FTL: Limited Information (Federation Victory!)

For completed/abandoned Mish Mash Games.
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Post Post #425 (ISO) » Mon Mar 25, 2019 7:15 am

Post by Varsoon »

Ah, sweet. I'm rooting for you!
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Post Post #426 (ISO) » Mon Mar 25, 2019 7:16 am

Post by Enter »

In post 425, Varsoon wrote:Ah, sweet. I'm rooting for you!
Thanks!
I'm really excited!
Also nervous.
is cancelled. Apologies to all who signed up.[/color]
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Post Post #427 (ISO) » Mon Mar 25, 2019 7:18 am

Post by callforjudgement »

Jump 52

Flock (n)
. A common name for a small group of combat ships. Used more commonly for pirates and mercenaries than official militaries.
There were a few Slug ships around in the distance when we arrived at the beacon; maybe they were trying to leave at the last moment before the jumpcycle, like everyone else does, or maybe their discussions had overrun, but they jump away just slightly after we arrive, meaning they'll be locked in time until the beacons are next ready. They were fitted for combat, but it didn't look like they were ready for it; their weapons were powered down, engines at minimum, and the like.

Oh well; there's nothing else around here, Maybe they were using it as a secluded location for some discussions, or the like, but we can't do much but wonder about what was happening.
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Post Post #428 (ISO) » Mon Mar 25, 2019 7:20 am

Post by Enter »

I read their thoughts

Because I am good at taht

and they said they're gonna go raid a pirate
i wanna do that w/ them

just a heads up
is cancelled. Apologies to all who signed up.[/color]
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Post Post #429 (ISO) » Mon Mar 25, 2019 7:23 am

Post by Varsoon »

Yeah, man, screw pirates. Let's raid em.
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Post Post #430 (ISO) » Mon Mar 25, 2019 7:27 am

Post by callforjudgement »

Jump 53

Rigger (n)
. A type of manned Rebel combat ship that relies on drones for additional operational flexibility. They tend to be used to fill in in roles where the Rebels don't have enough of their regular combat ships, and thus can be seen doing anything from scouting to fighting on the front lines.
We've picked a fairly obvious route to the Federation command, so it shouldn't really be surprising that the Rebels sent someone out ahead, just in case. The enemy ship defended itself with missiles and boarding drones, together with some lasers; unfortunately, needing to deal with multiple threats at once, our Defence Drone couldn't shoot down everything, with both missiles and drones getting through. Eventually, though, our beams cut the enemy ship apart, and we pick up ⛯40, in addition to their fuel; we might be able to repurpose one of their drones, too.
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Post Post #431 (ISO) » Mon Mar 25, 2019 7:31 am

Post by Varsoon »

Hey! I saved the Worst from a robot!
Also, something was making our weapons systems use more power than normal--what was that?
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Post Post #432 (ISO) » Mon Mar 25, 2019 7:37 am

Post by callforjudgement »

Jump 54

Electronic warfare (n)
. Attempting to shut down an enemy ship via hacking into its systems, rather than directly.
There's a small Slug fighter facing us here. Their design of ship is widely mocked due to having no way to repair its oxygen pumps, so they've decided to level the playing field by hacking into ours; everyone hears odd noises from the venilation systems, and the ship's air is no longer being replenished.

They have a Fire Beam, together with a burst laser that's capable of piercing our shields, so this place may well be heavily on fire soon. Obviously we're going to try to kill them, but we probably need a plan for what we'll do to protect our ship in the meantime.
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Post Post #433 (ISO) » Mon Mar 25, 2019 9:41 am

Post by the worst »

In post 431, Varsoon wrote:Hey! I saved the Worst from a robot!
Also, something was making our weapons systems use more power than normal--what was that?
Thanks! Robots are not always our friends v_v
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Post Post #434 (ISO) » Mon Mar 25, 2019 9:42 am

Post by Enter »

In post 433, the worst wrote:
In post 431, Varsoon wrote:Hey! I saved the Worst from a robot!
Also, something was making our weapons systems use more power than normal--what was that?
Thanks! Robots are not always our friends v_v
I am always our friends
is cancelled. Apologies to all who signed up.[/color]
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Post Post #435 (ISO) » Mon Mar 25, 2019 9:45 am

Post by the worst »

OXYGEN SYSTEM IS DOWN
ABORT!!! ABORT!!!!!!
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Post Post #436 (ISO) » Mon Mar 25, 2019 5:43 pm

Post by PvtUrist »

we have medbay all g
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Post Post #437 (ISO) » Tue Mar 26, 2019 10:19 am

Post by callforjudgement »

Apparently, PvtUrist isn't very fast at destroying enemy ships, even when we're acting under a time limit. Our first few shots miss, and although we manage to get lasers through and deal some early damage, before long there's no air in the ship and the battle is still in full swing. We don't have much choice: everyone runs to the Infirmary, and we make use of the medical Oxygen canisters stored there to have something to breathe. A single enemy shot hitting our life support system would almost certainly have lead to multiple deaths among the crew.

Luckily, though, it doesn't happen; they have only one crewmember capable of reaching their shields or weapons, and they decide to repair the EMP damage to their shields before they get their laser back on line, all the time harmlessly bouncing their Fire Beam off our shields. Our weapons are still busy firing according to their programming, and when we manage to pull off a beam shot cutting directly across their hull, things look a lot rosier (or maybe that's just the lack of atmosphere tinting our vision). Before long, the Artillery Beam connects, and eventually their ship is lying in pieces in space.

Thankfully, our oxygen pumps start working again: whatever they were using to shut them down must have been destroyed with their ship. After a few minutes, the ship repressurises, the crew are treated for suffocation, and we try to find the remains of their ship. Some of it must have drifted away while we were busy trying not to die, but we still find much of it, including both fuel, and ⛯31 worth of scrap.
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Post Post #438 (ISO) » Tue Mar 26, 2019 10:32 am

Post by callforjudgement »

Jump 55

Twingulling (b)
. A Slug term for attempting to pull the exact same scam on the same person twice. Normally considered a sign of someone who isn't paying enough attention, although some particularly notorious Slug tricksters do it intentionally, for the story they get when they pull it off. (One particularly notorious Slug scamster once scammed the same target with the same scam four times, believed to be a record.)
Apparently "your Infirmary is broken" is a particularly common scam among the Slugs; we weren't really fooled by it last time, and we're definitely not going to be fooled by it this time. Not being fooled by it, however, doesn't prevent the Slugs from disabling our Infirmary and trying to occupy our ship. As usual, Enter calls out directions for Varsoon to find the intruders; this time, Enter didn't have to use telepathy to find them, as they were standing directly behind him. Meanwhile, the rest of the crew are ready at their stations for the inevitable space combat.
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Post Post #439 (ISO) » Tue Mar 26, 2019 12:04 pm

Post by Varsoon »

Our weapons are still using more power than they should.
What's the deal?
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Post Post #440 (ISO) » Tue Mar 26, 2019 5:22 pm

Post by PvtUrist »

we can operate more than 1 weapon now
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Post Post #441 (ISO) » Tue Mar 26, 2019 5:43 pm

Post by callforjudgement »

Jump 56

Last Chance Dodge (n)
. Dodging a shot by jumping into hyperspace, because you know it's going to hit and you know your ship won't survive it. Kind-of risky, but better than dying.
The fight doesn't go well at all; by the time our weapons finally manage to connect, the fight's been going on for a while. We got them low, but chaos reigned at the back of the ship; one of their volleys synced up, we failed to dodge it, and caused our shields to go down. Varsoon shouted warnings, as the next volley was almost certainly going to destroy the ship – we couldn't do anything but run.

Luckily, there was a repair station within jump range, so the choice of where to go next was obvious. Even more luckily, the Slugs in charge had some loyalty to the Federation, and decided to merely charge us normal prices rather than taking advantage of our situation to fleece us of everything we had.

(I'll post price lists in player's PTs.)

Sorry, I could probably have microed that a bit better; maybe I shouldn't play FTL while tired.
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Post Post #442 (ISO) » Tue Mar 26, 2019 6:03 pm

Post by the worst »

You're doing brilliant cfj <3

We have an anti-drone drone system available here for ⚙️35 which is the only real affordable/interesting option imo. there's also beams and a drone recovery arm and the usual shields medbay oxygen etc.
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Post Post #443 (ISO) » Tue Mar 26, 2019 6:31 pm

Post by Varsoon »

We have to get some repairs. Those fights cost us big time.
We're going to need ⛯82 to fully repair the ship.

Also, due to the nature of my ban, I'm unable to make posts in the private topic without every post being approved on a post-by-post basis.
Hum-ho.
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Post Post #444 (ISO) » Wed Mar 27, 2019 5:08 am

Post by callforjudgement »

If you PM me actions I'll copy them into the PT for you.
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Post Post #445 (ISO) » Thu Mar 28, 2019 5:44 am

Post by callforjudgement »

It's possible I'll be V/LA for a few days (hopefully not too long), due to potential issues with Internet access. I'm letting you all know now so that if I suddenly disappear for a bit, you'll know what happened.

(Meanwhile, what are you planning to buy here?)
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Post Post #446 (ISO) » Thu Mar 28, 2019 6:04 am

Post by Enter »

Food, I'm hungry
is cancelled. Apologies to all who signed up.[/color]
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Post Post #447 (ISO) » Thu Mar 28, 2019 6:45 am

Post by Varsoon »

Anyone else sending me scrap for repairs?
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Post Post #448 (ISO) » Thu Mar 28, 2019 7:08 am

Post by Enter »

How much do you want?
is cancelled. Apologies to all who signed up.[/color]
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Post Post #449 (ISO) » Thu Mar 28, 2019 7:19 am

Post by Varsoon »

I have ⛯35½.
Full repairs are ⛯82

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