I have the basic framework for a setup similar to Stack the Deck, would like to hear people's thoughts on the specifics of it.
There is a list of 5 scum powers and 10 town powers. Each one scum power is tied to two town powers in a randomized fashion. Pre-game, the scumteam
It may help to look at it like this:
So, for example, if the scumteam selects role 3 and role 5, town will gain roles 5, 6, 9 and 10.
By forcing the scumteam to choose two "scoops" it solves one of the problems with Stack the Deck, that for the scumteam simply not picking powers is often the best strategy. The randomization in how the town roles are connected to the scum roles should ensure that each game is different enough to keep the setup fresh after multiple times played.
Problems I forsee:
-Broken by massclaim?
-Coming up with 10 town roles that can ensure a reasonable semblance of balance even through randomization?
-Coming up with 5 scum powers that will all be desirable? (ie no dominant ability that gets chosen every time)
Ideas for changing the setup:
-Don't have 5 explicitly scum roles and 10 explicitly town roles, just have a list of 15 roles and randomize the scum/town placement entirely