League of Legends (Old)

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Post Post #32623 (isolation #400) » Tue Jul 15, 2014 11:48 am

Post by BROseidon »

In post 32602, xRECKONERx wrote:Like we're not talking about competitive pr0 scene because literally nobody here is playing at that level

But cheap saplings + Quill Coat item path + more vision on SOTAG + % dmg on W = a very strong jungler

He has incredible early ganking power and objective control and then late game he's an unkillable peel master


Except you have relatively little jungle pressure early, because Lee/Elise/Eve/Vi/J4 all beat the shit out of you if you are near them ever, and if you get the 2v1, you dont provide enough damage to burst them down, and your reduced W range means that the enemy laner has to be more overextended for a gank to go off. You can't go for dives, because your extra early tankiness doesnt compensate for the fact that you have to sit under turret longer to get the kill (and champs like Lee/Elise/Eve have ways to get out of turret range once they've dived). Yeah, you have good peel, but in solo queue, that only means so much, especially when you can't win your team mates' lanes as hard as the top junglers.

If you're going to argue the vision point:

1) Tons of early vision early matters less in solo queue than in competitive, because players don't communicate as much and don't understand how to abuse jungler locations as well.

2) Nunu does it better, because you can rush sightstone before Golem without gimping yourself horribly, while still providing awesome peel later in the game.

Actually, come to think of it, Maokai and Nunu have a lot of the same strengths (even if they execute on them in different ways), except Nunu is just a shitton better early while being probably lateral to Maokai end-game (Maokai has more cc, Nunu gives your ADC a fuckton more damage and mobility)
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Post Post #32624 (isolation #401) » Tue Jul 15, 2014 11:49 am

Post by BROseidon »

In post 32603, theelkspeaks wrote:A while ago I remember seeing an AP Maokai mid who used saplings to bully midlaners much like a bombing Ziggs. Anyone know if that still works post-rework?


The reason this worked before is that old E hit about as hard as Annie ult if you hit both parts. It no longer does that, so it's no longer viable.
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Post Post #32625 (isolation #402) » Tue Jul 15, 2014 11:49 am

Post by BROseidon »

In post 32608, xRECKONERx wrote:
In post 32604, Oman wrote:I never seem to be able to get Maokai's ult right. Maybe with it moving with him that will change. I find that his biggest letdown, that as a peel master his ult is basically a DR zone. I dunno.

Yeah the new ult is fantastic because it moves with you.


Now if only they fixed the mana problems with it...
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Post Post #32626 (isolation #403) » Tue Jul 15, 2014 11:51 am

Post by BROseidon »

In post 32620, animorpherv1 wrote:Ugh Tristana's way too good right now. Rito please.


Everyone magically remembered that Trist is a lane bully now that her itemization path doesn't suck.

I found that pretty amusing when the LCS commentators brought up how surprised the pros were by Trist's laning phase, as if it hadn't been like that since S1
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Post Post #32628 (isolation #404) » Tue Jul 15, 2014 1:05 pm

Post by BROseidon »

Hmm... apparently the financial information on the first 24.5mm accounts ever made on NA is possibly compromised (hacker says it is, he's probably exaggerating).

I'm in the 21 millions.

Uh... good thing I'm closing this card soon, and nothing fraudulent has appeared on the card yet...
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Post Post #32646 (isolation #405) » Wed Jul 16, 2014 1:21 am

Post by BROseidon »

MF's laning is painfully with how oom she goes.
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Post Post #32655 (isolation #406) » Wed Jul 16, 2014 10:21 am

Post by BROseidon »

They need to have mana regen in Essence Reaver's build path.

Then it wouldn't be completely useless on everyone.

It's not great on Jayce. Jayce has more urgent stuff to build first (Tear/Manamune, Brutalizer, LW), and Ionian Boots+Bruta gives him pretty cheap CDR. It's like, maybe a good 5/6th item now that it gives a full 80 AD, but the mana restore at that point is useless.
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Post Post #32729 (isolation #407) » Sat Jul 19, 2014 9:19 am

Post by BROseidon »

First game vs doom bots.

Go 9/0/11 as jungle udyr.

Pretty sure the strat is to stick cait/sivir/etc top and go with a jungler that can afk farm the jungle quickly then become super unstoppable tank (udyr/mundo/shyv)
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Post Post #32733 (isolation #408) » Sat Jul 19, 2014 10:52 am

Post by BROseidon »

I think you only really need the top laner to be competent for it to work, since the top laner being able to 1v2 is the hardest part.

Or you put them on Sivir and laugh because the bots can't deal with Sivir top.
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Post Post #32734 (isolation #409) » Sat Jul 19, 2014 10:52 am

Post by BROseidon »

Although I guess that Sivir takes a lot of skill for an ADC.
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Post Post #32743 (isolation #410) » Sun Jul 20, 2014 5:53 am

Post by BROseidon »

In post 32740, Venmar wrote:Started to main support, and get these kinds of games almost consistently now:

Image


Welcome to being a support main.
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Post Post #32750 (isolation #411) » Sun Jul 20, 2014 8:07 am

Post by BROseidon »

I'm a jungle/support/Malzahar main.

So I guess I still count.
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Post Post #32751 (isolation #412) » Sun Jul 20, 2014 8:08 am

Post by BROseidon »

I wish Malz support could be a thing.

Wait.

Holy shit I wanna try something.
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Post Post #32775 (isolation #413) » Mon Jul 21, 2014 4:48 pm

Post by BROseidon »

Rammus's big problem is that he has to choose between leveling to clear and leveling to gank, which means he has to choose "gank" and has no option if the ganks don't work.

I'm considering writing a giant post to Riot about the current jungle meta, because it sucks so much. Easiest fix to Rammus is probably to improve the base damage and damage scaling on W, make it not scale with damage/lvl (only MR/Armor instead) so that you can 1-pt wonder it and still clear reasonably decently, which means he gets punished less for not getting off successful ganks while having more ability to deal with strong duelers early.
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Post Post #32827 (isolation #414) » Fri Jul 25, 2014 2:21 am

Post by BROseidon »

It doesn't take "skill" to type in a number.

Timers changed nothing in terms of what the actual gameplay is. It took out the step that wasn't fun.
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Post Post #32828 (isolation #415) » Fri Jul 25, 2014 2:21 am

Post by BROseidon »

Also there are plenty of games at higher elos because there are fewer mistakes to punish.

Average game time doesn't change much by league, iirc
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Post Post #32830 (isolation #416) » Fri Jul 25, 2014 3:35 am

Post by BROseidon »

It saves me the hassle of writing down the numbers and having to scroll up to find them.

It's not a huge thing, but it's still better
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Post Post #32846 (isolation #417) » Fri Jul 25, 2014 11:08 am

Post by BROseidon »

In post 32835, animorpherv1 wrote:I was in a ranked 5s match and had control over every buff, drafgon, and baron. Good luck with that without timers.

And I was doing pretty well until I met your laners :/


Were you incapable of typing in a sequence of 4 numbers and looking at it before?
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Post Post #32847 (isolation #418) » Fri Jul 25, 2014 11:10 am

Post by BROseidon »

In post 32836, Ser Arthur Dayne wrote:The 9 points in utility are literally worthless on fizz. He doesnt need ms because he has 2 gapclosers already. He doesn't need extra "sustain
either because if you're facing a tough matchup then you should be starting flask/3 pots. In fact, in MOST matchups you should be starting flask. Let say you're facing brand for example. Taking flash means you're trading your health for his mana. If he starts Dorans/2 pots, then he's going to go oom way before you run out of sustain from the flask.

I can see the case made from the defense tree, but again, the 9 points in utility are much better seeing as his q deals 100% AD physical damage, and he autos a crapton.


Did you watch the ls video where he coached the Fizz? Because that's literally what he explains.

I still think it's probably better to just take the defense, though. If you're trading health for mana, forcing them to trade more mana for the same amount of health is probably worth more than a bit more AD damage when you already pretty much 1-shot squishies.
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Post Post #32848 (isolation #419) » Fri Jul 25, 2014 11:10 am

Post by BROseidon »

I also don't play Fizz, or mid lane really.
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Post Post #32849 (isolation #420) » Fri Jul 25, 2014 11:15 am

Post by BROseidon »

In post 32836, Ser Arthur Dayne wrote:Lets take the brand example again. Say he uses pillar of flame (right, thats what brands starts with? idk i dont play him) to try to harass you and push the wave to gain an early lvl 2. E out of it, and go on him, auto him a few times, back, and drink flask. Keep doing these small trades where you will get out on top because of a) your damage and b) flask


Brand is a terrible matchup for Fizz, actually. One of his harder counters, IIRC.

Basically, Fizz can't E out of Brand's E, so Brand can max it first during laning and get a shitton of free harass. Additionally, Brand has fairly potent autos during the laning phase b/c he has decent base AD/AS and has a really clean AA animation, which hurts Fizz further.

Fizz is not very good 1-4, because you have to basically say "I'm starting a lot of regen and hoping that I can stall out your mana/CDs with my regen." You don't win a lane that way unless the other person fucks up more than you; you're playing to go roughly even. He really spikes at 6, since that ult is super powerful and gives him the damage he needs to close out kills, and needs to develop his lead from like 6-10 either by all-inning (which he can do against a lot of mids), or roaming for kills (he has a very safe and mobile roam). Once he has his lead, he scales reasonably well (sort of like old Akali when she was strong. You're good while you have the lead, and don't really fall off until everyone starts hitting their 5th or 6th item).
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Post Post #32850 (isolation #421) » Fri Jul 25, 2014 11:17 am

Post by BROseidon »

In post 32843, MrZepher wrote:
In post 32837, animorpherv1 wrote:
In post 32836, Ser Arthur Dayne wrote:Summoner spells: Ignite/Heal



... No flash? OK...

Flash isn't necessary, just innately risky to not have.


This. At a pro level, you can't not take flash except on Singed and maybe Vlad.

In solo queue, you can do it on more champs, Fizz being one of them. It's a playstyle thing for that set of champs.
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Post Post #32852 (isolation #422) » Fri Jul 25, 2014 12:08 pm

Post by BROseidon »

1) You're rarely keeping track of all 6 of them.

2) Even if you don't have the exact time down, you're generally gonna know when to look at what the exact timer is. I'm at the point where I get a gut feeling about drag/baron when I'm about 1.5-2 minutes off them, and like 50 seconds for buffs that I've had vision of.

3) Yes. Typing and scrolling aren't that hard.
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Post Post #32876 (isolation #423) » Sun Jul 27, 2014 12:45 am

Post by BROseidon »

It's easy to carry with AOE at lower levels because everyone's bad at split pushing.
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Post Post #32877 (isolation #424) » Sun Jul 27, 2014 12:45 am

Post by BROseidon »

Ie, you should spam team comps of amumu/kennen/Xerath/MF/Sona, etc.
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Post Post #32901 (isolation #425) » Mon Jul 28, 2014 11:10 am

Post by BROseidon »

HOLY FUCK FINALLY GNAR WAS ANNOUNCED.

I'm about to look at the preview. I'm really curious to see what the kit is, since I saw it pretty early on when a lot of stuff was getting iterated.
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Post Post #32902 (isolation #426) » Mon Jul 28, 2014 11:10 am

Post by BROseidon »

Also I'm like semi-annoyed that gypsy made a male champ, since I wanted him to only make badass girls.
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Post Post #32903 (isolation #427) » Mon Jul 28, 2014 11:11 am

Post by BROseidon »

Oh, they haven't announced the kit yet. Looks like I'm gonna have to wait :(
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Post Post #32959 (isolation #428) » Tue Jul 29, 2014 11:48 am

Post by BROseidon »

In post 32930, theelkspeaks wrote:How do I survive early game as Ryze? I just got owned by Ahri really badly.


Ryze has a decent matchup against Ahri post-6.

Pre-6, she's gonna be able to push you around. Don't let her charm you, just let her push. You aren't going to be able to bully/fight/punish her that well, so use q to farm under turret to get to your tear.

Once you hit 6, you can fight her really well. If you stand near minions, her w and ult damage are largely mitigated, and you can hold her in place with W. That means she can't all-in you, so you're safe to farm up or even kill her if she is dumb/if you get a gank/countergank. Eventually, you'll be able to push her around (once you hit tear/RoA, probably), so then you can just win.
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Post Post #32960 (isolation #429) » Tue Jul 29, 2014 11:50 am

Post by BROseidon »

Sona's probably fine, all things considered. I don't think these changes affect her power level too much, it just moves stuff around.

Also, I'm so happy to see Gnar in his final form. The "have to transform" aspect is something that's gonna be really interesting.
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Post Post #32967 (isolation #430) » Tue Jul 29, 2014 1:19 pm

Post by BROseidon »

I come in already knowing his play pattern and knowing that I'm going to suck at it.

Brb sticking with Jayce top.
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Post Post #32968 (isolation #431) » Tue Jul 29, 2014 1:19 pm

Post by BROseidon »

I'm sad that I can't play any of Gypsy's champs particularly well :(
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Post Post #32971 (isolation #432) » Tue Jul 29, 2014 3:09 pm

Post by BROseidon »

Vi is really easy to fuck up with OMG MUST GO syndrome.

Jinx is more that I generally suck at ADC and don't have a Jayce/Malz type champ I can stick in there and play well.
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Post Post #32983 (isolation #433) » Wed Jul 30, 2014 12:45 am

Post by BROseidon »

In post 32972, Maestro wrote:
In post 32971, BROseidon wrote:Jayce/Malz

What is their collective archetype...? Been thinking of trying him since I want to increase my top game - he and now Gnar intrigue me. Any tips on starting to learn Jayce?

Also I love Jinx to death but I'm not as familiar on Vi.
SMASHBAMBOOM, that's about all I know. Any tips for a not-good / not-often Vi?


I'm better at playing super safe ranged things b/c I'm better at punishing mistakes than being aggressive.

The trick to Jayce involves a lot of understanding matchups. You have a lot of matchups where you win 1-2, but then lose for a while. It's about knowing when you can harass them off farm safely vs. when they have all-in potential on you (meaning you sit back and farm up your tear). You should generally hold down your lane, though, and be able to take their turret before they take yours (you can push super hard whenever they b or roam). Post laning-phase, how you play depends a lot on how you build.

There are multiple ways you can build Jayce. I prefer the ArPen/Flat AD build, so like Tear into Bruta into LW into Muramana into BC into GA into 6th item (used to be BT, now can vary. I think that Yomuu's might be really good here, but I haven't gotten to try it). Essence Reaver isn't that great on this build, since you just sit on tear while you build a lot of ArPen and AD for earlier power spikes, and you don't auto as much with this build. You just sit back and throw out q->e combos to take like 1/2 the health off their squishies (imagine that your nidalee, except your spears are now easy as fuck to hit). You can also take turrets super fast on this build with ranged W. You only really use melee form as a finisher/disengager, since you dont have the tankiness to survive in it or the sustained damage to make it worthwhile. I'm not super familiar on how other builds play.
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Post Post #32984 (isolation #434) » Wed Jul 30, 2014 12:47 am

Post by BROseidon »

In post 32975, animorpherv1 wrote:
In post 32971, BROseidon wrote:Vi is really easy to fuck up with OMG MUST GO syndrome.

Jinx is more that I generally suck at ADC and don't have a Jayce/Malz type champ I can stick in there and play well.



Jinx makes sense, but that's the exact same problem as Lee Sin/Leona/Wukong/etc. for Vi.


The issue is that Vi can get further ahead of her team than any champ in the game other than Zac, and she isn't as tanky. It's weird, b/c J4 is my best champ, and he's like 3rd on the list of "can engage from furthest out," but I'm still fine with him and terrible with Vi b/c I have a much stronger early game with J4 than Vi (Vi's pre-6 ganks are meh, and J4's are some of the best).
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Post Post #32985 (isolation #435) » Wed Jul 30, 2014 12:48 am

Post by BROseidon »

In post 32981, JasonWazza wrote:Not sure i like the way Gnar is forced to transform, rather then being able to choose if he transforms, that's my biggest qualm with him.


Something something NDA probably means I can't comment on this.
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Post Post #33005 (isolation #436) » Wed Jul 30, 2014 11:26 am

Post by BROseidon »

In post 33000, PJ. wrote:j4 has two forms of cc and a steroid, Vi has 1 form of cc + a conditional steroid. J4's pre 6 ganks are better by a significant margin. There you go, those of you that can't count abilities.


This.
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Post Post #33026 (isolation #437) » Thu Jul 31, 2014 9:05 am

Post by BROseidon »

He has 400 range in lane, which should be very punishable.
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Post Post #33104 (isolation #438) » Mon Aug 04, 2014 9:19 am

Post by BROseidon »

As a jungler, i will only gank a losing lane if it's not too far behind and I have vision on the other jungler elsewhere on the map.

The counter gank risk is really important
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Post Post #33107 (isolation #439) » Mon Aug 04, 2014 11:08 am

Post by BROseidon »

In post 33099, Lady Lambdadelta wrote:Technically speaking, if you're dying at all it's a "mistake". The concept is that in a perfect world, you are the cause of 99.9% of your own deaths, and deaths are always bad.


This is not necessarily true; there are times where you want to take a trade knowing you or a team mate will die, knowing it will get you an advantage.
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Post Post #33108 (isolation #440) » Mon Aug 04, 2014 11:12 am

Post by BROseidon »

Learning advice has generally been pretty solid, though. Here's my 2 cents:

1) Play with people who are better than you (and who are your friends). They'll give you advice, and being able to see what better people do helps you avoid getting into bad habits.

2) Generally, people learn by being overly aggressive. My diamond 1 buddy once told me "you seem to understand that people are sometimes not aggressive, but you don't understand why they're not aggressive." Basically, it's generally easier to be too aggressive of a player and transition into a more well-rounded player than it is the other way around (at the pro-level, it's important to note that all but 2 ADC players were known more for aggression than passivity before they're current styles. Only Cop and Rekkles transitioned from hyper-safe to more balanced).

3) Watch pros play. It'll help. Don't try to copy what they do verbatim, but look at how they space, cs, etc.
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Post Post #33117 (isolation #441) » Tue Aug 05, 2014 4:16 am

Post by BROseidon »

In post 33116, RayFrost wrote:Panzer sometimes says worthwhile things, zepher sometimes says worthwhile things.

But they, like everyone else in this thread, shouldn't be trusted 100%

Always take a rain check


:(
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Post Post #33120 (isolation #442) » Tue Aug 05, 2014 4:42 am

Post by BROseidon »

Welcome to ms?

Imagine if we got some of the more toxic people into this thread.
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Post Post #33127 (isolation #443) » Tue Aug 05, 2014 5:50 am

Post by BROseidon »

In post 33124, quadz08 wrote:TASTES LIKE PURPLE


TASTE THE PURPLE
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Post Post #33139 (isolation #444) » Tue Aug 05, 2014 3:52 pm

Post by BROseidon »

I think that all advice should be taken with a grain of salt, regardless of player skill.

Season 2 Ezreal is a good example of this. Just about every NA pro was calling him shit right before PFE came out when he was beyond broken, but China was the only region that had figured him out. Even the pros get caught up in shit and miss a lot of stuff (J4 took way too long to catch on, Rengar isn't as good as everything thinks he is, etc).
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Post Post #33140 (isolation #445) » Tue Aug 05, 2014 4:01 pm

Post by BROseidon »

In post 33134, Oman wrote:
In post 33120, BROseidon wrote:Welcome to ms?

Imagine if we got some of the more toxic people into this thread.


This is no excuse.

MS has been one of the most awesome communities, and we've had some real awesome moments over the years. We're not mean. We're argumentative and stubborn arseholes, but we're not mean.


While this is true for most of the community, there are people on here who are outright mean. They also aren't in this thread, which is nice.
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Post Post #33141 (isolation #446) » Tue Aug 05, 2014 4:01 pm

Post by BROseidon »

In post 33137, Oman wrote:I got a teamwork banner.


I got a fuckin' teamwork banner.



You plat scrubs ain't nothin'. I got a teamwork banner in ELO Hell.


Nice! I got Santa Baron, but no banners :(
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Post Post #33177 (isolation #447) » Wed Aug 06, 2014 2:30 pm

Post by BROseidon »

Panzer's over exaggerating a point that because fewer people play support, it's less competitive to get higher on the ladder as a support main. Which is true. However, he's also over exaggerating a metric shitton.
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Post Post #33178 (isolation #448) » Wed Aug 06, 2014 2:32 pm

Post by BROseidon »

Even at the highest level you can see this effect, too. Like, Aphro and Yellowstar were both good ADCs, but after they switched to support they became god-tier because the overall talent in those positions isn't as high (I think support is probably the most cited position of weakness among pro teams)
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Post Post #33201 (isolation #449) » Thu Aug 07, 2014 3:42 am

Post by BROseidon »

In post 33199, JasonWazza wrote:Question is there a thing in higher elo's of who gets sweeped ward's gold? (just out of curiosity)

And i should really buy thresh.


It's 15 gold.

It really doesn't matter.
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Post Post #33244 (isolation #450) » Thu Aug 07, 2014 7:18 am

Post by BROseidon »

Phoneposting, can't say much, have more thoughts later.

You should start with a mid or adc if you want to switch to support (mid teaches mechanics for things that aren't Taric-/Ali/Leona, adc teaches how 2v2 lanes work)

Malz is a bad starting champ. Annie mid is a really good place to start.
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Post Post #33250 (isolation #451) » Thu Aug 07, 2014 7:51 am

Post by BROseidon »

Annie is good to start with because there is nothing complex about her. She's one of the simplest champs in the game.

After Annie, I'd say go to like morg, zyra, or ziggs mid, then ori to develop some mechanical chomps.
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Post Post #33262 (isolation #452) » Thu Aug 07, 2014 9:18 am

Post by BROseidon »

Not nunu for jungle.

The stuff he's good at doesn't matter outside of high-level play
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Post Post #33272 (isolation #453) » Thu Aug 07, 2014 10:01 am

Post by BROseidon »

In post 33265, Venmar wrote:
In post 33261, Maestro wrote:Hecarim I'd put closer to the Green than the Red.
Nocturne, still want to try but haven't. Jarvan...???

I would consider all three to be champs that are relatively easy to pickup but hard to master/get good at. Hecarim and Nocturne are hella fun too. Jarvan is also good but I personally don't find him all that appealing.

BROseidon wrote:Not nunu for jungle.

The stuff he's good at doesn't matter outside of high-level play

He's still a good learning tool though, and simple. Getting to know how to jungle should come before mastering a jungler mechanically.


Warwick, then. He has the same sustain but is actually useful for things beyond counter jungling and vision control.

Nunu is not a simple jungler, even though he can "jungle" with no runes/masteries
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Post Post #33273 (isolation #454) » Thu Aug 07, 2014 10:03 am

Post by BROseidon »

In post 33271, Staeg wrote:
In post 33269, Iecerint wrote:The adage is that top teaches you to last-hit, jungle teaches you objectives, mid teaches you mechanics, support teaches you map awareness, and adc teaches you positioning.

i would argue that all non-support positions teach you all of those but ymmv (also jungler lasthitting, but w/e)


Junglers can't last hit.

It took me like 2 years to learn how to last hit at all because I played mostly jungle seasons 1 and 2
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Post Post #33277 (isolation #455) » Thu Aug 07, 2014 11:36 am

Post by BROseidon »

It's better to start out with champs that are more forgiving, so you get a chance to actually figure shit out.
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Post Post #33280 (isolation #456) » Thu Aug 07, 2014 2:03 pm

Post by BROseidon »

Okay, have computer, gonna post something a lot more in-depth. This is for Cabd and ETL, mostly:

Spoiler: Because this is really fucking long and not necessary to read if you aren't interested in this conversation
Basically, LoL has a massive, massive learning curve. When I came into the game, I came in with a very strong DotA background (mained support in open leagues with reasonable success, was generally pretty good at the game), so the fundamentals of LoL were fairly straightforward. I understood the UI in full because it's very similar to the DotA UI, and my background in RTS games had made learning DotA in the first place easier.

Anyways, something happened my sophomore year of college that made me think about both LoL and game design a lot differently. Basically, a buddy of mine was taking a digital games class with 4 other students, and for their project for the class, they all made level one accounts and started leveling to 30. However, while 4/5 people had 0 LoL experience, and I think 3 of them had relatively little gaming experience at all. my was gypsylord, who'd had his job lined up at Riot at the time (fun fact: I'm the guy gypsy referred to in this post.)

Basically, he got a shitton of crazy insights about how new players approach LoL, because the game is crazy, crazy complicated. One of the girls in the group had only played like Harvest Moon, and the shit she would do when she was learning how to play was the sort of shit you would go "why the fuck would you even do that." Like, understanding how to use the minimap UI to go to places wasn't something she immediately got because she'd never played a game with a minimap before. The amount that she had to learn when she first started the game was incredibly ridiculous.

I was able to learn what every champ did nearly in full just leveling 1-30, because I started playing back when there were like 50 fewer champs. I got to gold S1 without having played most champs, and only being sort of unsure of what Morde did (I got the ghost and the aoe-dmg defensive buff thing, but I didn't get the difference b/w his two nukes). Nowadays, I don't think you can learn what champs do in full just by looking at them. Zed and Yasuo in particular are super complex in how they function, and Rengar's passive doesn't telegraph super-well as a non-ability to new players.

The first thing you need to learn in learning LoL really is the basics of the UI. Get comfortable with hotkeys, and move things around in a way that makes sense to you. Get used to not clicking on anything ever. Learn shit like using P for shop instead of double-clicking the shop. Buttons for items and B for back, not clicking on them (gypsylord used to click on pots until I yelled at him enough times to stop it). Learn how the minimap paths you so you can move the way you want to around the map. Learn what the map looks like, where the brushes are, etc. These are things that exist across all champs, and will either take not very long at all (if you're like me and had a DotA background), or may take you a shitton of time to learn (if you don't have a big video game background).

The next thing is to start learning is just what all the champs do, and this is a very ongoing thing. There are two ways to learn what something does: playing it, and playing against it. Obviously playing something lets you learn it faster, but playing against something will still show you what it does. Just take notes of what different champions do. What their abilities are like. As you see it more, you'll get used to it. This is a process; I'm still learning what the capabilities of a lot of champs are, and there are times when I'm surprised by how much damage something does, or how tanky something is. At the same time, I probably understand a few champs as well as, if not better than, some of the pros from how much I've played them. You can never really know what a champ is fully capable of, especially given how much that changes with balance patches, etc.

The next thing to focus on are the mechanical fundamentals. In order, these are csing, positioning, skill shot placement. This is the order in which you should focus on them.

CSing: Knowing how to last hit is fundamental, as that is your main source of gold on anything that's not a jungler and support. The way to practice this on it's own is to just make a custom game and try to not miss any minions while not using abilities. In real games, there are times when you want to use abilities to CS, and you'll learn that with time as well (and the decision-making aspect of that I'll get to in a bit). Different champs are easier/harder to CS with, so if you can CS with autos with Karthus or Soraka, you can probably do it with just about any champ. This is very, very important to get down well.

Positioning: Where you stand. This applies in the laning phase, as you want to position in such a way to protect yourself from ganks (other people coming to your lane to kill you) and their harass. This comes into play when you're roaming (leaving lane to go gank/take an objective) because it's how you don't get caught out. This applies in team fights because it either keeps you alive (if you're a carry/support) or determines how effective you are (if you're a tank/bruiser). This requires you to know what the enemy champs do, as a lot of positioning is determined by what the enemy team is capable of (i.e., if the enemy team has a Zac/Vi/J4, as an ADC I need to stand back more b/c they can all get on me from very absurd ranges and CC me).

Skill shots: Your ability to land skill shots. This involves knowing how to predict movements, and just gets better with time. Also, if you come from a fighting game background, you're really good at this by default (my diamond 1 buddy who plays competitive smash was basically a god at this).

After mechanics comes strategy, which is getting more advanced. It comes from watching better players play, and is probably not worth talking about until you get a handle on the other stuff.
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Post Post #33319 (isolation #457) » Fri Aug 08, 2014 1:36 am

Post by BROseidon »

In post 33296, Iecerint wrote:I typically back after I get a kill and have pushed the wave to their tower, or after I am harassed to tower and need to back to avoid feeding.


This.

If you have then forced out of lane and have a power spike of any kind (even, like, a vamp sceptre or something), go back.
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Post Post #33320 (isolation #458) » Fri Aug 08, 2014 1:37 am

Post by BROseidon »

In post 33309, notscience wrote:I just got raged at

for not peeling an olaf

So, I'm going to use this as a learning experience.

How do you keep your ADC from being killed by an olaf?


Kill it first
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Post Post #33324 (isolation #459) » Fri Aug 08, 2014 7:23 am

Post by BROseidon »

Death is the best cc. It's like a 40 second stun in endgame
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Post Post #33367 (isolation #460) » Fri Aug 08, 2014 5:17 pm

Post by BROseidon »

So apparently another friend of mine (sort of a friend; he's friends with one of my friends from high school and I've played LoL with him) has now joined Riot.

I know way too many people at that company now, independent of the ones I've met through Rioters.
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Post Post #33370 (isolation #461) » Fri Aug 08, 2014 5:31 pm

Post by BROseidon »

Eh, possibly. I'd have a pretty good backing saying that I'd be a good culture fit, but I'd still have to demonstrate that I'd be competent at my job.
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Post Post #33378 (isolation #462) » Sat Aug 09, 2014 8:14 am

Post by BROseidon »

I don't use item sets, because I learned everything's build path from before item sets were a thing and can navigate all items through the default menu as a result.
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Post Post #33379 (isolation #463) » Sat Aug 09, 2014 8:15 am

Post by BROseidon »

Note than no new players should learn to do that, because item sets
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Post Post #33397 (isolation #464) » Sun Aug 10, 2014 1:49 am

Post by BROseidon »

In post 33395, RayFrost wrote:There is technically a "report for unskilled" option, but it's pretty shitty if you actually use it


It's also there only to prevent people for reporting for other things when someone shouldn't be reported.
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Post Post #33399 (isolation #465) » Sun Aug 10, 2014 2:27 am

Post by BROseidon »

I'm pretty sure it doesn't do anything. Maybe influences your normal MMR, but that's all I can think it does.
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Post Post #33400 (isolation #466) » Sun Aug 10, 2014 2:27 am

Post by BROseidon »

I've used it to vent, before. It's great at that.
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Post Post #33410 (isolation #467) » Sun Aug 10, 2014 4:13 am

Post by BROseidon »

In post 33402, JasonWazza wrote:So i had a game as ziggs mid against a Quinn mid earlier, and she posed a massive fucking problem that i want to see what i should have done (because honestly i really didn't know how to stop it.)

What do i do as a mid laner against a quinn mid when, everytime she has her ultimate, she roams and gets kills (because there is no way i can catch valor).

Cause fuck she was scary effective, she'd be gone from lane for like 10 seconds (i was calling my MIA's) but was already at the other lane getting a kill or 2.


1) you need to ward the exits to your lane and ping which way she's going. Mia means jack shit and will make all your lanes lose if you don't know where Quinn (or any midlaner) is roaming. You should get a sweeper after your first or second back and always have a pink an at least one green down on the map.

2) push. Make her pay for her roam by putting her behind on cs and taking turrets for map control.
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Post Post #33414 (isolation #468) » Sun Aug 10, 2014 5:55 am

Post by BROseidon »

Pings and mias aren't enough. Buy wards
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Post Post #33455 (isolation #469) » Mon Aug 11, 2014 2:36 am

Post by BROseidon »

If Udyr was good he could have gone super aggressive on Diana and wrecked her day.
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Post Post #33467 (isolation #470) » Mon Aug 11, 2014 11:35 am

Post by BROseidon »

Go riot!
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Post Post #33468 (isolation #471) » Mon Aug 11, 2014 11:36 am

Post by BROseidon »

Also, now that I'm fully moved, I won't have lol until I build my ikea furniture :/
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Post Post #33470 (isolation #472) » Mon Aug 11, 2014 1:06 pm

Post by BROseidon »

They're at about the same time.
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Post Post #33495 (isolation #473) » Tue Aug 12, 2014 11:33 am

Post by BROseidon »

GNAR!
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Post Post #33520 (isolation #474) » Wed Aug 13, 2014 3:25 am

Post by BROseidon »

I'm fine with the mobility, there needs to be more ways of dealing with it, and immobile champs need more power (buff malz pls)
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Post Post #33521 (isolation #475) » Wed Aug 13, 2014 3:25 am

Post by BROseidon »

Ie, more point and click cc to bush champs like ahri and jax
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Post Post #33523 (isolation #476) » Wed Aug 13, 2014 2:20 pm

Post by BROseidon »

LoL has that. It's called flash.
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Post Post #33529 (isolation #477) » Wed Aug 13, 2014 3:20 pm

Post by BROseidon »

In post 33524, theelkspeaks wrote:What does that champion pool lack most? What champions should I practice so that I can play them? I own nearly all champions, but I'm not an especially high APM player, so champions that require high APM are probably not well suited for me. Our team's bot lane are our two highest ranked players, so supportive midlaners are probably worth learning - but I don't have good ideas of which ones I ought to practice.


Lulu. Pick up fucking Lulu. She's a god.

Also Zilean is worth playing, although he might be a bit high on the APM (q->w->q is fairly apm intensive, the rest of him isn't)

Ahri's also probably a good pickup.
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Post Post #33530 (isolation #478) » Wed Aug 13, 2014 3:22 pm

Post by BROseidon »

In post 33525, PJ. wrote:Also if you want supporty mid laners, ori and morg. You probably need an assassin, so Fizz. Other than that you're probably fine. Unless you want to pick up Swain cause he's great?


Ori isn't a support midland (does too much damage, is more of a control/balanced mage), and mid morg is probably never being viable again while support morg is around.

LULU IS GODDESS OF SUPPORT MIDS.
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Post Post #33533 (isolation #479) » Wed Aug 13, 2014 3:27 pm

Post by BROseidon »

She's still good, especially in protect the carry comps. She's just not fucking godlike.
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Post Post #33536 (isolation #480) » Wed Aug 13, 2014 3:46 pm

Post by BROseidon »

In post 33534, Klazam wrote:
In post 33530, BROseidon wrote:
In post 33525, PJ. wrote:Also if you want supporty mid laners, ori and morg. You probably need an assassin, so Fizz. Other than that you're probably fine. Unless you want to pick up Swain cause he's great?


Ori isn't a support midland (does too much damage, is more of a control/balanced mage), and mid morg is probably never being viable again while support morg is around.

LULU IS GODDESS OF SUPPORT MIDS.

Wait what. How does supportmorg make midmorg not viable?


Because for supportmorg to not be broken, midmorg has to suck.

It's sort of like how jungle WW can't be good unless top WW is broken.
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Post Post #33539 (isolation #481) » Wed Aug 13, 2014 3:55 pm

Post by BROseidon »

Midmorg isn't that great, though. He safe farm/pushing isn't that safe or unique anymore, and her lack of damage scaling relative to Ori, Ziggs, etc hurts her a lot.
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Post Post #33594 (isolation #482) » Thu Aug 14, 2014 11:22 am

Post by BROseidon »

In post 33579, JasonWazza wrote:Would this be bad?

I say this because it's a high kill potential lane (the amount of damage that can be landed by Cass/Twitch is really high) and you would likely have more gold in the lane


One of them has to have the lowest gold on your team in 90%+ of games. You don't want that on either of them.
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Post Post #33611 (isolation #483) » Fri Aug 15, 2014 10:16 am

Post by BROseidon »

In post 33606, FakeGod wrote:Why does every guide tell me to build a hydra though? This is getting annoying.


Animation cancel E
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Post Post #33612 (isolation #484) » Fri Aug 15, 2014 10:17 am

Post by BROseidon »

In post 33605, Saki wrote:There's a point where one person can't hardcarry games, and where you need teamwork to win.
And if one person is a fuckhead and lacks the ability to work as a team, then you're screwed and you're going to lose even if you're 7/0 coming out of lane.


I found that I started winning a lot more again when I tried very hard to be a leader and get the team to not be retarded.
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Post Post #33617 (isolation #485) » Fri Aug 15, 2014 12:59 pm

Post by BROseidon »

Life steal and wave clear are good?
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Post Post #33620 (isolation #486) » Fri Aug 15, 2014 1:09 pm

Post by BROseidon »

I feel like Hydra would wave clear a ton faster. Like, Hydra+Shiv would wave clear super fast.
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Post Post #33630 (isolation #487) » Sat Aug 16, 2014 9:17 am

Post by BROseidon »

Who won?
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Post Post #33632 (isolation #488) » Sat Aug 16, 2014 9:19 am

Post by BROseidon »

Also, one time in school way back in season 1, my buddy and I both queued independently at the same time (this was when I was still in like the 1200s, which would be somewhere in Silver nowadays based on percentages). I was a lot better than him, which is why we didn't duo, and I got him on the enemy team. He played Ashe mid, and I was WW jungle. I got a kill off my lvl 4 gank in bot, and once I hit 6 I basically just went mid on ult cd and got a kill. We won pretty handily.

Also, so many things in that paragraph dated that game to a season 1 game.
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Post Post #33633 (isolation #489) » Sat Aug 16, 2014 9:21 am

Post by BROseidon »

Don't get both AAstaff and Manamune on Ryze. Pick one or the other (there are benefits to Muramana over Seraph's that make it a better buy in certain circumstances, but I forget what they are).

Also that Cait didn't get the memo that BT first is shit now.
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Post Post #33688 (isolation #490) » Tue Aug 19, 2014 7:34 am

Post by BROseidon »

Iceborn Gauntlet is also a good option on her.
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Post Post #33706 (isolation #491) » Wed Aug 20, 2014 9:56 am

Post by BROseidon »

Ori's level 1 "shield and auto" thing is fucking broken to hell.

Also, she does too much damage to be a "support mid." Her numbers are pretty stupidly high for what she gets in addition to damage.
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Post Post #33707 (isolation #492) » Wed Aug 20, 2014 9:56 am

Post by BROseidon »

Then again, everyone's agreed to let ori be op forever, since she is fairly non-toxic to let be op
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Post Post #33712 (isolation #493) » Wed Aug 20, 2014 11:43 am

Post by BROseidon »

In post 33708, Iecerint wrote:Hasn't Ori been nerfed several times?

I mean this happened to Kayle, too, and she only had her moments of glory after the 3rd or 4th nerf set, so I'm not disputing that she's powerful.


Her release damage was about the same as Annie's
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Post Post #33728 (isolation #494) » Thu Aug 21, 2014 8:03 am

Post by BROseidon »

Wtf Taric top?
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Post Post #33810 (isolation #495) » Fri Aug 22, 2014 4:23 pm

Post by BROseidon »

In post 33786, PJ. wrote:I know a handful of people were in skype with me earlier when I said this, but to the people that weren't, no one believes Riot when they say these server issues are DDoS, right?


It's probably ddos.

Ddos is really easy to pull off
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Post Post #33812 (isolation #496) » Fri Aug 22, 2014 4:26 pm

Post by BROseidon »

In post 33793, JasonWazza wrote:Is there a reason Jayce mid isn't a thing, or is it simply because AD mid's are less of a thing?


Both Singapore teams spam the fuck out of it, so much so that tpa permabans have against them
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Post Post #33813 (isolation #497) » Fri Aug 22, 2014 4:27 pm

Post by BROseidon »

In post 33796, notscience wrote:Jayce mid works

But if you don't get a BF sword your f irst back you're kinda meh until mid-late


Your build sucks.

Tear rush, next item varies by playstyle. The sentinels and f5 midlaners go different things (and they are the only people whose Jayce opinions count other than that Korean challenger guy)
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Post Post #33814 (isolation #498) » Fri Aug 22, 2014 4:30 pm

Post by BROseidon »

Saigon, not Singapore.

I mixed up my sea places
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Post Post #33815 (isolation #499) » Fri Aug 22, 2014 4:32 pm

Post by BROseidon »

Also jokers not sentinels.
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Post Post #33829 (isolation #500) » Sat Aug 23, 2014 2:21 am

Post by BROseidon »



Sucks on jayce. It's a shit item.
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Post Post #33830 (isolation #501) » Sat Aug 23, 2014 2:23 am

Post by BROseidon »

My responses would be less snarky if I weren't on phone, because id be willing to type out more than 1-2 sentences at a time.
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Post Post #33861 (isolation #502) » Sat Aug 23, 2014 3:22 pm

Post by BROseidon »

In post 33850, notscience wrote:So rush tear bruta lw?


Yes
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Post Post #33862 (isolation #503) » Sat Aug 23, 2014 3:23 pm

Post by BROseidon »

You can finish manamune after bruta, too
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Post Post #33863 (isolation #504) » Sat Aug 23, 2014 3:26 pm

Post by BROseidon »

In post 33842, notscience wrote:I'll wait til BRO is on a comp and can tell me why it's a bad item on him because I'm actually curious.

My final build is usually like

CDR Boots, Bruta/BC, Last Whisper, Essence Reaver, Manamune, _______ depending on what I'm up against


Jayce wants three stats, cdr, ad, and arpen. Everything else is kind of secondary, the only exception being you need some mana item to be useful without blue.

That means you want to minimize your investment in mana, because it doesn't help you fight past a certain point (any extra mana after a fight is over is wasted stats). tear is the best item in the game for mana by far. That leaves essence reaver giving less ad than other options, plus a bunch of stats and a passive you don't really care about
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Post Post #33884 (isolation #505) » Sat Aug 23, 2014 7:16 pm

Post by BROseidon »

In post 33875, notscience wrote:
In post 33863, BROseidon wrote:
In post 33842, notscience wrote:I'll wait til BRO is on a comp and can tell me why it's a bad item on him because I'm actually curious.

My final build is usually like

CDR Boots, Bruta/BC, Last Whisper, Essence Reaver, Manamune, _______ depending on what I'm up against


Jayce wants three stats, cdr, ad, and arpen. Everything else is kind of secondary, the only exception being you need some mana item to be useful without blue.

That means you want to minimize your investment in mana, because it doesn't help you fight past a certain point (any extra mana after a fight is over is wasted stats). tear is the best item in the game for mana by far. That leaves essence reaver giving less ad than other options, plus a bunch of stats and a passive you don't really care about


It has the same AD as BT and IE

And it gives CDR


Masteries+Ionian+bruta+blue pot puts you at cap. Then be upgrade gives you another 10 iirc
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Post Post #33886 (isolation #506) » Sat Aug 23, 2014 7:19 pm

Post by BROseidon »

http://na.lolesports.com/articles/saigo ... -jayce-gpl

Good resource to read up on jayce. Jokers and f5 are the only teams running him right now (at least with any frequency)
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Post Post #33924 (isolation #507) » Sun Aug 24, 2014 7:13 am

Post by BROseidon »

Elo hell is when you get a string of bad teams, which makes you go on tilt so you lose more and end up having to climb up about 100-200 mmr.

It happens, but then gets replaced by elo heaven where you are a god.
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Post Post #33925 (isolation #508) » Sun Aug 24, 2014 7:14 am

Post by BROseidon »

Also I'd be willing to do some coaching. If you can make a Mac-friendly recording of your games, I can do an ls-style coaching (but not as good because I'm not that good)
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Post Post #33946 (isolation #509) » Sun Aug 24, 2014 5:39 pm

Post by BROseidon »

In post 33934, theelkspeaks wrote:
In post 33925, BROseidon wrote:Also I'd be willing to do some coaching. If you can make a Mac-friendly recording of your games, I can do an ls-style coaching (but not as good because I'm not that good)


Are OP.gg replays Mac-friendly?


Nope.

The best way to do it is to record yourself playing and uploading a private video on youtube. That will also let me see your cursor, which is actually pretty important.
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Post Post #33964 (isolation #510) » Mon Aug 25, 2014 8:45 am

Post by BROseidon »

Ugh now I need to try for ranked 5s rewards.
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Post Post #34024 (isolation #511) » Tue Aug 26, 2014 9:27 am

Post by BROseidon »

Well that's interesting...
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Post Post #34051 (isolation #512) » Tue Aug 26, 2014 5:22 pm

Post by BROseidon »

He's only hard b/c he's undertuned right now. Champs become much easier when they're balanced/OP as fuck.
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Post Post #34052 (isolation #513) » Tue Aug 26, 2014 5:23 pm

Post by BROseidon »

Also, I should really just play only Malzahar in all roles and then trolololol my way to challenger.

I need to learn/practice AD Malz jungle. It's apparently really good if you know how to play it (and can get your team to work with it)
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Post Post #34062 (isolation #514) » Wed Aug 27, 2014 1:59 am

Post by BROseidon »




Lollllllllllllllll
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Post Post #34065 (isolation #515) » Wed Aug 27, 2014 3:53 am

Post by BROseidon »

In post 34063, Oman wrote:
In post 34051, BROseidon wrote:He's only hard b/c he's undertuned right now. Champs become much easier when they're balanced/OP as fuck.

Yeah it's easy to land naut's skillshots or to help teammates who are fed, it's damn hard to affect the game yourself.

I like Naut, one of my favourite types of junglers, but like Sejuanni, is just an enabler for others.


The issue is that his early game is super neutered relative to what it was in s2.

Early tankiness is way down on all junglers, which makes the high cc ganking junglers weak.
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Post Post #34073 (isolation #516) » Wed Aug 27, 2014 6:27 am

Post by BROseidon »

In post 34070, PJ. wrote:ALSO NAUTILUS IS NOT UNDERTUNED LOL


Which is why he's player ever at all by anyone.

His early game is shit right now, and he doesn't get amumu ult to compensate.
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Post Post #34076 (isolation #517) » Wed Aug 27, 2014 7:29 am

Post by BROseidon »

In post 34074, xRECKONERx wrote:Naut is not undertuned. Super tank support-only junglers aren't part of the meta right now.


Because they are bad as a class. Therefore, all members of that class are undertuned
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Post Post #34080 (isolation #518) » Wed Aug 27, 2014 8:02 am

Post by BROseidon »

2/5 of those are true tank junglers
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Post Post #34081 (isolation #519) » Wed Aug 27, 2014 8:04 am

Post by BROseidon »

Also amumu gets a lot worse as you go up, and I have no idea how rammus is winning as much as he is given how ridiculously punishable he is.
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Post Post #34083 (isolation #520) » Wed Aug 27, 2014 8:26 am

Post by BROseidon »

J4 is only a "tank" jungler because he scales well with tank items, and tank items are cheaper. J4 can build whatever the fuck he wants, because he's versatile as.

WW is also better as a top lamer than jungler.

Maokai got moved to top lane, but he is a tank jungler. He's better top now, though, because they didn't address the issues he has in the jungle, instead opting to make him more broadly useful.

You're also not taking into account pick rates. Champs that are picked less have artificially inflated win rates because the person playing them on average knows the champ better. Also, we don't actually have Riot's numbers
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Post Post #34084 (isolation #521) » Wed Aug 27, 2014 8:26 am

Post by BROseidon »

Btw, j4 isn't a tank jungler. Neither is eve, who also builds tanky.
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Post Post #34085 (isolation #522) » Wed Aug 27, 2014 8:27 am

Post by BROseidon »

Or Rengar
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Post Post #34087 (isolation #523) » Wed Aug 27, 2014 1:58 pm

Post by BROseidon »

Eve has a 21% pick/ban rate

WW is 15% pick/ban rate

You forgot to count bans, which are pretty important.
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Post Post #34117 (isolation #524) » Thu Aug 28, 2014 2:46 pm

Post by BROseidon »

In post 34101, mykonian wrote:Heavily toned down numbers on most skills, except her e, a form of lategame (scaling) sustain, part of a strongly scaling passive anyway. More utility parts of the spells.

Or in other words, a lot weaker laning, much stronger lategame.


Except they nerfed her endgame by nerfing the fuck out of Q
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Post Post #34118 (isolation #525) » Thu Aug 28, 2014 2:47 pm

Post by BROseidon »

In post 34104, JasonWazza wrote:
In post 34101, mykonian wrote:Heavily toned down numbers on most skills, except her e, a form of lategame (scaling) sustain, part of a strongly scaling passive anyway. More utility parts of the spells.

Or in other words, a lot weaker laning, much stronger lategame.


A massive ass late game (if her late game wasn't annoying enough) basically she gets her own 30% bonus AP scaling for being able to land a total of 375 (- every posioned UNIT she kills) seconds of poison (if your decent with her Q that isn't hard) she also gets a free 30% CDR (Only needed CDR item DFG.) and her twin fang starts to give her sustain really fucking quickly (50 stacks/50 seconds of poison shouldn't be that hard to get in laning phase).

I just hope to god that these changes don't go through to live, because the tiny nerf's they are giving her mean fuck all for the sort of late game she is going to have.

P-EDIT: yeah this will bone her TT game slightly.


DFG on Cass is shit.

Just blue pot for the last 10%.
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Post Post #34133 (isolation #526) » Thu Aug 28, 2014 6:55 pm

Post by BROseidon »

In post 34130, notscience wrote:Bro, did you see anything I could stand to work on when we were laning?


You could have zoned me off a lot harder at early levels. Like, just walk up and auto and q and shit. Also, you need to work on your cs.

I shouldn't have had a cs lead for nearly as long as I did.
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Post Post #34134 (isolation #527) » Thu Aug 28, 2014 6:56 pm

Post by BROseidon »

Your accuracy on your q->es was pretty good, although you can place your e a bit closer to your body (do this by getting comfortable launching the q with your cursor closer to your body)
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Post Post #34137 (isolation #528) » Thu Aug 28, 2014 7:06 pm

Post by BROseidon »

Im not having snare at lvl 1-2, possibly 1-3

If I do take it, just fucking kill me.
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Post Post #34286 (isolation #529) » Wed Sep 03, 2014 12:46 am

Post by BROseidon »

In post 34274, RayFrost wrote:I seriously hate vayne. I don't enjoy anything about her as a champion.

I do enjoy doing well, but that's regardless of the champion. I hate everything to do with jungling but will still enjoy doing well in the role.


I love jungling.

Except when all your lanes lose :/
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Post Post #34315 (isolation #530) » Wed Sep 03, 2014 10:47 am

Post by BROseidon »

MF wants brutalizer for BC for ULTIMATE DAMAGE.
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Post Post #34316 (isolation #531) » Wed Sep 03, 2014 10:47 am

Post by BROseidon »

Triforce is probably actually better.
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Post Post #34321 (isolation #532) » Wed Sep 03, 2014 12:20 pm

Post by BROseidon »

6 BC MF was the most fun MF
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Post Post #34339 (isolation #533) » Wed Sep 03, 2014 3:48 pm

Post by BROseidon »

...I've never bothered to ask about what Phreak's like, nor have I met him (the only shout casters I've met are Jatt, who seemed nice but a bit shy and Riv, who was super friendly for the 20 second conversation we had).

Riv is also really fucking cute.
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Post Post #34352 (isolation #534) » Thu Sep 04, 2014 12:59 am

Post by BROseidon »

In post 34350, KaleiÐoscøpe wrote:Gnar doesn't need offense other then botrk right? Have yet to play him. Really hate champ releases


Bruta->tank or sunfire->bruta->tank is the build Darien's been using to great success.
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Post Post #34388 (isolation #535) » Fri Sep 05, 2014 1:49 am

Post by BROseidon »

Yeah I knew this was coming...
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Post Post #34389 (isolation #536) » Fri Sep 05, 2014 1:50 am

Post by BROseidon »

Also erectgymnast has the best name.

Although crystalmeth comes close.
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Post Post #34395 (isolation #537) » Fri Sep 05, 2014 7:46 am

Post by BROseidon »

In post 34392, JasonWazza wrote:
In post 34388, BROseidon wrote:Yeah I knew this was coming...


Sometimes it must really suck having connections inside of Riot.


Not really? It means I get to see cool stuff in advanced, like the pool party skins and various champs.

I wasn't attached to the lore anyways.
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Post Post #34439 (isolation #538) » Sat Sep 06, 2014 10:27 am

Post by BROseidon »

Which is why you bait it out and switch targets.

The matchup's only like 60/40 in Morg's favor.
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Post Post #34440 (isolation #539) » Sat Sep 06, 2014 10:27 am

Post by BROseidon »

Although Vayne loses lane to everyone so...
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Post Post #34688 (isolation #540) » Thu Sep 11, 2014 1:26 am

Post by BROseidon »

He probably thought he was vasilli
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Post Post #34757 (isolation #541) » Fri Sep 12, 2014 3:58 am

Post by BROseidon »

Not after she gets eve'd
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Post Post #34807 (isolation #542) » Sun Sep 14, 2014 4:18 am

Post by BROseidon »

Try to treat the series games like you would any game. Your mental state when you play affects how you play a lot.

Like, I'm playing way below my skill right now because my personal life is in shambles. Until I get my personal shit sorted, I don't think I can get out of low plat w/o the help of severe mechanical improvement
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Post Post #34855 (isolation #543) » Sun Sep 14, 2014 3:55 pm

Post by BROseidon »

I almost always vote no as a matter of principle. Throws of 8k gold leads at 20 minutes happen, and you learn a lot from playing from behind.
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Post Post #34902 (isolation #544) » Mon Sep 15, 2014 10:06 am

Post by BROseidon »

Akali top has been a thing for a long time. Voy was a top main, after all...
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Post Post #34980 (isolation #545) » Wed Sep 17, 2014 4:33 pm

Post by BROseidon »

Don't get grail.
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Post Post #34985 (isolation #546) » Thu Sep 18, 2014 1:40 am

Post by BROseidon »

You only ever want to build 20% cdr

10% runes/masteries, 10% blue buff/blue pot
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Post Post #35107 (isolation #547) » Mon Sep 22, 2014 12:17 pm

Post by BROseidon »

In post 35104, hiplop wrote:I couldn't imagine not having a gaming mouse in this game

active items...how do people use them on time without a gaming mouse?


1-2-3-4 (trinket)

I never have more than 3 actives that doesn't involve a pink ward.
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Post Post #35108 (isolation #548) » Mon Sep 22, 2014 12:18 pm

Post by BROseidon »

In post 35089, Phillammon wrote:Yes. That reason being that the "thorn" character (correctly rendered as þ, often rendered as "y" in imitations of Middle English (as in "ye olde whatever"), pronounced "th" (thus making "ye olde whatever" correctly pronounced as "the old whatever")) has been all but lost to time, replaced sometimes with the "th" construct and sometimes as "f", with the original root, þlasken, having its þorn replaced with an F.

Unfortunately, my þ key is too far away from my other fingers to put þlasken on it, so I instead bind it to D. Where it belongs.

Heretic.


This is also correct.

Source: Was a linguistics major.
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Post Post #35109 (isolation #549) » Mon Sep 22, 2014 12:20 pm

Post by BROseidon »

Janna got good also b/c which ADCs are strong changed (i.e., Cait and Graves fell out of favor. Janna pairs well with Cait, but can't do shit vs. her, and Janna sucks both with and vs. Graves. Also Janna+Old Lucian wasn't that great because you'd lose lane to the Cait), and people realized that Janna+Lucian is really strong post-Lucian rework (new Lucian cares a lot less about dominating lane, so having a Janna drag him down during the laning phase isn't a big deal. Also, the rise of Trist/Kog took a lot of pressure off the laning phase).
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Post Post #35110 (isolation #550) » Mon Sep 22, 2014 12:21 pm

Post by BROseidon »

Janna was honestly fairly strong before, but still probably a bit worse than Nami/Morg/Braum until the past few patches.
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Post Post #35118 (isolation #551) » Mon Sep 22, 2014 2:49 pm

Post by BROseidon »

Janna has a really strong lane vs. Leona b/c you troll the fuck out of her e.
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Post Post #35120 (isolation #552) » Mon Sep 22, 2014 2:53 pm

Post by BROseidon »

Zyra has huge playmaking ability in solo queue, though. She can basically 1v2 lanes.

Maybe in Bronze you don't have reliable enough ADCs to make braum effective, but by high gold/low plat ADCs know what they're doing enough that a braum+anything lane basically just beats everything that isn't a bullshit morg lane. It's pretty fun, actually.
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Post Post #35224 (isolation #553) » Wed Sep 24, 2014 4:31 am

Post by BROseidon »

In post 35218, theelkspeaks wrote:Does anyone build Lucidity on Lucian? Was just wondering if that might be a better choice than Zerk's on him.


Yes
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Post Post #35225 (isolation #554) » Wed Sep 24, 2014 4:33 am

Post by BROseidon »

In post 35222, Phillammon wrote:
In post 35219, zoraster wrote:lots of builds favor lucidity. Someone can correct me if I'm wrong, but I don't think Berserker's Greaves' Attack speed helps with Lucian's passive.


Not quite right, but only in the most technical sense- the higher Lucian's attack speed, the lower the delay between the first and second shots. Which will very rarely be relevant, but when it is, you're thankful for it.


I don't think this is right.

I'm pretty sure the 2 shots go off on the attack speed cap
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Post Post #35235 (isolation #555) » Wed Sep 24, 2014 8:14 am

Post by BROseidon »

Hit 2 on the first wave.

Hold for cannon minions after that.

If you ever are about to hit max charges, burn one.

Burn all charges when you are about to b.
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Post Post #35547 (isolation #556) » Mon Sep 29, 2014 3:25 am

Post by BROseidon »

My best supports are lulu and zyra.
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Post Post #35795 (isolation #557) » Sat Oct 04, 2014 6:27 am

Post by BROseidon »

No, it depends on how much jungler help Ryze gets.

Ryze doesn't have enough damage early to bully through Mundo's sustain.
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Post Post #35838 (isolation #558) » Sun Oct 05, 2014 8:21 am

Post by BROseidon »

In post 35826, lil g wrote:
He used to be ok when HOG was still around but the game has just passed him by.


You spelled "philosopher's stone" wrong.

Riot removed the item, made new stuff for supports, and said, "naw, GP doesn't need a replacement for this."
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Post Post #35843 (isolation #559) » Sun Oct 05, 2014 9:11 am

Post by BROseidon »

Philo was much more important than HoG on GP because:

1) Cheap mana regen that didn't ruin your scaling, which you direly need on GP (nowadays you either have to rush Tear or be OOM all the time)

2) Shurelia's was core.
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Post Post #35905 (isolation #560) » Mon Oct 06, 2014 10:25 am

Post by BROseidon »

In post 35899, Saki wrote:
In post 35893, Siveure DtTrikyp wrote:I kinda want another mid-laner. My previous ones are orianna, lux, karma and morgana. Is there anything that can play similarish to those yet do stuff they don't?

lulu


Saki wins.

Next best pick is probably like karthus or something.
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Post Post #36032 (isolation #561) » Tue Oct 07, 2014 1:49 pm

Post by BROseidon »

It depends on the ratings of the people on the team (people carry an individual ranked 5s rating on them)
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Post Post #36045 (isolation #562) » Wed Oct 08, 2014 2:08 am

Post by BROseidon »

There's a jungle rework every season.
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Post Post #36054 (isolation #563) » Wed Oct 08, 2014 4:42 am

Post by BROseidon »

You're supposed to not max your mobility and cc skills first most of the time...
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Post Post #36059 (isolation #564) » Wed Oct 08, 2014 5:48 am

Post by BROseidon »

In post 36056, FakeGod wrote:
In post 36054, BROseidon wrote:You're supposed to not max your mobility and cc skills first most of the time...

You need to max q on vi jungle


It's also your main damage skill for ganks and helps fine with clears
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Post Post #36183 (isolation #565) » Fri Oct 10, 2014 3:07 am

Post by BROseidon »

In post 36151, RayFrost wrote:
In post 36146, DeathNote wrote:Blitzcrank
Cho'Gath
Fiddlesticks
Garen
Malzahar
Soraka


All have silence


Oh right, how could I forget malzahar.

I forget that garen and fiddle are champions considering how I see them once every like 70 games and have no respect for their place in the game right now.

I never really felt like blitz's .5 second silence meant much of anything. I mean, I know it's still a silence. But yeah.

I'm curious about where riot wants to take the silence stuff. They've removed it from lb and talon (giving lb no compensation and talon a 99% slow for one second) on the grounds of no counterplay on their single target silence.

But then they give soraka an aoe silence. Malzahar's q has a massive silence. Cho's silence is massive. Etc. Is it purely to remove the assassin's silence-death combo because they were point and click and, therefore, undodgeable aside from staying out of range? Soraka and cho silences are essentially point and click aoes given 0 travel time, etc with significantly greater duration. Is the fact they're not attached to a kit that can proceed to deal high burst that makes them okay (let's ignore the fact cho's ult is enormous true damage burst)?


It's because they can't full->0 you after hitting a point and click silence.

Cho is at least gated by his range.
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Post Post #36189 (isolation #566) » Fri Oct 10, 2014 11:04 am

Post by BROseidon »

In post 36184, mykonian wrote:If garen can't 100-0 you in the time he's got you silence, he's not half manly enough. And forgot to buy his IE.

So looking at that, garen is probably going to see some changes in the near future. Games where he gets away become really stupid for opponents, there's really little counterplay. On the other hand, he's a bit lame and boring if you aren't blowing people up.


You can run away from garen before he silences you because he's melee.

Also he can't full->0 you during silence.
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Post Post #36269 (isolation #567) » Sun Oct 12, 2014 8:55 am

Post by BROseidon »

In post 36265, FakeGod wrote:ugh

jungle j4 is more subpar than I thought


If by "Subpar" you mean "A-tier," then yes, he's subpar.
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Post Post #36276 (isolation #568) » Sun Oct 12, 2014 10:58 am

Post by BROseidon »

In post 36270, FakeGod wrote:his dash is telegraphed as fuck

you're never going to land that on anyone competent


lollllllll

If you're missing the knock up, it's because you're bad. It's flashable, and some dashes are fast enough to juke it, but not many.
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Post Post #36290 (isolation #569) » Sun Oct 12, 2014 5:55 pm

Post by BROseidon »

In post 36279, Saki wrote:if you can hit all the mobs in a camp with QE you should have a decent clear


Fun fact: I still suck at this with wraiths. I always miss one :/
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Post Post #36291 (isolation #570) » Sun Oct 12, 2014 5:55 pm

Post by BROseidon »

In post 36277, FakeGod wrote:I'm trash and I don't remember the last time a j4 successfully landed a knock up on me without help


That should never happen.

As Saki said, you don't have to wait for the flag to land. It should come out instantly.
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Post Post #36292 (isolation #571) » Sun Oct 12, 2014 5:56 pm

Post by BROseidon »

In post 36281, FakeGod wrote:the problem is, q doesn't knockup instantaneously

j4 physically has to travel there to knock the targets up

that takes way too long


Are you trying to hit them with the edge of your model?

The knock up radius around J4's body is fucking huge.
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Post Post #36293 (isolation #572) » Sun Oct 12, 2014 5:58 pm

Post by BROseidon »

For reference, J4 is probably my most played overall champ, and I know just about every trick you can do with him.

Except I never try for the knock up->flash thing because I don't trust my mechanics enough to not fuck it up horribly.
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Post Post #36295 (isolation #573) » Sun Oct 12, 2014 5:59 pm

Post by BROseidon »

Then you're bad at skill shots. It's legit one of the easiest things in the game to land.
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Post Post #36311 (isolation #574) » Sun Oct 12, 2014 6:51 pm

Post by BROseidon »

Same masteries. Runes are same except all MR/lvl blues (Scaling is more relevant than taking slightly less damage on some ganks. Breakeven point is early enough that the slight deficit in an early dragon fight is a relatively small tradeoff). Clear order is bot side buff->WRAITHS->top side buff (going for wraiths is better because e+q+auto kills the small ones, so you can auto big->small->small->small->big for optimal clear time). Gank top after that if you're confident you'll get there first or that you can win the 2v2 if you arrive at the same time.

After that, go around ganking shit. J4 has a lot of pathing tricks he can use to bypass common ward placements, and your ganks are consistently some of the strongest in the game. Rush Elder Lizard, then build full tank. Proceed to be more useful in team fights than pretty much all of the other popular junglers (J4 is the most versatile jungler in team fights, with the ability to initiate and peel at a high to top tier level)
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Post Post #36312 (isolation #575) » Sun Oct 12, 2014 6:52 pm

Post by BROseidon »

In post 36310, Saki wrote:or if you're me
Flash R W E Q


This is a completely valid initiation pattern if your team is in position to follow up.

E->Q outranges flash, so you can follow with the knock up after they flash out of your ult.
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Post Post #36503 (isolation #576) » Fri Oct 17, 2014 1:19 pm

Post by BROseidon »

Going out?
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Post Post #36586 (isolation #577) » Sat Oct 18, 2014 4:57 am

Post by BROseidon »

In post 36580, Glork wrote:I always feel like Nami's passive is really underwhelming.


You can bubble your team mates to give them an MS boost.
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Post Post #36595 (isolation #578) » Sat Oct 18, 2014 6:03 am

Post by BROseidon »

In post 36588, Cabd wrote:
In post 36586, BROseidon wrote:
In post 36580, Glork wrote:I always feel like Nami's passive is really underwhelming.


You can bubble your team mates to give them an MS boost.

I've seen this but it feels very.... uh... bad unless you have max CDR to waste your CC ability on that? Am I missing something?


Use it to get back to lane faster, roam faster pre-mobis, etc.
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Post Post #36649 (isolation #579) » Sun Oct 19, 2014 12:39 pm

Post by BROseidon »

In post 36596, Glork wrote:I don't think bubble (even on your own feet) gets you to lane faster because of cast time. Haven't actually timed it though.


I'm fairly certain it does and you can also get your adc there faster with it.
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Post Post #36650 (isolation #580) » Sun Oct 19, 2014 12:39 pm

Post by BROseidon »

And you can use more than one ability to move faster between fountain and lane.
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Post Post #36681 (isolation #581) » Mon Oct 20, 2014 2:01 am

Post by BROseidon »

In all fairness, lee top has other weaknesses (that only sort of apply on solo queue)

He bullshits all over most lanes
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Post Post #36790 (isolation #582) » Thu Oct 23, 2014 9:53 am

Post by BROseidon »

Philostone 2x hog 3x j4 was pretty much the best
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Post Post #36855 (isolation #583) » Sat Oct 25, 2014 4:50 am

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My <.500 is plat V :D
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Post Post #36856 (isolation #584) » Sat Oct 25, 2014 4:50 am

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Also, rammus is op as fuck right now
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Post Post #36858 (isolation #585) » Sat Oct 25, 2014 4:59 am

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It's not just that.

His vision and map control is absurd
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Post Post #37021 (isolation #586) » Tue Oct 28, 2014 12:35 pm

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In post 37005, animorpherv1 wrote:
In post 37003, dramonic wrote:This is also the reason why junglers who take blue buff away from their mid because "they`re losing lane" are idiots and should be hung by the balls.


There's being behind, and dieing nonstop. I'll generally give blue over if they're not dieing nonstop.


It's important to be able to recognize this difference
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Post Post #37023 (isolation #587) » Tue Oct 28, 2014 1:02 pm

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I got a random boost offer today.

Fuck that shit
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Post Post #37028 (isolation #588) » Tue Oct 28, 2014 4:21 pm

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Y'all should get to mid-plat so you can play vs me.
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Post Post #37029 (isolation #589) » Tue Oct 28, 2014 4:22 pm

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AD is the only one around my MMR right now :(
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Post Post #37031 (isolation #590) » Tue Oct 28, 2014 4:24 pm

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I haven't been low-silver since like spring 2011 :/
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Post Post #37078 (isolation #591) » Thu Oct 30, 2014 12:59 am

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In post 37074, Ankamius wrote:
In post 37068, Oman wrote:I don't know if I'm right (Bronze disclaimer) but when I'm behind I don't go for an earlier spike, I go for a more efficient spike. If I'm ahead on Lucian I'll build triforce, if I'm behind, I don't want to trade, so I'll build straight into the IE and hope to pick up some kills anyway. Going for an earlier spike only works if you can USE that spike (ie if the spike would make you more powerful than your opponent) otherwise you're better off not trading.


Disclaimer that I have literally only played this champion once, but I've seen that higher ranked players (Diamond through Challenger) almost always go the BotRK -> Ghostblade path. I would imagine that the extra %damage on BotRK scales with his passive well, while both of the item's attack speeds supercharge his ult.

Triforce in theory should work on him since he's a pretty crazy duelist early in the game, but in practice I can imagine it being less so. ADCs have a lower movement speed stat and he has kite/chase potential in two abilities as it is, so the movement speed is less valuable. He also doesn't have any super spammable abilities. His Q will be on a 5 second cooldown with TForce, but he gets CDR from Bork/Ghostblade build, so the extra base damage passive isn't as useful either. Nothing on BotRK is bad for Lucian, though, so it's more efficient to build.

The sad thing I've noticed with the IE->Shiv path is that while it's the single most damaging path to go on... it takes a lot longer to get online than the other standard builds. You're at a significant disadvantage if you have a champion that goes along this path and you're losing the pressure war in the early game than if you went someone who builds a Triforce first, like Ezreal or Corki.


Triforce Lucian is the most fun Lucian.

Ie or BotRK first Lucian is the better Lucian.
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Post Post #37390 (isolation #592) » Wed Nov 05, 2014 3:30 am

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Her passive is already really broken.

They took the cool part of Lucian and put it on every auto for Kalista.
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Post Post #37391 (isolation #593) » Wed Nov 05, 2014 3:31 am

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It's a CertainlyT champ, so she'll be broken as fuck on release like every other one of his champs are.
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Post Post #37418 (isolation #594) » Wed Nov 05, 2014 10:40 am

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In post 37406, xRECKONERx wrote:It'd actually be cool if she was a support. We have mage supports and tank/bruiser supports but no ADC supports. Could be a cool concept.


Ashe.
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Post Post #37420 (isolation #595) » Wed Nov 05, 2014 10:42 am

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In post 37417, Nikanor wrote:I noticed that there is no cap to damage vs. monsters on Kalista's W. This means that at 30-60 minutes and after resistance calculations, her level 5 W will cause 1525-2019 magic damage to Baron.
Here's hoping they put a cap on that.


Oh god.
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Post Post #37541 (isolation #596) » Sun Nov 09, 2014 5:32 pm

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In post 37532, Voidedmafia wrote:Btw, if I'm playing Malphite, is Randuin's, Iceborn, Frozen Heart, Sunfire, Banshee's, Tabi an alright build, or what should I put in instead?


Abyssal or Visage instead of BVeil. You don't care about blocking spells.
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Post Post #37542 (isolation #597) » Sun Nov 09, 2014 5:35 pm

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Re an MR-oriented build, you should never build more than 1, maybe 2 MR items. With the exception of Malz/Karth/Cass, no mage has high enough sustained magic damage to make high MR incrementally more useful than having health to make the burst hurt less.
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Post Post #37543 (isolation #598) » Sun Nov 09, 2014 5:35 pm

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Or in Malz's case, it's more the fact that pool and his numbers are just really fucking high.
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Post Post #37613 (isolation #599) » Tue Nov 11, 2014 2:17 pm

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In post 37593, zoraster wrote:i would think graves would have trouble because vayne actually outranges him. So she can start the 3 count before you can poke. Pick Cait or Ashe or Jinx (With fishbones) and she can't do much. Plus, can't tumble condemn very easily.


Uh...

Vayne has the shortest effective range of any ADC in the game. Every other ADC can extend their range about their auto range (and in the graves case, you e into her to trade)

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