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Post Post #48450 (isolation #1200) » Sat Feb 20, 2016 8:34 pm

Post by zoraster »

Okay. tried tank akali today a lot. Had a lot:


http://matchhistory.na.leagueoflegends. ... b=overview
http://matchhistory.na.leagueoflegends. ... b=overview
http://matchhistory.na.leagueoflegends. ... b=overview
http://matchhistory.na.leagueoflegends. ... b=overview
http://matchhistory.na.leagueoflegends. ... b=overview
http://matchhistory.na.leagueoflegends. ... b=overview
http://matchhistory.na.leagueoflegends. ... b=overview

It was rough at first because I had never played akali before, but it's gotten better now. I still have trouble with some champs in the early game. Renekton was a hard lane.

I'm not sure it's optimal, but it is fun because you can actually jump on people and survive. It seems like a build that even if I lose my lane pretty badly I'm able to do stuff later.
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Post Post #48457 (isolation #1201) » Mon Feb 22, 2016 3:38 am

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I don't think it's eliminated it, but I experience it very, very, very rarely now. Maybe one in the games I've played has someone tried to get another person to give up their role. And when they didn't, they didn't go double mid or anything -- they just did their role.
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Post Post #48460 (isolation #1202) » Mon Feb 22, 2016 4:18 am

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Anyone else catch Dyrus and the other people at the analyst desk discuss tank akali?
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Post Post #48476 (isolation #1203) » Mon Feb 22, 2016 10:02 am

Post by zoraster »

Okay. So this is starting to go kind of well: http://matchhistory.na.leagueoflegends. ... /210363088

That match started with a very close 1v1 with illaoi before minions even showed up. Which was actually the second Illaoi in a row I faced as tank akali. The first was much better, and I basically just had to keep from dying until I get sunfire cape up.
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Post Post #48490 (isolation #1204) » Mon Feb 22, 2016 2:58 pm

Post by zoraster »

In post 48479, PJ. wrote:
In post 48477, mykonian wrote:Zor. What is tank akali good at that you would want from a toplane champion?


Probably the same thing Jax or Irelia are good at except with 3 gapclosers insteap of one?


This pretty much. There's no way to get rid of you. And splitting you can get away because of your dash, tankiness, and w.

Gunblade isn't something I'm using.
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Post Post #48497 (isolation #1205) » Tue Feb 23, 2016 11:14 am

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tank akali in ranked for the first time and won. Cho was super hard though. tank akali is really much better against AD champions because first item sunfire cape is what you want, and that's a lot more effective against AD.

Anyway, the zorasterful account went 4-6 and placed into Silver V. The I Am Bad At This account went 5-5 and placed into Silver III.
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Post Post #48504 (isolation #1206) » Tue Feb 23, 2016 4:36 pm

Post by zoraster »

yes. Fate made fun of me. But I'm about to try it in yet another ranked game!

My hope is that this really is a super dumb build, and I've really just discovered I love playing this style of champion after avoiding it for years. Something tanky with dashes that I have to roam and play super aggressive or split push until they're forced to try to make a play on me.

But I don't think so. I really like this.
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Post Post #48506 (isolation #1207) » Wed Feb 24, 2016 8:56 am

Post by zoraster »

i love the change to muramana (see below) as I'm really bad at toggling when appropriate.

The change is that it no longer is turned on and off, but rather it does its enhanced damage to champions always and never to minions/monsters.
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Post Post #48507 (isolation #1208) » Wed Feb 24, 2016 9:00 am

Post by zoraster »

also, note that minions ignore collision in the first wave. I don't know how many of you bump your minions to start, but it's a thing now.
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Post Post #48562 (isolation #1209) » Fri Feb 26, 2016 10:19 am

Post by zoraster »

3h 27m
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Post Post #48566 (isolation #1210) » Fri Feb 26, 2016 11:26 am

Post by zoraster »

it let you in?
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Post Post #48569 (isolation #1211) » Fri Feb 26, 2016 11:31 am

Post by zoraster »

pbe?
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Post Post #48572 (isolation #1212) » Fri Feb 26, 2016 11:34 am

Post by zoraster »

how would i do that? the problem is I can't log in.
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Post Post #48586 (isolation #1213) » Sat Feb 27, 2016 4:53 am

Post by zoraster »

I would imagine bond of stone is mandatory.
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Post Post #48589 (isolation #1214) » Sat Feb 27, 2016 5:18 am

Post by zoraster »

A lot of your value as Ali is wrapped up in your tankiness, particularly your ulted tankiness.

Windspeakers with Triumphant roar at level 5 (which people don't tend to get until level 18) provides an extra 9 health to your teammates (for a potential increase of 28 extra health over the rest of the team). That's it. You yourself, of course, get 18 extra health per roar, which is certainly nice.

Compare that to a fairly substantial amount of damage reduction you get from Bond of Stone, particularly for your teammates, and it's not really very close. A 6% damage reduction to your other players is pretty big, and it doesn't depend on what level your abilities are at to be more effective.

I do think 5% CDR is probably more valuable than a varying 3-12 MR/Armor.
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Post Post #48591 (isolation #1215) » Sat Feb 27, 2016 5:31 am

Post by zoraster »

yeah, that's fair.
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Post Post #48606 (isolation #1216) » Sat Feb 27, 2016 8:55 am

Post by zoraster »

I just played a ranked game where I Set my masteries and saved it just as the time ran out. I launched into game with ZERO masteries. At the end of the game there was a pop-up that told me my masteries had been saved.
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Post Post #48609 (isolation #1217) » Sat Feb 27, 2016 9:16 am

Post by zoraster »

sometimes i don't have enough time really, if i'm the very last pick (which I was this time).
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Post Post #48611 (isolation #1218) » Sat Feb 27, 2016 9:29 am

Post by zoraster »

I mean, clearly. But I didnt.
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Post Post #48639 (isolation #1219) » Sun Feb 28, 2016 4:16 am

Post by zoraster »

In post 48635, Psyche wrote:
In post 48632, animorpherv1 wrote:
In post 48630, Iecerint wrote:
In post 48627, PJ. wrote:Oh, than I don't know why you need more than 1.

Takes too long to click everything if you're 5th pick and you select your champion reactively.


Mouse wheel will add masteries faster. And subtract masteries, as well.


WHAT ABOUT RUNES
RIOT SEEMS TO INEXPLICABLY ENFORCE A LIMIT TO HOW MANY RUNES YOU CAN ADD TO A PAGE PER SECOND


well you can't change that in game. But have you tried right clicking the rune you want to add? It adds it quickly.
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Post Post #48645 (isolation #1220) » Sun Feb 28, 2016 7:34 am

Post by zoraster »

on my alternate account i have 3 rune pages, and I dont' regret the IP I spent on that despite it being a fairly IP poor account because having a tank rune page is nice.
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Post Post #48649 (isolation #1221) » Sun Feb 28, 2016 7:58 am

Post by zoraster »

they periodically send out surveys to a portion of their population. It's almost never to everyone.

Last one I got seemed more like a quiz than a survey. IT described the new hextech crafting and then proceeded to ask me lots of questions about how it worked. I guess the idea was to see if it was too complicated.
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Post Post #48704 (isolation #1222) » Wed Mar 02, 2016 4:20 am

Post by zoraster »

her win rate went from 49.74 in 6.3 to 53.47 in 6.4, the second best ADC in the game.

Also, the best part of sivir is not her amazing damage. She gets the lowest number of kills of any ADC in games and pretty mediocre overall damage. But she gets a TON of assists, and her ult is great for team fights. She has great wave-clear, particularly with the new crits. She's a pretty quintessential utility ADC.
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Post Post #48706 (isolation #1223) » Wed Mar 02, 2016 4:26 am

Post by zoraster »

Well again, she's not the ADC you pick when you want tons and tons of damage coming from your ADC. A "protect the sivir" comp makes no sense, for example. She's who you pick when you want wave-clear from your ADC, one of the best team fighting ults in the game, etc.
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Post Post #48708 (isolation #1224) » Wed Mar 02, 2016 6:21 am

Post by zoraster »

My statement relies on aggregate data, not any individual game. http://champion.gg/champion/Sivir/ADC
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Post Post #48709 (isolation #1225) » Wed Mar 02, 2016 6:24 am

Post by zoraster »

By the way, tank akali top has now become the standard akali: http://champion.gg/champion/Akali/Top
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Post Post #48735 (isolation #1226) » Thu Mar 03, 2016 11:42 am

Post by zoraster »

I think my friend did this one too (he last did Bard)! Looks pretty sweet.
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Post Post #48737 (isolation #1227) » Fri Mar 04, 2016 3:53 pm

Post by zoraster »

heh. some riot guy gave me a "fist bump ward skin" after a game. It looks pretty awesome. Kind of wish I had used the code on my main account now!
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Post Post #48741 (isolation #1228) » Fri Mar 04, 2016 4:42 pm

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we won! although to be fair, he did start out like 0/4 on vel'koz to start it.
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Post Post #48750 (isolation #1229) » Sat Mar 05, 2016 4:43 am

Post by zoraster »

In post 48744, JasonWazza wrote:
In post 48739, PJ. wrote:I've never seen a riot employee win a game.


Thing is if a riot employee was actually good at the game, they likely would just make a living streaming instead of working for riot, that and they don't get as many sheer hours to play the game as you would think depending on their job (and may be just looking for specific things like game breaking bugs).

This is just silly, and I'm not sure why you'd believe it.

Edit: the "they'd theyd stream instead of working for riot" part, not the free hours part, which is probably true. But matchmaking should make it so riot employees win roughly the same as the rest of us.
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Post Post #48762 (isolation #1230) » Sat Mar 05, 2016 11:01 am

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were you 50/50 in B4 or in placements?
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Post Post #48770 (isolation #1231) » Sat Mar 05, 2016 12:08 pm

Post by zoraster »

normal games have their own separate mmr. it's been possible (at least in the past) to have a bronze ranked and find diamond and challengers in your normals or vice versa.
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Post Post #48783 (isolation #1232) » Sun Mar 06, 2016 4:09 pm

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i tried queueing up as something other than support. I realized that sometimes you have to wait for a game. Like... a whole MINUTE or more!
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Post Post #48822 (isolation #1233) » Tue Mar 08, 2016 9:09 am

Post by zoraster »

he seems like a nightmare to toplane against as a melee tank or bruiser. His E Passive is interesting as it introduces a sort of DOTA element. His Active E is NUTSO. They show him going from Base to dragon pit with it. It's pretty slow, but still!
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Post Post #48823 (isolation #1234) » Tue Mar 08, 2016 9:22 am

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Patch Notes 6.5


New audio cues (shipping with 6.5)
BATTER UP New sounds will indicate when it's your turn to pick or ban
TRADE NEGOTIATIONS Added a trade notification sound
SNIPED Added a new sound when your pick intent is picked or banned away



Hallelujah.
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Post Post #48829 (isolation #1235) » Tue Mar 08, 2016 10:28 am

Post by zoraster »

yes, we will. I'll make the club. You will be invited. I think we probably have fewer than 50 people active, fortunately?
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Post Post #48843 (isolation #1236) » Wed Mar 09, 2016 3:34 am

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nope. nope nope nope.
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Post Post #48846 (isolation #1237) » Wed Mar 09, 2016 5:17 am

Post by zoraster »

Clubs aren't activated yet. I'm keeping an eye out so I can make it and invite people. Please make sure you are in the league spreadsheet and have marked something under the ranked column (if you're not ranked "Unranked" is fine).
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Post Post #48847 (isolation #1238) » Wed Mar 09, 2016 5:17 am

Post by zoraster »

PS. Jarvan's ult change is terrifying. It does damage to EVERYONE?
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Post Post #48850 (isolation #1239) » Wed Mar 09, 2016 8:13 am

Post by zoraster »

no, it doesn't.
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Post Post #48853 (isolation #1240) » Wed Mar 09, 2016 9:21 am

Post by zoraster »

At level 16 your now AOE ult with the three items above does: 450 Base + 1.5*(55 [BC] + 60 [Warrior] + 75 [Ravenous Hydra]) for a total of 735 AOE damage. Plus the utility benefits of your ult.

Mid Damage Jarvan is probably a thing now too.
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Post Post #48866 (isolation #1241) » Wed Mar 09, 2016 12:05 pm

Post by zoraster »

In post 48864, mykonian wrote:
In post 48853, zoraster wrote:At level 16 your now AOE ult with the three items above does: 450 Base + 1.5*(55 [BC] + 60 [Warrior] + 75 [Ravenous Hydra]) for a total of 735 AOE damage. Plus the utility benefits of your ult.

Mid Damage Jarvan is probably a thing now too.


You seem scarred ;)

It really isn't a thing.


Things become things because of changes like this. His ult has 150% bonus AD scaling! That's exactly the same as a Graves ult. Jarvan's Q also has a 120% bonus AD scaling in addition to armor reduction. His E provides passive permanent bonus attack speed. And his shield doesn't scale at all. It's just flat based on how many enemies are around, so there's no loss in going AD.

I don't think we'll see an all AD jarvan now (at least not a successful one), but he's now one of the scariest bruisers in the game. His passive makes his AAs do percent health damage. His shield slows enemies. He has a gap closer.

The addition of a heavy damage AOE ult that allows him to trap a squishy in with him is just really, really good. It was good before, of course. But it's particularly good now that you can also damage everyone around that squishy too.
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Post Post #48871 (isolation #1242) » Thu Mar 10, 2016 7:25 am

Post by zoraster »

So in ranked I've been playing almost exclusively Janna. I have switched from using Bandit to using Dangerous Game.

Bandit seems good at first. +1 gold per minion in your lane plus +3 per attack. But in the end I figure this is probably worth about 400 gold over the course of a game, and more importantly probably worth about 150 gold after laning. Certainly a couple of vision wards is great, but I can usually afford a sightstone and vision wards.

Alternatively, getting assists with Janna is stupidly easy, and 5% health and mana return is pretty darn good.

Discuss why I'm wrong.
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Post Post #48875 (isolation #1243) » Thu Mar 10, 2016 9:08 am

Post by zoraster »

I agree that 400 would be huge if I got it earlier!
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Post Post #48878 (isolation #1244) » Thu Mar 10, 2016 9:27 am

Post by zoraster »

I don't think clubs are enabled quite yet.
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Post Post #48883 (isolation #1245) » Thu Mar 10, 2016 10:45 am

Post by zoraster »

sure. but it's not enabled yet, correct?
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Post Post #48888 (isolation #1246) » Thu Mar 10, 2016 3:30 pm

Post by zoraster »

It's amazing
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Post Post #48901 (isolation #1247) » Thu Mar 10, 2016 5:31 pm

Post by zoraster »

In post 48895, FakeGod wrote:hmm there seems to be only 14 active ranked players on this site, at least according to the spreadsheet

is a MS club really gonna be worth the effort? What would it even be used for?


Worth what effort exactly? The arduous task of creating and inviting people to it?
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Post Post #48991 (isolation #1248) » Sat Mar 12, 2016 5:06 am

Post by zoraster »

Morgana is a great midlaner. She's not a burst assassin, obviously, but she offers so much: CC, AOE damage/wave clear, is super safe, a black shield for your assassins/adc.

If your goal is only to get kills, she's not your lady (42/48 among Plat+ midlaners). If your goal is to win, she offers a lot. There's a reason she has the 7th highest win rate among midlaners in Plat+ play.

You don't want to pick her in a comp with something like Maokai top, Nunu Jungle, Sivir ADC but she fits comps with high damage tops/jungles and carry ADCs well.
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Post Post #48993 (isolation #1249) » Sat Mar 12, 2016 8:51 am

Post by zoraster »

She actually does pretty well against AD champs because she really would love to get an early zhonyas. That's particularly helpful against zed.

Her Plat+ win rates against AD mids:
Zed: 51.33%
Yasuo: 55.31%
Talon: 51.23%
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Post Post #48996 (isolation #1250) » Sat Mar 12, 2016 9:01 am

Post by zoraster »

you don't need a full zhonya's. Just an armguard and the ability to know how to play the matchup. His E blinks him to behind you, which means you can Q him there.

The biggest threat to talon is that he roams. But Morgana can always get an advantage out of that because her wave clear is good and cheap.
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Post Post #49000 (isolation #1251) » Sat Mar 12, 2016 9:08 am

Post by zoraster »

In post 48997, Brian Skies wrote:Isn't his blink a silence?


No. This was removed a while back.
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Post Post #49012 (isolation #1252) » Sun Mar 13, 2016 11:03 am

Post by zoraster »

Obviously being good is contextual. I went to a high school with about 80 people in it, so the most totally awesome football player in my year didn't go on to start in a major college. This is easy stuff to acknowledge. Everyone knows that stud at their community basketball court couldn't compete with NBA people.

The issue is that because of MMR, the only time that you can truly be well above average consistently is (1) if you're playing with a group of people who are worse than you or (2) for some reason your MMR is tanked and you drastically improve before your MMR can improve. But against and with strangers, we don't see consistency. We just notice a guy who either did great or did really crappy and make assumptions that this guy is awful. But what separates good and bad players isn't always just skill, but consistency. Because if you're super aggressive and

Because of MMR, we don't have a ton of "large fish big pond" except when we play together, and even then because of joint MMR, we're discouraged from playing with someone who is just vastly above or below our abilities.

If I had to make a standard of what counts for "good" it'd be something like "one standard deviation above the norm for players who play regularly." Conversely, someone who is 1 standard deviation below would be "bad." Most other people are something average.
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Post Post #49014 (isolation #1253) » Sun Mar 13, 2016 3:27 pm

Post by zoraster »

second time in a row that I have first pick, indicate that i'm going akali and one of my teammates bans it.
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Post Post #49024 (isolation #1254) » Mon Mar 14, 2016 7:08 am

Post by zoraster »

Uhhh I can't name the club Mafiascum or Mafia Scum or Scummers. I think they banned inclusion of Cum.
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Post Post #49025 (isolation #1255) » Mon Mar 14, 2016 7:17 am

Post by zoraster »

I made a club called "Forum Mafia Players" and invited some of you, but they've disabled clubs again because of a bug. Here's hoping it's the same bug as the one that wasn't letting me name our club "Mafiascum"
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Post Post #49027 (isolation #1256) » Mon Mar 14, 2016 7:38 am

Post by zoraster »

Anyone have a better name than "Forum Mafia Players" I can't name it any variation of Mafiascum or Scumchat. Anything with cum included, I guess.

I did manage to snag the tag "MS" though.
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Post Post #49028 (isolation #1257) » Mon Mar 14, 2016 7:42 am

Post by zoraster »

Apparently I can only have so many pending invites, so if you want an invite to the club, you'll need to PM me.
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Post Post #49051 (isolation #1258) » Tue Mar 15, 2016 10:04 am

Post by zoraster »

Frankly, I think the point of that build is to "not do shit but win." You're not building zzrot+banner so that you can contribute to fights.
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Post Post #49060 (isolation #1259) » Tue Mar 15, 2016 11:17 am

Post by zoraster »

We were talking specifically about heimer.
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Post Post #49072 (isolation #1260) » Tue Mar 15, 2016 3:43 pm

Post by zoraster »

you are now an Azir main. I'm sorry. This is just how life goes sometimes.
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Post Post #49095 (isolation #1261) » Wed Mar 16, 2016 7:38 am

Post by zoraster »

Don't leave base.
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Post Post #49097 (isolation #1262) » Wed Mar 16, 2016 7:49 am

Post by zoraster »

Really, you just avoid a lot of pain if you stay in bed.
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Post Post #49123 (isolation #1263) » Thu Mar 17, 2016 3:18 am

Post by zoraster »

I think the most common builds are almost always fine unless there's a bug. The highest win ones are much less even in quality as they can indicate a host of things. You can see this is especially true with the "first ability chosen" thing, where a lot of times a big CC ability that's fairly useless to take as a solo laner level 1 is the #1 win, but I think that's because you'd only take it if you pulled off a fairly successful invade/counter-invade.

For example, Morgana mid in the vast majority of circumstances can't utilize a Q at level 1 because there's no real damage to follow up -- you really want Q-W. But her highest win rate is a Q first for mid lane (it makes sense to take first as a support, obviously). There's a reason why Morgana takes W first in 2571 games compared to 546 games even though it's consistently been the case that Q first is the higher win rate.

Other problems are that some builds are only successful because you get super fed. For a long time, Sona's highest win build was a pretty damage focus build, but at least when I was playing tons of Sona, I found that only works well when you get fed in lane almost to the level of a carry.
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Post Post #49126 (isolation #1264) » Thu Mar 17, 2016 6:12 am

Post by zoraster »

Well, Illoai's build has like 300 games, which isn't a lot. Probuilds seems kind of split between Sterak's gauge and Iceborn Gauntlet.

I wish that there were more in depth information on the champion.gg builds that listed how common it is. Because I don't know that anyone really knows how to build Illaoi. Or at least it's not totally obvious. So it's possible there are 5 or 6 different builds competing, and so the cleaver one slips in.

Last, you can see Illaoi has a super low repeater rate. She's 52/56 in terms of games played. I imagine if you have fewer games on a champion, you're far more likely to play her based on recommended builds in client or (in a cyclical manner) on champion.gg.
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Post Post #49134 (isolation #1265) » Sat Mar 19, 2016 4:00 am

Post by zoraster »

I don't always even get W second as support morgana, depending on who the opposing support is.
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Post Post #49142 (isolation #1266) » Sat Mar 19, 2016 6:47 am

Post by zoraster »

I can take you off the OP if you want.
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Post Post #49176 (isolation #1267) » Wed Mar 23, 2016 2:27 am

Post by zoraster »

In post 49168, animorpherv1 wrote:So, Reddit's in a bug hullaballoo over most likely not getting solo queue, so I did the math to see how many games it'd take to get a roughly 50% chance of playing premade 5s vs. random 5s, and in order to save me some time, in order to have a 50.4% chance of playing premade 5s vs. random 5s ONCE, you need to play 4800 games - so its effectively wash for the normal ranked player, despite how much it favours premades.


My understanding is that it's heavily weighted so that premades go against similar premades as well.

The issue with Dynamic Queue isn't playing against premades. It's having your rank compared to people that play in premades. If I play exclusively ranked premades with 4 other friends, I may play against almost exclusively ranked premades with 5 people on their team. But when I walk among the world of League and I display my shiney Platinum rank, what does it mean? Does it mean less because I could rely on my teammates? More because premades are more difficult?

And then when I decide "hey. I'll pop in for a few games of solo ranked" I'm now using a rank that's not the same as the vast majority of people who play solo. Maybe my MMR is too good for me, maybe it's too bad for me.

Fundamentally, the problem is that Dynamic Queue doesn't treat people's rank seriously enough. It waves its hand at the problem of people not being judged on the same standard because it wants to encourage people to team up together.

Anyway, I don't think the system can support both dynamic and soloqueue at a healthy level. I'd prefer Solo Queue with no duos, but I don't think both can survive.
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Post Post #49178 (isolation #1268) » Wed Mar 23, 2016 3:16 am

Post by zoraster »

He's getting stronger as time goes on.
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Post Post #49182 (isolation #1269) » Wed Mar 23, 2016 3:41 am

Post by zoraster »

In post 49180, animorpherv1 wrote:I was aware that wasn't the issue - but I think people are legit being too serious about it. Rank doesn't matter until you hit gold for prizes, and then once you hit high diamond for competitive stuff if you want to play in LCS. Everything else is still superficial crap. Like, hitting plat currently gives you nothing but a sense of achievment, etc.


I guess it's "Superficial" in the sense that there's no tangible reward for it, but it's clearly not unimportant to people. I don't care about skins or borders. I do care about my rank. A sense of achievement is probably 95% of the reason to play ranked. Otherwise, why bother?
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Post Post #49184 (isolation #1270) » Wed Mar 23, 2016 3:46 am

Post by zoraster »

I'm not talking about boosting. I'm talking about the natural effects of the same person playing all the time with his 4 buddies vs. that same person playing by himself. His rank is unlikely to be the same unless all involved are the same level as he is, and even then it's hard to know because the system pairs premades up with premades as much as possible.
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Post Post #49192 (isolation #1271) » Wed Mar 23, 2016 4:19 am

Post by zoraster »

Oh, yeah. I agree with that. My argument is more about the integrity of the ranking system, not that my games are actually that much worse for it.
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Post Post #49194 (isolation #1272) » Wed Mar 23, 2016 4:24 am

Post by zoraster »

Well, I'm not sure about you, but I think that may have to do with the champ select. Which is awesome, though it needs tweaks regarding the support position.
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Post Post #49197 (isolation #1273) » Wed Mar 23, 2016 4:31 am

Post by zoraster »

I actually think climbing as a solo should be easier than as a group.
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Post Post #49202 (isolation #1274) » Wed Mar 23, 2016 4:59 am

Post by zoraster »

Well except the system balances for that or at least tries to do so.
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Post Post #49212 (isolation #1275) » Wed Mar 23, 2016 7:01 am

Post by zoraster »

I also want to differentiate the new champion select from the dynamic queue/soloqueue discussion. Totally different things. Solo Queue could easily use the new champion select.
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Post Post #49220 (isolation #1276) » Thu Mar 24, 2016 3:16 am

Post by zoraster »

In post 49216, PJ. wrote:So in the opening for the Primetime League thing, Phreak makes a joke about beating the Koreans for once maybe, but like...isn't everyone in the NA LCS Korean now?


Most teams have some Koreans. No team is all Koreans.
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Post Post #49240 (isolation #1277) » Fri Mar 25, 2016 2:58 am

Post by zoraster »

In post 49227, BROseidon wrote:Well I just got dunked on Trick2g's stream.

It was brutal >.>


You also didn't take ANY masteries that game. http://matchhistory.na.leagueoflegends. ... b=overview
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Post Post #49243 (isolation #1278) » Fri Mar 25, 2016 6:55 am

Post by zoraster »

I sure have spent a lot more money on this game than I thought. I think my $ to hours played is still absurdly low though.
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Post Post #49248 (isolation #1279) » Fri Mar 25, 2016 7:55 am

Post by zoraster »

it's legitimate.
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Post Post #49276 (isolation #1280) » Sat Mar 26, 2016 2:03 pm

Post by zoraster »

someone may have given you it?
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Post Post #49297 (isolation #1281) » Mon Mar 28, 2016 2:37 am

Post by zoraster »

If you like keeping track of timers: https://www.reddit.com/r/leagueoflegend ... ls/d1g2dcu

basically you type /n <champ> <summoner> and it'll keep track of it on your game. Riot's confirmed it's legal.
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Post Post #49311 (isolation #1282) » Tue Mar 29, 2016 7:54 am

Post by zoraster »

why would you do that?
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Post Post #49336 (isolation #1283) » Wed Mar 30, 2016 9:24 am

Post by zoraster »

If you were looking to be a one trick pony and had infinite patience, you could go through champion.gg and look for champions that have a high win rate with 125+ games played and a relatively low one with fewer games played, particularly if the champion is not played much. The champ is unlikely to be nerfed, unlikely to be banned, and probably has an ability to be rewarding to one trick ponys.

Take Corki mid. He has a 51% win rate for those who have 15 or fewer games, but a 57% win rate for those who have 125+ games. Compare that to Top Kennen, who barely has a better win rate at 125+ than it does at under 15 games played. Jayce Top has a sub 50% win rate at 50 or fewer games, but has a 57% win rate at 125+
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Post Post #49339 (isolation #1284) » Wed Mar 30, 2016 1:31 pm

Post by zoraster »

do we have a guy that goes by the name "lolnifty"? Someone nominated him for the club.
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Post Post #49382 (isolation #1285) » Fri Apr 01, 2016 6:59 am

Post by zoraster »

isn't it only one blind pick?
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Post Post #49389 (isolation #1286) » Fri Apr 01, 2016 7:58 am

Post by zoraster »

what's your objection i nthat game other than you lost?
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Post Post #49394 (isolation #1287) » Fri Apr 01, 2016 8:19 am

Post by zoraster »

to be fair, look at the opposing team's team comp
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Post Post #49401 (isolation #1288) » Sat Apr 02, 2016 7:41 am

Post by zoraster »

In post 49400, Iecerint wrote:
In post 49399, KaleiÐoscøpe wrote:Taric top is fun. If played correctly you just don't die. But then again, you dont do much else either.

You can duel anyone in the game.


Yeah but your duels will last like 90 seconds so it's not likely to be a duel the whole time
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Post Post #49406 (isolation #1289) » Sat Apr 02, 2016 2:00 pm

Post by zoraster »

In post 49404, Papa Zito wrote:I wanna do an inhouse where everyone has to have their camera completely zoomed in


I will do this.
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Post Post #49410 (isolation #1290) » Sat Apr 02, 2016 2:32 pm

Post by zoraster »

I dunno. I always feel good when I get an S rank.
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Post Post #49419 (isolation #1291) » Sun Apr 03, 2016 7:24 am

Post by zoraster »

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Post Post #49459 (isolation #1292) » Wed Apr 06, 2016 9:19 am

Post by zoraster »

are boots of swiftness recommended on him? seems like the mobility would be nice
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Post Post #49464 (isolation #1293) » Wed Apr 06, 2016 10:10 am

Post by zoraster »

it grows larger as it continues to move. it only stops when it hits something or leaves the boundaries of the ability (which is a circle around the champ). So if Sol keeps moving as fast or faster than the star thingy, then it'll keep going without stopping and will grow larger as it goes.

You can get it huge by using his ult, the ability and homeguard from base.
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Post Post #49502 (isolation #1294) » Sun Apr 10, 2016 7:28 am

Post by zoraster »

Well, collectively boosting can affect far more than that. It might be a smurf, but sometimes it can be pretty obvious that it least needs to be looked at. The traditional F/D flash thing, but also things like champion pool (horrible KDAs on Gragas and Nunu suddenly turns into amazing KDAs on Yi, Yasuo, TF, etc.). I've had people outright tell me they'll boost my account for me afterward.
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Post Post #49506 (isolation #1295) » Sun Apr 10, 2016 7:49 am

Post by zoraster »

yeah
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Post Post #49509 (isolation #1296) » Sun Apr 10, 2016 7:59 am

Post by zoraster »

I care. Sure, if it was the one guy ever who did it it wouldn't matter. But it matters that it happens and people don't get punished. And it's not like it's some tiny percent of the population at certain ranks, particularly as the season comes to a close. If you've ever played games around the high silver/low gold area in the waning days of a season, you know you probably have a 1 in 3 or 1 in 4 chance of having a booster in your game.

The only value ranked has is the idea that your rank is your skill. That's literally the only difference between it and a Normal game, so can you really ask with a straight face why people would care that someone is subverting ranked games by boosting?

You're wasting my time, either by boosting my team or keeping my team from having much of a chance to win by boosting the other team. You're also making it so that in the future some guy is going to be out of his league and lose heavily when that wasn't something that had to happen.
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Post Post #49511 (isolation #1297) » Sun Apr 10, 2016 8:19 am

Post by zoraster »

I'm not crazy about the dynamic queue for that reason, but regardless the idea is still there: I enter the game, the system matches me with people it thinks will give a 50/50 win rate, and we play. If the system is essentially being fooled by a booster, the whole thing is almost pointless.

Sure the dynamic queue can mess that up, as I've pointed out in depth. But at least no one is trying to cheat the system in a way that it's not designed to be done.
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Post Post #49528 (isolation #1298) » Sun Apr 10, 2016 9:23 am

Post by zoraster »

I love winning 50 minute games.
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Post Post #49531 (isolation #1299) » Sun Apr 10, 2016 10:50 am

Post by zoraster »

I don't want every game to be fifty minutes, but I think it makes it enjoyable to have some long hard fought outliers
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Post Post #49539 (isolation #1300) » Sun Apr 10, 2016 3:18 pm

Post by zoraster »

What is the build order and idea behind that soma build?
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Post Post #49576 (isolation #1301) » Tue Apr 12, 2016 2:47 am

Post by zoraster »

you'll get 2 free wins again, right?
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Post Post #49619 (isolation #1302) » Wed Apr 13, 2016 3:08 am

Post by zoraster »

op.gg
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Post Post #49622 (isolation #1303) » Wed Apr 13, 2016 7:34 am

Post by zoraster »

That's not even how LoL works.
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Post Post #49624 (isolation #1304) » Wed Apr 13, 2016 7:43 am

Post by zoraster »

well... you can't buy runes with money, and you don't need access to all champions to win... it's not even more likely you'll win with more champions. My alt account has historically been a higher rank than my main one and it has 20 champions (most of which are the 450 IP variety) and 3 rune pages. There's no need to spend money for that.

The vast majority of the money they make is from skins anyway, which are cosmetic.
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Post Post #49625 (isolation #1305) » Wed Apr 13, 2016 7:48 am

Post by zoraster »

450 IP Champions:

Amumu Jungle: 53.13%
Annie Mid: 52%
Ashe ADC: 53.36%
Garen Top: 51.64%
Kayle Top: 55.55%
Kayle Mid: 53.38%
Master Yi Jungle: 51.45%
Nunu Jungle: 49.93%
Poppy Top: 46.48%
Ryze Top: 47.95%
Ryze Mid: 49.14%
Sivir ADC: 52.55%
Soraka Support: 54.24%
Warwick Jungle: 52.21%

Most of the 450ip champs actually have over 50% win rates at their major roles. The only role that doesn't have TWO 50+% 450 IP champs is Support. You just need 5,400 IP to buy all of the 450 ip champs. I'm not sure how it is now with reduced exp requirements to get to 30, but I exited with about 20k IP when I leveled up my alt to 30.

And obviously that doesn't even include the free rotation champions (which you can't use in ranked).
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Post Post #49661 (isolation #1306) » Thu Apr 14, 2016 8:07 am

Post by zoraster »

In my ranked games I've won my last several, but I have a 39% win rate with none of the games above 45%. I think I have embraced the top lane too hard.
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Post Post #49715 (isolation #1307) » Mon Apr 18, 2016 7:24 am

Post by zoraster »

the new shield being so slow really screwed with her.
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Post Post #49718 (isolation #1308) » Mon Apr 18, 2016 7:39 am

Post by zoraster »

Patch 6.3: 53.5%
Patch 6.4: 53.29%
Patch 6.5: 53.33%
Patch 6.6: 49.6%

As you might guess, 6.6 is when the shield change came in. Like... it's possible other changes in that patch led to the change, but I don't think so.
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Post Post #49726 (isolation #1309) » Mon Apr 18, 2016 12:36 pm

Post by zoraster »

Uh well lux should be using her shield with regularity... at least pre-change. I've only played one or two games post-change and the shield felt really bad for protecting teammates and didn't do much to protect myself either.
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Post Post #49735 (isolation #1310) » Tue Apr 19, 2016 1:20 am

Post by zoraster »

In post 49734, Fate wrote:Everyone sees that coming a mile away, it's not broken.

Lux shield always outplays you even if they're semi competent with it


Have you played her/against her since 6.6? Because I haven't seen lux's able to do this anymore.
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Post Post #49823 (isolation #1311) » Mon Apr 25, 2016 4:22 am

Post by zoraster »

A couple of things:

1. The nerf to her rockets in terms of AA speed is really irritating (I used to play Jinx a ton and I find myself cancelling her autos a lot). I think it's also a fairly significant theoretical nerf, but an even bigger one in reality.
2. No escapes. Obviously Jhin doesn't either, but his incredible range makes up for it.
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Post Post #49825 (isolation #1312) » Mon Apr 25, 2016 4:38 am

Post by zoraster »

Jhin's W (particularly when it allows for a stun) and his Ult. Jinx has "unlimited" range on her ult, but that's kind of misleading. Sure, you might get some snipes across the map, but in a teamfight it's not used in that way. The 3000 range Jhin ult, on the other hand, is pretty useful in team fights, particularly cleaning up team fights.

Jinx's AAs are for practical purposes longer range.
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Post Post #49828 (isolation #1313) » Mon Apr 25, 2016 4:59 am

Post by zoraster »

Well I guess what I mean is that Jhin has the ability to both contribute to a team fight and keep himself fairly safe and removed, which is one of the major advantages to range. Also obviously nice to be able to snipe to clean up. And those projectiles go really, really fast (even I can make a decent attempt at dodging a Jinx rocket if I know it's coming and I suck).
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Post Post #49861 (isolation #1314) » Wed Apr 27, 2016 9:28 am

Post by zoraster »

incorrect. at the start of last season i got demoted to bronze. supposedly that means you're a full league worse, but I was mostly getting Bronze IIIish people in my games, not Bronze V.

It was actually quite annoying to climb out of that, though satisfying when I actually did. Not because it was hard to win -- it wasn't -- but because with your ELO so tanked, you end up having to maintain a 66-70% win rate to climb as you'll continue to lose a lot more LP than you win.
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Post Post #49867 (isolation #1315) » Wed Apr 27, 2016 10:38 am

Post by zoraster »

In post 49864, Ankamius wrote:
In post 49861, zoraster wrote:with your ELO so tanked, you end up having to maintain a 66-70% win rate to climb as you'll continue to lose a lot more LP than you win.


This is false. Consider your MMR as connected to a particular tier+LP combo. You will still climb as long as your win rate is >50%, it just won't look like it as first because your tier is moving towards where your MMR says your tier should be.



This is true in the long run. But it's totally shitty in the short term. And we are talking 80 games or so for me to start getting roughly even returns at about a 70% win rate that took me through gold.
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Post Post #49884 (isolation #1316) » Thu Apr 28, 2016 1:16 am

Post by zoraster »

In post 49878, PJ. wrote:
In post 49864, Ankamius wrote:R as connected to a particular tier+LP combo. You will still climb as long as your win rate is >50%, it just won't look like it as first because your tier is moving towards where your MMR says your tier should be.


That's simply not true. If you use Hippo's numbers(w=15 l=23) you get a loss of -2 LP per 10 games if you win at a 60% clip. A 55%clip loses you 11 lp every 20 games. And from personal experience of boosting someone from B5 who had w=16 l=21 mmr due to playing poorly for 80 games. It took me winning at an 80 or 90% clip over 80+ games to get it back to positive gains of w=21 l=18/19. The account is now S5. I think the only reason it evened out was cause i won 15 games with it while duoing with someone at gold mmr - which I believe is the only why I've ever truly fixed a tanked mmr problem(I had to do it season 3 or 4 on my main account by duoing with the one and only Track Pad Ray and winning like 5ish games WAY over my head).


Well, he's right in the long-term, but as you've stated that's not heartening in the short to medium term.

In the long-run if you win at 55%, you'll start to get closer and closer to even LP gains as your MMR will be recovering even as your LP isn't.

But since we're talking about more games than a lot of people even play in a season to recover from that sometimes, it doesn't seem like it.
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Post Post #49932 (isolation #1317) » Fri Apr 29, 2016 3:21 pm

Post by zoraster »

Did they somehow get rid of him?
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Post Post #49947 (isolation #1318) » Sat Apr 30, 2016 1:03 am

Post by zoraster »

I don't understand anyone defending Tyler1.
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Post Post #49950 (isolation #1319) » Sat Apr 30, 2016 3:27 am

Post by zoraster »

In post 49948, JasonWazza wrote:I'm not defending tyler1, i'm calling riot shit for making this perma ban way too late (when a player has finally started to show signs of reform) and not doing more bans of the same sorts of streamers, just because they aren't what's all in the news (thanks to meteos i might add.)


"signs of reform" is defending him. Whether he's a gentleman now or not (and obviously he is not), he deserves to be permanently banned. The fact riot was kind of slow to do so is unfortunate, but it has little bearing on whether he got the punishment he deserved. In the future, I hope Riot acts far more quickly in the future, but there's zero need to think about his "reformed" actions.
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Post Post #50029 (isolation #1320) » Tue May 03, 2016 7:48 am

Post by zoraster »

I think I'm going on a month-long LoL exile. I could ship my desktop via UPS rather than our shipping service, but I think I probably won't.
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Post Post #50131 (isolation #1321) » Wed May 04, 2016 2:20 pm

Post by zoraster »

well people bought maw.
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Post Post #50285 (isolation #1322) » Mon May 09, 2016 7:00 pm

Post by zoraster »

Yeah... feel kind of bad about that.
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Post Post #50332 (isolation #1323) » Tue May 17, 2016 6:49 pm

Post by zoraster »

Image

Film Gnoir
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Post Post #50333 (isolation #1324) » Tue May 17, 2016 6:52 pm

Post by zoraster »

Hmm doesn't work. But I'll have to fix later
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Post Post #50339 (isolation #1325) » Wed May 18, 2016 3:20 am

Post by zoraster »

Do we add a page a year thereafter?
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Post Post #50344 (isolation #1326) » Wed May 18, 2016 9:21 am

Post by zoraster »

holy cow! http://oce.leagueoflegends.com/en/news/ ... ter/remake

/remake allows you to remake a game if someone was afk from the start.
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Post Post #50356 (isolation #1327) » Thu May 19, 2016 2:47 am

Post by zoraster »

yeah it's new. To get a level 6 you have to get level 5 and then get two S-/S/S+ performances on the champ. To get level 7 you have to get level 6 and then ? number of S/S+ performances on the champ.

Oh and I think it requires combining the S performances with essence to get the mastery
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Post Post #50366 (isolation #1328) » Thu May 19, 2016 6:11 pm

Post by zoraster »

My wife points out his skin name should be Phil M. Gnoir, PI
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Post Post #50372 (isolation #1329) » Fri May 20, 2016 3:54 am

Post by zoraster »

It's not that hard to get a rank distribution:

http://www.leagueofgraphs.com/rankings/ ... stribution
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Post Post #50376 (isolation #1330) » Fri May 20, 2016 4:25 am

Post by zoraster »

In post 50375, inte wrote:
In post 50374, drmyshottyizsik wrote:
In post 50373, inte wrote:okay, but where is the Riot statement that the information is factually correct?
Probably comes from the riot API
apis can be changed, incorrect, or require additional magic to be 'correct'

where is the riot api to mmr distribution?

also, its 2016
I don't understand your issue. It's gathered through an official riot API. Why would riot need to make an additional statement that the data is correct? If you want to stick your fingers in your ears and say "la la la" in order to keep making your point about how it's "completely arbitrary" I guess you can, but you're wrong.

I don't think the league system is the perfect way to categorize skill by any means (it's balanced against some other concerns), but it's not arbitrary.
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Post Post #50381 (isolation #1331) » Fri May 20, 2016 5:56 am

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In post 50378, inte wrote:
In post 50377, drmyshottyizsik wrote:
In post 50376, zoraster wrote:
In post 50375, inte wrote:
In post 50374, drmyshottyizsik wrote:
In post 50373, inte wrote:okay, but where is the Riot statement that the information is factually correct?
Probably comes from the riot API
apis can be changed, incorrect, or require additional magic to be 'correct'

where is the riot api to mmr distribution?

also, its 2016
I don't understand your issue. It's gathered through an official riot API. Why would riot need to make an additional statement that the data is correct? If you want to stick your fingers in your ears and say "la la la" in order to keep making your point about how it's "completely arbitrary" I guess you can, but you're wrong.

I don't think the league system is the perfect way to categorize skill by any means (it's balanced against some other concerns), but it's not arbitrary.
This, also it doesn't need to be updated(and maybe my knowledge of computers and programming and etc.. taint me here) it is dynamically updated as the database is updated as you play each game you play.
yes, it needs to be made official (and Riot to stand behind it) or else it has a potential for being incorrect

there are league endpoints which break down the number of divisions and players per divison, which is easy math to retrieve, but why doesn't Riot offer any explanation to the layperson, and instead requires 3rd party tools?
You're getting yourself mixed up. You're miffed about Riot not making the information more easily available to people without third party stuff. Which is fair, though they've made the decision not to for certain reasons. But what that doesn't show is an arbitrariness of the system. It doesn't show that the information is incorrect (which you have little cause to believe).
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Post Post #50393 (isolation #1332) » Fri May 20, 2016 9:25 am

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I actually agree with you that League doesn't do a very good job describing in depth abilities and the like. Particularly galling is the absence of number data on their own pages.
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Post Post #50394 (isolation #1333) » Fri May 20, 2016 9:25 am

Post by zoraster »

I actually agree with you that League doesn't do a very good job describing in depth abilities and the like. Particularly galling is the absence of number data on their own pages.
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Post Post #50395 (isolation #1334) » Fri May 20, 2016 11:37 am

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Post Post #50396 (isolation #1335) » Fri May 20, 2016 11:37 am

Post by zoraster »

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