefully and fully. I do take the rules seriously, and if there's any confusion, I'm more than happy to answer questions, especially when the game is still in pre-game. As the game goes on further, my ability to answer questions becomes more limited as I become afraid my answers may influence the game in way that a mod should not.
This includes, say, rule 6 on conflicts between towns as well as the role pms, both of which could be confusing.
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Post #59 (isolation #10) » Sun Jan 24, 2010 5:23 pm
Postby zorastermod »
mod, does that mean they have to maintain the ratio, or that the number of teleports cannot exceed twice the number of pulls + 2? Are unsuccessful actions counted in that?
Failed actions do not count. Basically, in any block of three actions the teleporter makes it will need to have one Pull and two teleports. So some examples:
Good to go:
N1: Teleport
N2: Pull
N3: Teleport
N4: Teleport
N5: Unsuccessful action
N6: Pull
N7: Teleport
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Post #138 (isolation #13) » Mon Jan 25, 2010 3:08 pm
Postby zorastermod »
By the way, I just wanted to make sure everyone realized I had been adding any clarifying remarks I make in one game into a section called "Corrections and Clarifications" in the rules section of both games. For the most part these were all my intentions that I did not necessarily articulate well to begin with. Shame on me.
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Post #143 (isolation #14) » Mon Jan 25, 2010 3:20 pm
Postby zorastermod »
Mod: Is Fishy's 'Push:Push:Pull:Pull' allowed. I suppose I'm asking if the 'block of three' is a floating block of any three consecutive teleporter actions, or actions 1:2:3, 4:5:6, etc.
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Post #146 (isolation #15) » Mon Jan 25, 2010 3:42 pm
Postby zorastermod »
@Mod: I request that that rule be amended. It essentially forces the cycle to stay exactly the same once the first pull is used (Eg: Once P:T:T is used, it MUST be followed with P:T:T or the ratio will be broken, and the scum will be able to predict exactly when they can use their own teleport to maximize the damage). Otherwise it's impossible to keep the ratio. The ability to make it unpredictable is kinda crucial.
Sorry. The rule works as it's intended, and actually changing rules, especially after in game discussion is reserved for truly broken rules. That it might disadvantage or limit a role is by design. Consider that "no action" is always a possibility.
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Post #181 (isolation #16) » Tue Jan 26, 2010 5:03 am
Postby zorastermod »
The lack of "and nothing can prevent it" is not actually an oversight, although technically I will call the game if NOTHING can prevent it. But in a situation with 3 scum and 2 townies, given that nights all last precisely 48 hours and cannot be rushed, it is perfectly possible for the other town to still manage to send one of their scum over or steal another townie away (ouch!). The only time a game is auto-locked and won by a side is (a) if town wins by at any point removing all scum; (b) if a mafia team manages to eliminate all opposing forces; or (c) if the other universe has been won by a faction (and thus no teleporting is going on anymore) and scum can autowin out.
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Post #276 (isolation #19) » Tue Feb 02, 2010 5:02 am
Postby zorastermod »
DocPotter wrote:
Mod: Was the change brought on by Kairyuu before or after the role PM's were sent?
Sorry I missed this. The change to the order of actions occurred after Kairyuu PMed me but before the game began (before role PMs had be given as well).
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Post #317 (isolation #21) » Fri Feb 05, 2010 5:16 am
Postby zorastermod »
Prods have been sent to those who have not posted in 72 hours. Just a reminder that you can ask for a prod on anyone at any time so long as it's not abusive.
Kairyuu had a friend PM me that his computer is kaput and he'll be out indefinitely, so I'm looking for a replacement for him.
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Post #500 (isolation #28) » Sun Feb 14, 2010 4:39 am
Postby zorastermod »
Night 2 has ended.
VP Baltar the Town (2) Townie was killed
Maelyn has exited this universe
Day 3 begins now.
The Deadline is February 28th at 5:00 EST.
Please note that while the deadline will be Feb 28th, I will be out of town Feb 25th-28th. I'll hopefully be able to update vote counts at night, but expect significant twilight on the 28th.
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Post #558 (isolation #33) » Mon Feb 22, 2010 7:54 am
Postby zorastermod »
Teleportations and Pulls from the other universe are done immediately upon the other universe leaving night or (in the case of a day teleport/pull from a mafioso) immediately upon sending the PM.
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Post #567 (isolation #34) » Tue Feb 23, 2010 8:27 am
Postby zorastermod »
Dawn has broken in universe 1. Also, I'm not getting many bites on replacements and I have two people already who need replacements. If you're undecided, please remain in the game until I get the others replaced.
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Post #666 (isolation #42) » Tue Mar 09, 2010 3:30 pm
Postby zorastermod »
Kise wrote:See, the thing is that everyone voting ani/spring have been in this universe from the start. Maybe no scum were teleported... who knows. I'd recommend waiting to if Anon returns or not.
Mod - Have you spoken with Anon about the replacement thing, or are you seeking replacement, or anything else?