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Post Post #250 (ISO) » Wed Jul 25, 2018 11:36 pm

Post by McMenno »

so he's dead guaranteed? then I attack golene instead
Original Roll String: 1d8
1 8-Sided Dice: (5) = 5
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Post Post #251 (ISO) » Wed Jul 25, 2018 11:40 pm

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No not yet!
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Post Post #252 (ISO) » Wed Jul 25, 2018 11:42 pm

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with a perfect defence roll he could resist death once depending on how Ircher rules it. and let's face it. Ircher can be very evil (and we love him for it)
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Post Post #253 (ISO) » Wed Jul 25, 2018 11:52 pm

Post by Draynth »

/in to attack goblin king
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1 6-Sided Dice: (3) = 3
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Post Post #254 (ISO) » Wed Jul 25, 2018 11:53 pm

Post by Draynth »

Damn I shouldn't have preview'd, got a 5 first
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Post Post #255 (ISO) » Wed Jul 25, 2018 11:53 pm

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MY HERO YOU FINISHED HIM
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Post Post #256 (ISO) » Wed Jul 25, 2018 11:55 pm

Post by the worst »

Anyone who attacks from now on, pile Goblene
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Post Post #257 (ISO) » Thu Jul 26, 2018 1:19 am

Post by Inferno390 »

What if I want the xp tho?
Attacking the king for banter.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #258 (ISO) » Thu Jul 26, 2018 8:23 am

Post by Gamma Emerald »

attack goblin king
Original Roll String: 1d8
1 8-Sided Dice: (7) = 7
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Post Post #259 (ISO) » Thu Jul 26, 2018 8:27 am

Post by Irrelephant11 »

same
Original Roll String: 1d8
1 8-Sided Dice: (7) = 7
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Post Post #260 (ISO) » Thu Jul 26, 2018 10:40 am

Post by Ircher »

(Note: King Goblecka has 9 HP + 1d4 defense.)

After some discussion, the group decides to launch an all-out attack against the Goblin King. The first to initiate the attack is Charles510 who goes in for a quick stab. (3 so far.)

Cerberus v666 is next and also goes for a quick stab. (5 so far.)

After Cerberus comes the worst who slashes at Goblecka from behind. (9 so far.)

Out of nowhere, another person arrives on the scene, and they too lunge at the Goblin King. (10 so far.)

Felissan swings at the Goblin King as well and is just barely about to make an impact among all the chaos. (12 so far.)
Despite all the blows he is taking, King Goblecka still manages to hold his ground.
*King Goblecka is guaranteed to be at 1 HP as of this point.*

Charging out from among the bushes is yet another new person. As they charge towards the Goblin King, they are intercepted by Goblalot who has decided to finally do his job. Goblalot is unable to take a defense roll due to literally throwing himself in between the Goblin King and Skygazer.
*Goblalot has lost 1 HP so far. He has 4 HP left.*

Thinking that King Goblecka is finally dead, McMenno leaps into the air and slashes at Golene as he descends. (5 so far.)

A new soldier emerges from the shadows. They also try to stab at the Goblin King, but alas, Goblalot is too fast and takes the blow instead (at the cost of taking the full impact of the blow). Just as one may think Goblalot is going to let his spirit go, he rises up from the impact of Draynth's blade.
*Goblalot is now at 1 HP.*

Inferno390, taking advantage of the situation, goes for the Goblin King as well. Alas, Goblalot is too fast for him and once again intervenes. After that, Goblalot falls to the ground and dies. It is truly a noble death to die protecting one's king.
*Goblalot has died.*

Gamma Emerald charges at the Goblin King, but Golene, seeing her brother (did I tell you Goblalot and Golene were siblings?) die, jumps in-between Gamma and the Goblin King. Golene immediately takes 3 damage due to being unable to muster a defense against Gamma's blade.
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

(Very important defense roll for Golene. This is for the earlier 5 that McMenno did.)
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Post Post #261 (ISO) » Thu Jul 26, 2018 10:42 am

Post by Ircher »

Alas, the wounds that Golene already suffered from McMenno's blade were too great. Her interception of Gamma's blade is the last action she takes.

With all of King Goblecka's guardians dead, Irrelephant11 goes in for the kill, and in one decisive swoop, the Goblin King is dead.
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Post Post #262 (ISO) » Thu Jul 26, 2018 10:45 am

Post by Gamma Emerald »

Do I get exp from the king? If not screw you for stealing my exp fountain
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Post Post #263 (ISO) » Thu Jul 26, 2018 10:52 am

Post by the worst »

omg I think we did ok everyone
:lol: :lol:

thanks to all the heroes who answered our calls and came in for the assists o/
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Post Post #264 (ISO) » Thu Jul 26, 2018 10:54 am

Post by Cerberus v666 »

In post 263, the worst wrote:omg I think we did ok everyone
:lol: :lol:

thanks to all the heroes who answered our calls and came in for the assists o/
Yeah! <3 everyone!
GTK a me, currently live, this may be your only chance!
viewtopic.php?f=61&t=78521&p=10688009#p10688009
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Post Post #265 (ISO) » Thu Jul 26, 2018 11:04 am

Post by Ircher »

(2) Charles510 gains 4 XP. Charles510 levels up from level 2 to level 3.
(1) Inferno390 gains 5 XP. Inferno390 levels up from level 1 to level 3.
(3) the worst gains 3 XP. the worst stays at level 3.
(3) Cerberus v666 gains 3 XP. Cerberus v666 levels up from level 3 to level 4.
(1) Felissan gains 5 XP. Felissan levels up from level 1 to level 3.
(3) McMenno gains 3 XP. McMenno levels up from level 3 to level 4.
(1) Errantparabola gains 5 XP. Errantparabola levels up from level 1 to level 3.
(1) Skygazer gains 5 XP. Skygazer levels up from level 1 to level 3.
(1) Draynth gains 5 XP. Draynth levels up from level 1 to level 3.
(3) Gamma Emerald gains 3 XP. Gamma Emerald stays at level 3.
(3) Irrelephant11 gains 3 XP. Irrelephant11 levels up from level 3 to level 4.

Level 4
(XP Needed: 10):
- Hitpoints = 15 |
Mana Points = 4
| Attack = 1d8 |
Defense = 1d3

- Gain passive skill "Adrenaline Rush" : If you have 1 HP or less remaining (and you are still alive), your normal attacks deal double damage, your direct-damage spells cost zero MP to cast, and your active skills have zero cooldown.
- Gain active skill "Speed Slash" : Slashes an enemy quickly for {Attack Dice} - 3 damage (minimum of 1 damage before defenses). After performing this action, you have initiative: the deadline for resolution is delayed by 24 hours OR when another player uses an action that does not have initiative and the five minute window passes (whichever comes first). (2 CD)
- Gain active skill "Double Slash" : Slashes an enemy twice for {Attack Dice} and {Attack Dice} - 2 damage (i.e.: perform 2 rolls). (4 CD)
- Gain magic spell "Cure" : Cures a target of one negative status affliction such as poison or stun. You may choose which affliction is cured. (1 Mana)
- Gain magic spell "Curse" : Curses a target giving their dice roll a -1 modifier. (2 Mana)

Also, since we've reached the end that story arc, everyone has been fully healed and fully restored (i.e.: MP) regardless of whether or not they leveled up.
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Post Post #266 (ISO) » Thu Jul 26, 2018 11:07 am

Post by the worst »

Woooooo nice work cerb Menno and irrelephant!!
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Post Post #267 (ISO) » Thu Jul 26, 2018 11:13 am

Post by Cerberus v666 »

Yay!

My only regret is that you aren't with me at level 4!
GTK a me, currently live, this may be your only chance!
viewtopic.php?f=61&t=78521&p=10688009#p10688009
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Post Post #268 (ISO) » Thu Jul 26, 2018 11:25 am

Post by Inferno390 »

I think that story are was designed for about 5 less player. Lol gg all.
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Post Post #269 (ISO) » Thu Jul 26, 2018 11:26 am

Post by Ircher »

Having slain the Goblin King, the party of adventurers return to the local town in search of new adventures. As they stay at an inn, they overhear a conversation about a bizzare cult. After inquiring about the cult, the group manages to arrive at the cult's perimeter. There, they are assaulted by six cultists.
1. (3) Alpha : Cultist : HP = 6 | Attack = 1d6 | Defense = 1d3
2. (3) Beta : Cultist : HP = 6 | Attack = 1d6 | Defense = 1d3
3. (3) Charlie : Cultist : HP = 6 | Attack = 1d6 | Defense = 1d3
4. (3) Delta : Cultist : HP = 6 | Attack = 1d6 | Defense = 1d3
5. (3) Echo : Cultist : HP = 6 | Attack = 1d6 | Defense = 1d3
6. (3) Foxtrot : Cultist : HP = 6 | Attack = 1d6 | Defense = 1d3
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Post Post #270 (ISO) » Thu Jul 26, 2018 11:27 am

Post by the worst »

I'm gonna kill the crap outta alpha when people are around.
I think basic attacks > magic here
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Post Post #271 (ISO) » Thu Jul 26, 2018 11:41 am

Post by Inferno390 »

I’ll team with you on Alpha. I think 3 to a cultist at this point would be good, guys.
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Post Post #272 (ISO) » Thu Jul 26, 2018 11:42 am

Post by Cerberus v666 »

pfft. I WILL CRUSH FOXTROT ALONE.
GTK a me, currently live, this may be your only chance!
viewtopic.php?f=61&t=78521&p=10688009#p10688009
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Post Post #273 (ISO) » Thu Jul 26, 2018 11:43 am

Post by Cerberus v666 »

(because I have defense die and it makes sense to, since they prioritize attacking people who attacked them, minimize the chance of them teaming up on people with defense die, by making sure people are attacking each of them...I think?)
GTK a me, currently live, this may be your only chance!
viewtopic.php?f=61&t=78521&p=10688009#p10688009
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Post Post #274 (ISO) » Thu Jul 26, 2018 11:44 am

Post by McMenno »

I'm going to attack around :50
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