Radiant Idea Mafia

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Post Post #125 (ISO) » Tue Jul 30, 2019 12:34 pm

Post by Not Known 15 »

Vanilla Townie


TemporalLich, I can't support you introducing these re-rolls. They can turn perfectly fine roles into really bad roles(e.g. Reroll Town Vig into Mafia, Town IC into Mafia, Day X suicidal Jester into Mafia....., any other nice role with restrictions that are horrible for that alignment/powers that are OP when informed)
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Post Post #126 (ISO) » Tue Jul 30, 2019 12:36 pm

Post by Ankamius »

Reroll this role until you hit a Mafia-aligned role.
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Post Post #127 (ISO) » Tue Jul 30, 2019 12:40 pm

Post by chennisden »

Town vig
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Post Post #128 (ISO) » Tue Jul 30, 2019 12:42 pm

Post by popsofctown »

Town Macho Neighbor
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #129 (ISO) » Tue Jul 30, 2019 12:48 pm

Post by TemporalLich »

Mafia 1-shot Role Cop


Once in the game during night, you may attempt to learn a player's role.

-----
In post 125, Not Known 15 wrote:
Vanilla Townie


TemporalLich, I can't support you introducing these re-rolls. They can turn perfectly fine roles into really bad roles(e.g. Reroll Town Vig into Mafia, Town IC into Mafia, Day X suicidal Jester into Mafia....., any other nice role with restrictions that are horrible for that alignment/powers that are OP when informed)
It's more of a way to avoid certain roles existing only as certain alignments when Radiant Idea Mafia is played without being Radiantest Idea Mafia. I can nullify the rerolls if anyone wishes. And yeah non-town IC should be blacklisted.
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Post Post #130 (ISO) » Tue Jul 30, 2019 12:49 pm

Post by Ircher »

Town Multitasking 1-Shot Vigilante

Once per game, you may attempt to kill a player.

You may perform this action concurrently with any other actions you possess (e.g: from an inventor).
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #131 (ISO) » Tue Jul 30, 2019 12:49 pm

Post by Ircher »

Town Multitasking 1-Shot Vigilante

Once per game, you may attempt to kill a player.

You may perform this action concurrently with any other actions you possess (e.g: from an inventor).
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #132 (ISO) » Tue Jul 30, 2019 12:49 pm

Post by Ircher »

Town Multitasking 1-Shot Vigilante

Once per game, you may attempt to kill a player.

You may perform this action concurrently with any other actions you possess (e.g: from an inventor).
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #133 (ISO) » Tue Jul 30, 2019 12:49 pm

Post by Ircher »

Town Multitasking 1-Shot Vigilante

Once per game, you may attempt to kill a player.

You may perform this action concurrently with any other actions you possess (e.g: from an inventor).
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #134 (ISO) » Tue Jul 30, 2019 12:49 pm

Post by Ircher »

Town Multitasking 1-Shot Vigilante

Once per game, you may attempt to kill a player.

You may perform this action concurrently with any other actions you possess (e.g: from an inventor).
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #135 (ISO) » Tue Jul 30, 2019 12:50 pm

Post by Ircher »

Town Multitasking 1-Shot Vigilante

Once per game, you may attempt to kill a player.

You may perform this action concurrently with any other actions you possess (e.g: from an inventor).
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #136 (ISO) » Tue Jul 30, 2019 12:50 pm

Post by Ircher »

Town Multitasking 1-Shot Vigilante

Once per game, you may attempt to kill a player.

You may perform this action concurrently with any other actions you possess (e.g: from an inventor).
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #137 (ISO) » Tue Jul 30, 2019 12:50 pm

Post by Ircher »

Werewolf Multitasking 1-Shot Vigilante

Once per game, you may attempt to kill a player.

You may perform this action concurrently with any other actions you possess (e.g: from an inventor).
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #138 (ISO) » Tue Jul 30, 2019 12:50 pm

Post by Ircher »

Werewolf Multitasking 1-Shot Vigilante

Once per game, you may attempt to kill a player.

You may perform this action concurrently with any other actions you possess (e.g: from an inventor).
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #139 (ISO) » Tue Jul 30, 2019 12:50 pm

Post by Ircher »

Mafia Multitasking 1-Shot Vigilante

Once per game, you may attempt to kill a player.

You may perform this action concurrently with any other actions you possess (e.g: from an inventor).
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #140 (ISO) » Tue Jul 30, 2019 12:52 pm

Post by TemporalLich »

Alien Odd-Night Alignment Cop


Each odd-numbered night, you may attempt to learn a player's alignment.
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Post Post #141 (ISO) » Tue Jul 30, 2019 1:00 pm

Post by Not Known 15 »

Werewolf Goon
In post 129, TemporalLich wrote:
Mafia 1-shot Role Cop


Once in the game during night, you may attempt to learn a player's role.

-----
In post 125, Not Known 15 wrote:
Vanilla Townie


TemporalLich, I can't support you introducing these re-rolls. They can turn perfectly fine roles into really bad roles(e.g. Reroll Town Vig into Mafia, Town IC into Mafia, Day X suicidal Jester into Mafia....., any other nice role with restrictions that are horrible for that alignment/powers that are OP when informed)
It's more of a way to avoid certain roles existing only as certain alignments when Radiant Idea Mafia is played without being Radiantest Idea Mafia. I can nullify the rerolls if anyone wishes. And yeah non-town IC should be blacklisted.
Yes but these rerolls aren't doing much for the probability of these roles appearing, and if they do because there are so many rerolls then that could really upset the game and... If you want certain roles to exist as any alignment then simply make them as that alignment.
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Post Post #142 (ISO) » Tue Jul 30, 2019 1:03 pm

Post by TemporalLich »

Town Neighborizer


Each night, you may add a player to your neighborhood.

-----
In post 141, Not Known 15 wrote:Yes but these rerolls aren't doing much for the probability of these roles appearing, and if they do because there are so many rerolls then that could really upset the game and... If you want certain roles to exist as any alignment then simply make them as that alignment.
Good point. I've nullified the alignment-forcing rerolls.
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Post Post #143 (ISO) » Tue Jul 30, 2019 1:54 pm

Post by Ircher »

Town Compulsive Visitor

At the beginning of the game (during the pregame confirmation stage), you must submit a list of players to be used as a backup in case you fail to act. You may change the list's order at any time. See the normal guidelines for Compulsive for more details.

Each night, you must visit someone. This has no effect other than showing up in tracking investigatives' reports. Failure to act causes you to target the first living person on the list you submitted pregame.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #144 (ISO) » Tue Jul 30, 2019 1:54 pm

Post by Ircher »

Town Compulsive Visitor

At the beginning of the game (during the pregame confirmation stage), you must submit a list of players to be used as a backup in case you fail to act. You may change the list's order at any time. See the normal guidelines for Compulsive for more details.

Each night, you must visit someone. This has no effect other than showing up in tracking investigatives' reports. Failure to act causes you to target the first living person on the list you submitted pregame.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #145 (ISO) » Tue Jul 30, 2019 1:54 pm

Post by Ircher »

Mafia Compulsive Visitor

At the beginning of the game (during the pregame confirmation stage), you must submit a list of players to be used as a backup in case you fail to act. You may change the list's order at any time. See the normal guidelines for Compulsive for more details.

Each night, you must visit someone. This has no effect other than showing up in tracking investigatives' reports. Failure to act causes you to target the first living person on the list you submitted pregame.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #146 (ISO) » Tue Jul 30, 2019 1:54 pm

Post by Ircher »

Mafia Compulsive Visitor

At the beginning of the game (during the pregame confirmation stage), you must submit a list of players to be used as a backup in case you fail to act. You may change the list's order at any time. See the normal guidelines for Compulsive for more details.

Each night, you must visit someone. This has no effect other than showing up in tracking investigatives' reports. Failure to act causes you to target the first living person on the list you submitted pregame.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #147 (ISO) » Tue Jul 30, 2019 1:54 pm

Post by Ircher »

Mafia Compulsive Visitor

At the beginning of the game (during the pregame confirmation stage), you must submit a list of players to be used as a backup in case you fail to act. You may change the list's order at any time. See the normal guidelines for Compulsive for more details.

Each night, you must visit someone. This has no effect other than showing up in tracking investigatives' reports. Failure to act causes you to target the first living person on the list you submitted pregame.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #148 (ISO) » Tue Jul 30, 2019 1:55 pm

Post by Ircher »

Werewolf Compulsive Visitor

At the beginning of the game (during the pregame confirmation stage), you must submit a list of players to be used as a backup in case you fail to act. You may change the list's order at any time. See the normal guidelines for Compulsive for more details.

Each night, you must visit someone. This has no effect other than showing up in tracking investigatives' reports. Failure to act causes you to target the first living person on the list you submitted pregame.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #149 (ISO) » Tue Jul 30, 2019 1:55 pm

Post by Ircher »

Werewolf Compulsive Visitor

At the beginning of the game (during the pregame confirmation stage), you must submit a list of players to be used as a backup in case you fail to act. You may change the list's order at any time. See the normal guidelines for Compulsive for more details.

Each night, you must visit someone. This has no effect other than showing up in tracking investigatives' reports. Failure to act causes you to target the first living person on the list you submitted pregame.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!

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