R2D 001: Adventures in Space!

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Post Post #25 (ISO) » Fri Apr 27, 2018 3:34 am

Post by James Brafin »

In post 24, Iconeum wrote:*a ship?

I will go to the gun bay and man the biggest gun there is. Not shooting until Selynee and inferno disconnect.
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Post Post #26 (ISO) » Fri Apr 27, 2018 4:33 am

Post by Inferno390 »

Selynee, did you miss the part that they are non-sentient and want to eat us? I doubt that your pacifism will mean much to them.
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Post Post #27 (ISO) » Fri Apr 27, 2018 8:16 am

Post by brassherald »

Is there some way for me to tell if I'd still have to fly through the storm to get to our destination?
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Post Post #28 (ISO) » Fri Apr 27, 2018 8:28 am

Post by Inferno390 »

Probably. It's navigational, so I think it'd fall under Piloting.
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Post Post #29 (ISO) » Fri Apr 27, 2018 8:29 am

Post by brassherald »

Thomas tries to use his console in the ship to plan a new route which skims around the storm, rather than going through it.

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1 6-Sided Dice: (1)+2 = 3
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Post Post #30 (ISO) » Fri Apr 27, 2018 9:03 am

Post by Selynee »

"Non-sentient is such an Earthling concept. I mean they do have a hive mind, pretty sure they have a limited understanding of verbal language and yes, I'm aware they are hungry and their first instinct is to consume us, but they did feel we've been trying to connect with them....they were even interested in whom we are. Not that crazy to think they might be convinced to look for food elsewhere or even show us some images of the local population if they feel we aren't trying to harm them or their habitat "
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Post Post #31 (ISO) » Fri Apr 27, 2018 2:47 pm

Post by Inferno390 »

In post 31, Selynee wrote:if they feel we aren't trying to harm them or their habitat
"TRYING TO EAT US"
I mean, I guess you can try and convince them to attack something else, but seeing as we're the biggest, juiciest thing in the air right now, it's highly doubtful.
I'm going to try and manipulate the storm again to confuse and distract the attackers. Since I have a three in Nano, I at least succeed.
Original Roll String: 1d6+3
1 6-Sided Dice: (5)+3 = 8
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Post Post #32 (ISO) » Sat Apr 28, 2018 7:59 am

Post by Selynee »

"Can't stop you, Inferno, but please.....don't try to kill unless this remains our only option"
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Post Post #33 (ISO) » Sat Apr 28, 2018 12:13 pm

Post by Inferno390 »

Won't kill if I don't have to.
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Post Post #34 (ISO) » Sat Apr 28, 2018 2:05 pm

Post by James Brafin »

In post 24, Iconeum wrote:*a ship?

I will go to the gun bay and man the biggest gun there is. Not shooting until Selynee and inferno disconnect.
Ico, Selynee has no intention of disconnecting. Would you like to make a different action in the meantime?
A new R2D game is in signups! Running Alpha v1.3 Link here: viewtopic.php?f=10&t=80343
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Post Post #35 (ISO) » Sun Apr 29, 2018 6:23 pm

Post by Iconeum »

I will go to Selynee and
knock some sense into her
persuade her to cut the connection

Original Roll String: 1d6+1
1 6-Sided Dice: (2)+1 = 3


logic roll
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Post Post #36 (ISO) » Sun Apr 29, 2018 6:23 pm

Post by Iconeum »

well shit
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Post Post #37 (ISO) » Mon Apr 30, 2018 2:42 am

Post by James Brafin »

Thomas runs some calculations, but the chaotic nature of the edge of the storm means he is unable to alter your course in such a fashion that it avoids the storm.
Selynee, you retain contact. After explaining who you are, the creatures send you an image of... something. You're pretty sure it looks like a lock mechanism, composed of crystals and energy beams, but you have no idea to what. It seems like this is their way of identifying themselves?... Maybe it will come in handy later.
Inferno, you WAY overshoot your attempt and cause the storm to knock the creatures out of the air. They go hurtling to the ground, but don't worry! They will be fine. They storm will buoy them up again before they get hurt. On the upside, they can't attack you anymore. On the downside, you just made the storm a lot stronger. You may want to get to base fast, but that's going to mean cutting through the storm.
Ico, you grumble something and sit down.
A new R2D game is in signups! Running Alpha v1.3 Link here: viewtopic.php?f=10&t=80343
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Post Post #38 (ISO) » Mon Apr 30, 2018 6:29 am

Post by Selynee »

"Non-sentient beings you said? They just showed me a wonderful image- a beautiful lock mechanism. Pretty advanced form of communication and it tells me they might be way better organised that you might think. To bad I have no idea what the locket mechanism means and the problem is I feel they are no longer in the chat mood especially since I'm pretty sure they don't trust me yet. So, I will take a risk here trying to continue the connection....but I think I will"

I try to find more about them and the image I've been shown

1D6+1

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Post Post #39 (ISO) » Tue May 01, 2018 12:30 am

Post by brassherald »

Thomas punched a few more buttons on his console before saying "Well, we can't get around. I guess we go through... Inferno, take control. We're going to have to overload the fuel systems because I am not going to lose this to a little bit of bad weather, I'm the best pilot in the universe!" Thomas starts to set up an overload of the fuel systems, "This may be a bit dangerous, but it'll be impressive when it works." Thomas yells as he laughs.

Piloting
Original Roll String: 1d6+2
1 6-Sided Dice: (5)+2 = 7


Repair
Original Roll String: 1d6+2
1 6-Sided Dice: (5)+2 = 7
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Post Post #40 (ISO) » Tue May 01, 2018 12:31 am

Post by brassherald »

1 great roll, one bad.... I have no clue what to expect.
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Post Post #41 (ISO) » Tue May 01, 2018 1:13 pm

Post by James Brafin »

The way I like to handle big rolls like these is to add the results together, then see if it beats a certain number, in this case 10. So you pass (barely).
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Post Post #42 (ISO) » Tue May 01, 2018 1:25 pm

Post by Inferno390 »

I begin piloting the ship then.
Original Roll String: 1d6+1
1 6-Sided Dice: (2)+1 = 3
"Do I have permission to....refute some of the bs that Inferno just spewed out?"--TywinL

“Does anyone know if Inferno is prone to going of on huge tangents of twisted logic regarding basically alignment neutral posting? Asking for a friend ...”—MagnaofIllusion

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Post Post #43 (ISO) » Tue May 01, 2018 1:32 pm

Post by James Brafin »

Now you really pass. Nice teamwork you two!
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Post Post #44 (ISO) » Wed May 02, 2018 6:54 pm

Post by Iconeum »

Still holding on here... Not sure what to do since I have to rely on the pilots...

I start cheering/praying for the pilots, hoping my encouragement helps them focus

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

religion (lol)
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Post Post #45 (ISO) » Sun May 06, 2018 3:06 pm

Post by James Brafin »

Selynee, you try and reach out to them, but there is a sudden foreign presence in your mind -- and not a benevolent one. It has only one message for you:
Die. Kill. Eat.
It's terribly frightening.
You become
Shaken,
and take a -1 to all rolls that require focus until you get minor rest. Also, you may not attempt to connect with these creatures again for at least 1 action.

Thomas/Inferno, you successfully override the saftey mechanisms on the ship and shoot off through the storm. While the ship takes minor structural damage from going so fast and the storm, you make it through safely and hop out of your high speed in front of the storm, and close to the base! While Ico cheers you on, it's time to make a landing (piloting check, 5+ to succed)
A new R2D game is in signups! Running Alpha v1.3 Link here: viewtopic.php?f=10&t=80343
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Post Post #46 (ISO) » Sun May 06, 2018 3:07 pm

Post by Inferno390 »

Let's do this, Brass.
Original Roll String: 1d6+1
1 6-Sided Dice: (4)+1 = 5

We can copilot, right?
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Post Post #47 (ISO) » Sun May 06, 2018 3:17 pm

Post by brassherald »

Thomas jumps back into his seat cheering. "We did it, boyos! Let's land and get to this meeting."
Original Roll String: 1d6+2
1 6-Sided Dice: (3)+2 = 5


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Post Post #48 (ISO) » Mon May 07, 2018 7:28 am

Post by Selynee »

"I feel so tired....while you are piloting this ship, you don't mind if I'm taking a nap, right? Can't help you and if something goes wrong....it won't matter anyway"
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Post Post #49 (ISO) » Thu May 10, 2018 8:27 pm

Post by Iconeum »

*bump*
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