It was rough at first because I had never played akali before, but it's gotten better now. I still have trouble with some champs in the early game. Renekton was a hard lane.
I'm not sure it's optimal, but it is fun because you can actually jump on people and survive. It seems like a build that even if I lose my lane pretty badly I'm able to do stuff later.
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Post #48457 (isolation #1201) » Mon Feb 22, 2016 3:38 am
Postby zoraster »
I don't think it's eliminated it, but I experience it very, very, very rarely now. Maybe one in the games I've played has someone tried to get another person to give up their role. And when they didn't, they didn't go double mid or anything -- they just did their role.
That match started with a very close 1v1 with illaoi before minions even showed up. Which was actually the second Illaoi in a row I faced as tank akali. The first was much better, and I basically just had to keep from dying until I get sunfire cape up.
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Post #48497 (isolation #1205) » Tue Feb 23, 2016 11:14 am
Postby zoraster »
tank akali in ranked for the first time and won. Cho was super hard though. tank akali is really much better against AD champions because first item sunfire cape is what you want, and that's a lot more effective against AD.
Anyway, the zorasterful account went 4-6 and placed into Silver V. The I Am Bad At This account went 5-5 and placed into Silver III.
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Post #48504 (isolation #1206) » Tue Feb 23, 2016 4:36 pm
Postby zoraster »
yes. Fate made fun of me. But I'm about to try it in yet another ranked game!
My hope is that this really is a super dumb build, and I've really just discovered I love playing this style of champion after avoiding it for years. Something tanky with dashes that I have to roam and play super aggressive or split push until they're forced to try to make a play on me.
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Post #48589 (isolation #1214) » Sat Feb 27, 2016 5:18 am
Postby zoraster »
A lot of your value as Ali is wrapped up in your tankiness, particularly your ulted tankiness.
Windspeakers with Triumphant roar at level 5 (which people don't tend to get until level 18) provides an extra 9 health to your teammates (for a potential increase of 28 extra health over the rest of the team). That's it. You yourself, of course, get 18 extra health per roar, which is certainly nice.
Compare that to a fairly substantial amount of damage reduction you get from Bond of Stone, particularly for your teammates, and it's not really very close. A 6% damage reduction to your other players is pretty big, and it doesn't depend on what level your abilities are at to be more effective.
I do think 5% CDR is probably more valuable than a varying 3-12 MR/Armor.
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Post #48606 (isolation #1216) » Sat Feb 27, 2016 8:55 am
Postby zoraster »
I just played a ranked game where I Set my masteries and saved it just as the time ran out. I launched into game with ZERO masteries. At the end of the game there was a pop-up that told me my masteries had been saved.
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Post #48645 (isolation #1220) » Sun Feb 28, 2016 7:34 am
Postby zoraster »
on my alternate account i have 3 rune pages, and I dont' regret the IP I spent on that despite it being a fairly IP poor account because having a tank rune page is nice.
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Post #48649 (isolation #1221) » Sun Feb 28, 2016 7:58 am
Postby zoraster »
they periodically send out surveys to a portion of their population. It's almost never to everyone.
Last one I got seemed more like a quiz than a survey. IT described the new hextech crafting and then proceeded to ask me lots of questions about how it worked. I guess the idea was to see if it was too complicated.
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Post #48704 (isolation #1222) » Wed Mar 02, 2016 4:20 am
Postby zoraster »
her win rate went from 49.74 in 6.3 to 53.47 in 6.4, the second best ADC in the game.
Also, the best part of sivir is not her amazing damage. She gets the lowest number of kills of any ADC in games and pretty mediocre overall damage. But she gets a TON of assists, and her ult is great for team fights. She has great wave-clear, particularly with the new crits. She's a pretty quintessential utility ADC.
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Post #48706 (isolation #1223) » Wed Mar 02, 2016 4:26 am
Postby zoraster »
Well again, she's not the ADC you pick when you want tons and tons of damage coming from your ADC. A "protect the sivir" comp makes no sense, for example. She's who you pick when you want wave-clear from your ADC, one of the best team fighting ults in the game, etc.
In post 48739, PJ. wrote:I've never seen a riot employee win a game.
Thing is if a riot employee was actually good at the game, they likely would just make a living streaming instead of working for riot, that and they don't get as many sheer hours to play the game as you would think depending on their job (and may be just looking for specific things like game breaking bugs).
This is just silly, and I'm not sure why you'd believe it.
Edit: the "they'd theyd stream instead of working for riot" part, not the free hours part, which is probably true. But matchmaking should make it so riot employees win roughly the same as the rest of us.
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Post #48770 (isolation #1231) » Sat Mar 05, 2016 12:08 pm
Postby zoraster »
normal games have their own separate mmr. it's been possible (at least in the past) to have a bronze ranked and find diamond and challengers in your normals or vice versa.
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Post #48822 (isolation #1233) » Tue Mar 08, 2016 9:09 am
Postby zoraster »
he seems like a nightmare to toplane against as a melee tank or bruiser. His E Passive is interesting as it introduces a sort of DOTA element. His Active E is NUTSO. They show him going from Base to dragon pit with it. It's pretty slow, but still!
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Post #48823 (isolation #1234) » Tue Mar 08, 2016 9:22 am
Postby zoraster »
Patch Notes 6.5
New audio cues (shipping with 6.5)
BATTER UP New sounds will indicate when it's your turn to pick or ban
TRADE NEGOTIATIONS Added a trade notification sound
SNIPED Added a new sound when your pick intent is picked or banned away
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Post #48846 (isolation #1237) » Wed Mar 09, 2016 5:17 am
Postby zoraster »
Clubs aren't activated yet. I'm keeping an eye out so I can make it and invite people. Please make sure you are in the league spreadsheet and have marked something under the ranked column (if you're not ranked "Unranked" is fine).
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Post #48853 (isolation #1240) » Wed Mar 09, 2016 9:21 am
Postby zoraster »
At level 16 your now AOE ult with the three items above does: 450 Base + 1.5*(55 [BC] + 60 [Warrior] + 75 [Ravenous Hydra]) for a total of 735 AOE damage. Plus the utility benefits of your ult.
In post 48853, zoraster wrote:At level 16 your now AOE ult with the three items above does: 450 Base + 1.5*(55 [BC] + 60 [Warrior] + 75 [Ravenous Hydra]) for a total of 735 AOE damage. Plus the utility benefits of your ult.
Mid Damage Jarvan is probably a thing now too.
You seem scarred
It really isn't a thing.
Things become things because of changes like this. His ult has 150% bonus AD scaling! That's exactly the same as a Graves ult. Jarvan's Q also has a 120% bonus AD scaling in addition to armor reduction. His E provides passive permanent bonus attack speed. And his shield doesn't scale at all. It's just flat based on how many enemies are around, so there's no loss in going AD.
I don't think we'll see an all AD jarvan now (at least not a successful one), but he's now one of the scariest bruisers in the game. His passive makes his AAs do percent health damage. His shield slows enemies. He has a gap closer.
The addition of a heavy damage AOE ult that allows him to trap a squishy in with him is just really, really good. It was good before, of course. But it's particularly good now that you can also damage everyone around that squishy too.
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Post #48871 (isolation #1242) » Thu Mar 10, 2016 7:25 am
Postby zoraster »
So in ranked I've been playing almost exclusively Janna. I have switched from using Bandit to using Dangerous Game.
Bandit seems good at first. +1 gold per minion in your lane plus +3 per attack. But in the end I figure this is probably worth about 400 gold over the course of a game, and more importantly probably worth about 150 gold after laning. Certainly a couple of vision wards is great, but I can usually afford a sightstone and vision wards.
Alternatively, getting assists with Janna is stupidly easy, and 5% health and mana return is pretty darn good.
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Post #48991 (isolation #1248) » Sat Mar 12, 2016 5:06 am
Postby zoraster »
Morgana is a great midlaner. She's not a burst assassin, obviously, but she offers so much: CC, AOE damage/wave clear, is super safe, a black shield for your assassins/adc.
If your goal is only to get kills, she's not your lady (42/48 among Plat+ midlaners). If your goal is to win, she offers a lot. There's a reason she has the 7th highest win rate among midlaners in Plat+ play.
You don't want to pick her in a comp with something like Maokai top, Nunu Jungle, Sivir ADC but she fits comps with high damage tops/jungles and carry ADCs well.
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Post #48996 (isolation #1250) » Sat Mar 12, 2016 9:01 am
Postby zoraster »
you don't need a full zhonya's. Just an armguard and the ability to know how to play the matchup. His E blinks him to behind you, which means you can Q him there.
The biggest threat to talon is that he roams. But Morgana can always get an advantage out of that because her wave clear is good and cheap.
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Post #49012 (isolation #1252) » Sun Mar 13, 2016 11:03 am
Postby zoraster »
Obviously being good is contextual. I went to a high school with about 80 people in it, so the most totally awesome football player in my year didn't go on to start in a major college. This is easy stuff to acknowledge. Everyone knows that stud at their community basketball court couldn't compete with NBA people.
The issue is that because of MMR, the only time that you can truly be well above average consistently is (1) if you're playing with a group of people who are worse than you or (2) for some reason your MMR is tanked and you drastically improve before your MMR can improve. But against and with strangers, we don't see consistency. We just notice a guy who either did great or did really crappy and make assumptions that this guy is awful. But what separates good and bad players isn't always just skill, but consistency. Because if you're super aggressive and
Because of MMR, we don't have a ton of "large fish big pond" except when we play together, and even then because of joint MMR, we're discouraged from playing with someone who is just vastly above or below our abilities.
If I had to make a standard of what counts for "good" it'd be something like "one standard deviation above the norm for players who play regularly." Conversely, someone who is 1 standard deviation below would be "bad." Most other people are something average.
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Post #49025 (isolation #1255) » Mon Mar 14, 2016 7:17 am
Postby zoraster »
I made a club called "Forum Mafia Players" and invited some of you, but they've disabled clubs again because of a bug. Here's hoping it's the same bug as the one that wasn't letting me name our club "Mafiascum"