OH MY GODIn post 507, Not Known 15 wrote:In post 503, Mister Rogers wrote:Ok my apologies to the thread. I just got done with this post in my notes. Here clearly TW has done what is requested. It is a simple fact. I know TW has the natural ability to force me to doubt my t/r's (specifically Volx here)and after my re-read of Volx this morning, I am locked in on him being town(i.e. I will not change today for any reason). I strayed away from discussion of this with TW which is my fault.
Ok, I don't think there is any more danger of a skating TW anymore.I believe we have identified at least two scum suspects in Volx, NK15. I am proposing acompromise lynchhere on NK15. Multiple people have made the case as can I, all with our own personal nuances.How does this progression(bold emphasis added) make any fucking sense?In post 504, Mister Rogers wrote:Heck I guess we will find scum somewhere in [Volx, Worst, Former] (in no particular order). I mean the game is jammed around these 3 people it seems like. :shrug:
I think a daytime cleansing and a night generation would be good for us?
I will simply not lynch Volx today period end of story. Unless something else happens in this thread, I am locked in here.
VOTE: Mister Rogers
+5 town points to NK15, I didn't expect us to hivemind that hard on this.
tbh I was gonna point out lynching you today is a bad "policy lynch" and has nothing to do with winning town the game. no one has made an effort to actually sort you yet, which is definitely difficult because you haven't been in the game yet but like
lynching you would literally do nothing except remove your slot from the game.
no info to be gleaned in the event you flip town, and it's literally nothing more than a 25% shot in the dark fmpov
but yeah also you can move up in my reads just a little