League of Legends (Old)
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JasonWazza Jack of All Trades
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So i think i ran into the stupidest diana that was a "smurf"
http://matchhistory.oce.leagueoflegends ... /200474676
Look at player build, and look at the pots and crystaline.
Then look at the maxed shield.
What am i looking at, i really am so confused.
Her entire build sucks.Returning win rate: 4/1, 80%
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JasonWazza Jack of All Trades
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JasonWazza Jack of All Trades
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In post 37801, notscience wrote:In post 37799, zoraster wrote:anyone use their left mouse button as attack move click? trying it out.
I did for a while
The only thing that bugged me was it was hard to reg cast if I was sitting in a bush waiting for a pick or trying to get the right angle
I tried it, but found it bugged me on everyone but ADC'sReturning win rate: 4/1, 80%
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JasonWazza Jack of All Trades
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In post 37809, quadz08 wrote:Nightblue thinks Warwick is one of the strongest junglers atm, so that seems incorrect.
Keep in mind that there's a smite upgrade that's designed to help out with ganking (smite champions to deal damage and apply a slow).
My thought would be that's to do with his innate sustain in jungle and his ability to lock a single target down, and given the changes the former is probably a massive pro, and the later is just a meta plus.
Aside from Warwick, i think most of the other lackluster pre-6's will probably suffer, though i haven't actually played on patch 4.20 yet (it's coming to OCE soon.)Returning win rate: 4/1, 80%
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JasonWazza Jack of All Trades
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In post 37833, notscience wrote:In post 37831, JasonWazza wrote:And starting items for lane that they added, lacks boots.
who builds boots going into lane
Kata is the main one i think of.
But that doesn't mean you don't want boots sometimes.Returning win rate: 4/1, 80%
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JasonWazza Jack of All Trades
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So i was just having a good look over all the jungle changes, and i had a thought, would it be worth getting challenging smite on Warwick, 90-345 TRUE damage (on his ult, and i am aware i have level 1 stats in here) and due to the jungle item can be gotten with the effective replacement for FF.
I have a feeling it's going to take me a long while to get used to these jungle changes, and having gone into the jungle in a custom, i am lacking motivation to want to jungle anymore due to the changes.Returning win rate: 4/1, 80%
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JasonWazza Jack of All Trades
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In post 37861, zoraster wrote:Bc of her q having 1.0 ad?
Her rend is 27 per spear and 27% AD uncapped at level 5.
200 AD Kalista beats a level 18 smite with 13 spears.Returning win rate: 4/1, 80%
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JasonWazza Jack of All Trades
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In post 38043, RayFrost wrote:Note: I haven't played cho with new itemization options, but I'd feel that cho top is still the same as it has been. Cho's an immovable object in lane, but his scaling toward the late game is just not strong enough to make a good, consistent showing.
Yeah the new itemization was the reason i thought about it, and i dunno i feel like the changes to itemization would benefit him (though i understand he does fall off)Returning win rate: 4/1, 80%
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JasonWazza Jack of All Trades
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Gotta love playing a game with a skarner who always either ulted the leona (and dragged her into our team) or ulted the Irelia so they had an instant engage.
Cho seems alright, but yeah probably really outshined by more meta top laners.Returning win rate: 4/1, 80%
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In post 38063, pickemgenius wrote:e is a skillshot and q is not a skillshot. nobody is hitting 100% of their e's.
Nobody should be hitting 100% of their Q during up time, E can be used on cooldown quite easily.Returning win rate: 4/1, 80%
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JasonWazza Jack of All Trades
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I'm very aware but that's not the point i'm making, fact is that Q range is pathetic at best, and against most mid laners you are well in trading range to use it, whereas the E range (assuming some semblance of accuracy with skill shots) is well out of range against most mid laners.
But the difference is simply the ability to be able to, it's actually rare that you want to go in for Qing very often, but you can E a lot more often, making the level's in it make a lot more sense.Returning win rate: 4/1, 80%
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In post 38124, Voidedmafia wrote:In post 38123, zoraster wrote:I think mostly people look at the divisions their opponents tend to be in and guess from there. If you're getting mostly Gold V's and VI's your MMR is likely low Gold.
I honestly don't really look, and I think I've forgotten how. You can tell on the loading screen by their borders, right?
Generally you have to lolnexus because you don't get borders for enemys (and borders are really inaccurate)Returning win rate: 4/1, 80%
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JasonWazza Jack of All Trades
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"We've disabled the Sewn Chaos Orianna skin due to an in-game bug and are working on fixing the problem."
God damn but i like my Orianna skin
Anyway given the Galio buff, i think i might try pulling him out a bit more.Returning win rate: 4/1, 80%
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JasonWazza Jack of All Trades
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Holy mother fucker.....
http://matchhistory.oce.leagueoflegends ... 474676/eog
Quadra kill and every teamfight except 1 was a massive ult that locked them up way too much, and the one that didn't was because of a jax counter strike.
Fuck that shit is OP.Returning win rate: 4/1, 80%
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JasonWazza Jack of All Trades
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Yeah no i kinda didn't do anything the first 20 minutes except farm (unless you count kicking jax's ass for the worst gank i have seen in a long time) because there was lack of good TP chances (somewhat due to the lack of good wards) and lack of anything to do top (lissandra's wave clear is BULLSHIT) but i got to the back line often enough to just lock them into bad fights, and so many times kept the Zed off the corki that he actually started raging at me.
My quadra was literally walk around the poke war, get behind them, ult in the center, triple, Q graves to death.Returning win rate: 4/1, 80%
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JasonWazza Jack of All Trades
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That point where your playing nidalee and realize your spears can still nearly 100-0 someone at max range when your ahead, i thought they made it so that didn't happen.
Though i still love the new nidalee, her new cougar form makes her one of my best assassins.Returning win rate: 4/1, 80%
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In post 38162, PJ. wrote:Kalista jump is fine. Nidalee not an assassin. Stop exclusivly saying wrong things. Don't build her ap. I want to play reksai today
I saidfound it clunky.I
Nidalee can be played as more of an assassin if you play her right (get mark, jump in, kill, jump out) and is actually listedAS AN ASSASSIN.
I also find that her new setup works perfectly fine with AP builds, AD may be the default people use, that doesn't mean everyone has to use it.
If you are half decent with your spears, then AP works just as well as AD does, and i with the smaller spear find it easier to hit rather then harder (through minions isn't impossible to pull off) and the fact is she has a lot better AP scaling then she does AD (you have cougar Q and AS boost THAT IS ALL)
Good to see you can still be a prat though.Returning win rate: 4/1, 80%
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In post 38166, KaleiÐoscøpe wrote:AP can't handle being dove on, where's ad can deal with it better. But building ap for a poke comp is still good because the spears still hurt
The heal isn't the worst, and in comparison to the lifesteal, in a short space of time they are probably equal (given you've just been dove the time you get to lifesteal probably doesn't out scale the heal all that much), the major difference is that AD relys on the cougar form only for the Q (and somewhat the jump as a gap close), whereas AP gives the whole kit power, while taking the power away from your Autos.Returning win rate: 4/1, 80%
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JasonWazza Jack of All Trades
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In post 38384, animorpherv1 wrote:raptors/chickens/birds/etc.
I really wish they actually gave them a better name.
Not sure how we got to this, but buckbeak's is the term me and my mates are using.Returning win rate: 4/1, 80%
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JasonWazza Jack of All Trades
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In post 38492, Oman wrote:I max e to be a poke lane and q for a hard engage lane.
I never play ad thresh, this is full tank either way.
You need to hard engage 2 seconds earlier each level? >.>
My personal reason is that i nearly always have flay ticking up to full damage even in less aggressive lanes to do a little bit of dominance (my adventures with top lane thresh taught me to minion agro cancel decently.), and that a 2 second decrease in the cooldown of my Q probably isn't worth it till later when i do actually need it up decently often (for lots of peeling)
I think there was one really passive lane i played with one vayne once, and i kinda 3 leveled E then maxed Q because i was still being decently aggressive with it.
Though honestly i never really thought about it, i kinda just did it cause i have always done it that wayReturning win rate: 4/1, 80%
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JasonWazza Jack of All Trades
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Question, assuming an ezreal is the fed one within the first 15 minutes and is going blue ezreal, am i generally better building MR or armor?
http://matchhistory.oce.leagueoflegends ... ticipant=6
Tis the game in question, Ezreal for the first 15 minutes was the main threat, but i wasn't sure whether that means he has more magic or AD damage in him.
I did end up going armor because i still had to lane against jax (and his magic damage was lacking potency) but i feel the MR probably would have been better first somewhat.Returning win rate: 4/1, 80%
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JasonWazza Jack of All Trades
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http://matchhistory.oce.leagueoflegends ... b=overview
So i want a rough idea of what i could do to prevent something like this from happening so a rough overview.
Sona DC'd after her first death for a good 5-10 minutes.
Nunu managed a roam mid from bot cause Cait didn't MIA and i was slightly slow to try and help morde (which is his death and i'm aware i could have been there sooner)
The triple for jinx (bleh) was because rengar got the jump on me waiting to gank, once Rengar has mobis is there any reliable way to know before he gets to you that his coming? >.>
By this point Jinx is just blatantly fed (6 kills and a few assists by 10 minutes) and apparently our Nasus couldn't listen to pings to get jinx and me and morde seemed to be the only two with focus (by this time bot lane was just trolling)
So is this just one that i accept and just take or is there actually things i could do here?Returning win rate: 4/1, 80%
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In post 38536, KaleiÐoscøpe wrote:Probably not. You could attempt to set up vision and go for picks, but since you had an akali on the opposite team as well, you can't really build full armor either, although finishing SV and not just stick with cowl and build another armor item (thormail/randuins) might have been better. It wouldn't help though because Morde's build is absolute shit, and Nasus can't reach their backline easily so Jinx has free play.
Nasus had plenty of chances to reach jinx, he decided to turn onto the 1k health nunu support while i was pinging jinx like mad.
And i just looked at morde's build, just what the fuck? >.>
EDIT: Also not sure if this was asked/addressed, does anyone know the start date for Season 5?Returning win rate: 4/1, 80%
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In post 38539, MrZepher wrote:@Jasonwazza
So starting from your build:
- it's currently better to build a Randuins over a Sunfire cape. Randuins scales better (since it actually scales lol) and the pieces do more for you as you build them. It would do better for your ability to help yourself and your team stay on targets because of the active that also benefits Nasus and Morde that don't have point movement abilities. The warden's mail passive is also most beneficial vs double ad carries w/ nunu buff. You should only really look at a sunfire if you need the lane pushing power and you can't use Hydra (read: you're playing shen).
I needed the lane pushing power to try and keep us alive (somehow i always seemed to be 1v2 trying to defend one of our towers)
But yeah i can definitely agree that the Randuin's was better, it was more that i had already built the health item because at the time i was actually trying to avoid building MR if possible (then akali decided to prove i needed MR).
- Since Nasus was building full tank items you could have afforded to go Warrior enchantment on your trailblazer and have a real damage item, that way you could back up your defensive items to dive a little more reliably.
Yeah that probably would have helped a little, i'll admit i was kinda just like "Jinx is fucking everyone, i need to be able to tank her"
- Since Vi doesn't have a lot of innate sustain outside of her passive (in the jungle and in fights) you would have been better off with a Banshees instead of the SV.
How this has failed to occur to me in all the time i have played Vi baffles me.
In any case, because Jinx is the most immobile on their team and you can directly try to dive via point and click you should have been the one to kill her. That combined with above mentioned changes in build path would have helped your team a ton since they wouldn't have had a super-right-clicker w/ blood boil off the field and their teamfight would have broke down from there.
Considering every ult barr one (the one time i was caught out i took the fucking rengar with me with my ult) was onto the jinx but her team turned and actually peeled for her rather then leaving me the little bitch i was struggling to get her killed.
Sometimes you just can't organize your team enough, especially if they're tilted. Caitlyn/Sona is just a bad combo, especially with a Rengar and Akali dive comp so most likely that game was going to be difficult no matter what just from the results of draft. That happens sometimes.
Caitlyn/Sona were first 2 picks unfortunately and i'm still questioning whether or not they were just flat out trolling the team, all i know is my guess was they were blowing all their harass in lane onto the nunu (i looked down there after cait died to see Jinx full health and Nunu 1/3 health) cause you know, that totally makes sense.
edit: If I were you, I would have gone on the hyper offensive with a 21/9/0 setup during draft, gone stalkers>sightstone>warrior to outgank the rengar early and camped the fuck out of botlane and used that pressure to starve out the jungler and use the fact that Morde can hyper shove mid to keep dragon pressure (ward his sides if he doesn't because solo queue). Idk how well your Nasus did on his own but Nasus only needed to go even tbh which is completely within the realm of a Nasus even vs a ranged matchup. Since Jinx/Nunu has very little in terms of escapability (you have Q, Flash and Ult and they can't do a whole terrible lot about it) that would have been the easiest lane to gank for, even if you have to dive them under turret (once you hit 6 at least).
Yeah i have tried Offensive Vi a few times and i can never seem to pull it off, I kinda suck in jungle and it's probably my least preferable role, all i tend to be able to do really well in jungle is have objective control to a T (cause as a support i have learned to start forcing my team to take objectives with me.)
And since new jungle i've hardly even been able to keep my objective control running all that well.
New Jungle sucksReturning win rate: 4/1, 80%
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JasonWazza Jack of All Trades
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In post 38669, KaleiÐoscøpe wrote:You know what's also fun? baiting a team into a swarm of heimer turrets
Heimer turrets and Maokai saplings.Returning win rate: 4/1, 80%
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In post 38719, mykonian wrote:He's sitting at 46% winrate, for quite a while now and accross the board.
He's a bad champion now
And he's the most picked champion still.
Winrate doesn't make him a bad champion, that is just people who can't play him playing him and being bad.Returning win rate: 4/1, 80%
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1-1 atm, and it's really sad when the game you lost had better players in it then the game you won.
LB in the second was such a rager that i was blocked before minions spawned cause she gave up first blood and blamed me because "you didn't flash"
What i was flashing for is still beyond me.Returning win rate: 4/1, 80%
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Question, should i just start dodging every time someone says they are duoing bot?
In my experience there has been like 10% of the duo bot's i've seen that actually do any form of decent, the rest are just meh.Returning win rate: 4/1, 80%
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If Janna was really fucking quick with her shields and Lulu couldn't land her Q's for some reason, then yeah i could believe that, though it's unlikely it would actually happen that way.Returning win rate: 4/1, 80%
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In post 38919, theelkspeaks wrote:most supports can't time their shields well enough to be good.
Yeah i never understood how people are slow on the shield's, or even continue to put the shield having seen the damage already land.
I do enjoy it being a support on the other side of it, always get my poke off, wait for the shield to drop and continue poking.Returning win rate: 4/1, 80%
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In post 38988, Voidedmafia wrote:Can someone help explain/clarify to me what it means when someone needs kills to ramp up or CS to ramp up? Or, I suppose why getting one over the other matters for different champions. Does it have anything to do with the ease of the champ to kill others?
Generally speaking both work, but it's more about the speed the champion needs it, Vayne is a beast even if beaten early, whereas a champion like riven isn't as beastly off just CS (i couldn't think of a better champ then riven for that example, i am sure there is one).
And while I'm thinking of questions, if I'm someone trying to learn lane match-ups, what can I look for in a champion at select to tell if I'll have the advantage in lane, or what advantages I can have during lane? And if it's something that's not obvious (i.e Caitlyn's pure range over every other ADC except maybe Jinx in lane), how can I use this advantage or mitigate the disadvantage? (if that's not quite clear enough, lemme know).
I'm not gonna list like every lane matchup ever, but this site gives a decent overview of what beats what.
More specifically is hard to do without doing it in a more general sense.
P-Edit: Quadz might be more understanding of what was asked of the first question.Returning win rate: 4/1, 80%
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JasonWazza Jack of All Trades
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Honestly it seems like the lore changing was just an excuse for "we want to make awesome looking videos"Returning win rate: 4/1, 80%
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In post 39034, Iecerint wrote:In post 39033, JasonWazza wrote:
Honestly it seems like the lore changing was just an excuse for "we want to make awesome looking videos"
I'm certainly not complaining!
Just not sure if it heralds anything. Kalista had a video that leaked before her release. Something about a lightning mage leaked back in December I think.
The videos are alright, it's just not old lore standard stuff apart from the videos.
I still prefer the old to the new cause i'd rather a decent story compared to some half decent videos (and they were doing videos anyway with the old lore.)Returning win rate: 4/1, 80%
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In post 39056, notscience wrote:In post 39051, zoraster wrote:i'm excited for a featured game mode for once. I think Nemesis Dract (i.e. you draft your opponent's champs) will offer fun and a little depth (though probably a limited longevity of interest). I think the natural thing to do is to pick really squishy characters of a certain damage type.
My friends who have PBE access have told me that Urgot, Poppy, and Evelyn are some popular "gifts" they get.
So, yeah.
Is it sad that i would be happy with all them champs?Returning win rate: 4/1, 80%
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JasonWazza Jack of All Trades
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JasonWazza Jack of All Trades
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So i am now silver 4, given i went 5/5 and was silver 2 at the end of the preseason i'm happy with that.
Also liking my top vlad which starts with 7% spell vamp, though i really need to get my mechanics to the point where i can do things in the right order under pressure (earlier i panicked and used my Zhonya's before my pool and with no spells before it so it was a complete waste.)Returning win rate: 4/1, 80%
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JasonWazza Jack of All Trades
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JasonWazza Jack of All Trades
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In post 39077, Jahudo wrote:For nemesis draft you could go for all the junglers that aren't normally seen in lane like eve, shaco, nocturne, elise, zac, and watch them fight over who is the actual jungler. But yeah urgot is probably going to be 100% pick/ban rate.
Eve mid/top
Shaco Mid/Support
Nocturne Mid/Top
Elise Mid/Support/Adc
Zac Support/Top
A lot of junglers can go elsewhere.
And yes these are all ones i have seen (except Zac support.)Returning win rate: 4/1, 80%
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JasonWazza Jack of All Trades
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Vlad also has Sustain (and a decent chunk of it) in lane whereas rumble doesn't.
Though interesting looking at league of graph's warding statistics where the Top/Mid/ADC warding use is lower then global in gold+-Diamond+ (and in fact gets worse the higher up) and that it's Jungle and Support that seem to pick up the lost wards by them
Spoiler: Sample