Race to 1500! (Game 109)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
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- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
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- Joined: August 9, 2016
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That helped some people so JDGA resets too
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”-
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
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- Location: Hell on Earth (aka Texas)
1: +400
2: ROLL AGAIN (x2)
3: Roll a 1d3. Roll again with that number as a multiplier.
4: +450
5: 3-WAY MERGE (Take 2 other people's scores add them with yours, divide by 3 then have those become your new scores, rounded up)
6: Swap your score with the current jackpot value.
7: Roll again. After rolling, choose whether to apply x2, x1/2, or neither to that roll.
8: Multiply your score by -1.1, discarding any decimal.
9: You and the player in 1st place +200. If you're in first just take the +200
10: Create Your Own Space
11:-200
12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:+250
19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:-55
29: -175
30: +10
31: 0
32:PROTECT
33:+100
34: +300
35:+100
36: MERGE
37:Go to 300
38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:JACKPOT!!!
51: +185
52: +300
53: +125
54: EVERYONE -400
55:Go to 500
56: +5
57: +75
58:+100
59: +335
60: STEAL 250
61:PROTECT
62: -55
63: -300
64: -75
65: -30
66:UNLUCKY
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:Go to 750
74: +100
75: +100
76: -200
77:+100
78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:-100
95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:JACKPOT!!!
101:PROTECT
102: Roll a 1d7. If you roll a 7, gainPROTECTand ROLL AGAIN (2x). If you roll a 6,. If you roll 5 or less,+100-100
103: You personally ignore the next effect that negatively affects everyone (shown using#). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in+25and rolling a 3 results in+150
105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a(denoted with aSUPER PROTECT^). This lets you cancel one die roll thatyouroll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;*for -100, ♦ for -30,#for -100,for -150^
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: Youmaysell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”-
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
1: +400
2: ROLL AGAIN (x2)
3: Roll a 1d3. Roll again with that number as a multiplier.
4: +450
5: 3-WAY MERGE (Take 2 other people's scores add them with yours, divide by 3 then have those become your new scores, rounded up)
6: Swap your score with the current jackpot value.
7: Roll again. After rolling, choose whether to apply x2, x1/2, or neither to that roll.
8: Multiply your score by -1.1, discarding any decimal.
9: You and the player in 1st place +200. If you're in first just take the +200
10: Create Your Own Space
11:-200
12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:+250
19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:-55
29: -175
30: +10
31: 0
32:PROTECT
33:+100
34: +300
35:+100
36: MERGE
37:Go to 300
38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:JACKPOT!!!
51: +185
52: +300
53: +125
54: EVERYONE -400
55:Go to 500
56: +5
57: +75
58:+100
59: +335
60: STEAL 250
61:PROTECT
62: -55
63: -300
64: -75
65: -30
66:UNLUCKY
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:Go to 750
74: +100
75: +100
76: -200
77:+100
78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:-100
95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:JACKPOT!!!
101:PROTECT
102: Roll a 1d7. If you roll a 7, gainPROTECTand ROLL AGAIN (2x). If you roll a 6,. If you roll 5 or less,+100-100
103: You personally ignore the next effect that negatively affects everyone (shown using#). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in+25and rolling a 3 results in+150
105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a(denoted with aSUPER PROTECT^). This lets you cancel one die roll thatyouroll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;*for -100, ♦ for -30,#for -100,for -150^
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: Youmaysell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”-
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
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- Location: Hell on Earth (aka Texas)
Original Roll String: 1d117(STATIC) 1 117-Sided Dice: (99) = 99
Also mallowgeno sent me an apology for calling me "mister lawyer" and I'd like to publicly say no hard feelings. I hardly even noticed.<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”-
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
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-
Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
-
-
Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
-
-
Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
-
-
Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
-
-
Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
1: +400
2: ROLL AGAIN (x2)
3: Roll a 1d3. Roll again with that number as a multiplier.
4: +450
5: 3-WAY MERGE (Take 2 other people's scores add them with yours, divide by 3 then have those become your new scores, rounded up)
6: Swap your score with the current jackpot value.
7: Roll again. After rolling, choose whether to apply x2, x1/2, or neither to that roll.
8: Multiply your score by -1.1, discarding any decimal.
9: You and the player in 1st place +200. If you're in first just take the +200
10: 10: If your score is greater than (1500 - 100 * [the number of times this space has been landed on]), go directly to 1500.
ie the first time, instant win if you're >1400, then >1300, etc
11:-200
12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:+250
19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:-55
29: -175
30: +10
31: 0
32:PROTECT
33:+100
34: +300
35:+100
36: MERGE
37:Go to 300
38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:JACKPOT!!!
51: +185
52: +300
53: +125
54: EVERYONE -400
55:Go to 500
56: +5
57: +75
58:+100
59: +335
60: STEAL 250
61:PROTECT
62: -55
63: -300
64: -75
65: -30
66:UNLUCKY
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:Go to 750
74: +100
75: +100
76: -200
77:+100
78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:-100
95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:JACKPOT!!!
101:PROTECT
102: Roll a 1d7. If you roll a 7, gainPROTECTand ROLL AGAIN (2x). If you roll a 6,. If you roll 5 or less,+100-100
103: You personally ignore the next effect that negatively affects everyone (shown using#). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in+25and rolling a 3 results in+150
105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a(denoted with aSUPER PROTECT^). This lets you cancel one die roll thatyouroll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;*for -100, ♦ for -30,#for -100,for -150^
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: Youmaysell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.Last edited by mallowgeno on Tue May 16, 2017 5:13 pm, edited 1 time in total.<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”-
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
-
-
Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
-
-
Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
-
-
Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
-
-
Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
-
-
Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
1: +400
2: ROLL AGAIN (x2)
3: Roll a 1d3. Roll again with that number as a multiplier.
4: +450
5: 3-WAY MERGE (Take 2 other people's scores add them with yours, divide by 3 then have those become your new scores, rounded up)
6: Swap your score with the current jackpot value.
7: Roll again. After rolling, choose whether to apply x2, x1/2, or neither to that roll.
8: Multiply your score by -1.1, discarding any decimal.
9: You and the player in 1st place +200. If you're in first just take the +200
10: 10: If your score is greater than (1500 - 100 * [the number of times this space has been landed on]), go directly to 1500.
ie the first time, instant win if you're >1400, then >1300, etc
11:-200
12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:+250
19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:-55
29: -175
30: +10
31: 0
32:PROTECT
33:+100
34: +300
35:+100
36: MERGE
37:Go to 300
38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:JACKPOT!!!
51: +185
52: +300
53: +125
54: EVERYONE -400
55:Go to 500
56: +5
57: +75
58:+100
59: +335
60: STEAL 250
61:PROTECT
62: -55
63: -300
64: -75
65: -30
66:UNLUCKY
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:Go to 750
74: +100
75: +100
76: -200
77:+100
78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:-100
95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:JACKPOT!!!
101:PROTECT
102: Roll a 1d7. If you roll a 7, gainPROTECTand ROLL AGAIN (2x). If you roll a 6,. If you roll 5 or less,+100-100
103: You personally ignore the next effect that negatively affects everyone (shown using#). Stackable
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in+25and rolling a 3 results in+150
105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET
108: Trick Die - Roll again. You may add + 1 or -1 to this die roll to get a new space.
109: If your score upon rolling this is positive, make it negative. If your score upon rolling this is negative, make it positive. Does nothing on doubled or halved rolls.
110: Swap the first and last digits of your score.
111: High Roller-Lose all your symbols (*, #, ♦) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in any order.
112: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
113: Gain a(denoted with aSUPER PROTECT^). This lets you cancel one die roll thatyouroll and allows you to re-roll it
114: Symbol Shop-You may purchase up to 1 of each of the following for the listed price;*for -100, ♦ for -30,#for -100,for -150^
115: Critical hit: the next negative effect that hits you will be multiplied by 1.5, denoted by %. This can be removed by a protect.
116: Roll from 1 to 25 out of the posts from the last page. Continue rolling until you land on a post with a dice tag. Apply this effect.
117: Symbol Resale: Youmaysell a symbol for 1.5 times the price listed in 114. You may also pay off a % for 100 points.<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”-
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Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
-
-
Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)
-
-
Gamma Emerald AnySurvivorAny
- Survivor
- Survivor
- Posts: 69109
- Joined: August 9, 2016
- Pronoun: Any
- Location: Hell on Earth (aka Texas)