I actually don't hate the idea too much.
Maybe a win is just a redflip on d1 but I feel like the nsg/rc thing is specifically intended to townsided heavily above mechanical ev since they're both Overpowered....
^Do you have any setups in mind that could use more testing?
In post 64, the worst wrote:I actually don't hate the idea too much.
Maybe a win is just a redflip on d1 but I feel like the nsg/rc thing is specifically intended to townsided heavily above mechanical ev since they're both Overpowered....
I too would mod/play it
I thought your addition was a they win if scum lynch or accurate guess. I wouldn't like to be town with the win completely out of my hands in that setup.
On the other hand:
Town has a 40% EV (which should be bumped by the Paragon's influence because they want to lynch scum), Mafia is dropped from 60% based on the chance of Paragon guessing correctly, so it shouldn't be too much more than 50%. Paragons have a 25% chance on a scumlynch and a 16.7% chance on a town lynch, which is low but accepted because they're supposed to be good at this and also 3p.
I think it might be more fair to give the Paragons two guesses after a scum lynch. That moves the EVs to town 40%, scum 50%, paragon 30%, which seems about right to me (the Paragons now have a very strong incentive to get people to lynch scum D1).
I also think it might be interesting to not give the Paragons a vote D1, so that town's 40% win chance is entirely in their own hands.
In your calculations I'm guessing paragons are only given a binary yes/no response to whether or not their team guess was correct? (e.g. if there is a townflip and their guess contains exactly 1 scum, they shouldn't be told such)?
those are really fair suggestions. I actually think this might be a bit of fun to muck around with on marathon weekend if people are willing to submit themselves to paragonism for the challenge. (my reads aren't all that good but I'd do it!!)
I think it might be more fair to give the Paragons two guesses after a scum lynch. That moves the EVs to town 40%, scum 50%, paragon 30%, which seems about right to me (the Paragons now have a very strong incentive to get people to lynch scum D1).
I also think it might be interesting to not give the Paragons a vote D1, so that town's 40% win chance is entirely in their own hands.
Your numbers have to be off (paragon win increasing would by definition decrease scum win %). I'll look at it in a little bit to see where.
Definitely like the idea of stumping the Paragons, which means there could be any number of them for no balance change. I don't think the second chance is necessary for them (it's supposed to be hard, I think) but it doesn't ruin the setup. Hell, you could even do a guess till you're right sort of thing where winning is completely subjective and the point remains as it is.
Looks like your initial numbers are right. In the second group, scum should drop to 40%. Which... Seems pretty fair to me, honestly.
Edit: Paragon should also jump to 43.3%, I forgot to take into account the increase in the Town and Paragon winning rate. Which imo is too high for what's supposed to be a difficult role, but it completely fair if you don't want to make the Paragons have a harder time than everone else.