Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #7475 (ISO) » Tue Oct 29, 2019 11:51 am

Post by TemporalLich »

Page 300


Congrats for making it this far in Grand Idea Mafia.

If this role is rolled, you (as in the player) may treat this as either a , , or .
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Post Post #7476 (ISO) » Tue Oct 29, 2019 11:52 am

Post by Gamma Emerald »

Incarnation of Death

You show up as visiting any third-parties that die during the night. If more than 2 third-parties die in a night, you stop time, and the next cycle has the same number as the one before it (so if 3 third-parties die Night 2, Day and Night 3 become Day and Night 2). The numbers return to normal after one cycle.
This role is town-aligned. Only one instance of this role may exist.
Because I’m weird, here’s some roles based on Piers Anthony's Incarnations of Immortality series.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7477 (ISO) » Tue Oct 29, 2019 12:03 pm

Post by TemporalLich »

Town Universal Death Miller


All investigatives get unfavorable results on you (e.g. cop-likes get Guilty, Gunsmith gets Gun, Traffic Analyst gets Can Communicate Privately, PT Cop gets Is In a Private Topic, Psychologist gets Can Kill, and Detective gets Has Killed).

Investigatives that determine your exact alignment (e.g. Alignment Cop and Full Cop) see you as a member of the largest scumteam.

You are considered to be targeting all players who have died during the night with the Mafia factional kill for the purposes of action investigators (e.g. Tracker/Watcher/Follower/Observer/Motion Detector).

You flip an incorrect role on death based on who's investigated you. You flip as a vanilla member of the largest scumteam if no investigative role that determines alignment has investigated you. If the total number of alignment investigations on you would yield a result consistent of being groupscum, SK, or cult, you flip as a vanilla member of that alignment. If the total number of alignment investigations on you would yield conflicting results, you flip this role:
In post 7474, TemporalLich wrote:
Universally Reviled Demon Creature


You are a Named Serial Killer Universal Miller.

That is, you are self-aligned and have a factional kill, all investigative roles get unfavorable results on you, and any investigative role that sees your exact alignment sees you as a member of the largest scumteam.

However, while you are still alive, nobody other than you can win. If someone would normally win (such as a Jester being eliminated), they don't win until you die.
Last edited by TemporalLich on Fri Nov 03, 2023 11:01 am, edited 2 times in total.
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Post Post #7478 (ISO) » Tue Oct 29, 2019 12:06 pm

Post by Gamma Emerald »

Incarnation of Time

Your life is backwards to all other beings, so you must write all of your posts backwards (letters being backwards is mandatory, but the player can choose whether or not to use a text reversal effect. Also claiming what you have written is “backwards” is invalid, it must actually look like it is backwards. Palindrome abuse is up to mod discretion on whether to be tolerated). Each night you may attempt to go to any possible night in the game, and try to dictate what actions may or may not happen. If a night yet to happen is selected, the action resolves then. If a night that is concluded is selected, any players saved by this action return to the game, and players killed leave the game and all actions taken by them since their new death are canceled. Any actions that are affected by your action resolve as needed in the new timeline, and lynches still occur even if the new population determines there was no majority at the time.
This role is town-aligned. Only one instance of this role may exist.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7479 (ISO) » Tue Oct 29, 2019 12:11 pm

Post by Gamma Emerald »

Incarnations Of Fate

You have three powers available to you.
Clotho: you may restart a player’s life (Reviver)
Lachesis: you may see what connections to other players your target has (Traffic Analyst)
Atropos: you may select a player to die (Vigilante)
You may use each action during the day or night, but you cannot use more than one action in a day or night phase. You also may not use the same ability twice in a row.
This role is town-aligned. Only one instance of this role may exist.
I tried to stay close to the original functions but a perfect analogue would be impossible in a mafia game.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7480 (ISO) » Tue Oct 29, 2019 12:20 pm

Post by Gamma Emerald »

Incarnation of War

You provide a method to resolve iniquities, and may give a player a 1-shot Gladiator each night. You may also phase into another player at night and learn their action and target (essentially a combined Tracker Follower). You also have four 1-shot abilities based on the lesser Incarnations you command, that may be given to a player when you inhabit them, but you may not use yourself.
Conquest: Strongman Kill
Slaughter: Janitor Kill
Famine: Ninja Kill
Pestilence: Poison Kill
This role is town-aligned. Only one instance of this role may exist.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7481 (ISO) » Tue Oct 29, 2019 12:30 pm

Post by TemporalLich »

Town Role Flavorer


During pregame, you may write flavor for every player's role.

Everyone is informed of their flavor on Day 1.

Role flavor is present in role flips. (e.g. a Vanilla Townie with the flavor "Glorgoth the Demon Lord" flips as
Glorgoth the Demon Lord, Vanilla Townie
)
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Post Post #7482 (ISO) » Tue Oct 29, 2019 12:36 pm

Post by Gamma Emerald »

Incarnation of Nature

You have access to all parts of the Llano. Each part has a unique effect, usable at night.
Morning: also known as the Song of Awakening, it reveals all players who took action that night.
Day: also known as the Song of Power, it selects a random Vanilla role and gives them a Normal power role. If no Vanillas or Named Vanillas exist it moves on to making a role with restrictions on which day/night it can act able to act any day/night, then to giving the mod-perceived weakest role a buff.
Evening: also known as the Song of Love, it makes 2 random players Lovers if they are the same alignment, or Gladiates them if they are not the same alignment.
Night: also known as the Song of Loss, it uses a modified Coroner effect on all players that die the night it is used, learning their role and all night actions they took, along with any mod feedback received via their role or any other.
Chaos: Resets the whole game back to before Day 1, and rerolls the entire setup.
All of these actions may be used as many times as desired and with no restriction on using the same action on consecutive nights. However, as Chaos changes the user’s role, this specification only nominally applies to that power.
This role is town-aligned. Only one instance of this role may exist.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7483 (ISO) » Tue Oct 29, 2019 12:46 pm

Post by Gamma Emerald »

Incarnation Of Evil

You may determine how you investigate to certain roles at the start of the game, but you cannot change that from then. Each night you may make it seem like a third-party or anti-town player has died, but this action does not kill them. You also start with a consort, a non-player that grants you a Rolecop action each night. You may enhance this ability to a Roleblocker as well as a Rolecop, but after the first use it has an increasing chance of making your consort desert you, making you lose the powers it grants.
You win if the amount of strictly anti-town roles outnumber the amount of roles that can win with town. If the setup rolled would make this role instantly win, reroll the setup. This role is excluded from these calculations. Only one instance of this role may exist.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7484 (ISO) » Tue Oct 29, 2019 12:55 pm

Post by TemporalLich »

Town Strong-Willed Dreaming God 3: Revenge of the Dreaming God


Each night, you must choose one of these abilities to use. This action can't be blocked, redirected or interfered with in any way:

Connections
Dreams
Flavor
Knowledge
Lockout
Pressure
Stasis
Vision

You may choose each ability only once, and will not know what the ability does until you use it.

Mod Note: Remove "3: Revenge of the Dreaming God" from the role PM.

The Strong-Willed Dreaming God's abilities are (feel free to randomize each ability from all Strong-Willed Dreaming God abilities of the same name if you want, this applies to other iterations of the Dreaming God as well):

Connections - Soulbond two random players. They will be linked in one neighborhood, and all actions affecting one affect the other.
Dreams - Three random players get an invention with a random Strong-Willed Dreaming God ability.
Flavor - The moderator writes role flavor for three random players.
Knowledge - One random groupscum in the votecount is colored blue.
Lockout - No votes will be counted until a quarter of the deadline has passed the next Day.
Pressure - Half of the living players rounded down will be given a Dayvig shot that resolves at the end of the day. Only the first two shots will actually succeed.
Stasis - The next Night's deadline is quadrupled (multiplied by 4). Fast Night will be available for that night even if it isn't normally available.
Vision - The moderator will post "I'm dreaming of X" at the start of the next Day, where X is a rating from 0 to 10 of how bastard/absurd the moderator thinks the setup is.
Last edited by TemporalLich on Mon Nov 29, 2021 7:25 pm, edited 2 times in total.
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Post Post #7485 (ISO) » Tue Oct 29, 2019 2:37 pm

Post by TemporalLich »

Town Lime Goo


If you are eliminated, the person who cast the deciding vote becomes Town-aligned.
Last edited by TemporalLich on Tue Jun 30, 2020 12:07 pm, edited 1 time in total.
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Post Post #7486 (ISO) » Tue Oct 29, 2019 2:41 pm

Post by TemporalLich »

Town Dream Wisp


If you end up not being "alive" (e.g. dead, treestumped, restless spirited) for any reason, a random Dreaming God ( has a non-exhaustive list of examples) effect happens the next Night.
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Post Post #7487 (ISO) » Tue Oct 29, 2019 2:45 pm

Post by TemporalLich »

Mafia Strong-Willed Wagon Driver


While you are on an elimination wagon, the elimination from that wagon cannot be blocked, redirected or interfered with in any way.
Last edited by TemporalLich on Tue Jun 30, 2020 12:08 pm, edited 1 time in total.
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Post Post #7488 (ISO) » Tue Oct 29, 2019 2:48 pm

Post by TemporalLich »

Town Disloyal Wagon Driver


While you are on an elimination wagon, the elimination from that wagon will fail if it is on a co-aligned player.
Last edited by TemporalLich on Tue Jun 30, 2020 12:08 pm, edited 3 times in total.
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Post Post #7489 (ISO) » Tue Oct 29, 2019 2:48 pm

Post by TemporalLich »

Mafia Disloyal Wagon Driver


While you are on an elimination wagon, the elimination from that wagon will fail if it is on a co-aligned player.
Last edited by TemporalLich on Tue Jun 30, 2020 12:08 pm, edited 1 time in total.
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Post Post #7490 (ISO) » Tue Oct 29, 2019 4:41 pm

Post by Mizzytastic »

Friendly Neighbourhood Serial Killer


Each night you must kill a player. You win with the town. You investigate as town unless being a Serial Killer would provide a different result.

You have a 1-shot bulletproof, 1-shot ninja and 1-shot strongman. These get used automatically when you would be killed/be detected by something a ninja avoids/be blocked by something a strongman breaks through and you don't know if they have been used.

You are treated as a 3rd party Serial Killer for determing whether an endgame has occured.
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Post Post #7491 (ISO) » Tue Oct 29, 2019 5:55 pm

Post by Sirfetchd »

1-shot Nexus
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Post Post #7492 (ISO) » Tue Oct 29, 2019 7:29 pm

Post by TemporalLich »

Role Flavorer
(alignment up to mod discretion)

During pregame, you may write flavor for every player's role.

Everyone is informed of their flavor on Day 1.

Role flavor is present in role flips. (e.g. a Vanilla Townie with the flavor "Glorgoth the Demon Lord" flips as
Glorgoth the Demon Lord, Vanilla Townie
)
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Post Post #7493 (ISO) » Wed Oct 30, 2019 4:47 am

Post by Mizzytastic »

Hacker


You are a traitor. You know the identity of the Mafia and win with them. They do not know your identity but they know there is a traitor.

You are an inventor. Each night you may choose a player to give an invention to. You can give each invention only once. Your target recieves the invention at the end of the night.

Inventions:
- Invuln : You have a 1-shot bulletproof. The next time you would die due to an action you survive.
- Noclip : You have a 1-shot ninja. You may use this when you perform a night action to not be detected by trackers and similar investigative roles.
- Godmode : You have a 1-shot strongman. You may use this when you perform a kill action to not be blocked by protective roles.
- Invis : You have a 1-shot Godfather. The next time you would be investigated by an alignment based investigation, you investigate as town.
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Post Post #7494 (ISO) » Wed Oct 30, 2019 7:32 am

Post by Gamma Emerald »

Werewolf Biter

If this role is in the game, the Werewolf factional kill does not work until it dies. While this role is alive it may act as a Cult Leader for the Werewolves, targeting a player to turn them into a Werewolf.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7495 (ISO) » Wed Oct 30, 2019 7:33 am

Post by Gamma Emerald »

In post 7494, Gamma Emerald wrote:
Werewolf Biter

If this role is in the game, the Werewolf factional kill does not work until it dies. While this role is alive it may act as a Cult Leader for the Werewolves, targeting a player to turn them into a Werewolf.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7496 (ISO) » Wed Oct 30, 2019 7:33 am

Post by Gamma Emerald »

In post 7494, Gamma Emerald wrote:
Werewolf Biter

If this role is in the game, the Werewolf factional kill does not work until it dies. While this role is alive it may act as a Cult Leader for the Werewolves, targeting a player to turn them into a Werewolf.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7497 (ISO) » Wed Oct 30, 2019 7:33 am

Post by Gamma Emerald »

In post 7494, Gamma Emerald wrote:
Werewolf Biter

If this role is in the game, the Werewolf factional kill does not work until it dies. While this role is alive it may act as a Cult Leader for the Werewolves, targeting a player to turn them into a Werewolf.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7498 (ISO) » Wed Oct 30, 2019 7:33 am

Post by Gamma Emerald »

In post 7494, Gamma Emerald wrote:
Werewolf Biter

If this role is in the game, the Werewolf factional kill does not work until it dies. While this role is alive it may act as a Cult Leader for the Werewolves, targeting a player to turn them into a Werewolf.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7499 (ISO) » Wed Oct 30, 2019 7:33 am

Post by Gamma Emerald »

In post 7494, Gamma Emerald wrote:
Werewolf Biter

If this role is in the game, the Werewolf factional kill does not work until it dies. While this role is alive it may act as a Cult Leader for the Werewolves, targeting a player to turn them into a Werewolf.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”

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