For completed/abandoned Mish Mash Games.
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Post #4 (isolation #0 ) » Mon Apr 02, 2012 2:38 pm
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by animorpherv1 » Mon Apr 02, 2012 2:38 pm
/in
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Post #8 (isolation #1 ) » Mon Apr 02, 2012 2:47 pm
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by animorpherv1 » Mon Apr 02, 2012 2:47 pm
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Post #35 (isolation #2 ) » Sat Apr 07, 2012 1:12 pm
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by animorpherv1 » Sat Apr 07, 2012 1:12 pm
Proposal 1: Each player has twenty-four (24) hours to propose a new rule. In the event that a player does not make the deadline, his/her turn is skipped the first time. The second time, he/she is prodded, and the third time, he/she is eliminated.
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Post #42 (isolation #3 ) » Sat Apr 07, 2012 1:31 pm
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by animorpherv1 » Sat Apr 07, 2012 1:31 pm
EUFLKJDHSKAJDSKJ
FMNBD.FJGDHM,DFNS
SJHSDF,HD,SKLJHS
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Post #46 (isolation #4 ) » Sat Apr 07, 2012 1:33 pm
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by animorpherv1 » Sat Apr 07, 2012 1:33 pm
Proposal 1: Each player has twenty-four (24) hours to propose a new rule. In the event that a player does not make the deadline, his/her turn is skipped the first time. The second time, he/she is prodded, and the third time, he/she is eliminated. This rule takes precedence over Rule 201.
Fixed?
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Post #48 (isolation #5 ) » Sat Apr 07, 2012 1:34 pm
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by animorpherv1 » Sat Apr 07, 2012 1:34 pm
Post in ALL the non-english languages!
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Post #49 (isolation #6 ) » Sat Apr 07, 2012 1:35 pm
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by animorpherv1 » Sat Apr 07, 2012 1:35 pm
Proposal 1: Each player has twenty-four (24) hours from the start of their turn to propose a new rule. In the event that a player does not make the deadline, his/her turn is skipped the first time. The second time, he/she is prodded, and the third time, he/she is eliminated. This rule takes precedence over Rule 201.
FIXED. PLEASE.
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Post #52 (isolation #7 ) » Sat Apr 07, 2012 1:38 pm
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by animorpherv1 » Sat Apr 07, 2012 1:38 pm
Proposal 1: Each player has twenty-four (24) hours from the start of their turn to propose a new rule. In the event that a player does not propose a rule in his/her turn, his/her turn is skipped the first time. The second time, he/she is prodded and has an extra twenty-four (24) hours, and is skipped at the end of the time. The third time, he/she is eliminated. This rule takes precedence over Rule 201.
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Post #54 (isolation #8 ) » Sat Apr 07, 2012 1:52 pm
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by animorpherv1 » Sat Apr 07, 2012 1:52 pm
Considering I like his/her better than they, not really.
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Post #56 (isolation #9 ) » Sat Apr 07, 2012 1:58 pm
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by animorpherv1 » Sat Apr 07, 2012 1:58 pm
Proposal 1: Each player has twenty-four (24) hours from the start of their turn to propose a new rule. In the event that a player does not propose a rule in their turn, their turn is skipped the first time. The second time, they are prodded and have an extra twenty-four (24) hours, and is skipped at the end of the time. The third time, they are eliminated. This rule takes precedence over Rule 201.
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Post #62 (isolation #10 ) » Sat Apr 07, 2012 4:33 pm
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by animorpherv1 » Sat Apr 07, 2012 4:33 pm
I'm done with it. It's up for voting as of when I posted it...
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Post #66 (isolation #11 ) » Sun Apr 08, 2012 2:21 am
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by animorpherv1 » Sun Apr 08, 2012 2:21 am
Yay
I guess people don't like making amendments.
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Post #68 (isolation #12 ) » Sun Apr 08, 2012 2:50 am
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by animorpherv1 » Sun Apr 08, 2012 2:50 am
I fully believe that this proposition should work as is. You shouldn't need more than 24 hours to come in here with a proposal anyways. At first, we need to get some stuff set up. That's plenty to do for the first bit. Then, we can come up with some other fun things. Now, I understand that there are circumstances like V/LA. That's the only thing I'd potentially amend into the rule.
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Post #73 (isolation #13 ) » Sun Apr 08, 2012 4:15 am
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by animorpherv1 » Sun Apr 08, 2012 4:15 am
I don't get why 48 hours. 24 hours should be perfectly fine, barring real life circumstances.
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Post #78 (isolation #14 ) » Sun Apr 08, 2012 4:36 am
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by animorpherv1 » Sun Apr 08, 2012 4:36 am
I hold firm on my stance that I believe this would work.
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Post #80 (isolation #15 ) » Sun Apr 08, 2012 4:47 am
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by animorpherv1 » Sun Apr 08, 2012 4:47 am
Maybe I'm bass ackwards, but that's the one I see to be the most redundant.
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Post #90 (isolation #16 ) » Sun Apr 08, 2012 1:59 pm
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by animorpherv1 » Sun Apr 08, 2012 1:59 pm
My goal right now is to lay down basic structure. Most of the suggestions are either redundant or useless to me.
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Post #93 (isolation #17 ) » Mon Apr 09, 2012 4:42 am
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by animorpherv1 » Mon Apr 09, 2012 4:42 am
But I don't see the need for most, if not all, of these changes.
Seriously. I find they're useless and stupid.
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Post #95 (isolation #18 ) » Mon Apr 09, 2012 4:47 am
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by animorpherv1 » Mon Apr 09, 2012 4:47 am
In post 94 , T-Bone wrote: The rule was pretty clear. Apparently some people don't want to be held accountable for taking their turn in a timely manner.
EXACTLY
. If you can't take your turn in 24 hours, you shouldn't egt a turn. Let me remind you that
some
people like to take the entire deadline. The 24 hours deadline stops it from getting painfully slow.
Think about it. Let's say someone doesn't submit within 24 hours. They get skipped. On the second time, they do it and get prodded, plus are given another 24 hours. On the third, they get eliminated. That's 4 days. Compared to 2 + 3/4 + 2 = 7 or 8 days. And 3 days straight, interest starts to wain. Which will not be good for any game of Nomic.
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Post #98 (isolation #19 ) » Mon Apr 09, 2012 5:12 am
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by animorpherv1 » Mon Apr 09, 2012 5:12 am
Normally I'd agree with this, but there's always the chance that the person forgot about the game, so the PM reminder + 24 hours gives them a chance to come in and make the rule.
@Packbat:
Who gets the points? Just the rule proposer or the people who yes + rule proposer?
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Post #99 (isolation #20 ) » Mon Apr 09, 2012 5:24 am
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by animorpherv1 » Mon Apr 09, 2012 5:24 am
In post 75 , Lord Mhork wrote: Well, ani, 48 is just cleaner. Occasionally I spend a whole day away from the website
Also, a question for Mhork:
Do you play mafia? Under current site meta, this is practically lurking.
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Post #100 (isolation #21 ) » Mon Apr 09, 2012 5:41 am
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by animorpherv1 » Mon Apr 09, 2012 5:41 am
In post 69 , Cybele wrote: What about the requests to change the order of penalties? You don't think there's merit to that?
Missed this. I'm not for it, but I'm not against it.
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Post #102 (isolation #22 ) » Mon Apr 09, 2012 7:01 am
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by animorpherv1 » Mon Apr 09, 2012 7:01 am
OK then, I had only noticed 202.
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Post #106 (isolation #23 ) » Mon Apr 09, 2012 7:31 am
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by animorpherv1 » Mon Apr 09, 2012 7:31 am
Eh. That works I guess.
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Post #108 (isolation #24 ) » Mon Apr 09, 2012 7:49 am
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by animorpherv1 » Mon Apr 09, 2012 7:49 am
Sure.
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Post #118 (isolation #25 ) » Mon Apr 09, 2012 2:14 pm
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by animorpherv1 » Mon Apr 09, 2012 2:14 pm
:/
I give you guys what you want and you still vote no.
THIS IS ONE OF THE REASONS I WAS FIGHTING IN THE FIRST PLACE.
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Post #137 (isolation #26 ) » Tue Apr 10, 2012 9:19 am
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by animorpherv1 » Tue Apr 10, 2012 9:19 am
In post 123 , Lord Mhork wrote: Oh, and Ani
In post 99 , animorpherv1 wrote: In post 75 , Lord Mhork wrote: Well, ani, 48 is just cleaner. Occasionally I spend a whole day away from the website
Also, a question for Mhork:
Do you play mafia? Under current site meta, this is practically lurking.
I do play mafia, but a single day off is hardly lurking. Sometimes one needs to clear their head. Sometimes one needs to buckle down and do whatever work they put off. All I know is that I've yet to have a single person call me out for lurking.
Isn't the current site meta everybody posting all the time or something?
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Post #147 (isolation #27 ) » Fri Apr 13, 2012 9:20 am
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by animorpherv1 » Fri Apr 13, 2012 9:20 am
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Post #156 (isolation #28 ) » Sun Apr 15, 2012 7:17 am
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by animorpherv1 » Sun Apr 15, 2012 7:17 am
Yay.
Whatever.
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Post #157 (isolation #29 ) » Sun Apr 15, 2012 7:18 am
Post
by animorpherv1 » Sun Apr 15, 2012 7:18 am
In post 153 , JDGA wrote: Chevre, it prods you and gives you an extra 24 hours for a total of 48 anyway.
Er, these posts are good. I will not vote for anything about 24 + 24 hours.
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Post #174 (isolation #30 ) » Mon Apr 16, 2012 6:42 am
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by animorpherv1 » Mon Apr 16, 2012 6:42 am
In post 170 , Lord Mhork wrote: That seems a little convoluted for an initial ruleset, yeah? We shouldn't try to do too much with one bill.
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Post #185 (isolation #31 ) » Mon Apr 16, 2012 2:38 pm
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by animorpherv1 » Mon Apr 16, 2012 2:38 pm
The only one I support is the first one.
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Post #191 (isolation #32 ) » Mon Apr 16, 2012 2:52 pm
Post
by animorpherv1 » Mon Apr 16, 2012 2:52 pm
In post 186 , Packbat wrote:
...and compromise is now officially required for passage. Can you elaborate on your reasons?
The other ones seem to let them get away with too much. You can skip two round every five consecutive turns and just waste the game away for #2, and with #3, you can skip every second turn. #1 gives an incentive to stay active all the time.
That said, I would not be opposed to #4.
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Post #201 (isolation #33 ) » Mon Apr 16, 2012 3:33 pm
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by animorpherv1 » Mon Apr 16, 2012 3:33 pm
Maybe that should be the next thing we work on. Integrating the proposal and amending the rule at the same time.
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Post #204 (isolation #34 ) » Mon Apr 16, 2012 3:56 pm
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by animorpherv1 » Mon Apr 16, 2012 3:56 pm
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Post #209 (isolation #35 ) » Mon Apr 16, 2012 4:01 pm
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by animorpherv1 » Mon Apr 16, 2012 4:01 pm
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Post #235 (isolation #36 ) » Tue Apr 17, 2012 9:19 am
Post
by animorpherv1 » Tue Apr 17, 2012 9:19 am
I'm not budging. Both #2 and #3 can -and will- have people skip a turn every so often without punishment.
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Post #240 (isolation #37 ) » Tue Apr 17, 2012 2:12 pm
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by animorpherv1 » Tue Apr 17, 2012 2:12 pm
In post 239 , Packbat wrote: In post 235 , animorpherv1 wrote: I'm not budging. Both #2 and #3 can -and will- have people skip a turn every so often without punishment.
Having your turn skipped
is
a punishment - it costs you points.
Let me put it this way - #2 and #3 can both prolong the game unnecessarily and keep semi-inactives in the game, despite at low points.
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Post #244 (isolation #38 ) » Tue Apr 17, 2012 2:44 pm
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by animorpherv1 » Tue Apr 17, 2012 2:44 pm
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Post #269 (isolation #39 ) » Wed Apr 18, 2012 9:19 am
Post
by animorpherv1 » Wed Apr 18, 2012 9:19 am
I agree to the boycott.
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Post #304 (isolation #40 ) » Thu Apr 19, 2012 9:19 am
Post
by animorpherv1 » Thu Apr 19, 2012 9:19 am
Unvote
T-Bone, don't be a prick.
Also; plan :"Vote Nay on T-Bone's proposals" is a go.
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Post #307 (isolation #41 ) » Thu Apr 19, 2012 9:29 am
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by animorpherv1 » Thu Apr 19, 2012 9:29 am
In post 305 , T-Bone wrote: I'm not being a prick. I don't think we should do majority +1.
Proposition fails I guess since no one wants to be diplomatic. Just as all future propositions will.
How about this cool phrase called "make an amendment on your turn."
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Post #309 (isolation #42 ) » Thu Apr 19, 2012 9:38 am
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by animorpherv1 » Thu Apr 19, 2012 9:38 am
Then get someone else to amend it.
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Post #321 (isolation #43 ) » Thu Apr 19, 2012 11:15 am
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by animorpherv1 » Thu Apr 19, 2012 11:15 am
I will not agree with a supermajority as long as T-Bone does not vote Yea.
Case closed.
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Post #324 (isolation #44 ) » Thu Apr 19, 2012 11:16 am
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by animorpherv1 » Thu Apr 19, 2012 11:16 am
In post 321 , animorpherv1 wrote: I will not agree with a supermajority as long as T-Bone does not vote Yea.
Case closed.
Have fun trying to pass it within the next, um, three months at least.
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Post #326 (isolation #45 ) » Thu Apr 19, 2012 11:19 am
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by animorpherv1 » Thu Apr 19, 2012 11:19 am
I would also like to state that not every rule needs time to discuss. Sure, a lot of them do, but a rule that goes from unanimity to majority, and then super majority LATER (likely within three turns instead of twenty if this passes) does not.
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Post #328 (isolation #46 ) » Thu Apr 19, 2012 11:20 am
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by animorpherv1 » Thu Apr 19, 2012 11:20 am
Tell me, what is there to discuss about? What benefits of a supermajority are there? Anyone building an alliance of six people in this game really needs to get their pritorties in check. This is Nomic, not Survivor.
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Post #329 (isolation #47 ) » Thu Apr 19, 2012 11:21 am
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by animorpherv1 » Thu Apr 19, 2012 11:21 am
In post 327 , T-Bone wrote: You guys have already made clear to me that you will block any attempt to change it to a supermajority later. Therefore, I have nothing to lose by prolonging my effort.
No, we'll block it
if you block this
.
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Post #331 (isolation #48 ) » Thu Apr 19, 2012 11:23 am
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by animorpherv1 » Thu Apr 19, 2012 11:23 am
In post 330 , T-Bone wrote: But even if I agree you can still block it so, what's the benefit of me voting Yea for something I don't want?
What if I promise I'll vote Yea until it passes?
I never break my promises if I can help it.
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Post #333 (isolation #49 ) » Thu Apr 19, 2012 11:25 am
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by animorpherv1 » Thu Apr 19, 2012 11:25 am
What else would you need to see?
Just ftr, expecting promises from 5 other people like that is unlikely. You have 3 votes right now. You, me and JDGA. I'm sure you can convince three people.
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Post #335 (isolation #50 ) » Thu Apr 19, 2012 11:26 am
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by animorpherv1 » Thu Apr 19, 2012 11:26 am
Oh Also T-Bone; what's your AIM? I need it because my old AIM screwed up.
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Post #339 (isolation #51 ) » Thu Apr 19, 2012 11:32 am
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by animorpherv1 » Thu Apr 19, 2012 11:32 am
Vote Yea
You see? Taking small steps towards a goal is sometimes more effective than taking a giant one.
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Post #342 (isolation #52 ) » Thu Apr 19, 2012 11:35 am
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by animorpherv1 » Thu Apr 19, 2012 11:35 am
CSL/Feirei hasn't voted.
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Post #356 (isolation #53 ) » Thu Apr 19, 2012 2:43 pm
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by animorpherv1 » Thu Apr 19, 2012 2:43 pm
I didn't even know this game had a wiki.
Dibs on not first Honourable Record Keeper. I have no clue how to edit wikis and make them look nice at the same time.
That said, I don't understand the need for any of those. Can we not just tack the responsibilities onto the rule Maker? It'd make more sense that way.
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Post #389 (isolation #54 ) » Sat Apr 28, 2012 4:34 pm
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by animorpherv1 » Sat Apr 28, 2012 4:34 pm
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Post #410 (isolation #55 ) » Sat May 05, 2012 12:58 pm
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by animorpherv1 » Sat May 05, 2012 12:58 pm
I still don't like
consecutive
voting strikes. Lets people get away with a lot more.
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Post #411 (isolation #56 ) » Sat May 05, 2012 1:02 pm
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by animorpherv1 » Sat May 05, 2012 1:02 pm
Welp. I didn't notice the 5 total strikes.
Maybe an addition for V/LA players? So that a strike is taken off or something?
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Post #417 (isolation #57 ) » Sat May 05, 2012 5:06 pm
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by animorpherv1 » Sat May 05, 2012 5:06 pm
We don't have that rule yet if I am correct, so no.
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Post #420 (isolation #58 ) » Sun May 06, 2012 7:55 am
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by animorpherv1 » Sun May 06, 2012 7:55 am
In post 419 , Feirei wrote: Should a player be removed from the game for any reason, any potential candidate must contact the thread creator via PM. After 24 hours have passed, the moderator must post a list of all candidates. Everyone then gets 24 hours to vote on which candidate they would like to enter. If there is a tie, then a revote occurs between all tied participants. If a tie occurs again, roll a dice between all participants that are still tied.
This is NOT being voted on currently. Anything to make it better?
There.
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Post #424 (isolation #59 ) » Sun May 06, 2012 8:50 am
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by animorpherv1 » Sun May 06, 2012 8:50 am
Vote no one?
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Post #426 (isolation #60 ) » Sun May 06, 2012 9:00 am
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by animorpherv1 » Sun May 06, 2012 9:00 am
We can fix that.
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