In post 8950, Drixx wrote:@Nero - Dude. Snark and rhetoric are
NOT
the same thing as abuse. Everyone who knows Titus (and Mathblade for that matter) knows how to wind them up personally. That's abuse. Me being tongue in cheek is NOT abuse.
Every single "point" in your case against me as a bunch of NAI shit. Obviously if I were scum, I did and would do those things. I didn't even try to say otherwise.
So if you have a bunch of stuff that is literally (by your own definition) WiFoM, then you look at the overall picture. In what world do I even at all go along with doing anything to try and help Titus after day one if I'm scum with her? You know (or should know) how ruthlessly I will cut bait on a scum partner who screws up and is an inevitable lynch. You've just spent an inordinate amount of time pointing out that I did none of the things I would normally do as scum with a doomed teammate. Like ... 1+1 is not hard man.
Drop the tunnel goggles if you're town. You're wasting a lot of effort to no good end. If you are as good as you think, I dropped a pretty strong town tell quite awhile back. I'm certain at least two people caught it. If I count Math who was already sure before I did it, then that would be three ... but I'm not sure Math was actually bothering to look at that point.
@math: you're missing a huge problem in terms of being able to determine if any scum make it into the team. You're assuming that you can isolate them in a way that you can't. I really don't want to say more and I shouldn't have even said this I don't think. -- You did catch the math problem though which is good. I'm pretty sure that we lose a little EV with the suicide vest plan, with the upside obviously being a faster win.
So ... do we want to play mafia and leverage a strong position to maintain a near 100% EWR or do we want to gamble a significant amount of that to try and win sooner? I mean ... I've not had to work as hard this game to get to this state. You and a couple others have done the heavy lifting. What I
can
tell you from past experience where Cerb and I solve the game and we tell the game exactly what's going on and we have it set up for a win and then people do dumb shit and we lose ... that is crazy frustrating and has gotten super old. I highly do NOT recommend it.
All it would take is for one of the scums to have played a strong game so far and be in a super trusted spot and using 2-3 suicide vest takes out 4-6 townies. That takes away 2-3 cycles where they have to keep playing a really strong game. In this case I really feel like time is an ally. It's really hard to be scum but keep up a realistic narrative that you are town for real time months on end. Believe me because I have done it before a few times and it takes a toll. (Smite and SU2 are the games that come immediately to mind where I played alone as last scum for months in real time; I enjoyed both games but needed to recharge mentally after each one).
You know me well enough to know that I have very strong reasons behind what I'm saying. If there were some way for us to freaking neighborize I would really love to do an unfiltered thought dump right about now.
@Drixx
First I really wasn’t looking for any sort of tells. If I happen to find them (like in regards to Nancy and what power she took) then I note it and move on. I have been focusing on now having town self implode. Between that and work and everything else this has been an insane game. Secondly dropping a town/trust tell (e.g. something you only do reliably as town and not as scum) intentionally and then not replicating it (or trying) in scum games is either illegal or angle shooting so I don’t want to discuss the “tells” angle.
Secondly yes I can be wound up. However calling it ABUSE is a bit of a stretch. I have gotten a lot thicker skin since taking some mediciation to help bring my hormones in equilibrium. I know people who are actual abuse victims and I hate the characterization. I understand your point and would say “low blow” or something similar.
In regards to your maintain a near 100% winrate comment, that is simply wine. Let me explain how.
Assume that we don’t do the suicide plan and you FA and Sakura are scum. (Again I do not believe this)
Then all three of you pick up petrify and track people without powers. Then after one/two/three mislynches whatever the required townies is mass petrification happens and you hit me and some other townie with powers.
At that similar point there is no way we then go for the townblock before that point.
What suicide bomber does is gives us control over the clock.
We have to make a decision whether we trust the town block. We are at 14 town 3 scum. If Toog is town and NK successful (which in 3 townblock would be) we are at 12. The next day. Mislynch is 11. If there are three scum in the town block we are already fucked if we play traditionally based on the numbers.
The suicide bomb is only risky if we hit three scum exactly with the bombs but in that case they are outed.
Playing conservative or traditionally we are going to have to take it on faith that the town block is town.
However that leap of faith is not really a big leap. If FA or myself or Sakura were scum it would have been advantageous to actually kill with power negate and be outed as then due to the gamestate Nancy and you get lynched. When I was scum in Shadowrun I used this specific idea in Shadowrun when I was forced to kill the traitor and then had just barely enough to get the resurrection at the end of the game.
Furthermore we know that assuming Titus gave powers to someone that night and killed Ank for that reason then this necessarily means she taught scum how to play the long game and therefore would not attract attention to the buddies. All three would have to be alive. Therefore Kokichi and Creature are likely not scum. Furthermore there have been seemingly no negate kills in the townblock. This also seems to be stealth scum.
Do you see where I am going with this?