Uhhh... this role is useless. If you activate it and die, then you lose. If you do not activate it and still die, then you may still win if town wins.In post 24, Frozen Angel wrote:there is one bastard part of it that still remains:In post 22, vonflare wrote:are alignment changes totally in control of the player being changed bastard? for example,
"You are a town doctor. At night, instead of performing your action you may choose to become a neutral survivor instead"
chosen alignment change instead of forced.
discuss?
for every other player, their content before the alignment change was a from a town mindset and their content from after the alignment change is from a survivor mindset. Now their wincondition and agenda is changed so using their previous posts to understand what they were doing and what are they is technically useless. But the other players won't know that's possible if the game is not announced at Bastard. Technically for mechanics like this, I suggest completely open or semi-open setup or mechanics or just announcing bastardness just to be safe.
But the argument is invalid. For example, what about replacements? The replacement will play differently from the other.