zzzzzzz
why is this wolf vs mafia argument still going on like five pages later?
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In post 789, Fumuki wrote:You know what guys? I'm maybe changing plans here.
As long as the Seer is alive and he leaves crumbes of who is werewolf and who isn't werewolves, It may be for the best to try lynching Mafia.
When we get the Seer results here we can eliminate the werewolf pool anyway. We deal with them later because I'm not in the mood to lose because WW aren't going to cooperate with town to eliminate the red colored guys.
Uh, didn't you literally like *three posts above this* post stats explaining that the only recent town win happened cuz town lynched the wolves? Why the change of heart after like six pages?
794 - he won the last jungle republic cuz he hard-bussed a50 and cuz for reasons beyond me people wouldn't lynch the obvscum for four freaking days, who proceeded to kill a townie the last night instead of hitting mafia.
Yeah the mafia won, but like, that wasn't only reason.
And in the last iteration of jungle republic, the first nk was a combo of seer-hunting/mafia-hunting (the nk was literally descirbed as someone who had the potential to be either); the second nk was seer-hunting; the third nk was me cuz if it wasn't I was going to do my damndest for the fourth day in a row to get the wolf lynched and he didn't want to deal with me irregardless of my alignment and I wasn't lynchable at that point; the fourth nk was mafia-hunting but he hit a townie instead.
It isn't accurate to say that the wolves tried to kill townies, because that wasn't really what they were trying to do each night.
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I don't understand why you want to lynch esp if you think he's mafia given that you spent like a billion pages shouting that we need to lynch wolves.
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I don't understand the esp case in general tbh. THat last time he let wolves do their own thing and he won as scum so he's scum here for not realizing that wolves are dangerous to town?
I think you're scumreading him for having a different game/set-up philosophy and not something actually scum-indicative tbh.
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In post 823, Fumuki wrote:but it'll be kind of apparent if they are shooting for the Seer or if they are trying to hit Mafia,
like, if they shot someone like UD they are totally shooting town, there's a lot of better choices to catch scum right now.
I disagree with this premise (source: first nk of the last iteration of jungle republic)
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In post 849, Fumuki wrote:What are you even talking about Espeonage? Do you seriously think that in a multiball where Mafia hasn't NK it's just due to your "bussing" that you won?
It too was because the Werewolves had bad reads (and were again hunting the fricking Seer), killing a lot of the town. And when Werewolves suck, we need to try lynching them before they hurt town too much. Either that or focus in lynching Mafia as long as the Seer is alive.
You like weren't in that game, and it's beginning to get annoying to see you use a game prove your point when it doesn't.
-> wolves played horribly and were on the defensive from like page 3 (ie I caught one; proceeded to have a twenty page argument with him; he just *barely* escaped the noose; wolves failed to be on the mafia lynch iirc; wolves failed to kill a scum at night) Basically the only thing they had going for them via dayplay is that I got it into my head that the wolf was mafia and he was able to spin being 'mafia' and not a wolf into not getting lynched for a day
-> scum associatives were really, really, really good. They were able to utilize their numbers at endgame to get a townie lynched.
-> they weren't particularly hunting the seer and like I don't get why you're so fixated on the seer tbh.