Mod 1 wrote:A bizarre experiment in Chamber c9098 has successfully created a method of cycling that allows any anti-town factions existing within the game to pass abilities to subjects within their team. But this power is not without its consequences. If an anti-town factional member chooses to cycle an ability to one of their partners, it will cause them to be poisoned, and die the following night.
Everyone needs to tattoo the above paragraph on the back of their eyelids. This is so very, very important to remember, especially later in the game. I might go so far as to post this after every new game day starts just as a reminder to everyone.
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Junpei 7 wrote:Post your personality. If you have two separate personas "ingame, real life", then make them separate.
I try to check my emotions at the door if at all possible when playing mafia.
I'd say I have a very generic personality in real life, but I don't mean that in a bad way. I'm sure any junior psychology majors would have fun with that.
Junpei 10 wrote:Please don't start an argument on day 1 diddin. I know that that wasn't your intention, it's just that I know what you're talking about and I don't want any of the day absorbed in a fit.
There's something a little too defensive about this quote given the fact that FC hadn't posted yet.
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implosion 11 wrote:1: there might be some kind of ability which can explicitly stop the poison kill. If this is the case, and the ability has no beneficial aspect, then that person should claim either today or tomorrow. We can deal with it by dumping it on someone scummy and nuking them out of orbit. or lynching also works. It's also theoretically possible that the scum have some kind of poison kill though, so yeah.
2: there might be some normal protective ability (like a doctor) that happens to protect against the poison kill.If anyone has a doctor ability, then they should ask the mod if that ability will protect against the poison kill.They shouldn't claim, for obvious reasons. They can claim later.
3: the scum have an ability which directly combats the poison, for example, a factional one-shot free pass-between-each-other ability to prevent us from clearing people. I wouldn't be surprised if something like this is in the game after the strategy we wound up using last time, and there's no way to detect it, so people who pass abilities to scum or get them are probably just going to be somewhat townier, as opposed to being clear.
1: Agreed.
2: Agreed.
3: Definitely agreed.
implosion 11 wrote:Thoughts?
This sounds fine to me.
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crypto 42 wrote:if you read the x01 plan then why did you only say this in your third post instead of using it to kickstart the convo in an earlier post
I love this post. This is the kind of critical interrogatory that I can grab onto and squeeze tightly.
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spring 47 wrote:Am I right or am I missing something?
I tend to agree with this, but I think as long as we hold out with the caveat that there may be a third-party role... I don't see how it will ultimately hurt us in the end. Believe me, I'm the last person to nod my head when someone calls another player confirmed, especially in a theme game.
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MoI 51 wrote:Official Passing Strategy–
The Cyclic Claim process is a two step process.
Step 1 - The Day after you cycle a power at Night in your first post of the day you claim to have passed a power. You do NOT claim the Power or who you passed it to.
Step 2 - The second Day after you cycle a power at Night in your first post of the day you claim who you passed the power in Step 1 to. In the case of possessing multiple powers you claim every person you passed the to. You do NOT claim what the power was.
This process is ongoing and can result in multiple claims in any given day. For example -
Day 2 everyone claims if they passed a power Night 1.
Day 3 everyone claims who they passed their power to Night 1 and if they passed a power Night 2.
Day 4 everyone claims who they passed their power to Night 2 and if they passed a power Night 3.
And so forth.
Yeah, I like this. Speaking from experience as well, this really helped do the scum in last game. MoI put it best, it's too useful for us not to do it again. While I won't go so far as to say it would be bastard of the Mod to put in some counteractive measure against the town relying too heavily on passing as a scumhunting tool, I still agree with the premise here.
MoI 53 wrote:Also fair warning – Any player that sends a powerful Pro-Town ability (Doc / Investigation / Vig) out of play by ‘forgetting’ to send a cycling choice is to be lynched immediately. I put this out there so no-one can claim “oops, I forgot”.
This is too absolutist for me, but I'm willing to oblige any increased sense of scuminess on this basis.
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Toogeloo 56 wrote:Discussion for the most part hasn't devolved from setup discussion and personality discussion. The votes out there are still more or less random, and not much discussion to promote moving out of the RVS yet.
A little detached for my taste, but at least you're being honest.
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crypto 61 wrote:for a loose cannon you are awfully conservative with your vote
Agreed.
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Pere 74 wrote:I'm sure the claim strategies are fine. I'm also sure the mod won't allow the game to be broken by it, so while planning is good, I'm only for it as long as it helps town. If it ceases to help, or helps scum more, then we need to be adaptable to changing the strategy.
This goes without saying. Seems like you're talking here just to be talking.
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MoI 81 wrote:Saying your playstyle generates scum-reads as you did is Anti-Town. If you are Town you’ve only given scum an open invitation to attack you by self-admitting you are naturally ‘scummy’. If you are scum it’s a pre-emptive measure to say “I’m not scummy, it’s my playstyle” which is a complete cop-out. Neither serves Town’s interests.
Agreed.
MoI 124 wrote:@Toog– why not vote for someone right now. That’s be great! At least until we get a vote-count. Thanks in advance!
I think you and crypto have more in common this game than y'all may have otherwise thought.
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Toogeloo 126 wrote:Why is everyone so interested in me putting a vote on someone?
![Neutral :|](./images/smilies/icon_neutral.gif)
Why not?
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Junpei 150 wrote:Stringer, justifying rolefishing with trying to further explain a post which carefully does not rolefish, rather tries to stay true to the plan of which no one is opposing, is ridiculous. Go to jail, do not pass go, do not collect 200 dollars.
I like this point.
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Stringer 153 wrote:Unvote. Still had it on Fourseen from RVS, no reason to keep it there since we've clearly moved past RVS/RQS.
I very much dislike this unvote without revoting. Especially at this precarious time for you as you start to get more pressure on your Toogeloo stance.
Stinger 159 wrote:Not at the moment, I'm not sure of the warriormode wagon and don't want it to get out of hand this early in the day. Nothing worse than quicklynching day 1.
In a 25 player game? Are you serious?
Stringer Bell, Toogeloo, and Junpei all strike me as off so far. We still need to hear from whisper & Fur.