Teleportation Mafia Universe TWO (TOWN WINS)
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Kairyuu Mafia Scum
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@Nicodemus: That's exactly the broken situation I pointed out via PM to the mod pre-game. The solution was that the selection of the new teleporter if the old one was killed or teleported now occurs BEFORE the mafia kill, meaning if the teleporter is killed by the mafia, the replacement will not be chosen until the next Night phase begins, and we will go an entire Day phase without knowing who the next will be (and therefore we cannot have them claim).
The semi-break involved that plus a mason claim guarenteeing us a minimum of 2 confirmed townies per game every single game day, with the number being impossible for the scum to reduce, while at the same time having the potential to increase if the scum chose not to kill a confirmed any given Night (and for the same reason, once a higher number of confirmed townies would exist it would be impossible to bring it back to the original 2).Because, no matter how you dress it up, that's what the world is. A community of idiots doing a series of things until the world explodes and we all die.-
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animorpherv1 Honey Trap
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Nicodemus Goon
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Ah. Should have read the rules closer. Still sounds like a good plan though, so I support this.Kairyuu wrote:@Nicodemus: That's exactly the broken situation I pointed out via PM to the mod pre-game. The solution was that the selection of the new teleporter if the old one was killed or teleported now occurs BEFORE the mafia kill, meaning if the teleporter is killed by the mafia, the replacement will not be chosen until the next Night phase begins, and we will go an entire Day phase without knowing who the next will be (and therefore we cannot have them claim).
Something else that I was thinking about for this game: the teleporter (on even nights of course if we're going with Kairyuu's plan) should try to teleport the player most likely to be scum out of our universe. Since our wincon is just to eliminate all scum from this universe, our teleporter would act more like a vig than anything, cutting down on either mafia or potential mislynches.-
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Kairyuu Mafia Scum
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Unfortunately the 2 pulls for one teleport rule pretty much makes that impossible to implement successfully. Especially since odd Night teleports are guarenteed to fail (meaning they're not counted for the ratio) due to the fact that the teleporters will be killed to prevent confirmed townies. Besides, if we implement that, then Universe 1 will have no reason not to implement it themselves, leading to us just tossing scummy players back and forth between games with no real gain.Because, no matter how you dress it up, that's what the world is. A community of idiots doing a series of things until the world explodes and we all die.-
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Jack Jack of All Trades
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Kairyuu Mafia Scum
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I apparently don't know how to read. It's 2 teleports for 1 pull. I was also under the impression that the scumteam was a joint team with a kill per universe, so in that case the even Night trades could be potentially beneficial to us. This plan should also be implemented on both sides.Because, no matter how you dress it up, that's what the world is. A community of idiots doing a series of things until the world explodes and we all die.-
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zorastermod Goon
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Nicodemus Goon
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zorastermod Goon
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Ellibereth Deus ex Machina
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Nicodemus Goon
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Ellibereth Deus ex Machina
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DeathRowKitty sheFrogshe
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DeathRowKitty sheFrogshe
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Ellibereth Deus ex Machina
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Lowell Jack of All Trades
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DeathRowKitty sheFrogshe
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Ellibereth Deus ex Machina
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Nicodemus Goon
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Lowell Jack of All Trades
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Ellibereth Deus ex Machina
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DeathRowKitty sheFrogshe
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Ellibereth Deus ex Machina
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I liked your old one better. I was just joking around.DeathRowKitty wrote:@Ellibereth and Flareonage
Is this avatar any better?
As for Lowell's comment, I would assume the teleporter would agree to it anyway. Whether the teleporter likes it or not, that plan is probably our best use of the teleporter.-
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Jack Jack of All Trades
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No, it's not the best plan:
We want to transfer one of our mafiosos to the other universe, and have them transfer one of theirs to ours. That potentially results in mafia killing other mafia, especially since the ultimate goal is to win in both universesmafia role pm wrote:At night, your team may choose to shoot one person. You may shoot someonein any universe that your team has a player alive in.
Win condition: You win when your team wins in EITHER universe you are in. You win a universe when you haveeliminated all other mafia team members-
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DeathRowKitty sheFrogshe
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Well, that would require having a good idea of someone who's mafia, in which case we should be lynching that person instead of teleporting.
Then again, I can see the logic to that. Our goal is to win this game, not the other and as long as we can scumhunt more effectively than the town from the other universe, a trade like that would benefit us. It would also produce some healthy competition between the two towns and it would probably be more in the spirit of the game.
I'm really fine with either plan. We do have to get the other universe to agree to it though.
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