Once in the game during Night, you may attempt to annihilate a player. An annihilated player is treated as being completely nonexistent for all purposes except win condition (an annihilated player counts as dead for wincon purposes).
Annihilation pierces protection and immunities that specifically protect against killing, since Annihilation isn't considered killing for action resolution purposes.
Annihilated players disappear without a flip (and can't be targeted by even Strong-Willed Coroners!), are removed from all PTs they have access to, don't allow backups to grab their roles, and aren't added to the Dead PT, for example.
Last edited by TemporalLich on Thu Jul 02, 2020 11:04 am, edited 4 times in total.
On Night 1, you must attempt to exile a player. An exiled player is treated as being completely nonexistent for all purposes, except win-condition.
An exiled player counts as dead for win-con.
If they do not have their charge, they instead become a
Town Compulsive Visitor
, and will instead flip as that upon death.
They are informed when they become the Compulsive Visitor as well.
Once, at night, you may revive one dead townie, or one cleaned role. Upon resurrection, that player regains all abilities they had, and loses the ability to talk in the Dead PT until they die again.
If the Retributionist does not revive anyone by Night 4, they lose their ability and become a
Chocolate Townie
instead.
This is honestly how I feel is the best way to rebalance the ToS ret. You can revive cleaned and town, and you have to revive by n3/4, otherwise you lose your shot.
Each night, you may attempt to target a dead player in order to make them appear as another role.
If a Coroner checks the body, they will appear to be the role you stated, not their actual role.
The effect of your defacing only lasts the night you do it.
Each night you may target a player. If they take a night action that night you Sing and put them to sleep, role blocking them. If they do not take a night action that night you draw on their face, and they will be publicly revealed to have markings on their face the next day phase.
Last edited by Gamma Emerald on Fri Jul 19, 2019 6:27 am, edited 1 time in total.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
You redirect non-killing actions targeted at you back to their caster.
You are immune to 1 kill every Night.
You lose these abilities if you ever perform the factional kill, but when performing the factional kill the factional kill is instead a factional annihilation.
An annihilated player is treated as being completely nonexistent for all purposes except win condition (an annihilated player counts as dead for wincon purposes).
If this role is ever given to someone without a factional kill, they gain a 1-shot "factional kill".
Last edited by TemporalLich on Mon Jul 06, 2020 2:55 pm, edited 1 time in total.
You are a mafia goon except you are also informed that this one time Gamma Emerald won the thread.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
Each night you may give a player an anti-toxin, protecting them from one poisoning attempt. They will be told they received it and will be aware of when it is consumed.
----
Thanks RC for the notice
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
You may PM the mod that you dance in the moonlight. If you do the mod will post in the thread "{playername} dances and howls in the moonlight." After the mod posts this your alignment oscillates, switching you from mafia to town, or town to mafia.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
You may PM the mod that you dance in the moonlight. If you do the mod will post in the thread "{playername} dances and howls in the moonlight." After the mod posts this your alignment oscillates, switching you from mafia to town, or town to mafia.
This role should be a traitor then, because they could just switch to being town and sell out all their buddies with no consequences.
You are a Survivor. Each night you may PM the mod one role PM idea that would be harmful to Grand Idea mafia and further disincentivize a setup popsofctown doesn't really want people to play. The mod will post the role PM in thread next day start. If popsofctown or anyone other player not in the playerlist posts that role PM into the Grand Idea Mafia thread before the end of the following night, you leave the game, win the game, and the mod kills players at random until LyLo would be created.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
You are a Survivor. Each night you may PM the mod one role PM idea that would be harmful to Grand Idea mafia and further disincentivize a setup popsofctown doesn't really want people to play. The mod will post the role PM in thread next day start. If popsofctown or anyone other player not in the playerlist posts that role PM into the Grand Idea Mafia thread before the end of the following night, you leave the game, win the game, and the mod kills players at random until LyLo would be created.
:disapprove:
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
People can run Grand Idea mafia games with a rider that all the popsofctown posts will be rerolled.
But then they are starting to pick posts for good mafia game design and balance reasons rather than the meme of randing roles from a spammy thread and will be tempted to adopt further policies in a similar spirit
And then I've already won
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
Seriously, though, mods need to stop playing Grand Idea without any filters on. There are
way
too many junk or unbalanced roles in the thread at this point; pretty much the only way to use the thread is as a starting point for a setup. (Not to mention that many of the roles don't function correctly because hidden aspects of them, ranging from alignment to mod noted, are easily figured out by checking the thread; this is something that most mods are likely to miss.)
Town Jack of All Trades (Sane Cop, Naive Cop, Paranoid Cop)
You don't know which of your three Cop actions is which (they appear as "Cop A", "Cop B", "Cop C" with the correspondence with sanities randomized). All you know is that one of your investigations is Sane (a normal Cop returning Town-compatible or anti-Town), one is Naive (always returns Town-compatible), one is Paranoid (always returns anti-Town).
Once in the game, in twilight, you can choose a player other than yourself and the lynched player. If the chosen player is town, the lynch is cancelled and the vote count reset. Otherwise, nothing happens.