Grand Idea Mafia

This forum is for discussion related to the game.
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TemporalLich
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Post Post #7525 (ISO) » Fri Nov 01, 2019 7:04 pm

Post by TemporalLich »

Town Inner Sanctum Keeper


You are in a PT with other Inner Sanctum Keepers, who are confirmed to be aligned with the
Town
.

Mod Note: Add "Inner Sanctum Keeper" to a random Town-aligned player's role when rolling this role.
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Post Post #7526 (ISO) » Fri Nov 01, 2019 7:05 pm

Post by TemporalLich »

Town Inner Sanctum Keeper Moonlight Dancer


You are in a PT with other Inner Sanctum Keepers, who are confirmed to be aligned with the
Town
.

You may PM the moderator at any time saying "Dance in the Moonlight". You may do this once per phase.

The moderator will then post "{playername} dances and howls in the moonlight."

Mod Note: Add "Inner Sanctum Keeper" to a random Town-aligned player's role when rolling this role.
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Post Post #7527 (ISO) » Fri Nov 01, 2019 7:11 pm

Post by TemporalLich »

Town Inner Sanctum Keeper 1-shot Alignment Cop


You are in a PT with other Inner Sanctum Keepers, who are confirmed to be aligned with the
Town
.

Once in the game during night, you may target a player to learn their alignment.

Mod Note: Add "Inner Sanctum Keeper" to a random Town-aligned player's role when rolling this role.
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Post Post #7528 (ISO) » Sun Nov 03, 2019 1:51 pm

Post by Mizzytastic »

Town Milkman
(or gender appropriate term)

Delivers milk each night to anyone who has visited them on any previous night.
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Post Post #7529 (ISO) » Mon Nov 04, 2019 11:34 am

Post by TemporalLich »

Town Pure


You can't be affected by lingering effects.

Lingering effects include but are not limited to being primed, poisoned, seraph knighted, , and .
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Post Post #7530 (ISO) » Mon Nov 04, 2019 11:35 am

Post by TemporalLich »

Town Poisoner


Each night, you may poison a player. Poisoned players will die at the end of the next Night.
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Post Post #7531 (ISO) » Mon Nov 04, 2019 11:35 am

Post by TemporalLich »

Mafia Poisoner


Each night, you may poison a player. Poisoned players will die at the end of the next Night.
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Post Post #7532 (ISO) » Mon Nov 04, 2019 11:37 am

Post by TemporalLich »

Mafia Factional Poisoner


Each night, you may poison a player in lieu of the factional nightkill. Poisoned players will die at the end of the next Night.
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Post Post #7533 (ISO) » Mon Nov 04, 2019 11:46 am

Post by TemporalLich »

Town N1 Frostbreather N3 Firebreather


During Night 1, you may target a player to freeze. The frozen player will be announced to be frozen and will count as dead for all purposes the next Day and Night, but will not flip.

During Night 3, you may target a player to kill with fire, as if you were an Arsonist priming then immediately igniting your target.
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Post Post #7534 (ISO) » Mon Nov 04, 2019 11:50 am

Post by TemporalLich »

Town Mysterious Neighborizer


Each night, you may target a player to charge them with a mysterious energy and add them to your neighborhood.

Mod Note: This role charges someone with a mysterious energy indefinitely and neighborizes. (Roles like Mysterious Eidolon can lose mysterious energy charge)

Still, have fun figuring out what being charged with a mysterious energy does.
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Post Post #7535 (ISO) » Mon Nov 04, 2019 1:43 pm

Post by TemporalLich »

(75%
Town
, 25%
Mafia
) Sliver Hivelord


All slivers are bulletproof.

Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
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Post Post #7536 (ISO) » Mon Nov 04, 2019 3:06 pm

Post by TemporalLich »

Town Universal Doctor


Each night, you may render a player completely untargetable (as if Commuting) by abilities that can potentially kill (including but not limited to a normal kill ability, Arsonist prime/ignite, and Poison), treestump, restless spirit-ize, or otherwise change their status from being alive.
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Post Post #7537 (ISO) » Mon Nov 04, 2019 8:53 pm

Post by TemporalLich »

Mafia Dark Demon


Anyone investigating you will receive a message saying that you are a frightening and evil Dark Demon.

Each night, you may cloak someone in darkness. They will be roleblocked, and will receive frightening visions of a random night action targeting them the next Night (if they weren't targeted the next Night, they will receive frightening visions of demons).
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Post Post #7538 (ISO) » Mon Nov 04, 2019 8:54 pm

Post by TemporalLich »

Shadowhydra
(alignment up to mod discretion)

You are in a Private Topic with a player outside the game (mod's discretion).

The queue's listmod must be notified if this card rolls.
Last edited by TemporalLich on Sun Dec 05, 2021 6:57 pm, edited 1 time in total.
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Post Post #7539 (ISO) » Mon Nov 04, 2019 8:58 pm

Post by Gamma Emerald »

Town External Mason

You are in a PT with a player not in the game. They are informed of your alignment.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7540 (ISO) » Mon Nov 04, 2019 9:03 pm

Post by TemporalLich »

Town Corrupt Neighborizer


Each night, you may add a player to your neighborhood.

The neighborhood contains a player outside the game (mod's discretion).

The queue's listmod must be notified if this card rolls.
Last edited by TemporalLich on Sun Dec 05, 2021 7:07 pm, edited 1 time in total.
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Post Post #7541 (ISO) » Mon Nov 04, 2019 9:08 pm

Post by Gamma Emerald »

Town Friend Train

While you are alive, each day everyone possesses a one-shot Anytime Neighborizer (meaning each day they may neighborize one person). Neighborhoods generated from this expire after either the day they were formed and the following night end, or night and following day.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7542 (ISO) » Mon Nov 04, 2019 9:10 pm

Post by Gamma Emerald »

Matchmaker

Each night you may target a player, and any non-factional PTs they are in become permanent if they were no already, and the players who are a part of it become lovers. You win when all living players who have a non-factional PT have this condition.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7543 (ISO) » Mon Nov 04, 2019 9:39 pm

Post by TemporalLich »

Town Leveler


During pregame, you must pick L or H. Failure to pick on time will result in you defaulting to L.

If you picked H, you may target a player to learn who they targeted with a kill action (you don't see non-kill actions).

If you picked H, a random member of each faction gains a Jailkeeper invention.
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Post Post #7544 (ISO) » Mon Nov 04, 2019 9:46 pm

Post by TemporalLich »

Town Inventor (Activated Bulletproof, Activated 1-shot Bulletproof, Bulletproof)


You may target a player to give them any one of these 1-shot abilities:

Activated Bulletproof - You may render yourself immune to kill actions.
Activated 1-shot Bulletproof - You may protect yourself from a single kill attempt.
Bulletproof - The first phase you are targeted by a kill action while holding this invention, you are immune to all kill actions that phase.
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Post Post #7545 (ISO) » Tue Nov 05, 2019 12:00 pm

Post by TemporalLich »

Werewolf Sunlit Singer


Whenever you die, a random townie's Role PM will be posted in every factional PT.
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Post Post #7546 (ISO) » Tue Nov 05, 2019 1:23 pm

Post by TemporalLich »

Town Doom Singer


Whenever you die, a random groupscum's Role PM will be posted in every factional PT.
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Post Post #7547 (ISO) » Tue Nov 05, 2019 3:08 pm

Post by TemporalLich »

Korina's Dragonfire


You are a Named Cult Leader.

You have a 1-shot ability to act as if you were Strong-Willed. (This action can't be blocked, redirected or interfered with in any way.) You may use this ability while using another ability regardless of multitasking.

If you die for any reason, you may target a player to kill with fire, as if you were an Arsonist priming then immediately igniting your target.
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Post Post #7548 (ISO) » Tue Nov 05, 2019 3:13 pm

Post by TemporalLich »

Wrong Place At The Wrong Time Multitasking Fruit Vendor Visitor
(alignment up to mod discretion)

You show up as Guilty to all cop-like investigations.

You may perform more than one action each night.

Each night, you may target a player to give fruit to. They will be informed that they received a piece of fruit.

Each night, you may target a player to visit. This does nothing except visit the player.
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Post Post #7549 (ISO) » Tue Nov 05, 2019 3:19 pm

Post by TemporalLich »

Town Mysterious Shade


You start the game charged with a mysterious energy.

If you are charged with a mysterious energy, you may commute (become completely untargetable by all actions that Night) and gain a random invention (rolled from the GIM thread until you get an active ability). You will no longer be charged with a mysterious energy after this.
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