In post 20084, Maestro wrote:Like, what you fail to realize is that you can still make the famous mini-ship (1 plank or whatever, 1 ship helm, 2 balloon = flight) and that’s absolutely broken compared to more challenging methods like the Angel Rimg, etc. not to mention god-tier for exploring since you can carry chests if you expand the ship. I just don’t see any reason to make that all easier than it already is.
Exactly. And I can make that if your limit is 1 percent or 90 percent with the same level of breaking the game level of easy. Limiting the balloon percentage doesn't make tech harder just negtmatviely impacts creativity. Why should I make an aesthetic build with no useable space when I can make an ugly build with a bunch of spsce?
In post 20083, Maestro wrote:Yes, and 5% (or roughly that amount of sail) is plenty to SAIL on. But have you seen a blimp, the closest RL-equivalent to one of these flying vessels you want to make? The balloon is at least the size of the living space, usually several magnitudes larger, so 40% (or a rough ratio of 1:1.5, balloon:block) is generous.
Flying is an arduous process, and it shouldn’t just require slapping a couple balloons on your design; it should be a major factor of design. I like ETL’s decision.
See where I said I think 5 percent was low. I was advocating 20 percent the recipe for balloons is so trivial that once you have the industry in place to make enough for 10 or 20 percent of a decent sized visually appealing structure to fly 40 percent is not difficult either. So the entrance-level difficulty to make a flying structure is not worse with 40 percent requirement. You're not adding levels of difficulty to obtain the tech. What you are doing is adding levels of difficulty to design an appealing/useful structure. I understand even 40 percent is unrealistic to real life examples, but minecraft is freaking unrealistic to real life examples. Lmfao. I refuse to attempt to punch any trees to test but I bet it wouldn't drop wood irl.
The goal isnt to add design roadblocks, that Hanover creativity. That just alienates creativity on favor of stark bland usefullness. I personally have no problem with a 15X15X4deep platform of balloons with. Fence around the edge to make sure I dont fall off and my basebuilt on top. But so you want me to park that anywhere near your place?
If adding balloon percentage equates to adding technological difficulty in building your tech web high enough to produce them I totally agree. Adding tech difficulty is fun and intuitive if you have under or overpowered mods. Like binnies by default she needs th fuck outta nilla food. If that's the goal ok. It adds several layers of tech tree between the original formula and the revised one for difficulty. But once you've built the framework of making binnies bread, it you dont have to build it again for 2 stacks of bread vice 1. You already have the tech.
Tl;dr: add levels off difficulty in mods to expound tech tree=good. Add levels of difficulty to a make aesthetically pleasing builds=bad
In post 20086, davesaz wrote:My opinion, it's an aesthetic mod not a flight one. You can't realistically fly the thing across the nether, and traveling to another player's base that takes a couple MC days is not reasonable either.
Maru's flying pirate ship can't be done at 40% and still look like a pirate ship.
The cost doesn't enter into the equation for me. It isn't a question of easy or hard, it's a question of what it looks like. Is it wrong to take looks into account in a pack dominated by endgame functionality?
+1