Race to 1500! (Game 109)

For completed/abandoned Mish Mash Games.
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Post Post #16150 (ISO) » Wed Aug 01, 2018 4:29 am

Post by Irrelephant11 »

Original Roll String: 1d100
1 100-Sided Dice: (100) = 100
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Post Post #16151 (ISO) » Wed Aug 01, 2018 4:29 am

Post by Irrelephant11 »

IN ADDITION
we shall be playing to 2018, not our usual 1500. Good luck!

1:
JACKPOT!!!

2: -500
3:
JACKPOT!!!

4:
-100

5:
JACKPOT!!!

6:
-250

7: +10
8: -400
9: +335
10:
-77
, You and an opponent of your choice gets a
Critical Hit

11: +280
12:
UNLUCKY
:(
13: Swap the first and last digits of your score.
14: -335
15:
Go to 300

16: LEND 200 (Give 200 to another player)
17: EVERYONE +240
18: Swap your score with the Jackpot if your score is higher than the jackpot
19: +300
20: -400
21: STEAL 200
22: Exile-Everyone who is positive
Go to -300
. Everyone in the negative -300. If you are currently at 0, -100 and gain an
Anti-Protect
(represented by &)
23:
JACKPOT!!!

24:
UNLUCKY
:(
25: +100
26: Roll a d20. A 7 is a Unlucky, a 13 is Jackpot, 20 is reset, 3 is a protect, 4 is a critical hit, 9 is the everyone critical hit, and all others are minus 100.
27: +500
28:
-100

29: +400
30: -350
31: Mind Control-Choose 2 other players. Then roll 1 die for each of them. You can either have them take the effect or you can take the effect. If there are any further die rolls you can still choose ultimately if you want the result or not.
32:
UNLUCKY
:(
33: +300
34:
UNLUCKY
:(
35:
JACKPOT!!!

36: -400
37:
JACKPOT!!!

38: -335
39: EVERYONE +240
40: 3 damage-EVERYONE -3 and lose all non-red symbols
41:
Pretty Lucky-
CHOOSE 1 of the following: Gain 3 symbols of your choice (excluding the clover)/
GO TO 750
/
JACKPOT!!!
. This cannot cause you to win.
42: If you are winning, lose 20% of your score, unless you are in the negatives. Give another player this amount.
43: +335
44: All players lose 50 points per symbol except clubs, which is +100, and diamonds, which is -177. Then gain a
critical hit

45: +150
46:
UNLUCKY
:(
47: All players score 50 points per symbol except clubs, which is -100, and diamonds, which is +177. Then
+200
and gain a Diamond.
48: -500
49: +400
50: All players lose 50 points per symbol except clubs, which is +100, and diamonds, which is -177. Then gain a
critical hit

51:
JACKPOT!!!

52:
UNLUCKY
:(
53: Roll a d20. A 7 is a Jackpot, a 13 is Unlucky, 20 is reset, 3 is a protect, 4 is a diamond (+7 each successive roll), 9 is the everyone protect, and all others are plus 100.
54: -50
55:
JACKPOT!!!

56: -300
57: Gain a
PROTECT
but give the leader a
SUPER PROTECT
unless you are the leader. Then
+200

58:
UNLUCKY
:(
59: RESET then roll 10d150. Gain the total.
60: Low Roller-Lose all your symbols (*, #, ♦, +, ~, ^, %) then RESET. Then Roll 5 dice (whatever number we're on). Carry them out in order but ignore any odd number spaces rolled
61:
JACKPOT!!!

62: Exile-Everyone who is positive
Go to -300
. Everyone in the negative -300. If you are currently at 0, -100 and gain an
Anti-Protect
(represented by &)
63: EVERYONE +240
64:
UNLUCKY
:(
65:
JACKPOT!!!

66:
UNLUCKY
:(
67:
JACKPOT!!!

68: -5
69:
JACKPOT!!!

70: RESET
71: Redemption-Anyone who is negative
Go to 300
. Everyone in the positive +300. If you are currently at 0, +100 and gain a
SUPER PROTECT

72: EVERYONE -240
73: Gain a
PROTECT
but give the leader a
SUPER PROTECT
unless you are the leader. Then
+200

74:
UNLUCKY
:(
75: +160
76: -400
77: +500
78: -90
79:
Equalizer
- Roll a 30d50. Everyone merges with the generated value. (Example at .)
80: Divide your score by [1d5], then multiply it by [1d3].
81: ROLL AGAIN (x3)
82: -400
83:
JACKPOT!!!

84: All players lose 50 points per symbol except clubs, which is +100, and diamonds, which is -177. Then gain a
critical hit

85: Insurance-Give all players a $. This blocks the next unlucky space you land on. Then gain +300
86: Exile-Everyone who is positive
Go to -300
. Everyone in the negative -300. If you are currently at 0, -100 and gain an
Anti-Protect
(represented by &)
87: Wacky Pack: Roll 4 dice. Activate the rolls in the order you rolled them, however, you must double one, pick another player to take one, keep one normal, and ignore one. (On rolls ignore Wacky or Wacked Pack's rolled as a result)
88: Insurance Scam-All players lose their $'s. Then each other player gains 100 points and you lose 75 points for each other player in the game.
89:
JACKPOT!!!

90: -200
91: +300
92: -400
93:
JACKPOT!!!

94: Wacked Pack: Roll 4 dice. Activate the rolls in the order you rolled them, however ignore the first odd numbered space, double the first even numbered space, give one player the second odd numbered space, apply the rest normally. (On rolls ignore Wacky or Wacked Pack's rolled as a result)
95: Lucky Start-When you land on this space add a ♣ next to your name. If you already have this next to your name, you automatically win this round. If another player has a ♣ they lose it. At the end of the game whoever has the ♣ starts the next game off with 500 points and 2 PROTECT. The only way to lose it is if someone else lands on this space.
96: Exile-Everyone who is positive
Go to -300
. Everyone in the negative -300. If you are currently at 0, -100 and gain an
Anti-Protect
(represented by &)
97:
JACKPOT!!!

98: Wacked Pack: Roll 4 dice. Activate the rolls in the order you rolled them, however ignore the first odd numbered space, double the first even numbered space, give one player the second odd numbered space, apply the rest normally. (On rolls ignore Wacky or Wacked Pack's rolled as a result)
99: Wacky Pack: Roll 4 dice. Activate the rolls in the order you rolled them, however, you must double one, pick another player to take one, keep one normal, and ignore one. (On rolls ignore Wacky or Wacked Pack's rolled as a result)
100: EVERYONE RESET
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Post Post #16152 (ISO) » Wed Aug 01, 2018 4:30 am

Post by Irrelephant11 »

Original Roll String: 4d100
4 100-Sided Dice: (82, 17, 55, 58) = 212
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Post Post #16153 (ISO) » Wed Aug 01, 2018 4:32 am

Post by Irrelephant11 »

The first three are unlucky's and the last one is +500. Giving the first to mallow, ignoring the second, keeping the third normal, and doubling the last.

Jumble: -303
Sparkles: -860
Irrelephant11: 1299
Mallow: -590
JerryArr: -710
%D3f3nd3r: -265
Animorpherv1: -600
Jackal711: -710
TK: -985

Jackpot: 500
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Post Post #16154 (ISO) » Wed Aug 01, 2018 4:37 am

Post by mallowgeno »

Wild

Original Roll String: 1d100
1 100-Sided Dice: (23) = 23
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Post Post #16155 (ISO) » Wed Aug 01, 2018 4:38 am

Post by mallowgeno »

Jumble: -303
Sparkles: -860
Irrelephant11: 1299
Mallow: -1090
JerryArr: -710
%D3f3nd3r: -265
Animorpherv1: -600
Jackal711: -710
TK: -985

Jackpot: 500
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Post Post #16156 (ISO) » Wed Aug 01, 2018 4:41 am

Post by Irrelephant11 »

Original Roll String: 1d100
1 100-Sided Dice: (40) = 40
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Post Post #16157 (ISO) » Wed Aug 01, 2018 4:42 am

Post by Irrelephant11 »

Jumble: -303
Sparkles: -860
*Irrelephant11: 1499
Mallow: -1090
JerryArr: -710
%D3f3nd3r: -265
Animorpherv1: -600
Jackal711: -710
TK: -985

Jackpot: 700
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Post Post #16158 (ISO) » Wed Aug 01, 2018 4:53 am

Post by Agent Sparkles »

Original Roll String: 1d100
1 100-Sided Dice: (56) = 56
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
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Post Post #16159 (ISO) » Wed Aug 01, 2018 4:54 am

Post by Agent Sparkles »

Cmon let's set a record

Original Roll String: 4d100
4 100-Sided Dice: (33, 65, 81, 85) = 264
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
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Post Post #16160 (ISO) » Wed Aug 01, 2018 4:56 am

Post by mallowgeno »

Wow that was a nice roll
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Post Post #16161 (ISO) » Wed Aug 01, 2018 4:58 am

Post by Agent Sparkles »

...holy crap, no evens

29: +400 (ignore)
75: +160 (giving to Mallow)
59: Reset then roll 10d50
69: Jackpot

Original Roll String: 10d150
10 150-Sided Dice: (14, 103, 129, 142, 111, 25, 54, 143, 45, 1) = 767
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
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Post Post #16162 (ISO) » Wed Aug 01, 2018 5:00 am

Post by Agent Sparkles »

Who would've thought the Wacked Pack would help so much :P

Jumble: -303
Sparkles: 1511
*Irrelephant11: 1499
Mallow: -930
JerryArr: -710
%D3f3nd3r: -265
Animorpherv1: -600
Jackal711: -710
TK: -985

Jackpot: 500
"There's a fine line between genius and insanity. I have erased this line." -Oscar Levant
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Post Post #16163 (ISO) » Wed Aug 01, 2018 5:04 am

Post by D3f3nd3r »

Original Roll String: 1d100
1 100-Sided Dice: (78) = 78
“The assumption of good faith is dead”

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Post Post #16164 (ISO) » Wed Aug 01, 2018 5:05 am

Post by D3f3nd3r »

Going to 750...

Jumble: -303
Sparkles: 1511
*Irrelephant11: 1499
Mallow: -930
JerryArr: -710
%D3f3nd3r: 750
Animorpherv1: -600
Jackal711: -710
TK: -985

Jackpot: 500
“The assumption of good faith is dead”

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Post Post #16165 (ISO) » Wed Aug 01, 2018 5:05 am

Post by mallowgeno »

Original Roll String: 1d100
1 100-Sided Dice: (15) = 15


Time for an exile amrite?
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Post Post #16166 (ISO) » Wed Aug 01, 2018 5:06 am

Post by mallowgeno »

Jumble: -303
Sparkles: 1511
*Irrelephant11: 1499
Mallow: -1430
JerryArr: -710
%D3f3nd3r: 750
Animorpherv1: -600
Jackal711: -710
TK: -985

Jackpot: 500
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Post Post #16167 (ISO) » Wed Aug 01, 2018 5:21 am

Post by Irrelephant11 »

Original Roll String: 1d100
1 100-Sided Dice: (82) = 82
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Post Post #16168 (ISO) » Wed Aug 01, 2018 5:21 am

Post by Irrelephant11 »

Jumble: -303
Sparkles: 1511
Irrelephant11: 1499
Mallow: -1430
JerryArr: -710
%D3f3nd3r: 750
Animorpherv1: -600
Jackal711: -710
TK: -985

Jackpot: 500
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Post Post #16169 (ISO) » Wed Aug 01, 2018 5:24 am

Post by Jackal711 »

Thanks for the birthday wishes everyone
Original Roll String: 1d100
1 100-Sided Dice: (85) = 85
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Post Post #16170 (ISO) » Wed Aug 01, 2018 5:25 am

Post by Jackal711 »

Jackpot!

Jumble: -303
Sparkles: 1511
Irrelephant11: 1499
Mallow: -1430
JerryArr: -710
%D3f3nd3r: 750
Animorpherv1: -600
Jackal711: -210
TK: -985

Jackpot: 500
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Post Post #16171 (ISO) » Wed Aug 01, 2018 5:37 am

Post by Irrelephant11 »

Original Roll String: 1d100
1 100-Sided Dice: (35) = 35


happ birt
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Post Post #16172 (ISO) » Wed Aug 01, 2018 5:37 am

Post by Irrelephant11 »

Jumble: -303
Sparkles: 1511
Irrelephant11: 9491
!!! Hooray!
Mallow: -1430
JerryArr: -710
%D3f3nd3r: 750
Animorpherv1: -600
Jackal711: -210
TK: -985

Jackpot: 500
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Post Post #16173 (ISO) » Wed Aug 01, 2018 5:46 am

Post by Irrelephant11 »

201: Gain a ♠️. While you have the ♠️, you can decide every turn whether you want to do a Jack roll (normal), Queen roll (only the first 100 spaces), or a King roll (all other spaces). You can choose at any point during your turn to sell this symbol for 4d10 points. Gaining this symbol does not cause you to lose your ♥.
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Post Post #16174 (ISO) » Wed Aug 01, 2018 6:07 am

Post by Agent Sparkles »

Highest score record?

Also you start the next round
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