Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #4975 (ISO) » Fri May 11, 2018 8:28 am

Post by MoonyMcGee »

Beastman Survivor


At night you may select yourself to kill someone completely random (besides yourself). Your goal is to survive.
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Post Post #4976 (ISO) » Fri May 11, 2018 3:21 pm

Post by Ircher »

Vote-Locked Townie

Your vote will be locked on the first person you vote each day.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #4977 (ISO) » Sat May 12, 2018 8:13 am

Post by MoonyMcGee »

Mafia Jailkeeper
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Post Post #4978 (ISO) » Sat May 12, 2018 8:17 am

Post by MoonyMcGee »

Morse Code Post Restriction Reroll


Reroll, except this person is now restricted to only posting in morse code.
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Post Post #4979 (ISO) » Sat May 12, 2018 8:19 am

Post by MoonyMcGee »

Town Baker


Each night, you must give out 2 pieces of bread to 2 different targets, informing them of this. If one of them already has bread they don't receive it.
If you die, the famine will begin, and in 3 nights everyone but those with bread will die.
Last edited by MoonyMcGee on Sat May 12, 2018 10:04 am, edited 2 times in total.
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Post Post #4980 (ISO) » Sat May 12, 2018 8:21 am

Post by MoonyMcGee »

Town 3-Shot Trackilante


3 times at night you may visit someone, you will kill the first person they visit.
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Post Post #4981 (ISO) » Sat May 12, 2018 8:25 am

Post by MoonyMcGee »

Mafia Notification Caller


At the start of the game you are informed of every possible game PM a player in this game may receive from the moderator.
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Post Post #4982 (ISO) » Sat May 12, 2018 10:50 am

Post by Ircher »

Mafia Multitasking Vigilante

You may
always
both attempt to kill a player at night (vigilante ability) and attempt to kill a player at night (factional ability).
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #4983 (ISO) » Sat May 12, 2018 11:27 am

Post by Invisibility »

1-shot Optional Suicidal Townie

At night, you may choose to kill yourself.
Invisibility is actually AWESOME!
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Post Post #4984 (ISO) » Sat May 12, 2018 6:51 pm

Post by Srceenplay »

Vanilla Town
"A man can not be too careful on the choices of his enemies." Oscar Wilde
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Post Post #4985 (ISO) » Mon May 14, 2018 2:01 am

Post by Invisibility »

D2 Innocent Child

You are revealed to be the Innocent Child D2
Invisibility is actually AWESOME!
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Post Post #4986 (ISO) » Mon May 14, 2018 2:09 am

Post by Invisibility »

Town Random Childmaker

A random townie is revealed as an Innocent Child D1 and loses all other abilities.
Last edited by Invisibility on Mon May 14, 2018 7:09 am, edited 1 time in total.
Invisibility is actually AWESOME!
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Post Post #4987 (ISO) » Mon May 14, 2018 6:56 am

Post by Gamma Emerald »

Town Compulsive Childkiller

The second an innocent child is revealed you kill them
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4988 (ISO) » Mon May 14, 2018 2:34 pm

Post by Myloninja13 »

Town Hider
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Post Post #4989 (ISO) » Mon May 14, 2018 4:58 pm

Post by MoonyMcGee »

Mafia The Mole


Each night everyone in the game must take a quiz on various actions/facts/trivia than can apply to different players in the game, they must select which actions/facts apply to The Mole (you). The lowest scorer will die, in case of a tie the slower player to submit gets a point subtracted from their score. During the day you must set one action that you dare a player to do (EX: Hammer Jim or John), this will be publicly announced by the moderator. Whoever does it or does it first wins an exemption and becomes immune to dying from the quiz that night.

You cannot be vanillaized or roleblocked.
Last edited by MoonyMcGee on Mon May 14, 2018 5:14 pm, edited 2 times in total.
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Post Post #4990 (ISO) » Mon May 14, 2018 4:59 pm

Post by MoonyMcGee »

Odd-Night Vanilla Townie Even-Night Scum-Of-All-Trades
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Post Post #4991 (ISO) » Mon May 14, 2018 5:04 pm

Post by MoonyMcGee »

Lynchproof Survivor
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Post Post #4992 (ISO) » Mon May 14, 2018 5:07 pm

Post by MoonyMcGee »

Irremovable Lynchproof Bulletproof Completely-Invincible Scum-Of-All-Trades


Ensure the Town loses. You don't have to worry about dying, though.
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Post Post #4993 (ISO) » Mon May 14, 2018 5:10 pm

Post by MoonyMcGee »

Mafia Odd-Night Rolecop Even-Night Roleblocker
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Post Post #4994 (ISO) » Mon May 14, 2018 5:16 pm

Post by Something_Smart »

Town Rescuer

After the setup is rolled, one random non-town role on a team by itself has its alignment changed to town. (If there are none, nothing happens.) You are not informed of who had this role or what role it was, and they are not informed that their role was changed (only the final town result). Any abilities that are contradictory are dropped, and all others are kept.
You have no abilities.
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Post Post #4995 (ISO) » Mon May 14, 2018 5:17 pm

Post by MoonyMcGee »

Town First-Night Tracker Second-Night Tracker Third-Night Rolecop


The cycle repeats every three nights.
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Post Post #4996 (ISO) » Mon May 14, 2018 5:18 pm

Post by Something_Smart »

Town Conditional Innocent Child

If a day ever ends without a lynch, you will be immediately revealed as town.
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Post Post #4997 (ISO) » Mon May 14, 2018 5:19 pm

Post by MoonyMcGee »

Survivor Rolecop
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Post Post #4998 (ISO) » Mon May 14, 2018 5:20 pm

Post by MoonyMcGee »

Almost 5000th


It's not fair that you got here too early, so skip ahead to the 5000th role.
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Post Post #4999 (ISO) » Mon May 14, 2018 5:21 pm

Post by MoonyMcGee »

Vanilla Town

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