Raging Rabbit wrote:Therefore, scum earn no information at all about a cop's usefulness by knowing the result he got on them - if he got an innocent, there's a 50% chance he's useful (insane) and 50% that's he's worthless (naive), and if he got a guilty he's 50% sane, 50% paranoid. So mass claiming gives the town extra info, while the scum get nothing.
Maybe not on D1. But as the game goes on, town and scum alike will be able to make some increasingly educated guesses about who is a useful cop and who isn't - and scum will NK accordingly. And while we may still be trying to figure out whether we can 100% trust someone's investigations, that person may be killed before he can investigate scum and give us a useful result.
Hopefully, the information trail left behind by the fake claims will compensate for that advantage. But this also concerns me. Since no one's cop status is revealed when they die, it may be LYLO (or after) before we are able to piece together every player's cop status. It's only then that we would be able to verify the scums fake claims. And clever scum will certainly be coordinating at night to make sure that at least one of them comes off looking like a useful cop.
Let's be clear: I assume that every morning from here on in, we will be revealing our investigation targets and their results.
Let's say that we don't mass claim. Doesn't that give an investigative advantage to the 4 useful cops that are still out there? They may independently be able to figure out their usefulness. And they may be able to stay alive longer and do more investigations, which could be very useful in the endgame.
I guess I'm wondering if that advantage is more useful to us than the ability to trace back through the fakeclaims and to know previous investigations of dead players.
Still thinking. And I will still be waiting until everyone checks in to reveal my target and result. That having been said, I seem to be the only one with any doubts about this so far.
And I'm flattered that so many people investigated me.
![Wink :wink:](./images/smilies/icon_wink.gif)