Ab:Loaf Dead PT

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Post Post #1 (isolation #0) » Fri Feb 03, 2023 12:28 pm

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I'll sadly miss the chaos inherent in collaborative deck games... :(
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Post Post #2 (isolation #1) » Mon Feb 13, 2023 4:36 pm

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huh my neighbor was scum... :(
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Post Post #3 (isolation #2) » Mon Feb 13, 2023 4:46 pm

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if the arcane guardians can somehow see the other side of existence, grapefruit should be a color and Kyoko is almost certainly not town aligned
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Post Post #8 (isolation #3) » Wed Feb 15, 2023 12:39 pm

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Baba is You is a good game
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Post Post #18 (isolation #4) » Thu Feb 16, 2023 4:19 am

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I am pretty sure trusting 3p is a good thing when scum reads are more obvious (kyoko is still 200% scum)
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Post Post #19 (isolation #5) » Thu Feb 16, 2023 4:20 am

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Eliminating claimed 3p is usually a bad idea unless the town is fragmented on scumreads I think
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Post Post #20 (isolation #6) » Thu Feb 16, 2023 4:27 am

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That being said, Pirates are somewhat anti-town in utility and a pirate elim is better than a town elim if we have Pirates... and benign 3ps left to late game is a bad idea

But we literally cannot win without defeating scum
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Post Post #21 (isolation #7) » Thu Feb 16, 2023 4:35 am

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also, kyoko is probably scum and not actually pirate so that is not worth putting town credit in
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Post Post #24 (isolation #8) » Thu Feb 16, 2023 2:21 pm

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what in the name of Dreaming God...
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Post Post #29 (isolation #9) » Sat Feb 18, 2023 4:54 pm

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there's no Dead^2 thread so elimination likely isn't a thing here lol
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Post Post #31 (isolation #10) » Mon Feb 20, 2023 4:16 pm

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wait... how is Gimli scum?
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Post Post #33 (isolation #11) » Tue Feb 21, 2023 12:39 pm

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Oh okay

That makes sense.

Still think Gimli is town tho
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Post Post #35 (isolation #12) » Tue Feb 21, 2023 4:04 pm

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In post 34, Doctor Drew wrote: Who do you think is scum? Or at least not town?
kyoko and kokichi are very likely co-aligned scum
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Post Post #37 (isolation #13) » Tue Feb 21, 2023 5:27 pm

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In post 36, Doctor Drew wrote: Do you think they are scum with me? Or maybe a second scum faction?
no idea tbh
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Post Post #42 (isolation #14) » Mon Feb 27, 2023 3:26 pm

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okay kyoko is 200% arsonist
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Post Post #61 (isolation #15) » Wed Mar 01, 2023 7:22 pm

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you were caught in an associative and I was confident you were co-aligned with kokichi, but the flips say otherwise so I'm proven wrong lol
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Post Post #62 (isolation #16) » Wed Mar 01, 2023 7:24 pm

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pirates and arsonists aren't co-aligned (they are cross-aligned) but it is definitely possible to argue that both are scum

though pirates have a town-compatible wincon so I wouldn't consider them truly scum
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Post Post #65 (isolation #17) » Wed Mar 01, 2023 7:29 pm

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my D1 game is not very good but afaik distancing is an excellent associative tell
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Post Post #66 (isolation #18) » Wed Mar 01, 2023 7:30 pm

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as for confidence, I've been eliminated for being waffley because that's an obvious scum tell, so I need to be overconfident to actually make use of a potentially high value PR
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Post Post #68 (isolation #19) » Wed Mar 01, 2023 7:34 pm

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yeah but you and kokichi merged together seamlessly so a strong associative was formed in my mind, and denying it would be waffling and thus be openwolfing
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Post Post #70 (isolation #20) » Wed Mar 01, 2023 7:40 pm

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oh okay

if I had denied such an associative after using it as a reason to scumread kokichi that would be waffling and would get me speedlimmed
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Post Post #81 (isolation #21) » Wed Mar 01, 2023 8:31 pm

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backing down is waffling and will get me speedlimmed, so I have to be overconfident to survive D1 and then actually be able to solve the game
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Post Post #82 (isolation #22) » Wed Mar 01, 2023 8:34 pm

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especially when you're leading wagon - slightly risky plays under pressure is a scumtell so I'd either have to play it safe or go all out

and considering my role has a lot of variable power it's better safe than sorry, so I should assume I'm a pivotal PR and play it safe instead of going all out on risky plays
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Post Post #86 (isolation #23) » Wed Mar 01, 2023 8:47 pm

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eh... this is a collaborative deck and those are almost always bastard mod games

but still, heavily changing roles and alignments is contrary to the spirit of collaborative decks
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Post Post #94 (isolation #24) » Wed Mar 01, 2023 9:35 pm

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fair enough

collaborative decks are a random mish-mash of roles and alignments that may or may not be well thought out, and a lot of things in collaborative decks are left to moderator discretion (which I'd consider as the bastard mod element of direct moderator influence, since it would usually be determined after randing the setup) anyway.

Some amount of moderator editorialzing is acceptable and inevitable, especially if roles are worded ambiguously or unclearly (e.g. roles that mention Mafia in AB:LoAF being changed to mention True Groupscum is within the spirit of collaborative decks imo, as AB:LoAF explicitly doesn't use the Mafia alignment). However, a substantial change to a faction's wincon that would allow Pirates to be endgamed by Town even if Town has been plundered is against the spirit of collaborative decks imo

pedit: Collaborative decks aren't meant to be balanced in that matter - the fun comes from random role madness and potentially game-breaking interactions

ppedit: yeah idk... collaborative decks would probably not be fun if roles could just receive major changes at will from the game moderator.
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Post Post #101 (isolation #25) » Thu Mar 02, 2023 5:36 am

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suggestion for pirate wincon rewording to match this game:
Pirates
win when at least 1 player from each non Third-party alignment in the game has been successfully plundered and at least one
Pirate
is alive.

That way, a Pirate will need to plunder scum but not need to plunder 3P at all.
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Post Post #102 (isolation #26) » Thu Mar 02, 2023 5:40 am

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alternately, all alignments with at least 2 players. (in case AB:LoAF Pirates exist in a non alignment baked game)
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