In post 10, Alchemist21 wrote:HEAL: Alchemist, RC most awesomest, NC 39, Gamma Emerald, EspressoPatronum
That’s myself plus the 3 slots I believe to be the strongest slots coming into the game plus Espresso since I liked their entrance.
I think the Coalition should be the 5 strongest/Towniest players not just for the obvious reasons of the D1 wincon but also as a weak investigational tool if it fails - if the Coalition fails we know there’s a deep wolf in a group where we might not otherwise suspect scum to be.
is it considered a deep wolf if they're just in the top 5 town reads?
regarding the investigation potential, it is useful for knowing there's at least 1 scum in the group, i don't we can even be too confident that there can't be two scum in the 5 we agree on, so the utility isn't actually that useful
In the case of our coalition being wrong, we can be certain that at least 1 of the people not in the majority's coalition is town. That's probably more valuable than knowing 1 or 2 in 7 is scum.
yeah, it's pretty interesting, i think scum wants exactly 1 scum in the group of 5, since if they both end up in it, it means they're more likely to be lynched since we're always gonna start lynching in the group of 5 once we know for sure that there's at least 1 scum in it
has town ever won by correctly selecting an all town coalition D1?
In post 10, Alchemist21 wrote:I think the Coalition should be the 5 strongest/Towniest players not just for the obvious reasons of the D1 wincon but also as a weak investigational tool if it fails - if the Coalition fails we know there’s a deep wolf in a group where we might not otherwise suspect scum to be.
my plan always has been and likely always will be to simply pass a coalition of the towniest players – reads above anything else. i fully intend to win day one and i don't believe that making any trade off for the contingency is worth giving up a higher probability of winning.
I'm skimming through the above game now to see what they did right. A few points that stood out to me in the first few pages:
- they talk about past games and setup a fair bit.
- don't treat your coalition like your reads list. Be aggressive with adding and subtracting from it
- put readable people in your coalition, not necessarily the ppl who seem towny
- re the above - at least 1 of the 2 scum will be able to appear towny, so it's better to have easy to read ppl in your coalition.
I have to go for a while, but I plan on reading the rest of the game to see how it developed.
@NSG is there anything that town did in that game that stood out to you as being influential in the win?
@Gamma, if you get the time to reread some of the game to jog your memory, can you comment on anything you tried to do as scum that town was good at counteracting? What should we be watching out for that may be specific to coalition games?
I do remember my strategy that game was to throw myself into the townblock as hard as I could, and the thing that ended me was painting myself into a corner. So probably force people to be clear on reads so they can't have much wiggle room.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Dude, he did two things: greet the thread as he literally almost always does, and agreed with someone who disagreed with you... OMGUS, or just a lack of willingness to meta someone? A combination, perchance?
In post 10, Alchemist21 wrote:HEAL: Alchemist, RC most awesomest, NC 39, Gamma Emerald, EspressoPatronum
That’s myself plus the 3 slots I believe to be the strongest slots coming into the game plus Espresso since I liked their entrance.
I think the Coalition should be the 5 strongest/Towniest players not just for the obvious reasons of the D1 wincon but also as a weak investigational tool if it fails - if the Coalition fails we know there’s a deep wolf in a group where we might not otherwise suspect scum to be.
is it considered a deep wolf if they're just in the top 5 town reads?
I would think so. Scum just need three mislynches to win, and can kill off others in the top 5.
In post 10, Alchemist21 wrote:HEAL: Alchemist, RC most awesomest, NC 39, Gamma Emerald, EspressoPatronum
That’s myself plus the 3 slots I believe to be the strongest slots coming into the game plus Espresso since I liked their entrance.
I think the Coalition should be the 5 strongest/Towniest players not just for the obvious reasons of the D1 wincon but also as a weak investigational tool if it fails - if the Coalition fails we know there’s a deep wolf in a group where we might not otherwise suspect scum to be.
Can we do the ‘try and win by Coalition’ thing first, and
then
the ‘use-information-on-a-fail’ thing afterwards,
if
we fail, not just the ‘let’s-find-out-if-there’s-a-deepwolf’ thing straight up?