There's a witch in this game
There's no mafiawiki article for it, but this is the description on Mafia universe
Role Description:
The Witch is an independently aligned player who can target and control another player every night. The target will be notified that they are being controlled. The Witch's action will only work on roles that have abilities that target other people at night, and the action controlled by the Witch cannot be roleblocked. Furthermore, the Witch will be viewed as town-aligned if investigated. The Witch is allowed to make players self-target or even target the Witch. The Witch wins the game by surviving to see the town lose the game.
But I've been informed that the witch role in this game is, in multiple ways, different from that one. One difference is that it does not prevent role blocking of the redirected action. I do not know the other differences.
I was role blocked both N1 and N2, but only witched on N2.
The witch knows what my night action is, which is why I'm confessing that I have one, but I do not intend to claim it (yet).
Be sure to note: town does not need to kill the witch to win, because it is a non-killing role if there are no killing roles it can redirect (but it might count as a town killing role if, say, there is a town vig it could still redirect?
@Krazy can you confirm or deny this?
). But it can only win by being alive when town otherwise loses.
I'm pretty mad that this game has a high chance of ruining my 12-2 record because it seems preeeeetty difficult of a setup for town to win.
With a non-gun-flavor zerg/mafia faction, and
at least
1 town vig, and a pgo, I basically refuse to believe town was given a Gunsmith because it would be stacking the deck further against town essentially...
In combination with the night kills and Keyser's play, I am extremely, extremely suspicious of him.