Level Up 2 - Finished
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Ircher He / Him / HisWhat A Grand Idea
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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I'm gonna say it doesn't count for or against luck mitigation as all since no roll was done.In post 633, inspiratieloos wrote:Btw, does 'not rolling because the enemy is at 1 hp anyway' count as rolling minimum? If so James can use luck mitigation.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Inferno390 begins performing a spell ritual. Blue and white wisps form around his hands, and he points toward Charlie and Foxtrot. A swirling mass of wisps flies towards each target. **Inferno390 has1/4MP left.**Charlie and Foxtrot are stunned for one round.**Charlie isdead.** **Foxtrot has6/12HP left.**
James Brafin moves his hands in complicated motions while shouting words in an ancient language. His hands glow a soft red color, and red wisps form around his hands. He then points towards Delta, and a faint red light envelopes the slime. **Delta has7/12HP left.**
Not Known 15 begins casting the "Fire" spell. Angry red wisps begin to circle his hands. He points in Foxtrot's direction, and Foxtrot is engulfed by a bright red light. **Foxtrot has4/12HP left.**
inspiratieloos is next to attack. He casts the same spell as Not Known 15 and points at the same target. A fiery red light strikes Foxtrot. **Foxtrot has1/12HP left.**
Cerberus v666 begins chanting and moving his hands. Soon, his hands are surrounded by blue and white wisps. He points towards Delta and Echo, and the wisps follow his lead. **Cerberus v666 has4/5MP left.** **Delta has5/12HP left.** **Echo has11/12HP left.**
Last but not least to attack is Jackal711. He shouts, "Burn!" before he begins casting the "Fire" spell. As the red wisps form around him, he points towards Delta causing the slime to be engulfed by a red light. **Delta has2/12HP left.**
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Delta slithers towards inspiratieloos.
Original Roll String: 1d61 6-Sided Dice: (3) = 3
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (2) = 2
Echo moves towards Cerberus v666.
Original Roll String: 1d61 6-Sided Dice: (4) = 4
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (3) = 3
---
the worst is no longer stunned.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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inspiratieloos does not see the orange slime Delta advances and ends up taking major damage from the attack. inspiratieloos also feels dizzy.inspiratieloos is stunned for two rounds.**inspiratieloos has10/15HP left.**
Cerberus v666 sees Echo's advance in just enough time to avoid it.
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Current Monster Statuses(Threshold 6)
(5) Alpha : Green Slime : HP =DEAD| Attack = 1d6 | Defense = 0d2
(5) Beta : Green Slime : HP =DEAD| Attack = 1d6 | Defense = 0d2
(5) Charlie : Green Slime : HP =DEAD| Attack = 1d6 | Defense = 0d2
(5) Delta : Orange Slime : HP =2/12| Attack = 1d6 | Defense = 0d2
(5) Echo : Orange Slime : HP =11/12| Attack = 1d6 | Defense = 0d2
(5) Foxtrot : Yellow Slime : HP =1/12| Attack = 1d6 | Defense = 0d2
Active Battle Effect #1: Players may not use normal attacks or skills.Exception: If a new player joins, they may perform a normal attack that deals 1d2 damage.
Active Battle Effect #2: Players require and use one less mana to cast spells.-
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Ircher He / Him / HisWhat A Grand Idea
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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In post 638, Ircher wrote:inspiratieloos does not see the orange slime Delta advances and ends up taking major damage from the attack. inspiratieloos also feels dizzy.inspiratieloos is stunned for two rounds.**inspiratieloos has10/15HP left.**-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Inferno390 begins moving his hands in complex ways and chanting ancient words. Soon, blue and white wisps form around his hands. He points towards Delta and Foxtrot, and two wisp tornados follow. **Delta isdead.** **Foxtrot isdead.****Inferno390 has0/4MP left.**
Next, James Brafin attacks Echo with a "Fire" spell. Echo is engulfed by a fiery red flame. **Echo has8/12HP left.**
Jackal711 yells "Fire!" and then begins performing the motions and chants required to cast the aforementioned spell. Red wisps begin to circle his hands, and he points in Echo's direction. The red wisps follow Jackal711's finger and fly towards Echo. **Echo has6/12HP left.**
Gamma Emerald performs the same spell as Jackal711 with the same target. A bright red light envelopes Echo causing some damage. **Echo has4/12HP left.**
Not Known 15 begins making the complex motions and ancient chants needed to cast "Fire". Soon, red wisps surround his hands. He points in Echo's direction, and Echo becomes immersed by a faint red light. **Echo has3/12HP left.**
Jumping in at the last second is Amzela who quickly performs the "Fire" spell and targets it at Echo. The poor slime is burned to a crisp by Amzela's magic. **Echo isdead.**
---
Party Experience:
Base XP = (2 + 2 + 2) + (2 + 2) + (3) = 13 XP
XP Adjustment = 5 XP
Average Enemy Level = (5 * 6) / 6 = 5.0
Number of Participants = 9
XP Awarded Per Participant = 2 XP at Level 5.0.
(4) James Brafin gains 2 XP. James Brafin stays at level 4.
(5) the worst gains 2 XP. the worst stays at level 5.
(5) Inferno390 gains 2 XP. Inferno390 stays at level 5.
(4) inspiratieloos gains 2 XP.inspiratieloos levels up from level 4 to level 5! Please choose a specialization path.Please allocate your stat point at your earliest convenience.
(4) Not Known 15 gains 2 XP. Not Known 15 stays at level 4. Please allocate your stat point at your earliest convenience.
(4) Gamma Emerald gains 2 XP. Gamma Emerald stays at level 4.
(4) Jackal711 gains 2 XP. Jackal711 stays at level 4.
(5) Cerberus v666 gains 2 XP. Cerberus v666 stays at level 5.
(5) Amzela gains 2 XP. Amzela stays at level 5.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Having defeated the latest group of slimes, you all begin to search for your weapons. To your dismay, you cannot find them anywhere within the general vicinity! Seeing no other option, all of you head deeper into the cave.
Once again, you hear maniacal laughter. You attempt to track down where it is coming from. Eventually, you realize it is coming from even deeper within the cave. Alas, you are unable to follow the voice as you are intercepted by even more slimes! With your weapons still nowhere to be seen and with the air still emitting an energized feeling, you have no choice but to fight with magic again. These slimes are notably much faster than the previous group of slimes.
Battle #14(Threshold3)
(5) Alpha : Orange Slime : HP = 12/12 | Attack = 1d6 | Defense = 0d2
(5) Beta : Orange Slime : HP = 12/12 | Attack = 1d6 | Defense = 0d2
(5) Charlie : Silver Slime : HP = 15/15 | Attack = 1d6 | Defense = 1d2
(5) Delta : Slime : HP = 18/18 | Attack = 1d6 | Defense = 0d2
Active Battle Effect #1: Players may not use normal attacks or skills.Exception: If a new player joins, they may perform a normal attack that deals 1d2 damage.
Active Battle Effect #2: Players require and use one less mana to cast spells.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand Idea
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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You have one stat point from level 4 that was never spent.In post 662, inspiratieloos wrote:Shouldn't I have two stat points?
Anyway, someone bless me? +2 for 3 turns seems pretty decent, especially since the alternative is casting fire and the silver slime has defence.
Also, bless/curse are currently +/-1 for 3 rounds.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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James Brafin begins making the motions and chants needed to cast "Fire". Soon, his hands are surrounded by red wisps. He points towards Alpha, and Alpha is engulfed by a fiery red light. **Alpha has9/12HP left.**
the worst attacks next. After performing a spell ritual, his hands glow a crimson red, and red wisps encircle his hands. He points in Alpha's direction, and the red wisps fly off in that direction. **Alpha6/12HP left.**
Not Known 15 starts moving his hands in complex ways and chanting ancient words. Soon, red wisps form around his hands. He points towards Alpha, and Alpha is bathed in an intense red light. **Alpha has3/12HP left.**
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Alpha moves towards James Brafin.
Original Roll String: 1d61 6-Sided Dice: (1) = 1
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (1) = 1
Beta slides in the direction of the worst.
Original Roll String: 1d61 6-Sided Dice: (4) = 4
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (2) = 2
Charlie attacks Amzela.
Original Roll String: 1d61 6-Sided Dice: (4) = 4
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (2) = 2
Delta slithers towards Not Known 15.
Original Roll String: 1d61 6-Sided Dice: (5) = 5
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (2) = 2-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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James Brafin sees Alpha's movement and quickly moves out of the way. Likewise, the worst sees Beta from afar and moves accordingly.
Amzela, while prepared to move, stumbles slightly. The silver slime capitalizes on the mistake and touches her. **Amzela has22/23HP left.**
Despite Not Known 15's best efforts to avoid Delta, the slime is too fast and manages to squeeze a good bit of life from him. **Not Known 15 has10/15HP left.**
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Current Monster Statuses(Threshold 3)
(5) Alpha : Orange Slime : HP =3/12| Attack = 1d6 | Defense = 0d2
(5) Beta : Orange Slime : HP = 12/12 | Attack = 1d6 | Defense = 0d2
(5) Charlie : Silver Slime : HP = 15/15 | Attack = 1d6 | Defense = 1d2
(5) Delta : Slime : HP = 18/18 | Attack = 1d6 | Defense = 0d2
Active Battle Effect #1: Players may not use normal attacks or skills.Exception: If a new player joins, they may perform a normal attack that deals 1d2 damage.
Active Battle Effect #2: Players require and use one less mana to cast spells.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Not Known 15 raises his hands and offers up a prayer to the heavens. He makes a few more gestures, and white and green wisps form around his hands. He points towards inspiratieloos, and inspiratieloos is bathed in a brilliant white light. **inspiratieloos is blessed (+1) for 3 rounds!** **Not Known 15 has3/4MP left.**
inspiratieloos begins performing the spell ritual for "Tornado". Blue and white wisps form around his hands, and he points towards Charlie and Delta. A swirling mass of wisps follow his lead. **inspiratieloos has4/5MP left.**Delta is stunned for one round.**Delta has14/18HP left.**
(Defense for Charlie; 2 so far on Charlie:)
Original Roll String: 1d21 2-Sided Dice: (1) = 1
Cerberus v666 begins making intricate motions with his hands and shouting ancient chants. Soon, red wisps start to encircle his hands. He points towards Alpha, and Alpha is bathed in a faint red light. **Alpha has2/12HP left.**-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Alas, inspiratieloos's wisps are unable to bypass the thickened skin of Charlie, and the spell dissipates as it touches the slime.
Beta moves towards inspiratieloos.
Original Roll String: 1d61 6-Sided Dice: (4) = 4
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (2) = 2
Alpha attacks Not Known 15.
Original Roll String: 1d61 6-Sided Dice: (3) = 3
(Defense roll delayed.)
A silver substance is ejected from the silver slime Charlie. It flies towards Not Known 15.
Original Roll String: 1d6+11 6-Sided Dice: (3)+1 = 4
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (3) = 3-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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(Oh, I forgot the +1 on inspiratieloos's defense roll. Pretend it is there.)
inspiratieloos manages to leap away from the orange slime Beta in the nick of time. It is almost as if a divine being played a role in it.
Alas, Not Known 15 is not as lucky. He sees neither the silver object nor Alpha approach him. The silver object hits him in the forehead, and he feels dizzy after the orange slime Alpha embraced him. **Not Known 15 has2/15HP left!**Not Known 15 is stunned for two rounds.James Brafin who is nearby sees that the silver object that hit Not Known 15 is shaped like a coin, and he quickly picks it up.
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Current Monster Statuses(Threshold 3)
(5) Alpha : Orange Slime : HP =2/12| Attack = 1d6 | Defense = 0d2
(5) Beta : Orange Slime : HP = 12/12 | Attack = 1d6 | Defense = 0d2
(5) Charlie : Silver Slime : HP = 15/15 | Attack = 1d6 | Defense = 1d2 | 2 CD
(5) Delta : Slime : HP =14/18| Attack = 1d6 | Defense = 0d2
Active Battle Effect #1: Players may not use normal attacks or skills.Exception: If a new player joins, they may perform a normal attack that deals 1d2 damage.
Active Battle Effect #2: Players require and use one less mana to cast spells.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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the worst begins chanting and moving his hands in wild ways. Soon, his hands glow red. He points towards Alpha, and a bright red light consumes Alpha. The smell of burnt slime enters the air. **Alpha isdead.**
inspiratieloos starts making complex motions and shouting ancient words. Blue and white wisps soon form around him. He points in the directions of Charlie and Delta, and the wisps follow his lead.Charlie and Delta have been stunned for one round.**inspiratieloos has3/5MP left.** **Delta has11/18HP left.** Charlie's skin begins to thicken:
Original Roll String: 1d21 2-Sided Dice: (2) = 2
James Brafin performs the spell ritual required to cast "Fire". Red wisps begin encircling his hands, and he points towards Beta, who is then bathed in an intense red light. **Beta has9/12HP left.**
Beta attacks the worst.
Original Roll String: 1d61 6-Sided Dice: (6) = 6
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (2) = 2
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Not Known 15 is no longer stunned.
@Formerfish: Feel free to jump in anytime. This battle is being fought under special rules, so you would use the following for attacking:
Code: Select all
[dice]1d2[/dice]
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Unfortunately for Charlie, its skin barely thickens, and the tornado of wisps bypasses it easily. **Charlie has13/15HP left.**
the worst attempts to roll out of the way of Beta's advance, but he fails to do so and makes contact with the slime. the worst feels somewhat dizzy.the worst is stunned for two rounds.**the worst has9/20HP left.**
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Current Monster Statuses(Threshold 3)
(5) Alpha : Orange Slime : HP =DEAD| Attack = 1d6 | Defense = 0d2
(5) Beta : Orange Slime : HP =9/12| Attack = 1d6 | Defense = 0d2
(5) Charlie : Silver Slime : HP =13/15| Attack = 1d6 | Defense = 1d2 | 1 CD
(5) Delta : Slime : HP =11/18| Attack = 1d6 | Defense = 0d2
Active Battle Effect #1: Players may not use normal attacks or skills.Exception: If a new player joins, they may perform a normal attack that deals 1d2 damage.
Active Battle Effect #2: Players require and use one less mana to cast spells.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Not Known 15 begins waving his hands around and yelling ancient words. Soon, his hands glow a faint red. He points towards Beta, and a red light envelopes Beta. **Beta has8/12HP left.**
James Brafin starts casting the same spell. His hands also glow red, and he points at Beta. The red light leaves his hands as another light engulfs Beta. **Beta has7/12HP left.**
inspiratieloos makes the motions and chants needed to cast "Tornado". His hands glow a light blue color. He points at Charlie and Delta, and a swirling tornado of blue and white wisps follow his lead.Delta has been stunned.**inspiratieloos has2/5MP left.** **Delta has6/18HP left.** Charlie's skin begins to thicken.
Original Roll String: 1d21 2-Sided Dice: (1) = 1-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Charlie's skin is unable to stop the incoming wisp tornado, and the silver slime is briefly stunned as a result.Charlie is stunned for one round.**Charlie has12/15HP left.**
Beta attacks inspiratieloos.
Original Roll String: 1d61 6-Sided Dice: (4) = 4
(Defense:)
Original Roll String: 1d3+11 3-Sided Dice: (1)+1 = 2
---
the worst is no longer stunned.
inspiratieloos is no longer blessed.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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inspiratieloos tries to scramble away from the approaching orange slime, but he trips and falls. By the time he is able to get up again, the orange slime had sucked out a significant amount of life. inspiratieloos feels somewhat dizzy from the slime.inspiratieloos is stunned for two rounds.**inspiratieloos has17/20HP left.**
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Current Monster Statuses(Threshold 3)
(5) Alpha : Orange Slime : HP =DEAD| Attack = 1d6 | Defense = 0d2
(5) Beta : Orange Slime : HP =7/12| Attack = 1d6 | Defense = 0d2
(5) Charlie : Silver Slime : HP =12/15| Attack = 1d6 | Defense = 1d2
(5) Delta : Slime : HP =6/18| Attack = 1d6 | Defense = 0d2
Active Battle Effect #1: Players may not use normal attacks or skills.Exception: If a new player joins, they may perform a normal attack that deals 1d2 damage.
Active Battle Effect #2: Players require and use one less mana to cast spells.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Formerfish is leisurely going on a walk when he encounters a cave. Letting his curiosity get the better of him, he enters the cave and walks through several corridors and rooms including a giant room with a huge lit torch at each of its corners. It is at this time that he hears the sounds of spells rituals being chanted from deeper within the cave. Formerfish also notes that he forgot to bring a weapon with him. Nonetheless, he continues down the cave, sprinting at this point. At last, he reaches the group of adventurers and slimes, and he makes a simple circular gesture with his hands while shouting a single word. A single translucent wisp appears. He points at Delta, and the wisp goes flying in that direction. **Delta has5/18HP left.**
the worst performs a more intricate ritual that involves much more chanting and movement. Soon, his hands glow a bright red, and he points towards Delta. A red light sears Delta. **Delta has3/18HP left.**
Not Known 15 casts the spell "Fire" and sends it flying towards Delta as well. **Delta has1/18HP left.**
---
Beta attacks the worst.
Original Roll String: 1d61 6-Sided Dice: (4) = 4
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (3) = 3
Charlie spits a silver object at Cerberus v666.
Original Roll String: 1d6+11 6-Sided Dice: (5)+1 = 6
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (1) = 1
Delta attacks Formerfish.
Original Roll String: 1d61 6-Sided Dice: (3) = 3
---
inspiratieloos is no longer stunned.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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the worst does not see Beta coming, and the slime makes prolonged contact with his skin. He feels dizzy afterwards.the worst is stunned for one round.**the worst has5/20HP left.**
Cerberus v666 was not expecting an attack to come his way, and the silver object hits him in the forehead. Noticing that it looks like a coin, he picks it up and places it in his pocket. **Cerberus v666 has16/20HP left.**
Delta touches Formerfish then decides to rejoin its fellow slimes. **Formerfish has7/10HP left.**
---
Current Monster Statuses(Threshold 3)
(5) Alpha : Orange Slime : HP =DEAD| Attack = 1d6 | Defense = 0d2
(5) Beta : Orange Slime : HP =7/12| Attack = 1d6 | Defense = 0d2
(5) Charlie : Silver Slime : HP =12/15| Attack = 1d6 | Defense = 1d2 | 2 CD
(5) Delta : Slime : HP =1/18| Attack = 1d6 | Defense = 0d2
Active Battle Effect #1: Players may not use normal attacks or skills.Exception: If a new player joins, they may perform a normal attack that deals 1d2 damage.
Active Battle Effect #2: Players require and use one less mana to cast spells.-
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Ircher He / Him / HisWhat A Grand Idea
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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I mean, that would be the smart thing to do if this was say a real adventure, but no, this fight was meant to be done using player spells only.
Contrary to what Not Known 15 believes, y'all will get your weapons back. SoonTM.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand Idea
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand Idea
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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If you tried kicking the slime, you would hurt yourself. The skin of the slimes is corrosive.
Formerfish, a brave newcomer without a weapon, searches frantically about for a weapon. Not finding one, he resorts to the same spell he used last time. A single red wisp begins to encircle his right hand, and he points towards Delta. The red wisp flies in that direction, and the slime disappears without a trace. **Delta isdead.**
Jackal711 steps forward and begins moving his hands in complex ways while intermixing ancient shouts. Soon, red wisps form around his hands. He points at Beta, and Beta is incinerated by the red wisps that begin flying towards it. **Beta has5/12HP left.**
Inferno390 begins casting the "Fire" spell as well. His hands glow a dark red, and he points at Beta. An intense red light envelopes Beta. **Beta has2/12HP left.**
---
Beta attacks Jackal711.
Original Roll String: 1d61 6-Sided Dice: (4) = 4
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (2) = 2
Charlie attacks Formerfish.
Original Roll String: 1d61 6-Sided Dice: (4) = 4
---
the worst is no longer stunned.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Jackal711 leaps out of the way of the incoming slime.
Formerfish is not so lucky and suffers major damage from prolonged contact with Charlie. **Formerfish has3/10HP left.**
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Current Monster Statuses(Threshold 3)
(5) Alpha : Orange Slime : HP =DEAD| Attack = 1d6 | Defense = 0d2
(5) Beta : Orange Slime : HP =2/12| Attack = 1d6 | Defense = 0d2
(5) Charlie : Silver Slime : HP =12/15| Attack = 1d6 | Defense = 1d2 | 1 CD
(5) Delta : Slime : HP =DEAD| Attack = 1d6 | Defense = 0d2
Active Battle Effect #1: Players may not use normal attacks or skills.Exception: If a new player joins, they may perform a normal attack that deals 1d2 damage.
Active Battle Effect #2: Players require and use one less mana to cast spells.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Everyone has clothes. The slimes' corrosive touch bypasses clothing and even armor to an extent.In post 738, Formerfish wrote:
Did i forget my clothes at home too? Fish wakes up to the sound of a far off battle. Incensed with blood lust he runs straight through the front door without even dressing first. He must engage in battle.In post 734, Ircher wrote:If you tried kicking the slime, you would hurt yourself. The skin of the slimes is corrosive.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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@Formerfish: No. I mean, you can imagine what you like, but for my purposes, you are wearing actual clothes that cover your skin.
Not Known 15 charges forward and performs the "Fire" spell at the highest speed he is capable. His hands begin to glow red, and he points towards Beta. Beta is engulfed by a faint red light. **Beta has1/12HP left.**
Formerfish performs the same circular gesture and chants the same ancient word he chanted earlier. A single red wisp begins circling his pinky finger. He points at Beta, and the wisp goes flying out in that direction. **Beta isdead.**
Inferno390 begins moving his hands in intricate ways and shouting ancient chants. Soon, red wisps form around his hands. He points at Charlie, and Charlie is bathed in a faint red light. **Charlie has11/15HP left.**
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Charlie moves towards Inferno390.
Original Roll String: 1d61 6-Sided Dice: (3) = 3
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (2) = 2-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Inferno390 jumps in the air to avoid the approaching slime, but he misjudges his landing spot and briefly comes in contact with the silver slime. **Inferno390 has22/23HP left.**
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Current Monster Statuses(Threshold 3)
(5) Alpha : Orange Slime : HP =DEAD| Attack = 1d6 | Defense = 0d2
(5) Beta : Orange Slime : HP =DEAD| Attack = 1d6 | Defense = 0d2
(5) Charlie : Silver Slime : HP =11/15| Attack = 1d6 | Defense = 1d2
(5) Delta : Slime : HP =DEAD| Attack = 1d6 | Defense = 0d2
Active Battle Effect #1: Players may not use normal attacks or skills.Exception: If a new player joins, they may perform a normal attack that deals 1d2 damage.
Active Battle Effect #2: Players require and use one less mana to cast spells.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand Idea
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Jackal711 begins moving his hands and shouting ancient chants. Soon, red wisps form around his hands. He points towards Charlie who is then engulfed by a faint red light. **Charlie has10/15HP left.**
Gamma Emerald makes several motions with his hands and chants ancient words. Red wisps begin encircling his hands. He points towards Charlie, and Charlie is bathed in an intense red light. **Charlie has7/15HP left.**
Last to attack is the worst. He performs the same motions and chants as Gamma Emerald while also shouting "DIE!", and his hands glow a bright red. He points towards Charlie, and an intense red light shines on Charlie, burning it. **Charlie has4/15HP left.**
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Charlie ejects a silver object from its body. The silver object goes flying in the worst's direction.
Original Roll String: 1d6+11 6-Sided Dice: (4)+1 = 5
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (1) = 1-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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the worst gets lucky as the object hits him center mass instead of the head, decreasing the damage he takes. Since the object looks like a silver coin, the worst picks it up and pockets it. **the worst has2/20HP left.**
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Current Monster Statuses(Threshold 3)
(5) Alpha : Orange Slime : HP =DEAD| Attack = 1d6 | Defense = 0d2
(5) Beta : Orange Slime : HP =DEAD| Attack = 1d6 | Defense = 0d2
(5) Charlie : Silver Slime : HP =4/15| Attack = 1d6 | Defense = 1d2 | 2 CD
(5) Delta : Slime : HP =DEAD| Attack = 1d6 | Defense = 0d2
Active Battle Effect #1: Players may not use normal attacks or skills.Exception: If a new player joins, they may perform a normal attack that deals 1d2 damage.
Active Battle Effect #2: Players require and use one less mana to cast spells.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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inspiratieloos begins casting the "Fire" spell. His hands begin to show a reddish glow. He points at Charlie, and Charlie is seared by a red light. **Charlie has2/15HP left.**
James Brafin starts moving his hands in intricate ways and shouting loud chants in an ancient language. Soon, red wisps form around his hands. He points towards Charlie, and a bright red light engulfs it, burning the poor slime to mere cinders. **Charlie isdead.**
Jackal711, not noticing the slime is already dead, begins chanting the same spell as James Brafin. His hands glow a fiery red, and he points towards where Charlie was located at. Unable to find a valid target, the spell fails and puffs of smoke form around Jackal711's hands.
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Party Experience:
Base XP = 2 + 2 + 3 + 1 = 8 XP
XP Adjustment = 5 XP
Average Enemy Level = (5 * 4) / 4 = 5.0
Number of Participants = 9
XP Awarded Per Participant = 1.4 XP at Level 5.0.
(4) James Brafin gains 2 XP.James Brafin levels up from level 4 to 5! Please choose a specialization path at your earliest convenience.You may also reallocate your stat point.
(5) the worst gains 1 XP. the worst stays at level 5.
(4) Not Known 15 gains 2 XP. Not Known 15 stays at level 4.
(5) inspiratieloos gains 1 XP. inspiratieloos stays at level 5.
(5) Cerberus v666 gains 1 XP. Cerberus v666 stays at level 5.
(1) Formerfish gains 4 XP.Formerfish levels up from level 1 to level 2!
(4) Jackal711 gains 2 XP. Jackal711 stays at level 4.
(5) Inferno390 gains 1 XP. Inferno390 stays at level 5.
(4) Gamma Emerald gains 2 XP. Gamma Emerald stays at level 4.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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You again begin to search for your weapons, and once again, you are unable to find them. You do find a crate of weapons made out of wood, so you decide to take those for the time being. They are much weaker than your normal weapons, but they should help you out.
Suspecting that the owner of the maniacal laughter is the one who stole your weapons, you quickly rush deeper in the cave to find the person. At long last, you enter a brightly lit room deep within the cave. A masked man carrying a powerful shortbow is waiting for you. To your surprise, the room is devoid of slimes. Clearly, the man is not intent on ambushing you.
"Well, you sure took your time getting here. I bet you all are searching for your weapons, aren't you?" taunts the masked man. "The good news is that I do indeed possess them. You may wonder how I managed it. It twas a simple task: I simply extinguished the torches in that other room using darkness magic so that you wouldn't notice me teleporting your weapons away."
You gasp! There are very few people who possess this high-level magical ability. From of the looks of it, the masked man appears to be a high-ranking member of a clan known as the Occult Clan, a group of powerful cultists.
"Now, I suspect you want your weapons back. I will give them to you if and only if you defeat me in a duel! The terms of the duel are simple. You send your best two members to fight against me alone. If they can survive for two rounds, I'll consider letting you swap out members. The victor is whichever side decides to surrender first. If you win, you get your weapons back. If I win, I get to murder all of you. Mwahahahaha! Now, let me introduce myself: I am Cultist Szyme of the Occult Clan, and you adventurers will rue the day that you decided to interfere with the Occult Clan!"
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Battle #15(Threshold2)
(I)(H) (5) Cultist Szyme : Cultist Sharpshooter : Level = 5 | HP = 12/12 | Attack = 1d6 | Defense = 1d4
Active Battle Effect #1: All normal attacks and active skills receive a -2 penalty on rolls.
Active Battle Effect #2: Players require and use one less mana to cast spells.
Active Battle Effect #3: The same players must act for two rounds. After two rounds pass, you may choose to swap out players. Only players who are currently acting are valid targets for the enemy. (Note: Speed Slash and other initiative-granting actions may not be used. You can still use level 1 Scry Monster.)
Please select two challengers for the first two rounds.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Nope and I guess I could allow say a +1 modifier for each target skipped.
Edit: You'll restore your MP next battle though.
I'll give another (expired on 2019-07-08 18:36:35) for discussion just in case anyone else wants to potentially volunteer as tribute.
Edit2: James Brafin stepped down, so the above timer can be ignored.Last edited by Ircher on Mon Jul 08, 2019 10:10 am, edited 1 time in total.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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That certainly would be interesting. THe penalty is actually -2 and yes, you would have -2 and -4 on a double strike.In post 776, James Brafin wrote:Not saying that we have that skill NOW, but logically that’s the next step.
Also, Inferno and I have been discussing and we think we can kill this guy in two rounds, Lords of Luck willing. But to be sure: on a double strike, do we have a -1 bonus on both attacks?-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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As a reminder, spells require a separate defense roll for each one. A double slash would not help your odds of the Tornado hitting.In post 785, inspiratieloos wrote:I've got 2 MP to spend and a decent enough HP reserve.
Turn 1, my partner double attacks to take out defence and I tornado.
Turn 2, bless the next fighters and GTFO-
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Ircher He / Him / HisWhat A Grand Idea
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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inspiratieloos begins moving his hands in complex ways and shouting ancient words. Soon, his hands glow black. He points towards Cultist Szyme, and black wisps fly off in Szyme's direction. **inspiratieloos has1/5MP left.**Cultist Szyme has been cursed (-1) for three rounds!
Jackal711 makes a circular motion with his hands then draws a cross while shouting some ancient words. Wisps of all different colors form around him. He points towards Cultist Szyme, and the wisps engulf the cultist. The wisps then travel back to Jackal711 imparting to him valuable information.
Spoiler: Cultist Szyme's Examination Results
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"So the two of you dare to challenge me! We'll see how long you survive, mwahahahaha!" taunts the cultist as he pours the contents of a green onto his next arrow. You note that the arrow has a yellowish tip. He then draws his bow, aims it at inspiratieloos, and fires!
Original Roll String: 1d6-11 6-Sided Dice: (2)-1 = 1
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (3) = 3
After firing the first shot, Cultist Szyme takes another arrow out of his quiver. This one has a grayish tip. This time, he draws his bow, aims at Jackal711, and fires.
Original Roll String: 1d6-11 6-Sided Dice: (6)-1 = 5
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (3) = 3-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Both of Cultist Szyme's arrows fly a little below their intended target decreasing the power of the shots.inspiratieloos has been bound for two rounds. Bound players may only use the skills marked with a ^ in 4.(Those skills are currently: Scry Monster, Meditate, Provoke, and Focus.)inspiratieloos has been poisoned for two rounds.**inspiratieloos has15/20HP left.** **Jackal711 has16/18HP left.**
(Poison damage:)
Original Roll String: 1d31 3-Sided Dice: (1) = 1-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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The poison from the arrow deals an additional two damage to inspiratieloos. **inspiratieloos has13/20HP left.**
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Current Monster Statuses(Threshold 2)
(I)(H) (5) Cultist Szyme : Cultist Sharpshooter : Level = 5 | HP = 12/12 | Attack = 1d6 | Defense = 1d4 | Cursed (-1) (2 Rounds) | 2 CD
Active Battle Effect #1: All normal attacks and active skills receive a -2 penalty on rolls.
Active Battle Effect #2: Players require and use one less mana to cast spells.
Active Battle Effect #3: The same players must act for two rounds. After two rounds pass, you may choose to swap out players. Only players who are currently acting are valid targets for the enemy. (Note: Speed Slash and other initiative-granting actions may not be used. You can still use level 1 Scry Monster.)-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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It's like a pie in that it is shared; however, I also adjust individual experience based on player level. If you haven't noticed, each enemy has a level (in parenthesis generally at the start of the line), and the average enemy level becomes the target level. If you are below the target level, you gain more xp and vice-versa. (Additional experience from the level correcting mechanism is generated from thin air.)In post 829, Formerfish wrote:Is the xp split like a pie where it has a finite amount to go around, or do we just get a certain amount based on activity and lvl?Last edited by Ircher on Tue Jul 09, 2019 2:16 pm, edited 1 time in total.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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inspiratieloos takes a moment to rest and clear his mind. **inspiratieloos has14/20HP left.**
Jackal711 slashes twice at Cultist Szyme. Cultist Szyme attempts to dodge the attacks. (9 so far on Cultist Szyme.)
(Defense:)
Original Roll String: 1d4-11 4-Sided Dice: (3)-1 = 2
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Cultist Szyme takes out a red vial and drinks the contents of the vial.
(Items are unaffected by curses/blessings.)
Original Roll String: 1d41 4-Sided Dice: (1) = 1
Cultist Szyme fires an arrow with a grayish tip at Jackal711.
Original Roll String: 1d6-11 6-Sided Dice: (3)-1 = 2
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (3) = 3
Cultist Szyme loads his bow again and fires another arrow with a grayish tip at inspiratieloos.
Original Roll String: 1d6-11 6-Sided Dice: (4)-1 = 3
(Defense:)
Original Roll String: 1d31 3-Sided Dice: (2) = 2
Poison damage for inspiratieloos:
Original Roll String: 1d31 3-Sided Dice: (1) = 1
---
inspiratieloos is no longer bound nor poisoned.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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(Oh, I nearly forgot about the -2 penalty. So actually, that 9 becomes a 5 because the penalty applies to both.)
Cultist Szyme manages to avoid most of the first slash, but he still takes the second slash full on. The red potion he drank seems to revitalize him some. **Cultist Szyme has 12/12 HP left.**
Alas, perhaps he spent too much time on avoiding Jackal711's attacks as both his arrows miss his targets.
inspiratieloos takes 1 damage from poison. **inspiratieloos has13/20HP left.**
You may select a new set of challengers.
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Current Monster Statuses(Threshold 2)
(I)(H) (5) Cultist Szyme : Cultist Sharpshooter : Level = 5 | HP = 12/12 | Attack = 1d6 | Defense = 1d4 | Cursed (-1) (1 Round) | 1 CD
Active Battle Effect #1: All normal attacks and active skills receive a -2 penalty on rolls.
Active Battle Effect #2: Players require and use one less mana to cast spells.
Active Battle Effect #3: The same players must act for two rounds. After two rounds pass, you may choose to swap out players. Only players who are currently acting are valid targets for the enemy. (Note: Speed Slash and other initiative-granting actions may not be used. You can still use level 1 Scry Monster.)-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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Okay, since there is some confusion, surrendering for the players here would be eight of you dying.
For Cultist Szyme, he surrenders when he gets to 1 HP.
(Also, the surrendering thing is more for flavor than anything.)Last edited by Ircher on Wed Jul 10, 2019 10:20 am, edited 1 time in total.-
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Ircher He / Him / HisWhat A Grand IdeaHe / Him / His
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