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Post Post #425 (ISO) » Fri Jul 27, 2018 2:20 pm

Post by the worst »

In post 422, the worst wrote:those with discord should get in here https://discord.gg/gQkR2Nv

those without discord: get discord then get in here https://discord.gg/gQkR2Nv
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Post Post #426 (ISO) » Fri Jul 27, 2018 2:21 pm

Post by Charles510 »

Agreed
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Post Post #427 (ISO) » Fri Jul 27, 2018 3:31 pm

Post by Inferno390 »

People keep telling me to use discord
I don’t have discord on my phone
I mobile post mostly
Plz why
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Post Post #428 (ISO) » Fri Jul 27, 2018 3:33 pm

Post by Ircher »

It works well on phones, and they want to use it to coordinate attacks. You don’t have to use it, but I think the others would highly appreciate it if you did.
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Post Post #429 (ISO) » Fri Jul 27, 2018 3:50 pm

Post by Inferno390 »

I can try...
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Post Post #430 (ISO) » Sat Jul 28, 2018 1:07 am

Post by Invisibility »

/in
Invisibility is actually AWESOME!
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Post Post #431 (ISO) » Sat Jul 28, 2018 1:25 am

Post by the worst »

I know we haven't managed much ingame but tbh getting the discord server set up has been a win. if people wanna admin (like, assign roles lmao) they should dm me or @me on there
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Post Post #432 (ISO) » Sat Jul 28, 2018 2:03 am

Post by Invisibility »

I SCRY XANA for fun
Invisibility is actually AWESOME!
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Post Post #433 (ISO) » Sat Jul 28, 2018 2:03 am

Post by Skygazer »

/scry zydrylk
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Post Post #434 (ISO) » Sat Jul 28, 2018 2:03 am

Post by the worst »

I scry Wzyrn


GO SCRY SQUAD CONSEQUENCES BE DAMNED
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Post Post #435 (ISO) » Sat Jul 28, 2018 2:04 am

Post by Felissan »

I scry Yrron just because I can.
"Dammit Felissan, making someone lose the game is NOT NICE"
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Post Post #436 (ISO) » Sat Jul 28, 2018 2:04 am

Post by Invisibility »

ircher i pranked you by the way
Invisibility is actually AWESOME!
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Post Post #437 (ISO) » Sat Jul 28, 2018 2:07 am

Post by Invisibility »

attack Wzyrn
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
Invisibility is actually AWESOME!
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Post Post #438 (ISO) » Sat Jul 28, 2018 2:09 am

Post by Cerberus v666 »

speed slash Wzyrn

Original Roll String: 1d8-3
1 8-Sided Dice: (8)-3 = 5
GTK a me, currently live, this may be your only chance!
viewtopic.php?f=61&t=78521&p=10688009#p10688009
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Post Post #439 (ISO) » Sat Jul 28, 2018 2:10 am

Post by Draynth »

I scry xana
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Post Post #440 (ISO) » Sat Jul 28, 2018 2:11 am

Post by Invisibility »

In post 439, Draynth wrote:I scry xana
yayayayyayayayayayay
Invisibility is actually AWESOME!
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Post Post #441 (ISO) » Sat Jul 28, 2018 2:11 am

Post by McMenno »

attack Z
Original Roll String: 1d8
1 8-Sided Dice: (7) = 7
mafiascum is on life support
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Post Post #442 (ISO) » Sat Jul 28, 2018 2:41 am

Post by Ircher »

Yrron, enraged that his earlier arrow missed, starts off the round by firing two arrows at the worst.
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

(The worst's defense roll:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


Skygazer attempts to concentrate on Zydrylk's actions... She learns the following information:
Spoiler: Cultist Zydrylk
**Cultist Zdrylk : Cultist Acoylyte : Level = 6 | HP = 11 | MP = 13 | Attack = 1d6 | Defense = 1d3
- Passive Skill "Healing Grace" : Attacks that bring health below 1 HP (when above 1 HP beforehand) leaves the monster at 1 HP. The monster dies if it takes damage at 1 HP.
- Passive Skill "Divine Intervention" : If three or more opponents attempt an action (i.e.: attack, skill, or spell) against Zdrylk, divine forces will intervene and prevent any of those opponents from acting that round.
- Passive Skill "Last Hurrah" : The enemy that kills Zdrylk takes 1d8 damage (before defenses).
- Magic Spell "Minor Heal" : Heals a target by 1d4 hitpoints. (2 Mana)
- Magic Spell "Cure" : Cures a target of one negative status affliction. (1 Mana)
- Magic Spell "Curse" : Gives the target a -1 modifier to their next die roll. (2 Mana)
- Magic Spell "Bless" : Gives the target a +1 modifier to their next die roll. (2 Mana)


The worst, while at the same time trying to dodge Yrron's arrows, takes the time to look at Wzyrn. The worst learns the following information:
Spoiler: Cultist Wzyrn
**Cultist Wzyrn : Cultist Magician : Level = 6 | HP = 7 | MP = 14 | Attack = 1d3 | Defense = 1d3
- Passive Skill "Distraction Diversion" : Opponents that try to team up (i.e.: use skills and/or normal attacks; spells are excluded) on Wzyrn are redirected to other opponents. (i.e.: This skill only allows one person to attack Wzyrn at a time. The rest are redirected.)
- Active Skill "Gather Energy" : Spells cast on the next round have a +1 modifier on their dice rolls. (2 CD)
- Magic Spell "Fire" : Deals 1d4 damage and ignores target's defenses. (1 Mana)
- Magic Spell "Tornado" : Deals 1d4 damage to two enemies. If an enemy takes damage from this spell, they are stunned for one turn. (3 Mana)
- Magic Spell "Lightning" : Deals 1d4 + 1d3 damage to the target. If the target had more than 1 HP to begin with and ends with 1 HP or less, they are left with 1 HP and any additional damage is split off to another target. If the target had 1 HP or less to begin with, they take 1 damage and the rest of the damage is split off to another target. Damage can be chained to as many targets as possible. (2 Mana)
- Magic Spell "Poison" : Poisons an enemy for 2 turns. They take 1d3 damage each turn. (3 Mana)
- Magic Spell "Symbiosis" : Caster takes up to 2d4 damage. Half of damage taken (rounded down) is given to an ally as HP. (0 Mana)


Felissan scries Yrron:
Spoiler: Cultist Yrron
**Cultist Yrron : Cultist Sharpshooter : Level = 6 | HP = 14 | Attack = 1d4 | Defense = 1d4
- Passive Skill "First Strike" : At the beginning of the battle, all characters with first strike get one extra action before everyone else.
- Passive Skill "Fast on Feet" : Always possesses initiative. (Negates initiative that players have.)
- Passive Skill "Quick Strike" : Characters with quick strike are able to act before characters without quick strike.
- Active Skill "Binding Shot" (3 CD) : Fires an arrow that binds a target in place for 1d6 damage. If the arrow deals any damage, the target is bound for 2 rounds: any actions that require large movements (which includes all spells) are disallowed. Bound targets can still defend against attacks, and they can still perform actions that require very little movement (such as the "Scry Monster" player skill.)
- Active Skill "Double Shot" (2 CD) : Fires two arrows at a target for 1d6 damage each. (Perform two rolls; do not use 2d6.)
- Active Skill "Piercing Shot" (5 CD) : Fires an arrow for 1d6 damage. It ignores the target's defenses.
- Special Skill "Shoot Arrows" (Always usable) : Fires an arrow for 1d6 damage.


Invisibility slashes at Wzyrn who begins to do defensive chant.
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


Cerberus v666 tries to speed slash Wzyrn, but even with his incredible speed, he finds himself attacking Xana instead. (5 so far...)
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1


Draynth takes the time to scry Xana:
Spoiler: Cultist Xana
**Cultist Xana : Cultist Bladesmaster: Level = 6 | HP = 18 | Attack = 2d4 | Defense = 1d4
- Passive Skill "Critical Hit" : Rolling an 8 total on a normal attack stuns the enemy for one turn. Stunned enemies can only defend; they cannot actively use actions.
- Passive Skill "Overpower" : Rolling a 7 or an 8 total (during a normal attack) results in the attack piercing through defenses. (In other words, the defense roll is ignored in these circumstances.)
- Passive Skill "Perfect Block" : Rolling a 4 on the defense roll completely negates all damage taken this round.
- Active Skill "Poison Weapon" (2 CD) : Next attack (if it applies damage) that the cultist makes with its weapon will coat the target in poison for 2 rounds. The poison deals 1d3 damage each round.
- Active Skill "Berserk Lunge" (3 CD) : Leaps toward an opponent and lunge at them for {Attack Dice} damage. If the attack deals damage, the opponent is stunned for 3 rounds. After using this skill, Xana is stunned for one round (regardless of if it succeeds).
- Active Skill "Whirlwhind" (5 CD) : Any enemy that attacks Xana on the round that this skill is used receives 2d3 damage (before defenses).
- Active Skill "Guard" (0 CD) : Halves damage from one attack (or spell). (Note: An attack here is defined as "per person".)


McMenno takes the time to slash at Zdrylk (for 8).
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
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Post Post #443 (ISO) » Sat Jul 28, 2018 2:55 am

Post by Ircher »

While the worst is able to get away from the first arrow, he still ends up taking 1 damage from the second arrow.

Alas, Wzyrn's defenses are not enough to prevent Invisibility from dealing 1 damage to them.

Xana takes 2 damage from Cerberus's quick-slash.

Zdrylk takes massive damage from McMenno's blow: 5 in total!
--------
Zdrylk begins an intricate ritual which ends with several beams of light shooting towards Xana filling her with a sense of peace admist the chaos.

Wzyrn also begins a magic spell. Yellow sparks began to appear at Wzyrn's fingertips. Wzyrn sends them flying in Skygazer's direction. The electric sparks then jump towards McMenno and Cerberus.
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1

Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

(If needed: McMenno's defense roll)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

(If needed: Cerberus's defense roll)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


Xana leaps towards Felissan and lands a powerful blow. She feels a little dizzy after using the action.
Original Roll String: 2d4+1
2 4-Sided Dice: (4, 4)+1 = 9


Felissan is also stunned for 3 rounds.
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Post Post #444 (ISO) » Sat Jul 28, 2018 2:57 am

Post by Ircher »

Skygazer takes 1 damage from Wzyrn's magic.
Skygazer has 1 HP left.


McMenno takes 2 damage from the remainder of Wzyrn's magic.

Felissan takes 6 damage from Xana's blade.
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Post Post #445 (ISO) » Sat Jul 28, 2018 4:41 am

Post by James Brafin »

I’ll /in, but wondering if other spells to replace the given ones would be possible. Just for variety, you know?
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Post Post #446 (ISO) » Sat Jul 28, 2018 5:33 am

Post by Gamma Emerald »

Attack Wzyrn
Original Roll String: 1d8
1 8-Sided Dice: (1) = 1
<Embrace The Void>


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Post Post #447 (ISO) » Sat Jul 28, 2018 5:54 am

Post by Inferno390 »

Heal Sky
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #448 (ISO) » Sat Jul 28, 2018 5:58 am

Post by James Brafin »

Attack Wyzrn
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #449 (ISO) » Sat Jul 28, 2018 6:07 am

Post by McMenno »

attack Z
Original Roll String: 1d8
1 8-Sided Dice: (7) = 7
mafiascum is on life support

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