Dragon Age Mafia [Game Over]


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Post Post #5650 (ISO) » Sun Oct 09, 2016 7:44 pm

Post by McMenno »

gg, lylo was painful to read though

pagetop though
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Post Post #5651 (ISO) » Sun Oct 09, 2016 8:27 pm

Post by iraonavp »

Nice job, BlackVoid!
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Post Post #5652 (ISO) » Sun Oct 09, 2016 9:03 pm

Post by Shiro »

This game, I had fun it. I hoped flavour was more along the lines of the gane but I made my own :p

Who would have thought the mysterious person said to embody antiva was actually darkspawn
To me:
shiro you are a charmer you were obvscum but for some reason people just wouldn't eliminate you ~Antihero
About me:
I stg this is how conversations with Lucifer go. ~Papa Zito
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Post Post #5653 (ISO) » Sun Oct 09, 2016 10:09 pm

Post by Shadow_step »

In post 5649, MathBlade wrote:Yay! I caught SirCakez. Woo hoo! :) Sorry TBB and Iroanavp about the mislynch
TBB did nothing to redeem his slot, he simply had to be lynched. He kept calling me scum when I was ob town, like wtf?

Ira why did you never asked to be voted for warden? Your tracker was very useful.
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The shadows betray you, because they serve me.

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"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #5654 (ISO) » Sun Oct 09, 2016 10:37 pm

Post by Shadow_step »

In post 224, Creature wrote:Shadow_step has a tendency of being instantly voted in a 3p LyLo.
lol
But now that's 3 wins in a row as town in 3p lylo for me ;)
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #5655 (ISO) » Sun Oct 09, 2016 10:44 pm

Post by Frozen Angel »

You were the warden last night!

what were you talking about shadow?! :D
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Post Post #5656 (ISO) » Sun Oct 09, 2016 10:45 pm

Post by Shadow_step »

In post 5655, Frozen Angel wrote:You were the warden last night!

what were you talking about shadow?! :D
I was bluffing lol
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"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #5657 (ISO) » Sun Oct 09, 2016 10:45 pm

Post by Frozen Angel »

I'm still confused! but ok :D
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False smile brings pain to one's self


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Post Post #5658 (ISO) » Sun Oct 09, 2016 10:48 pm

Post by Shadow_step »

In post 5657, Frozen Angel wrote:I'm still confused! but ok :D
I didn't know that there could be a warden if the 3rd member was lynched on the previous day and I thought Vedith also must think the same thing. He was basing his whole argument on Shadow! scum was that I had to kill Mathblade to avoid being auto lynched day 10 which was BS. But I thought I could frame him and get random to lynch him.
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The shadows betray you, because they serve me.

"Chrim and Shadow_step town MVPs. There was a point at the game I was legitimately in fear." ~Zach

"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #5659 (ISO) » Sun Oct 09, 2016 10:50 pm

Post by Firebringer »

I believe Frozen Angel is going to be entering Cowboy Bepop Mafia into the Large Theme queue relatively soon, you guys should definitely join that.
:)
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"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #5660 (ISO) » Sun Oct 09, 2016 10:52 pm

Post by Frozen Angel »

I am ! :D

Currently writing the details for putting that in queue :]
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Post Post #5661 (ISO) » Sun Oct 09, 2016 10:54 pm

Post by Vedith »

Good job black void.
My whole killing math was relying on Random playing, that's the problem with replacements it's fresh eyes.
GG town and sorry scum :up:
As said I would have preferred pre talk to help organise where we chose bt apart from that it was a good setup.
I claim scum \o/
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Post Post #5662 (ISO) » Sun Oct 09, 2016 10:57 pm

Post by Firebringer »

You played pretty well Vedith, I question some of your kill choices but overall your day play was good.

Like I said earlier, I kind of wish I gave scum day talk, but I also kind of think that would have given scum the win in this game. Although alot of things were altered by the fact scum didn't communicate effectively with each other (such as no kill which through town through loops trying to figure out).
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"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #5663 (ISO) » Sun Oct 09, 2016 11:00 pm

Post by Shadow_step »

In post 5661, Vedith wrote:Good job black void.
My whole killing math was relying on Random playing, that's the problem with replacements it's fresh eyes.
GG town and sorry scum :up:
As said I would have preferred pre talk to help organise where we chose bt apart from that it was a good setup.
Never bring me to lylo :P
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"I'm mightily impressed by Shadow's ability to find town PR's, by the way. He was the one directing the first two nightkills." ~Michel
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Post Post #5664 (ISO) » Sun Oct 09, 2016 11:00 pm

Post by Frozen Angel »

Fire are you modding anything atm?
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Post Post #5665 (ISO) » Sun Oct 09, 2016 11:01 pm

Post by Vedith »

In post 5663, Shadow_step wrote:
In post 5661, Vedith wrote:Good job black void.
My whole killing math was relying on Random playing, that's the problem with replacements it's fresh eyes.
GG town and sorry scum :up:
As said I would have preferred pre talk to help organise where we chose bt apart from that it was a good setup.
Never bring me to lylo :P
Meh it was more lucky for you that Random didn't play. :p
I claim scum \o/
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Post Post #5666 (ISO) » Sun Oct 09, 2016 11:03 pm

Post by Vedith »

In post 5662, Firebringer wrote:You played pretty well Vedith, I question some of your kill choices but overall your day play was good.

Like I said earlier, I kind of wish I gave scum day talk, but I also kind of think that would have given scum the win in this game. Although alot of things were altered by the fact scum didn't communicate effectively with each other (such as no kill which through town through loops trying to figure out).
PV was already starting to suspect me so I just didn't want to delete with that :giggle:

Yeah scum early game was bad we didn't speak at all (my self included)
I claim scum \o/
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Post Post #5667 (ISO) » Sun Oct 09, 2016 11:04 pm

Post by Creature »

Already have an honorable mention.
Sigh
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Post Post #5668 (ISO) » Mon Oct 10, 2016 12:55 am

Post by SirCakez »

Y u do this mathblade
I liked the flavor but yeah it kinda felt like diffusion of power with the warden mechanic and dragon age pasted on
Still enjoyable!
Thanks for modding FA/Fire!
Brian Skies - "
I just wanna say Cakez is an evil mod and this is an evil setup.
"

--------------------
Get to know a Cakez!
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Post Post #5669 (ISO) » Mon Oct 10, 2016 5:24 am

Post by beeboy »

This is one of the best setups I have been in.

Thanks for modding (even though I horribly betrayed you guys by replacing out)
ah yes, beeboy style reads;
if this person flips town, then i'll townread them. - Nahdia
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Post Post #5670 (ISO) » Mon Oct 10, 2016 11:30 am

Post by BlackVoid »

Thanks for the game asoiaf. The "last will" mechanic is awesome and I'd love to see it be incorporated into more games. It certainly creates a more interesting dynamic especially with the last wills of nightkilled players. Do they still get investigation results if they die that night i.e. can a cop post results in a last will? Even if not, it's still a good way to compose everything you want the town to hear such as previous results and read changes based on flips. Btw, is the nightkilled player informed that they have been killed and have time to write it out or do they need to be pre-written? Game seems slightly townsided overall but not by much.

Playwise, I thought rb had pretty accurate reads early on and Foxbeebirdboy played very transparently and Shadow_step too. Glad I could solve the game. I've always wanted to see if I'd make the right decision if I have all game information available. Sorry about stealing your replacement slot mhsmith0.
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Post Post #5671 (ISO) » Mon Oct 10, 2016 11:33 am

Post by Firebringer »

In post 5670, BlackVoid wrote:Thanks for the game asoiaf. The "last will" mechanic is awesome and I'd love to see it be incorporated into more games. It certainly creates a more interesting dynamic especially with the last wills of nightkilled players. Do they still get investigation results if they die that night i.e. can a cop post results in a last will? Even if not, it's still a good way to compose everything you want the town to hear such as previous results and read changes based on flips. Btw, is the nightkilled player informed that they have been killed and have time to write it out or do they need to be pre-written? Game seems slightly townsided overall but not by much.

Playwise, I thought rb had pretty accurate reads early on and Foxbeebirdboy played very transparently and Shadow_step too. Glad I could solve the game. I've always wanted to see if I'd make the right decision if I have all game information available. Sorry about stealing your replacement slot mhsmith0.
Last will doesn't allow you to post results from the night you died so if you checked someone night 2 and died night 2 the results of that night couldn't be put in, you are also not informed that you are going to die so as to make a last will so it's incentive for players pull notes and thoughts together for either start of day or in case they do die.
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"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #5672 (ISO) » Mon Oct 10, 2016 11:35 am

Post by Firebringer »

And I am trying to incorporate last will mechanic into more future games because I like it and I think it helps players keep up with game and encourages town to do stuff during night beyond reading the game for a night action or something
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"You are the Joker of mafia players" - Oversoul
"last time I was scum with Firebringer
his first post in the scum PT was "yes I rolled scum!"
I decided to post "haha just don't post that in the main thread", but to get up to date on the main thread first.

His first post in the main thread was "yes I rolled scum!" -popsofctown
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Post Post #5673 (ISO) » Mon Oct 10, 2016 11:36 am

Post by Titus »

In post 5670, BlackVoid wrote:Thanks for the game asoiaf. The "last will" mechanic is awesome and I'd love to see it be incorporated into more games. It certainly creates a more interesting dynamic especially with the last wills of nightkilled players. Do they still get investigation results if they die that night i.e. can a cop post results in a last will? Even if not, it's still a good way to compose everything you want the town to hear such as previous results and read changes based on flips. Btw, is the nightkilled player informed that they have been killed and have time to write it out or do they need to be pre-written? Game seems slightly townsided overall but not by much.

Playwise, I thought rb had pretty accurate reads early on and Foxbeebirdboy played very transparently and Shadow_step too. Glad I could solve the game. I've always wanted to see if I'd make the right decision if I have all game information available. Sorry about stealing your replacement slot mhsmith0.
Good job.

I was infinitely perplexed by a redirect and no night kill.
I did clear quite a few people and the rest of my reads were good, but I had Nero as hard clear based on that.
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You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

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Post Post #5674 (ISO) » Mon Oct 10, 2016 12:12 pm

Post by MathBlade »

In post 5668, SirCakez wrote:Y u do this mathblade
I liked the flavor but yeah it kinda felt like diffusion of power with the warden mechanic and dragon age pasted on
Still enjoyable!
Thanks for modding FA/Fire!
What made you say that SirCakez?
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