During Night 1, you may target a player to freeze. The frozen player will be announced to be frozen and will count as dead for all purposes the next Day and Night, but will not flip.
During Night 3, you may target a player to kill with fire, as if you were an Arsonist priming then immediately igniting your target.
Each night, you may target a player to charge them with a mysterious energy and add them to your neighborhood.
Mod Note: This role charges someone with a mysterious energy indefinitely and neighborizes. (Roles like Mysterious Eidolon can lose mysterious energy charge)
Still, have fun figuring out what being charged with a mysterious energy does.
Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
Each night, you may render a player completely untargetable (as if Commuting) by abilities that can potentially kill (including but not limited to a normal kill ability, Arsonist prime/ignite, and Poison), treestump, restless spirit-ize, or otherwise change their status from being alive.
Anyone investigating you will receive a message saying that you are a frightening and evil Dark Demon.
Each night, you may cloak someone in darkness. They will be roleblocked, and will receive frightening visions of a random night action targeting them the next Night (if they weren't targeted the next Night, they will receive frightening visions of demons).
While you are alive, each day everyone possesses a one-shot Anytime Neighborizer (meaning each day they may neighborize one person). Neighborhoods generated from this expire after either the day they were formed and the following night end, or night and following day.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Each night you may target a player, and any non-factional PTs they are in become permanent if they were no already, and the players who are a part of it become lovers. You win when all living players who have a non-factional PT have this condition.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Town Inventor (Activated Bulletproof, Activated 1-shot Bulletproof, Bulletproof)
You may target a player to give them any one of these 1-shot abilities:
Activated Bulletproof - You may render yourself immune to kill actions.
Activated 1-shot Bulletproof - You may protect yourself from a single kill attempt.
Bulletproof - The first phase you are targeted by a kill action while holding this invention, you are immune to all kill actions that phase.
You have a 1-shot ability to act as if you were Strong-Willed. (This action can't be blocked, redirected or interfered with in any way.) You may use this ability while using another ability regardless of multitasking.
If you die for any reason, you may target a player to kill with fire, as if you were an Arsonist priming then immediately igniting your target.
You start the game charged with a mysterious energy.
If you are charged with a mysterious energy, you may commute (become completely untargetable by all actions that Night) and gain a random invention (rolled from the GIM thread until you get an active ability). You will no longer be charged with a mysterious energy after this.