Jenter Brolincani
You role: werewolf berserk
You are a frenzied killer, highly valued in the tribe. You’ve got two one shot-abilities:
1. Frenzied attack (a.k.a one shot vigilante): You can kill any other player during one night, just PM me and tell who you’ll be targeting (make sure to send in your choice in time – see rule #008).
2. Rabid defence (a.k.a. one shot bullet proof): You will not die the first time someone tries to nightkill you (however, you won’t know when this rabid defence is used).
You win when all the threats against the werewolf pack has been eliminated.
Phoebus
You role: werewolf berserk
You are a frenzied killer, highly valued in the tribe. You’ve got two one shot-abilities:
1. Frenzied attack (a.k.a one shot vigilante): You can kill any other player during one night, just PM me and tell who you’ll be targeting (make sure to send in your choice in time – see rule #008).
2. Rabid defence (a.k.a. one shot bullet proof): You will not die the first time someone tries to nightkill you (however, you won’t know when this rabid defence is used).
You win when all the threats against the werewolf pack has been eliminated.
OhGodMyLife
You are a tracker in the pack and that makes you good at following trails. During each game day you can follow a player around and see who, if any, that player visits. PM me a player name that you want to track (make sure to send in your choice in time – see rule #008). During the night phase I will inform you if that player has visited/targeted any other player since last deadline.
You win when all the threats against the werewolf pack has been eliminated.
Rogue Shenanigans
You are a tracker in the pack and that makes you good at following trails. During each game day you can follow a player around and see who, if any, that player visits. PM me a player name that you want to track (make sure to send in your choice in time – see rule #008). During the night phase I will inform you if that player has visited/targeted any other player since last deadline.
You win when all the threats against the werewolf pack has been eliminated.
Nitro Styles
My Milked Eek
Your role: Sniffer (a.k.a. Cop)
You have a very sensitive nose and you can, by the scent, tell if a player is a werewolf or not. Each game day you can PM me a player name that you want to sniff (make sure to send in your choice in time – see rule #008). During the night phase I will tell you the investigated player’s alignment (town or werewolf).
You win when all the threats against the werewolf pack has been eliminated.
Grimmy
Your role: Hairless old timer (a.k.a. Miller)
You are one of the oldest werewolves in the pack. Unfortunately that means that you’ve lost a lot of your fur and is considered almost human by some. If there are investigating roles in the setup, you will come up as human to them.
You win when all the threats against the werewolf pack has been eliminated.
killa seven
Your role: Werewolf (a.k.a. townie)
Not long after your pack had taken control over the village Wolventon these damn humans sent in some kind of undercover strike team to kill you all. Your only measure to get rid of them is to vote whom to lynch each day. It is a grim situation, but you are well aware of that being the only way for the village to stay in werewolf control.
You win when all the threats against the werewolf pack has been eliminated.
farside22
Your role: Werewolf (a.k.a. townie)
Not long after your pack had taken control over the village Wolventon these damn humans sent in some kind of undercover strike team to kill you all. Your only measure to get rid of them is to vote whom to lynch each day. It is a grim situation, but you are well aware of that being the only way for the village to stay in werewolf control.
You win when all the threats against the werewolf pack has been eliminated.
Your role: Werewolf (a.k.a. townie)
Not long after your pack had taken control over the village Wolventon these damn humans sent in some kind of undercover strike team to kill you all. Your only measure to get rid of them is to vote whom to lynch each day. It is a grim situation, but you are well aware of that being the only way for the village to stay in werewolf control.
You win when all the threats against the werewolf pack has been eliminated.
Mr. Flay
Your role: Werewolf (a.k.a. townie)
Not long after your pack had taken control over the village Wolventon these damn humans sent in some kind of undercover strike team to kill you all. Your only measure to get rid of them is to vote whom to lynch each day. It is a grim situation, but you are well aware of that being the only way for the village to stay in werewolf control.
You win when all the threats against the werewolf pack has been eliminated.
SpyreX
Your role: Werewolf (a.k.a. townie)
Not long after your pack had taken control over the village Wolventon these damn humans sent in some kind of undercover strike team to kill you all. Your only measure to get rid of them is to vote whom to lynch each day. It is a grim situation, but you are well aware of that being the only way for the village to stay in werewolf control.
You win when all the threats against the werewolf pack has been eliminated.
Your role: Bounty hunter (a.k.a. tracker)
You are in the human strike team together with
xyzzy
. The two of you may communicate privately whenever you like – no matter if it’s day or night – using this thread:
Mafia 81: Human strike team. Before each day is ended (make sure to send in your choice in time – see rule #008) you may PM me a player you want to night kill. Only one of you may do this, decide who will do it (you may change your mind as many times you like, I will only acknowledge the last correct sent in kill). Only the one performing the kill have to PM the nightkill to me.
Furthermore you are a skilled tracker. During each game day you can also follow a player around and see who, if any, that player visits. PM me a player name that you want to track (once again, make sure to send in your choice in time – see rule #008).
You cannot both track and do a nightkill the same night.
You win when the human strike team outnumbers the werewolves, or nothing can prevent that from happening.
xyzzy
You are in the human strike team together with
Flameaxe
. The two of you may communicate privately whenever you like – no matter if it’s day or night – using this thread:
Mafia 81: Human strike team. Before each day is ended (make sure to send in your choice in time – see rule #008) you may PM me a player you want to night kill. Only one of you may do this, decide who will do it (you may change your mind as many times you like, I will only acknowledge the last correct sent in kill). Only the one performing the kill have to PM the nightkill to me.
Furthermore you can cure lycanthropy the first night with a full moon (i.e. can only be used night one). By curing a player from lycanthropy that player joins your team, gets your win condition and may communicate with you in the thread mentioned above. PM me a player name before day 1 is ended (once again, make sure to send in your choice in time – see rule #008) that you want to cure. As soon as that player then starts communicating with you in the quick topic thread you know that he is cured.
You cannot both cure and do a nightkill the same night.
You win when the human strike team outnumbers the werewolves, or nothing can prevent that from happening.